Esempio n. 1
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    def __create_map(self):
        self.map = MapPanel(0,
                            0,
                            self.MAP_WIDTH,
                            self.MAP_HEIGHT + 1,
                            self.EMPTY,
                            border=PanelBorder.create(bottom="-"))

        self.panels += [self.map]
        self.place_objects(self.TREE, self.NUM_OF_ROCKS_START)
        self.place_objects(self.ROCK, self.NUM_OF_TREES_START)
        self.place_objects(self.SNOWMAN, self.NUM_OF_SNOWMAN_START)
        self.place_objects(self.COIN, self.NUM_OF_COINS_START)
        self.place_objects(self.HEART, self.NUM_OF_HEARTS_START)
        self.place_objects(self.JUMP, self.NUM_OF_JUMPS_START)

        # make a clearing for the player
        for y in range(8):
            for x in range(self.MAP_WIDTH):
                self.map[(x, self.MAP_HEIGHT - 1 - y)] = self.EMPTY

        # place decorative trees
        self.map[(self.player_pos[0] + 5, self.player_pos[1])] = self.TREE
        self.map[(self.player_pos[0] - 5, self.player_pos[1])] = self.TREE

        # place initial hearts
        self.map[(self.player_pos[0], self.player_pos[1] - 2)] = self.HEART
        self.map[(self.player_pos[0], self.player_pos[1] - 3)] = self.HEART
Esempio n. 2
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 def init_board(self):
     self.map = MapPanel(0,
                         0,
                         self.MAP_WIDTH,
                         self.MAP_HEIGHT,
                         self.EMPTY,
                         border=PanelBorder.create(bottom=self.MAP_BOTTOM))
     self.panels.append(self.map)
Esempio n. 3
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    def init_board(self):
        self.map = MapPanel(0, 0, self.MAP_WIDTH, self.MAP_HEIGHT, self.EMPTY,
                            border=PanelBorder.create(bottom="-"))
        self.panels += [self.map]

        self.map[(self.player_pos[0], self.player_pos[1])] = self.PLAYER_C
        self.map[(self.player_right[0], self.player_right[1])] = self.PLAYER_R
        self.map[(self.player_left[0], self.player_left[1])] = self.PLAYER_L

        self.draw_level()
Esempio n. 4
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def test_edges_2():
    panel = Panel(0,
                  0,
                  1,
                  1,
                  border=PanelBorder.create("2", "7", "5", "4", "3", "1", "8",
                                            "6"))
    frame = GridFrameBuffer(5, 5, init_value=" ")
    with pytest.raises(IndexError):
        panel.redraw(frame)
Esempio n. 5
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 def init_board(self):
     self.map = MapPanel(1,
                         1,
                         self.MAP_WIDTH,
                         self.MAP_HEIGHT,
                         self.EMPTY,
                         border=PanelBorder.create(bottom=True,
                                                   left=True,
                                                   right=True,
                                                   top=True))
     self.panels += [self.map]
Esempio n. 6
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def test_edges():
    panel = Panel(1,
                  1,
                  1,
                  1,
                  border=PanelBorder.create("2", "7", "5", "4", "3", "1", "8",
                                            "6"))
    frame = GridFrameBuffer(5, 5, init_value=" ")
    panel.redraw(frame)
    exp = ["123  ", "4 5  ", "678  ", "     ", "     "]
    exp_frame = GridFrameBuffer.from_string_array(exp)
    assert frame == exp_frame
Esempio n. 7
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    def __create_map(self):
        self.map = MapPanel(0,
                            0,
                            self.MAP_WIDTH,
                            self.MAP_HEIGHT + 1,
                            self.EMPTY,
                            border=PanelBorder.create(bottom=True,
                                                      left=True,
                                                      right=True,
                                                      top=True))
        self.panels += [self.map]

        self.place_bikes()
        for i in self.CORRUPTION:
            self.map[i.pos()] = i.char
        self.map[self.USER.pos()] = self.USER.char