def __init__(self, x, y, terrain, team): Building.__init__(self, x,y,terrain, BUILDING_LIFE, BUILDING_REGENERATION, team, "art/building1.png") if team == 0: self.image = loadImage('art/parathonon.png', (255,255,255)) else: self.image = loadImage('art/Pyramid.png', (255,255,255)) self.swordsman = [] self.numSwordsman = 0 self.maxNumberSwordsman = MAX_NUMBER_SWORDSMAN self.spawTime = SWORDSMAN_SPAWN_TIME self.timer = 0
def __init__(self, x, y, terrain, team): Building.__init__(self, x,y,terrain, BUILDING_LIFE, BUILDING_REGENERATION, team, "art/building1.png") if team == 0: self.image = loadImage('art/armory.png', (255,255,255)) else: self.image = loadImage('art/egyptian_armory.png', (255,255,255)) self.archers = [] self.numArchers = 0 self.maxNumberArchers = MAX_NUMBER_ARCHERS self.spawTime = ARCHER_SPAWN_TIME self.timer = 0
def __init__(self, x, y, terrain, team): Building.__init__(self, x,y,terrain, BUILDING_LIFE, BUILDING_REGENERATION, team, "art/building1.png") if team == 0: self.image = loadImage('art/greek_temple.png', (255,255,255)) else: self.image = loadImage('art/egyptian_temple.png', (255,255,255)) self.wizards = [] self.numWizards = 0 self.maxNumberWizards = MAX_NUMBER_WIZARDS self.spawTime = WIZARD_SPAWN_TIME self.timer = 0
def __init__(self, x, y, terrain, team): Building.__init__(self, x,y,terrain, BUILDING_LIFE, BUILDING_REGENERATION, team, "art/building1.png") if team == 0: self.image = loadImage('art/Greek_building.png', (255,255,255)) else: self.image = loadImage('art/egyptian_house.png', (255,255,255)) self.peasants = [] self.numPeasants = 0 self.maxNumPeasants = MAX_NUMBER_PEASANTS self.spawTime = PEASANT_SPAW_TIME self.timer = 0
def __init__(self, x, y, terrain, life, lifeRegenerationRate, team, image_path): Building.__init__(self, x, y, terrain, life, lifeRegenerationRate, team, image_path)
def __init__(self, city_name, population, street_name, building_number, apartment_number): Building.__init__(self, city_name, population, street_name, building_number) self.__apartment_number = apartment_number self.qwer = 1