while server.in_game is False: conn, addr = server.s.accept() if conn not in [player._connection for player in server.players]: data = conn.recv(1024) player = Player(data.decode()) player.set_connection(conn) server.players.append(player) server.broadcast(f'[*] {player} has joined the game') # Thread(target=client_thread, args=(player,)).start() if len(server.players) == player_count: server.in_game = True print('[*] Game start') game = Blackjack(server.players) game.deal() while server.in_game is True: for player in server.players: # JSON format to send data => {"text": text, "active": True/False} try: player._connection.sendall( json.dumps({ "text": player.show_cards(), "active": player == game.active_player() }).encode()) except IndexError: if game.winner is None: game.winner = server.players[0] for player in server.players: