def __init__(self, x, y, terrain, team):
         
     Building.__init__(self, x,y,terrain, BUILDING_LIFE, BUILDING_REGENERATION, team, "art/building1.png")
     
     if team == 0:
         self.image = loadImage('art/parathonon.png', (255,255,255))
     else:
         self.image = loadImage('art/Pyramid.png', (255,255,255))
     
     self.swordsman = []
     self.numSwordsman = 0
     self.maxNumberSwordsman = MAX_NUMBER_SWORDSMAN
     
     self.spawTime = SWORDSMAN_SPAWN_TIME
     
     self.timer = 0
 def __init__(self, x, y, terrain, team):
     
     Building.__init__(self, x,y,terrain, BUILDING_LIFE, BUILDING_REGENERATION, team, "art/building1.png")
     
     if team == 0:
         self.image = loadImage('art/armory.png', (255,255,255))
     else:
         self.image = loadImage('art/egyptian_armory.png', (255,255,255))
         
     
     self.archers = []
     self.numArchers = 0
     self.maxNumberArchers = MAX_NUMBER_ARCHERS
     
     self.spawTime = ARCHER_SPAWN_TIME
     
     self.timer = 0
 def __init__(self, x, y, terrain, team):
     
     Building.__init__(self, x,y,terrain, BUILDING_LIFE, BUILDING_REGENERATION, team, "art/building1.png")
     
     if team == 0:
         self.image = loadImage('art/greek_temple.png', (255,255,255))
     else:
         self.image = loadImage('art/egyptian_temple.png', (255,255,255))
     
     
     self.wizards = []
     self.numWizards = 0
     self.maxNumberWizards = MAX_NUMBER_WIZARDS
     
     self.spawTime = WIZARD_SPAWN_TIME
     
     self.timer = 0
 def __init__(self, x, y, terrain, team):
 
     Building.__init__(self, x,y,terrain, BUILDING_LIFE, BUILDING_REGENERATION, team, "art/building1.png")
 
     if team == 0:
         self.image = loadImage('art/Greek_building.png', (255,255,255))
     else:
         self.image = loadImage('art/egyptian_house.png', (255,255,255))
   
     
     self.peasants = []
     self.numPeasants = 0
     self.maxNumPeasants = MAX_NUMBER_PEASANTS
     
     self.spawTime = PEASANT_SPAW_TIME
     
     self.timer = 0
Esempio n. 5
0
 def __init__(self, x, y, terrain, life, lifeRegenerationRate, team, image_path):
     
     Building.__init__(self, x, y, terrain, life, lifeRegenerationRate, team, image_path)
Esempio n. 6
0
 def __init__(self, city_name, population, street_name, building_number,
              apartment_number):
     Building.__init__(self, city_name, population, street_name,
                       building_number)
     self.__apartment_number = apartment_number
     self.qwer = 1