Esempio n. 1
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    def __init__(self):
        """ Setup variables in Grid class. """
        self.x = 3
        self.y = 3

        self.shape = Tetromino()
        self.shape = Ishape()
        self.shape = Oshape()
        self.shape.setImageOff()

        self.grid = TGrid()

        self.ghost = Pshape()
        self.ghost.setColorOff()
        self.ghost.setMaskOff()
        #self.ghost.setImage("Images/circle_r16.png")
        self.ghost.setImage("Images/square_phantom32x32.png")

        #self.next = NextPanel()
        #self.hold = HoldPanel()
        #self.score = ScorePanel()
        #self.stats = StatisticsPanel()

        self.shape.setBase(self.grid.getPosition())
        self.ghost.setBase(self.grid.getPosition())

        #default controls
        self.left = pygame.K_LEFT
        self.right = pygame.K_RIGHT
        self.down = pygame.K_DOWN
        self.up = pygame.K_UP
        self.cw = pygame.K_x
        self.ccw = pygame.K_z
        self.space = pygame.K_SPACE
        self.debug = pygame.K_p
Esempio n. 2
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 def setShape(self, type):
     #print("method: setShape():  type = ", type)
     s = Tetromino()
     if type == 'P':
         s = Pshape()
     elif type == 'L':
         s = Lshape()
     elif type == 'J':
         s = Jshape()
     elif type == 'S':
         s = Sshape()
     elif type == 'Z':
         s = Zshape()
     elif type == 'I':
         s = Ishape()
     elif type == 'O':
         s = Oshape()
     elif type == 'T':
         s = Tshape()
     return s
Esempio n. 3
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BLACK = (0, 0, 0)
WHITE = (255, 255, 255)
GREEN = (0, 255, 0)
RED = (255, 0, 0)

pygame.init()

# Set the width and height of the screen [width, height]
size = (700, 500)
screen = pygame.display.set_mode(size)

pygame.display.set_caption("My Game")

#Shapes Being Tested
square = Square()
tetromino = Tetromino()
shape = Sshape()

# Loop until the user clicks the close button.
done = False

# Used to manage how fast the screen updates
clock = pygame.time.Clock()

# -------- Main Program Loop -----------
while not done:
    # --- Main event loop
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            done = True
        elif event.type == pygame.MOUSEBUTTONDOWN:
Esempio n. 4
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from Classes.Pshape import *

todoList = "Next todo: TGrid.clearFullLines "
print(todoList)

pygame.init()

# Set the width and height of the screen [width, height]
size = CONSTANTS.WINDOW_SIZE
screen = pygame.display.set_mode(size)

pygame.display.set_caption("My Game")

#Shapes Being Tested
square = Square()
tetromino = Tetromino()
shape = Pshape()

#Background
background = Background(size)

#Grid
grid = TGrid()
grid.centerXposition(size)

#set position of squares
#square.setBase(grid.getPosition)
square.base_x = grid.x
square.base_y = grid.y

shape.setBase([grid.x, grid.y])
Esempio n. 5
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# Define some colors
BLACK = (0, 0, 0)
WHITE = (255, 255, 255)
GREEN = (0, 255, 0)
RED = (255, 0, 0)

pygame.init()

# Set the width and height of the screen [width, height]
size = (700, 500)
screen = pygame.display.set_mode(size)

pygame.display.set_caption("My Game")

square = Square()
tetromino = Tetromino()

# Loop until the user clicks the close button.
done = False

# Used to manage how fast the screen updates
clock = pygame.time.Clock()

# -------- Main Program Loop -----------
while not done:
    # --- Main event loop
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            done = True
        elif event.type == pygame.MOUSEBUTTONDOWN:
            square.moveDown()
Esempio n. 6
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 def randomShape(self):
     x = randrange(8)
     #print("method: randomShape():  randValue = ", x)
     s = Tetromino()
     if x == 0:
         s = Pshape()
     elif x == 1:
         s = Lshape()
     elif x == 2:
         s = Jshape()
     elif x == 3:
         s = Sshape()
     elif x == 4:
         s = Zshape()
     elif x == 5:
         s = Ishape()
     elif x == 6:
         s = Oshape()
     elif x == 7:
         s = Tshape()
     s.setImageOff()
     s.setBase(self.grid.getPosition())
     return s