def start(self): brisk = Brisk(); while True(): player_state = brisk.get_player_status() if player_state['current_turn']: self.take_turn(player_stateus)
def __init__(self): self.brisk = Brisk(); self.map = Map(brisk) self.me = Player_Status(brisk, self.map, true)
def __init__(self): self.brisk = Brisk() self.map = Map(self.brisk) self.me = Player_Status(self.brisk, self.map, True) self.enemy = Player_Status(self.brisk, self.map, False) self.winner = None