Esempio n. 1
0
 def __init__(self, name):
     self.inv = Inventory()
     self.dim = Portal()
     self.ui = Interface()
     self.loader = BlockLoader()
     
     self.no_quest = Quest(desc="No quest.", name="None")
     self.you = Player(self.inv, name, self.no_quest)
     self.mob1 = Cow()
     self.mob2 = Gnu()
     self.mob3 = Zombie()
     self.mob4 = Grue()
     self.mob5 = Kitty()
     
     self.no_quest = Quest(desc="No quest.", name="None")
     self.hell_quest = Quest(desc="Conquer Hell!", name="Crusader")
     self.sky_quest = Quest(desc="Conquer the Sky Dimension!", name="Hostile Heavenly Takeover")
     self.magic_quest = Quest(desc="Magify something.", name="We Don't Have to Explain It")
     self.
     
     self.sk = SkyKing()
     self.satan = Lucifer()
Esempio n. 2
0
    def buildGraph(self, fileName):
        """
        Reads the file provided. Parses information.
        Add all vertexes for graph. Key can be Cow and PaintBall object based on information parsed.
        After all vertexes are added, connectGraph() is called to created edges.
        :param fileName:
                containing information about name, location of Cow and name, location, blas radius of
                Paint Ball
        :return: None
        """
        with open(fileName) as f:
            for line in f:
                line = line.strip()
                words = line.split()
                if words[0] == "cow":
                    self.graph.addVertex(Cow(words[1], words[2], words[3]))
                else:
                    self.graph.addVertex(
                        PaintBall(words[1], words[2], words[3], words[4]))

        self.connectGraph()
        pass
Esempio n. 3
0
class Main:
    def __init__(self, name):
        self.inv = Inventory()
        self.dim = Portal()
        self.ui = Interface()
        self.loader = BlockLoader()
        
        self.no_quest = Quest(desc="No quest.", name="None")
        self.you = Player(self.inv, name, self.no_quest)
        self.mob1 = Cow()
        self.mob2 = Gnu()
        self.mob3 = Zombie()
        self.mob4 = Grue()
        self.mob5 = Kitty()
        
        self.no_quest = Quest(desc="No quest.", name="None")
        self.hell_quest = Quest(desc="Conquer Hell!", name="Crusader")
        self.sky_quest = Quest(desc="Conquer the Sky Dimension!", name="Hostile Heavenly Takeover")
        self.magic_quest = Quest(desc="Magify something.", name="We Don't Have to Explain It")
        self.
        
        self.sk = SkyKing()
        self.satan = Lucifer()
        
    def clear_screen(self):
        if sys.platform.startswith("win32") or sys.platform.startswith("os2"):
            system("cls")
        else:
            sys.stdout.write('\033[2J')
            sys.stdout.write('\033[H')
            sys.stdout.flush()
    
    def run(self):
        while True:
            self.you.day += 1
            sleep(1)
            self.clear_screen()
            
            if self.you.dimension == "Hell":
                self.run_hell()
            elif self.you.dimension == "Sky Dimension":
                self.run_sd()
            elif self.you.dimension == "Base":
                pass
            else:
                print "ERR"
            
            cowspawn = self.mob1.x == None and self.mob1.y == None and self.mob1.z == None
            zomspawn = self.mob3.x == None and self.mob3.y == None and self.mob3.z == None
            gruespawn = self.mob4.x == None and self.mob4.y == None and self.mob4.z == None
            kittyspawn = self.mob5.x == None and self.mob5.y == None and self.mob5.z == None
            if cowspawn and zomspawn and gruespawn and kittyspawn:
                self.ui.load_peaceful_graphics(self.you)
            elif cowspawn and not zomspawn and gruespawn and kittyspawn:
                self.ui.load_zombie_graphics(self.you, self.mob3)
            elif cowspawn and zomspawn and not gruespawn and kittyspawn:
                self.ui.load_grue_graphics(self.you, self.mob4)
            elif not cowspawn and zomspawn and gruespawn and kittyspawn:
                self.ui.load_cow_graphics(self.you, self.mob1)
            elif cowspawn and zomspawn and gruespawn and not kittyspawn:
                self.ui.load_kitty_graphics(self.you, self.mob5)
            else:
                pass
            
            if not zomspawn:
                zomcheck1 = abs(self.mob3.y) - abs(self.you.y) == 1 and abs(self.mob3.x) - abs(self.you.x) == 0
            else:
                zomcheck1 = False
            if not zomspawn:
                zomcheck2 = abs(self.mob3.x) - abs(self.you.x) == 1 and abs(self.mob3.y) - abs(self.you.y) == 0
            else:
                zomcheck2 = False
            if zomcheck1 or zomcheck2:
                self.you.attack(self.mob3, self.inv)
            else:
                pass
            if not gruespawn:
                gruecheck1 = abs(self.mob4.y) - abs(self.you.y) == 1 and abs(self.mob4.x) - abs(self.you.x) == 0
            else:
                gruecheck1 = False
            if not gruespawn:
                gruecheck2 = abs(self.mob4.x) - abs(self.you.x) == 1 and abs(self.mob4.y) - abs(self.you.y) == 0
            else:
                gruecheck2 = False
            if gruecheck1 or gruecheck2:
                self.you.attack(self.mob4, self.inv)
            else:
                pass
            if not cowspawn:
                cowcheck1 = abs(self.mob1.y) - abs(self.you.y) == 1 and abs(self.mob1.x) - abs(self.you.x) == 0
            else:
                cowcheck1 = False
            if not cowspawn:
                cowcheck2 = abs(self.mob1.x) - abs(self.you.x) == 1 and abs(self.mob1.y) - abs(self.you.y) == 0
            else:
                cowcheck2 = False
            if cowcheck1 or cowcheck2:
                self.you.attack(self.mob1, self.inv)
            else:
                pass
                
            if self.inv.hellporterpartone == 1 and self.inv.hellporterparttwo == 1 and self.inv.hellporterpartthree == 1:
                print "You have created the Hell Teleporter!"
                self.inv.hell_teleporter = 1
            else:
                pass
            
            if self.inv.skykeypartone == 1 and self.inv.skykeyparttwo == 1 and self.inv.skykeypartthree == 1:
                print "You have created the key to the Stairway to the Sky Dimension!"
                self.inv.sky_key = 1

            self.mob1.check_spawn(self.you, randint(10, 15))
            self.mob2.check_spawn(self.you, 35)
            self.mob3.check_spawn(self.you, randint(20, 40))
            self.mob4.check_spawn(self.you, randint(30, 45))
            self.mob5.check_spawn(self.you, randint(60,75))
            command = str(raw_input("> "))
            
            if command.startswith("dig "):
                self.you.move(command[4:].upper())
            elif command == "inventory":
                self.clear_screen()
                self.inv.list_inv()
                sleep(3)
                self.clear_screen()
            elif command == "inv":
                self.clear_screen()
                self.inv.list_inv()
                sleep(3)
            elif command == "craft bow":
                if self.inv.wood >= 3:
                    self.inv.bow = self.inv.UNMAGIC_HAD
                    self.you.equipped = "L1"
                else:
                    print "You don't have enough materials."
            elif command == "craft dagger":
                if self.inv.wood >= 3:
                    self.inv.dagger = self.inv.UNMAGIC_HAD
                    self.you.equipped = "L1"
                else:
                    print "You don't have enough materials."
            elif command == "craft sword":
                if self.inv.wood >= 1 and self.inv.iron >= 2:
                    self.inv.sword = self.inv.UNMAGIC_HAD
                    self.you.equipped = "L2"
                else:
                    print "You don't have enough materials."
            elif command == "craft crossbow":
                if self.inv.wood >= 2 and self.inv.iron >= 2:
                    self.inv.crossbow = self.inv.UNMAGIC_HAD
                    self.you.equipped = "L2"
                else:
                    print "You don't have enough materials."
            elif command == "craft magifier":
                if self.inv.iron >= 3 and self.inv.gold >= 4 and self.inv.unobtainium >= 2:
                    self.inv.magifier = self.inv.UNMAGIC_HAD
                    print "You created the Magifier! You can now magify weaponry with 3 involatilium and the magifier!"
                else:
                    print "You don't have enough materials."
            elif command.startswith("magify "):
                if self.inv.magifier == self.inv.UNMAGIC_HAD:
                    self.inv.magify(command[7:])
                else:
                    print "You don't have the Magifier."
            elif command.startswith("teleport "):
                if command[9:].lower() == "hell" and self.you.dimension != "Hell":
                    if self.inv.hell_teleporter == self.inv.UNMAGIC_HAD:
                        self.dim.teleport(self.you, "Hell")
                    else:
                        print "You can't teleport to Hell without the Teleporter!"
                elif command[9:].lower() == "sky" and self.you.dimension != "Sky":
                    if self.inv.skydim_key == self.inv.UNMAGIC_HAD:
                        self.dim.teleport(self.you, "Sky")
                    else:
                        print "You can't teleport to the Sky Dimension without the key to the stairway!"
                elif command[9:].lower() == "base" and self.you.dimension != "Base":
                    self.dim.teleport(self.you, "Sky")
                else:
                    print "Either that dimension doesn't exist or it has not been implemented yet."
            elif command == "exit":
                temp = raw_input("Do you really want to exit?\n>")
                if temp.lower() == "yes" or temp.lower() == "y":
                    exit("Goodbye, then.")
                else:
                    pass
            elif command == "quests":
                self.questboard.display_board()
            else:
                print "Unrecognized command."
                
    def run_hell(self):
        while True:
            sleep(1)
            self.clear_screen()
            
            if self.you.dimension == "Hell":
                pass
            elif self.you.dimension == "Sky Dimension":
                self.run_sd()
            elif self.you.dimension == "Base":
                self.run()
            else:
                print "ERR"
            
            self.ui.load_peaceful_graphics(self.you)
            
            command = str(raw_input("> "))
            if command.startswith("dig "):
                self.you.move_hell(command[4:].upper())
            elif command == "inventory":
                self.clear_screen()
                self.inv.list_inv()
                sleep(2)
                self.clear_screen()
            elif command == "inv":
                self.clear_screen()
                self.inv.list_inv()
                sleep(2)
            elif command == "fight boss" or command == "boss fight":
                self.satan.boss_fight(self.you, self.inv)
            elif command.startswith("craft "):
                print "You can't craft in Hell."
            elif command.startswith("magify "):
                if self.inv.magifier == self.inv.UNMAGIC_HAD:
                    self.inv.magify(command[7:])
                else:
                    print "You don't have the Magifier."
            elif command.startswith("teleport"):
                if command[9:].lower() == "base" and self.you.dimension != "Base":
                    self.dim.teleport(self.you, "Base")
                else:
                    print "You can't teleport anywhere other than back to the base dimension while in Hell."
            elif command == "exit":
                temp = raw_input("Do you really want to exit?\n>")
                if temp.lower() == "yes" or temp.lower() == "y":
                    exit("Goodbye, then.")
                else:
                    pass
            else:
                print "Unrecognized command."
                
    def run_sd(self):
        while True:
            sleep(1)
            self.clear_screen()
            
            if self.you.dimension == "Hell":
                self.run_hell()
            elif self.you.dimension == "Sky Dimension":
                pass
            elif self.you.dimension == "Base":
                self.run()
            else:
                print "ERR"
            
            if command.startswith("dig "):
                self.you.move_sd(command[4:].upper())
            elif command == "inventory":
                self.clear_screen()
                self.inv.list_inv()
                sleep(3)
                self.clear_screen()
            elif command == "inv":
                self.inv.list_inv()
            elif command == "boss fight":
                self.sk.boss_fight(self.you, self.inv)
            elif command.startswith("craft "):
                print "You can't craft in the Sky Dimension."
            elif command.startswith("magify "):
                if self.inv.magifier == self.inv.UNMAGIC_HAD:
                    self.inv.magify(command[7:])
                else:
                    print "You don't have the Magifier."
            elif command == "boss fight" or command == "fight boss":
                print "Are you /sure/ you want to fight the Sky King? (y|n)"
                tmp = raw_input("> ")
                if tmp.lower() == "y" or tmp.lower() == "yes":
                    sk.boss_fight(self.you, self.inv)
                else:
                    pass
            elif command.startswith("teleport"):
                if command[9:].lower() == "base" and self.you.dimension != "Base":
                    self.dim.teleport(self.you, "Base")
                else:
                    print "You can't teleport anywhere other than back to the base dimension while in the Sky Dimension."
            elif command == "exit":
                temp = raw_input("Do you really want to exit?\n>")
                if temp.lower() == "yes" or temp.lower() == "y":
                    exit("Goodbye, then.")
                else:
                    pass
            else:
                print "Unrecognized command."
Esempio n. 4
0
        pygame.display.update()


pygame.time.set_timer(pygame.USEREVENT + 1, 4700)
pygame.time.set_timer(pygame.USEREVENT + 3, 20000)

vel = 5

# game loop
running = True
while running:

    pygame.time.delay(100)
    screen.blit(imagemfundo, (0, 0))

    c1 = Cow(800, 280, pygame.image.load('cow.png'), 1)
    u1 = Ufo(800, 280, pygame.image.load('sci-fi.png'), 1)
    d1 = Dino(800, 280, pygame.image.load('dinosaur2.png'), 1)

    c2 = Cow(800, 340, pygame.image.load('cow.png'), 2)
    u2 = Ufo(800, 340, pygame.image.load('sci-fi.png'), 2)
    d2 = Dino(800, 340, pygame.image.load('dinosaur2.png'), 2)

    for o in obstaculos:
        screen.blit(o.img, (o.x, o.y))
        if player.linha == o.linha:
            if player.x + 120 >= o.x >= 150:
                gameover()
        o.x -= vel
        if o.x <= -64:
            obstaculos.pop(obstaculos.index(o))