Esempio n. 1
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	def __init__(self, session, parent = None):
		dict.__init__(self)
		self.skinName = self.__class__.__name__
		self.session = session
		self.parent = parent
		self.onClose = [ ]
		self.onFirstExecBegin = [ ]
		self.onExecBegin = [ ]
		self.onExecEnd = [ ]
		self.onShown = [ ]
		self.onShow = [ ]
		self.onHide = [ ]
		self.execing = False
		self.shown = True

		# already shown is false until the screen is really shown (after creation)
		self.already_shown = False
		self.renderer = [ ]

		# in order to support screens *without* a help,
		# we need the list in every screen. how ironic.
		self.helpList = [ ]
		self.close_on_next_exec = None

		# stand alone screens (for example web screens)
		# don't care about having or not having focus.
		self.stand_alone = False
		self.keyboardMode = None
		GUISkin.__init__(self)
Esempio n. 2
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	def __init__(self, session, parent = None):
		dict.__init__(self)
		self.skinName = self.__class__.__name__
		self.session = session
		self.parent = parent
		GUISkin.__init__(self)

		self.onClose = [ ]
		self.onFirstExecBegin = [ ]
		self.onExecBegin = [ ]
		self.onExecEnd = [ ]
		self.onShown = [ ]

		self.onShow = [ ]
		self.onHide = [ ]

		self.execing = False

		self.shown = True
		# already shown is false until the screen is really shown (after creation)
		self.already_shown = False

		self.renderer = [ ]

		# in order to support screens *without* a help,
		# we need the list in every screen. how ironic.
		self.helpList = [ ]

		self.close_on_next_exec = None

		# stand alone screens (for example web screens)
		# don't care about having or not having focus.
		self.stand_alone = False
		self.keyboardMode = None
Esempio n. 3
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 def __init__(self, session, parent = None):
     dict.__init__(self)
     self.skinName = self.__class__.__name__
     self.session = session
     self.parent = parent
     GUISkin.__init__(self)
     self.onClose = []
     self.onFirstExecBegin = []
     self.onExecBegin = []
     self.onExecEnd = []
     self.onShown = []
     self.onShow = []
     self.onHide = []
     self.execing = False
     self.shown = True
     self.already_shown = False
     self.renderer = []
     self.helpList = []
     self.close_on_next_exec = None
     self.stand_alone = False
     self.keyboardMode = None
Esempio n. 4
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 def __init__(self, session, parent = None):
     dict.__init__(self)
     self.skinName = self.__class__.__name__
     self.session = session
     self.parent = parent
     GUISkin.__init__(self)
     self.onClose = []
     self.onFirstExecBegin = []
     self.onExecBegin = []
     self.onExecEnd = []
     self.onShown = []
     self.onShow = []
     self.onHide = []
     self.execing = False
     self.shown = True
     self.already_shown = False
     self.renderer = []
     self.helpList = []
     self.close_on_next_exec = None
     self.stand_alone = False
     self.keyboardMode = None
Esempio n. 5
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 def __init__(self, session, parent=None, fademenu=False):
     global topSession
     dict.__init__(self)
     self.skinName = self.__class__.__name__
     self.session = session
     self.parent = parent
     self.fademenu = config.misc.fadeShowMenu.value or fademenu
     GUISkin.__init__(self)
     self.onClose = []
     self.onFirstExecBegin = []
     self.onExecBegin = []
     self.onExecEnd = []
     self.onShown = []
     self.onShow = []
     self.onHide = []
     self.active_components = []
     self.onShowCode = []
     self.onHideCode = []
     self.execing = False
     self.shown = True
     self.already_shown = False
     self.renderer = []
     self.helpList = []
     self.close_on_next_exec = None
     self.stand_alone = False
     self.keyboardMode = None
     self.aFadeInDimmed = 0
     self.aFadeInTimer = eTimer()
     if config.misc.fadeShowMenu.value:
         if self.skinName not in ('Mute', 'Volume', 'PictureInPicture', 'PictureInPictureZapping',
                                  'Dishpip', 'EGAMIMainNews', 'PiPSetup'):
             self.aFadeInTimer.callback.append(self.doaFadeIn)
     topSession = self.session
     if config.misc.enableAnimationMenuScreens.value:
         self.onShow.append(self.animateMenuOnShow)
     return