Esempio n. 1
0
	def draw(self):
		x, y, w, h = self.getSize()

		glPushMatrix()
		glTranslatef(x, y, 0)

		if self.hasFocus():
			glColor4ub(255,255,255,255)
		else:
			glColor4ub(255,255,255,192)
		glBegin(GL_QUADS)
		glTexCoord2f(1, 0)
		glVertex2f( w, 0)
		glTexCoord2f(0, 0)
		glVertex2f( 0, 0)
		glTexCoord2f(0, 1)
		glVertex2f( 0, h)
		glTexCoord2f(1, 1)
		glVertex2f( w, h)
		glEnd()

		glTranslate(5, h - 5, 0)
		glColor4ub(0,0,0,255)
		opengl.glDrawStringLeft(self._value)
		if self.hasFocus():
			glTranslate(opengl.glGetStringSize(self._value[0:self._selectPos])[0] - 2, -1, 0)
			opengl.glDrawStringLeft('|')
		glPopMatrix()
Esempio n. 2
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	def draw(self):
		x, y, w, h = self.getSize()

		glPushMatrix()
		glTranslatef(x, y, 0)

		if self.hasFocus():
			glColor4ub(255,255,255,255)
		else:
			glColor4ub(255,255,255,192)
		glBegin(GL_QUADS)
		glTexCoord2f(1, 0)
		glVertex2f( w, 0)
		glTexCoord2f(0, 0)
		glVertex2f( 0, 0)
		glTexCoord2f(0, 1)
		glVertex2f( 0, h-1)
		glTexCoord2f(1, 1)
		glVertex2f( w, h-1)
		glEnd()

		glTranslate(5, h - 5, 0)
		glColor4ub(0,0,0,255)
		opengl.glDrawStringLeft(self._value)
		if self.hasFocus():
			glTranslate(opengl.glGetStringSize(self._value[0:self._selectPos])[0] - 2, -1, 0)
			opengl.glDrawStringLeft('|')
		glPopMatrix()
Esempio n. 3
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    def draw(self):
        if self._hidden:
            return

        w, h = self.getMinSize()
        pos = self._getPixelPos()

        glPushMatrix()
        glTranslatef(pos[0], pos[1], 0)
        glDisable(GL_TEXTURE_2D)
        if self.hasFocus():
            glColor4ub(60, 60, 60, 255)
        else:
            glColor4ub(60, 60, 60, 192)
        glBegin(GL_QUADS)
        glVertex2f(w / 2, -h / 2)
        glVertex2f(-w / 2, -h / 2)
        glVertex2f(-w / 2, h / 2)
        glVertex2f(w / 2, h / 2)
        glEnd()
        scrollLength = h - w
        glTranslate(0.0, scrollLength / 2, 0)
        if self._focus:
            glColor4ub(0, 0, 0, 255)
            glPushMatrix()
            glTranslate(-w / 2,
                        opengl.glGetStringSize(str(self._minValue))[1] / 2, 0)
            opengl.glDrawStringRight(str(self._minValue))
            glTranslate(0, -scrollLength, 0)
            opengl.glDrawStringRight(str(self._maxValue))
            if self._maxValue - self._minValue > 0:
                glTranslate(
                    w, scrollLength - scrollLength *
                    ((self._value - self._minValue) /
                     (self._maxValue - self._minValue)), 0)
            opengl.glDrawStringLeft(str(self._value))
            glPopMatrix()
        glColor4ub(255, 255, 255, 240)
        if self._maxValue - self._minValue != 0:
            glTranslate(
                0.0, -scrollLength * ((self._value - self._minValue) /
                                      (self._maxValue - self._minValue)), 0)
        glBegin(GL_QUADS)
        glVertex2f(w / 2, -w / 2)
        glVertex2f(-w / 2, -w / 2)
        glVertex2f(-w / 2, w / 2)
        glVertex2f(w / 2, w / 2)
        glEnd()
        glPopMatrix()
Esempio n. 4
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    def draw(self):
        if self._hidden:
            return

        w, h = self.getMinSize()
        pos = self._getPixelPos()

        glPushMatrix()
        glTranslatef(pos[0], pos[1], 0)
        glDisable(GL_TEXTURE_2D)
        if self.hasFocus():
            glColor4ub(60, 60, 60, 255)
        else:
            glColor4ub(60, 60, 60, 192)
        glBegin(GL_QUADS)
        glVertex2f(w / 2, -h / 2)
        glVertex2f(-w / 2, -h / 2)
        glVertex2f(-w / 2, h / 2)
        glVertex2f(w / 2, h / 2)
        glEnd()
        scrollLength = h - w
        glTranslate(0.0, scrollLength / 2, 0)
        if self._focus:
            glColor4ub(0, 0, 0, 255)
            glPushMatrix()
            glTranslate(-w / 2, opengl.glGetStringSize(str(self._minValue))[1] / 2, 0)
            opengl.glDrawStringRight(str(self._minValue))
            glTranslate(0, -scrollLength, 0)
            opengl.glDrawStringRight(str(self._maxValue))
            if self._maxValue - self._minValue > 0:
                glTranslate(
                    w,
                    scrollLength - scrollLength * ((self._value - self._minValue) / (self._maxValue - self._minValue)),
                    0,
                )
            opengl.glDrawStringLeft(str(self._value))
            glPopMatrix()
        glColor4ub(255, 255, 255, 240)
        if self._maxValue - self._minValue != 0:
            glTranslate(0.0, -scrollLength * ((self._value - self._minValue) / (self._maxValue - self._minValue)), 0)
        glBegin(GL_QUADS)
        glVertex2f(w / 2, -w / 2)
        glVertex2f(-w / 2, -w / 2)
        glVertex2f(-w / 2, w / 2)
        glVertex2f(w / 2, w / 2)
        glEnd()
        glPopMatrix()
Esempio n. 5
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	def getMinSize(self):
		w, h = opengl.glGetStringSize("VALUES")
		return w + 10, h + 4
Esempio n. 6
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	def getMinSize(self):
		w, h = opengl.glGetStringSize(self._label)
		return w + 10, h + 4
Esempio n. 7
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	def getMinSize(self):
		w, h = opengl.glGetStringSize("VALUES")
		return w + 10, h + 4
Esempio n. 8
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	def getMinSize(self):
		w, h = opengl.glGetStringSize(self._label)
		return w + 10, h + 4