def main():
    # create the application window
    win = GraphWin("Dice Roller")
    win.setCoords(0, 0, 10, 10)
    win.setBackground("green2")

    # Draw the interface widgets
    die1 = DieView(win, Point(3, 7), 2)
    die2 = DieView(win, Point(7, 7), 2)
    rollButton = Button(win, Point(5, 4.5), 6, 1, "Roll Dice")
    rollButton.activate()
    quitButton = Button(win, Point(5, 1), 2, 1, "Quit")

    # Event loop
    pt = win.getMouse()
    while not quitButton.clicked(pt):
        if rollButton.clicked(pt):
            # pick a random color
            color = color_rgb(randrange(256), randrange(256), randrange(256))
            # set dice to have new color
            die1.setColor(color)
            die2.setColor(color)
            value1 = randrange(1, 7)
            die1.setValue(value1)
            value2 = randrange(1, 7)
            die2.setValue(value2)
            quitButton.activate()
        pt = win.getMouse()

    # close up shop
    win.close()
Esempio n. 2
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def main():
    # Set up interface
    win = GraphWin("Extended Three Button Monte", 350, 350)
    win.setCoords(.5, -2, 3.5, 3)
    b1 = Button(win, Point(1, 2), .75, 1, "Door 1")
    b1.activate()
    b2 = Button(win, Point(2, 2), .75, 1, "Door 2")
    b2.activate()
    b3 = Button(win, Point(3, 2), .75, 1, "Door 3")
    b3.activate()
    again = Button(win, Point(1.25, 0), 1, .75, "Play Again")
    quit = Button(win, Point(2.75, 0), 1, .75, "Quit")
    mess = Text(Point(2, .75), "Guess a door")
    mess.setStyle("bold")
    mess.draw(win)
    scoreBox = Text(Point(2, -1), "")
    scoreBox.draw(win)

    playAgain = True
    hits = 0
    misses = 0
    while playAgain:
        mess.setText("Guess a door")
        pick = getDoorPick(win, b1, b2, b3)
        hits, misses = updateScore(pick, mess, scoreBox, hits, misses)
        playAgain = quitOrPlay(win, quit, again)
    win.close()
def main():
    win = GraphWin("Three Button Monte", 350, 100)
    win.setCoords(.5, 0, 3.5, 3)
    b1 = Button(win, Point(1, 2), .75, 1, "Door 1")
    b1.activate()
    b2 = Button(win, Point(2, 2), .75, 1, "Door 2")
    b2.activate()
    b3 = Button(win, Point(3, 2), .75, 1, "Door 3")
    b3.activate()
    mess = Text(Point(2, .75), "Guess a door.")
    mess.setStyle("bold")
    mess.draw(win)

    secret = randrange(1, 4)

    choice = None
    while choice == None:
        pt = win.getMouse()
        for button in [b1, b2, b3]:
            if button.clicked(pt):
                choice = button

    choiceNum = int(choice.getLabel()[-1])
    if choiceNum == secret:
        mess.setText("You win!")
    else:
        mess.setText("You lose. The answer was door {0}.".format(secret))

    win.getMouse()
    win.close()