Esempio n. 1
0
def main(argv):
    evManager = EventManager.EventManager()
    gamemodel = model.GameEngine(evManager, argv[1:])
    Control = controller.Control(evManager, gamemodel)
    graphics = view.GraphicalView(evManager, gamemodel)
    gamemodel.run()
    return 0
Esempio n. 2
0
def main(argv):
    evManager = EventManager.EventManager()
    gamemodel = model.GameEngine(evManager, argv[1:])
    Control   = controller.Control(evManager, gamemodel)
    interface = helper.Interface(evManager, gamemodel)
    graphics  = view.GraphicalView(evManager, gamemodel)
    sound = view.Sound(evManager, gamemodel)

    gamemodel.run()
 
    return 0
Esempio n. 3
0
def main():

	pygame.init()
	ev_manager = EventManager.EventManager()
	gamemodel = model.GameEngine(ev_manager)
	Control = controller.Control(ev_manager, gamemodel)
	graphics = view.GraphicalView(ev_manager, gamemodel)

	gamemodel.run()
	pygame.quit()
	return 0
Esempio n. 4
0
def main(argv):
    evManager = EventManager.EventManager()
    gamemodel = model.GameEngine(evManager, argv[1:5])
    Control = controller.Control(evManager, gamemodel)
    graphics = view.GraphicalView(evManager,
                                  gamemodel,
                                  cutin=(argv[-1] != '--no-cutin'),
                                  ci_img=argv[1:5])
    interface = helper.Interface(evManager, gamemodel)

    gamemodel.run()

    return 0