def construct(self, level, coords, door_coords, surface): # This is assumes box is already the size of the house minx = surface.to_real_x(coords[0][0]) minz = surface.to_real_z(coords[0][1]) maxx = surface.to_real_x(coords[1][0]) maxz = surface.to_real_z(coords[1][1]) block = surface.surface_map[coords[0][0]][coords[0][1]] door_coords = (surface.to_real_x(door_coords[0]), surface.to_real_z(door_coords[1])) miny = block.height biome = block.biome_id wall_block = BlockUtils.get_wall_block(biome) door_block = BlockUtils.get_door_block(biome) pillar_block = BlockUtils.get_beam_block(biome) height_offset = RandUtils.rand_range(minx, miny, 10, 5) pillar_height = miny + height_offset level_coords = ((minx, minz, miny), (maxx, maxz, pillar_height)) remove_blocks_in_box(level, level_coords) construct_pillars(level, level_coords, biome, pillar_height) construct_walls(level, level_coords, biome, pillar_height) construct_floor_and_flat_roof(level, level_coords, biome, pillar_height) construct_pointed_roof(level, level_coords, biome, pillar_height) place_door(level, level_coords, biome, door_coords) place_windows(level, level_coords, biome, height_offset) coords = shrink_building_lot(coords, miny) minx = surface.to_real_x(coords[0][0]) minz = surface.to_real_z(coords[0][1]) maxx = surface.to_real_x(coords[1][0]) maxz = surface.to_real_z(coords[1][1]) inside_coords = ((minx, minz, miny), (maxx, maxz)) place_furniture(level, inside_coords, biome)
def construct_walls(level, coords, biome, height): minx, minz, miny, maxx, maxz = get_coords(coords) wall_block = BlockUtils.get_wall_block(biome) # walls for y in range(height, miny, -1): for x in range(minx, maxx): for z in range(minz, maxz): # Skip columns since they should be a different block if (x == minx and z == minz) or (x == maxx-1 and z == minz) or \ (x == minx and z == maxz-1) or (x == maxx-1 and z == maxz-1): continue if x == maxx - 1 or z == maxz - 1 or x == minx or z == minz: utilityFunctions.setBlock(level, wall_block, x, y, z)
def construct_farm(level, coords, biome): minx, minz, miny, maxx, maxz = get_coords(coords) water_block = blocks["Still Water"] crop_block = BlockUtils.get_crop_block(biome) soil_block = BlockUtils.get_soil_block(biome) wall_block = BlockUtils.get_wall_block(biome) for x in range(minx, maxx): for z in range(minz, maxz): if (z == minz or z == maxz - 1 or x == minx or x == maxx - 1): utilityFunctions.setBlock(level, wall_block, x, miny, z) utilityFunctions.setBlock(level, wall_block, x, miny - 1, z) else: if (z % 2 == 0): utilityFunctions.setBlock(level, crop_block, x, miny + 1, z) utilityFunctions.setBlock(level, soil_block, x, miny, z) else: utilityFunctions.setBlock(level, water_block, x, miny, z) utilityFunctions.setBlock(level, soil_block, x, miny - 1, z)