Esempio n. 1
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 def __cv_onChanged(self):
     if not g_currentVehicle.isReadyToFight():
         if g_currentVehicle.isCrewFull(
         ) and not g_currentVehicle.isBroken():
             self.closeWindow()
     else:
         self.as_setActionsLockedS(g_currentVehicle.isLocked()
                                   or g_currentVehicle.isBroken())
 def __cv_onChanged(self, *args):
     if self.__steps:
         return
     if not g_currentVehicle.isReadyToFight() and not g_currentVehicle.isReadyToPrebattle():
         if g_currentVehicle.isCrewFull() and not g_currentVehicle.isBroken():
             self.closeWindow()
     else:
         self.as_setActionsLockedS(g_currentVehicle.isLocked() or g_currentVehicle.isBroken() or g_currentVehicle.isDisabledInRent())
Esempio n. 3
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 def __cv_onChanged(self, *args):
     if self.__steps:
         return
     if not g_currentVehicle.isReadyToFight(
     ) and not g_currentVehicle.isReadyToPrebattle():
         if g_currentVehicle.isCrewFull(
         ) and not g_currentVehicle.isBroken():
             self.closeWindow()
     else:
         self.as_setActionsLockedS(g_currentVehicle.isLocked()
                                   or g_currentVehicle.isBroken()
                                   or g_currentVehicle.isDisabledInRent())
Esempio n. 4
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 def dropCurrentItemInSection(self, section, kind):
     if g_currentVehicle.isLocked():
         SystemMessages.pushI18nMessage(
             SYSTEM_MESSAGES.CUSTOMIZATION_VEHICLE_LOCKED,
             type=SystemMessages.SM_TYPE.Error)
         return
     elif g_currentVehicle.isBroken():
         SystemMessages.pushI18nMessage(
             SYSTEM_MESSAGES.customization_vehicle(
                 g_currentVehicle.item.getState()),
             type=SystemMessages.SM_TYPE.Error)
         return
     else:
         dialog = 'customization/{0:>s}Drop'.format(section)
         isConfirmed = yield DialogsInterface.showI18nConfirmDialog(dialog)
         if isConfirmed:
             interface = self.__interfaces.get(section)
             if interface is not None:
                 self.__returnHangar = False
                 self.__lockUpdate = True
                 Waiting.show('customizationDrop')
                 interface.drop(g_currentVehicle.invID, kind)
             else:
                 LOG_ERROR('Drop operation, section not found', section)
         return
Esempio n. 5
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 def canPlayerDoAction(self):
     canDo, restriction = True, ''
     if not self.__queueFunctional.canPlayerDoAction():
         canDo = False
     else:
         if not g_currentVehicle.isReadyToFight():
             if not g_currentVehicle.isPresent():
                 canDo = False
                 restriction = PREBATTLE_RESTRICTION.VEHICLE_NOT_PRESENT
             elif g_currentVehicle.isInBattle():
                 canDo = False
                 restriction = PREBATTLE_RESTRICTION.VEHICLE_IN_BATTLE
             elif not g_currentVehicle.isCrewFull():
                 canDo = False
                 restriction = PREBATTLE_RESTRICTION.CREW_NOT_FULL
             elif g_currentVehicle.isBroken():
                 canDo = False
                 restriction = PREBATTLE_RESTRICTION.VEHICLE_BROKEN
             elif g_currentVehicle.isDisabledInRoaming():
                 canDo = False
                 restriction = PREBATTLE_RESTRICTION.VEHICLE_ROAMING
         if canDo:
             canDo, restriction = self.__unitFunctional.canPlayerDoAction()
         if canDo:
             canDo, restriction = self.__prbFunctional.canPlayerDoAction()
     return (canDo, restriction)
Esempio n. 6
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 def _validate(self):
     if g_currentPreviewVehicle.isPresent():
         return ValidationResult(
             False, PREBATTLE_RESTRICTION.PREVIEW_VEHICLE_IS_PRESENT)
     if not g_currentVehicle.isReadyToFight():
         if not g_currentVehicle.isPresent():
             return ValidationResult(
                 False, PREBATTLE_RESTRICTION.VEHICLE_NOT_PRESENT)
         if g_currentVehicle.isInBattle():
             return ValidationResult(
                 False, PREBATTLE_RESTRICTION.VEHICLE_IN_BATTLE)
         if not g_currentVehicle.isCrewFull():
             return ValidationResult(False,
                                     PREBATTLE_RESTRICTION.CREW_NOT_FULL)
         if g_currentVehicle.isBroken():
             return ValidationResult(False,
                                     PREBATTLE_RESTRICTION.VEHICLE_BROKEN)
         if g_currentVehicle.isDisabledInRoaming():
             return ValidationResult(False,
                                     PREBATTLE_RESTRICTION.VEHICLE_ROAMING)
         if g_currentVehicle.isDisabledInPremIGR():
             return ValidationResult(
                 False, PREBATTLE_RESTRICTION.VEHICLE_IN_PREMIUM_IGR_ONLY)
         if g_currentVehicle.isDisabledInRent():
             if g_currentVehicle.isPremiumIGR():
                 return ValidationResult(
                     False,
                     PREBATTLE_RESTRICTION.VEHICLE_IGR_RENTALS_IS_OVER)
             return ValidationResult(
                 False, PREBATTLE_RESTRICTION.VEHICLE_RENTALS_IS_OVER)
         if g_currentVehicle.isRotationGroupLocked():
             return ValidationResult(
                 False, PREBATTLE_RESTRICTION.VEHICLE_ROTATION_GROUP_LOCKED)
     return super(CurrentVehicleActionsValidator, self)._validate()
Esempio n. 7
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 def canPlayerDoAction(self):
     canDo, restriction = self.__collection.canPlayerDoAction(False)
     if canDo:
         if not g_currentVehicle.isReadyToFight():
             if not g_currentVehicle.isPresent():
                 canDo = False
                 restriction = PREBATTLE_RESTRICTION.VEHICLE_NOT_PRESENT
             elif g_currentVehicle.isInBattle():
                 canDo = False
                 restriction = PREBATTLE_RESTRICTION.VEHICLE_IN_BATTLE
             elif not g_currentVehicle.isCrewFull():
                 canDo = False
                 restriction = PREBATTLE_RESTRICTION.CREW_NOT_FULL
             elif g_currentVehicle.isBroken():
                 canDo = False
                 restriction = PREBATTLE_RESTRICTION.VEHICLE_BROKEN
             elif g_currentVehicle.isDisabledInRoaming():
                 canDo = False
                 restriction = PREBATTLE_RESTRICTION.VEHICLE_ROAMING
             elif g_currentVehicle.isDisabledInPremIGR():
                 canDo = False
                 restriction = PREBATTLE_RESTRICTION.VEHICLE_IN_PREMIUM_IGR_ONLY
             elif g_currentVehicle.isDisabledInRent():
                 canDo = False
                 if g_currentVehicle.isPremiumIGR():
                     restriction = PREBATTLE_RESTRICTION.VEHICLE_IGR_RENTALS_IS_OVER
                 else:
                     restriction = PREBATTLE_RESTRICTION.VEHICLE_RENTALS_IS_OVER
         if canDo:
             canDo, restriction = self.__collection.canPlayerDoAction(True)
     return (canDo, restriction)
Esempio n. 8
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 def canPlayerDoAction(self):
     canDo, restriction = True, ''
     if not self.__queueFunctional.canPlayerDoAction():
         canDo = False
     else:
         if not g_currentVehicle.isReadyToFight():
             if not g_currentVehicle.isPresent():
                 canDo = False
                 restriction = PREBATTLE_RESTRICTION.VEHICLE_NOT_PRESENT
             elif g_currentVehicle.isInBattle():
                 canDo = False
                 restriction = PREBATTLE_RESTRICTION.VEHICLE_IN_BATTLE
             elif not g_currentVehicle.isCrewFull():
                 canDo = False
                 restriction = PREBATTLE_RESTRICTION.CREW_NOT_FULL
             elif g_currentVehicle.isBroken():
                 canDo = False
                 restriction = PREBATTLE_RESTRICTION.VEHICLE_BROKEN
             elif g_currentVehicle.isDisabledInRoaming():
                 canDo = False
                 restriction = PREBATTLE_RESTRICTION.VEHICLE_ROAMING
         if canDo:
             canDo, restriction = self.__unitFunctional.canPlayerDoAction()
         if canDo:
             canDo, restriction = self.__prbFunctional.canPlayerDoAction()
     return (canDo, restriction)
Esempio n. 9
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 def __finishInitData(self):
     if not self.__onceDataInited:
         self.__requestMoney()
         self.as_onInitS(self._getSections())
         if g_currentVehicle.isLocked() or g_currentVehicle.isBroken():
             self.as_setActionsLockedS(True)
         self.__setPreviewMode()
         self.__onceDataInited = True
 def __finishInitData(self):
     if not self.__onceDataInited:
         self.__requestMoney()
         self.as_onInitS(self._getSections())
         if g_currentVehicle.isLocked() or g_currentVehicle.isBroken():
             self.as_setActionsLockedS(True)
         self.__setPreviewMode()
         self.__onceDataInited = True
Esempio n. 11
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 def doAction(self, action = None, dispatcher = None):
     result = False
     if not g_currentVehicle.isLocked() and not g_currentVehicle.isBroken():
         if action is not None:
             actionName = action.actionName
             if actionName in self.CREATE_PRB_BY_ACTION:
                 from gui.prb_control.functional import createPrbEntry
                 entry = createPrbEntry(self.CREATE_PRB_BY_ACTION[actionName])
                 result = entry.doAction(action, dispatcher)
     else:
         result = True
         SystemMessages.pushI18nMessage(MENU.HANGAR_VEHICLE_LOCKED, type=SystemMessages.SM_TYPE.Error)
     return result
Esempio n. 12
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 def doAction(self, action=None, dispatcher=None):
     result = False
     if not g_currentVehicle.isLocked() and not g_currentVehicle.isBroken():
         if action is not None:
             actionName = action.actionName
             if actionName in self.CREATE_PRB_BY_ACTION:
                 from gui.prb_control.functional import createPrbEntry
                 entry = createPrbEntry(
                     self.CREATE_PRB_BY_ACTION[actionName])
                 result = entry.doAction(action, dispatcher)
     else:
         result = True
         SystemMessages.pushI18nMessage(MENU.HANGAR_VEHICLE_LOCKED,
                                        type=SystemMessages.SM_TYPE.Error)
     return result
Esempio n. 13
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 def canPlayerDoAction(self):
     canDo, restriction = self.__collection.canPlayerDoAction(False)
     falloutCtrl = getFalloutCtrl()
     if canDo:
         if falloutCtrl.isEnabled():
             if falloutCtrl.getBattleType(
             ) == FALLOUT_BATTLE_TYPE.UNDEFINED:
                 canDo = False
                 restriction = PREBATTLE_RESTRICTION.FALLOUT_NOT_SELECTED
             elif not g_currentVehicle.isGroupReady():
                 canDo = False
                 restriction = PREBATTLE_RESTRICTION.VEHICLE_GROUP_IS_NOT_READY
         elif not g_currentVehicle.isReadyToFight():
             if not g_currentVehicle.isPresent():
                 canDo = False
                 restriction = PREBATTLE_RESTRICTION.VEHICLE_NOT_PRESENT
             elif g_currentVehicle.isInBattle():
                 canDo = False
                 restriction = PREBATTLE_RESTRICTION.VEHICLE_IN_BATTLE
             elif not g_currentVehicle.isCrewFull():
                 canDo = False
                 restriction = PREBATTLE_RESTRICTION.CREW_NOT_FULL
             elif g_currentVehicle.isBroken():
                 canDo = False
                 restriction = PREBATTLE_RESTRICTION.VEHICLE_BROKEN
             elif g_currentVehicle.isFalloutOnly():
                 canDo = False
                 restriction = PREBATTLE_RESTRICTION.VEHICLE_FALLOUT_ONLY
             elif g_currentVehicle.isDisabledInRoaming():
                 canDo = False
                 restriction = PREBATTLE_RESTRICTION.VEHICLE_ROAMING
             elif g_currentVehicle.isDisabledInPremIGR():
                 canDo = False
                 restriction = PREBATTLE_RESTRICTION.VEHICLE_IN_PREMIUM_IGR_ONLY
             elif g_currentVehicle.isDisabledInRent():
                 unit = self.getUnitFunctional()
                 if unit is not None and unit.getFlags().isInPreArena():
                     canDo = True
                 else:
                     canDo = False
                     if g_currentVehicle.isPremiumIGR():
                         restriction = PREBATTLE_RESTRICTION.VEHICLE_IGR_RENTALS_IS_OVER
                     else:
                         restriction = PREBATTLE_RESTRICTION.VEHICLE_RENTALS_IS_OVER
         if canDo:
             canDo, restriction = self.__collection.canPlayerDoAction(True)
     return (canDo, restriction)
Esempio n. 14
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 def canPlayerDoAction(self):
     canDo, restriction = self.__collection.canPlayerDoAction(False)
     falloutCtrl = getFalloutCtrl()
     if canDo:
         if falloutCtrl.isEnabled():
             if falloutCtrl.getBattleType() == FALLOUT_BATTLE_TYPE.UNDEFINED:
                 canDo = False
                 restriction = PREBATTLE_RESTRICTION.FALLOUT_NOT_SELECTED
             elif not g_currentVehicle.isGroupReady():
                 canDo = False
                 restriction = PREBATTLE_RESTRICTION.VEHICLE_GROUP_IS_NOT_READY
         elif not g_currentVehicle.isReadyToFight():
             if not g_currentVehicle.isPresent():
                 canDo = False
                 restriction = PREBATTLE_RESTRICTION.VEHICLE_NOT_PRESENT
             elif g_currentVehicle.isInBattle():
                 canDo = False
                 restriction = PREBATTLE_RESTRICTION.VEHICLE_IN_BATTLE
             elif not g_currentVehicle.isCrewFull():
                 canDo = False
                 restriction = PREBATTLE_RESTRICTION.CREW_NOT_FULL
             elif g_currentVehicle.isBroken():
                 canDo = False
                 restriction = PREBATTLE_RESTRICTION.VEHICLE_BROKEN
             elif g_currentVehicle.isFalloutOnly():
                 canDo = False
                 restriction = PREBATTLE_RESTRICTION.VEHICLE_FALLOUT_ONLY
             elif g_currentVehicle.isDisabledInRoaming():
                 canDo = False
                 restriction = PREBATTLE_RESTRICTION.VEHICLE_ROAMING
             elif g_currentVehicle.isDisabledInPremIGR():
                 canDo = False
                 restriction = PREBATTLE_RESTRICTION.VEHICLE_IN_PREMIUM_IGR_ONLY
             elif g_currentVehicle.isDisabledInRent():
                 unit = self.getUnitFunctional()
                 if unit is not None and unit.getFlags().isInPreArena():
                     canDo = True
                 else:
                     canDo = False
                     if g_currentVehicle.isPremiumIGR():
                         restriction = PREBATTLE_RESTRICTION.VEHICLE_IGR_RENTALS_IS_OVER
                     else:
                         restriction = PREBATTLE_RESTRICTION.VEHICLE_RENTALS_IS_OVER
         if canDo:
             canDo, restriction = self.__collection.canPlayerDoAction(True)
     return (canDo, restriction)
Esempio n. 15
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 def canPlayerDoAction(self):
     canDo, restriction = self.__collection.canPlayerDoAction(False)
     if canDo:
         if g_currentPreviewVehicle.isPresent():
             canDo = False
             restriction = PREBATTLE_RESTRICTION.PREVIEW_VEHICLE_IS_PRESENT
         elif not g_currentVehicle.isReadyToFight():
             if not g_currentVehicle.isPresent():
                 canDo = False
                 restriction = PREBATTLE_RESTRICTION.VEHICLE_NOT_PRESENT
             elif g_currentVehicle.isInBattle():
                 canDo = False
                 restriction = PREBATTLE_RESTRICTION.VEHICLE_IN_BATTLE
             elif not g_currentVehicle.isCrewFull():
                 canDo = False
                 restriction = PREBATTLE_RESTRICTION.CREW_NOT_FULL
             elif g_currentVehicle.isBroken():
                 canDo = False
                 restriction = PREBATTLE_RESTRICTION.VEHICLE_BROKEN
             elif g_currentVehicle.isFalloutOnly(
             ) and not game_control.getFalloutCtrl().isSelected():
                 canDo = False
                 restriction = PREBATTLE_RESTRICTION.VEHICLE_FALLOUT_ONLY
             elif g_currentVehicle.isDisabledInRoaming():
                 canDo = False
                 restriction = PREBATTLE_RESTRICTION.VEHICLE_ROAMING
             elif g_currentVehicle.isDisabledInPremIGR():
                 canDo = False
                 restriction = PREBATTLE_RESTRICTION.VEHICLE_IN_PREMIUM_IGR_ONLY
             elif g_currentVehicle.isDisabledInRent():
                 unit = self.getUnitFunctional()
                 if unit is not None and unit.getFlags().isInPreArena():
                     canDo = True
                 else:
                     canDo = False
                     if g_currentVehicle.isPremiumIGR():
                         restriction = PREBATTLE_RESTRICTION.VEHICLE_IGR_RENTALS_IS_OVER
                     else:
                         restriction = PREBATTLE_RESTRICTION.VEHICLE_RENTALS_IS_OVER
         if canDo:
             canDo, restriction = self.__collection.canPlayerDoAction(True)
     return (canDo, restriction)
 def dropCurrentItemInSection(self, section, kind):
     if g_currentVehicle.isLocked():
         SystemMessages.pushI18nMessage(SYSTEM_MESSAGES.CUSTOMIZATION_VEHICLE_LOCKED, type=SystemMessages.SM_TYPE.Error)
         return
     elif g_currentVehicle.isBroken():
         SystemMessages.pushI18nMessage(SYSTEM_MESSAGES.customization_vehicle(g_currentVehicle.item.getState()), type=SystemMessages.SM_TYPE.Error)
         return
     else:
         dialog = 'customization/{0:>s}Drop'.format(section)
         isConfirmed = yield DialogsInterface.showI18nConfirmDialog(dialog)
         if isConfirmed:
             interface = self.__interfaces.get(section)
             if interface is not None:
                 self.__returnHangar = False
                 self.__lockUpdate = True
                 Waiting.show('customizationDrop')
                 interface.drop(g_currentVehicle.invID, kind)
             else:
                 LOG_ERROR('Drop operation, section not found', section)
         return
Esempio n. 17
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 def canPlayerDoAction(self):
     canDo, restriction = self.__collection.canPlayerDoAction(False)
     if canDo:
         if g_currentPreviewVehicle.isPresent():
             canDo = False
             restriction = PREBATTLE_RESTRICTION.PREVIEW_VEHICLE_IS_PRESENT
         elif not g_currentVehicle.isReadyToFight():
             if not g_currentVehicle.isPresent():
                 canDo = False
                 restriction = PREBATTLE_RESTRICTION.VEHICLE_NOT_PRESENT
             elif g_currentVehicle.isInBattle():
                 canDo = False
                 restriction = PREBATTLE_RESTRICTION.VEHICLE_IN_BATTLE
             elif not g_currentVehicle.isCrewFull():
                 canDo = False
                 restriction = PREBATTLE_RESTRICTION.CREW_NOT_FULL
             elif g_currentVehicle.isBroken():
                 canDo = False
                 restriction = PREBATTLE_RESTRICTION.VEHICLE_BROKEN
             elif g_currentVehicle.isFalloutOnly() and not game_control.getFalloutCtrl().isSelected():
                 canDo = False
                 restriction = PREBATTLE_RESTRICTION.VEHICLE_FALLOUT_ONLY
             elif g_currentVehicle.isDisabledInRoaming():
                 canDo = False
                 restriction = PREBATTLE_RESTRICTION.VEHICLE_ROAMING
             elif g_currentVehicle.isDisabledInPremIGR():
                 canDo = False
                 restriction = PREBATTLE_RESTRICTION.VEHICLE_IN_PREMIUM_IGR_ONLY
             elif g_currentVehicle.isDisabledInRent():
                 unit = self.getUnitFunctional()
                 if unit is not None and unit.getFlags().isInPreArena():
                     canDo = True
                 else:
                     canDo = False
                     if g_currentVehicle.isPremiumIGR():
                         restriction = PREBATTLE_RESTRICTION.VEHICLE_IGR_RENTALS_IS_OVER
                     else:
                         restriction = PREBATTLE_RESTRICTION.VEHICLE_RENTALS_IS_OVER
         if canDo:
             canDo, restriction = self.__collection.canPlayerDoAction(True)
     return (canDo, restriction)
Esempio n. 18
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 def __updateState(self):
     isVehicleDisabled = False
     if self.prbDispatcher is not None:
         permission = self.prbDispatcher.getGUIPermissions()
         if permission is not None:
             isVehicleDisabled = not permission.canChangeVehicle()
     isInHangar = g_currentVehicle.isInHangar() and not g_currentVehicle.item.isInUnit
     msg, msgLvl = g_currentVehicle.getHangarMessage()
     isPresent = g_currentVehicle.isPresent()
     self.as_readyToFightS(
         g_currentVehicle.isReadyToFight(),
         msg,
         msgLvl,
         isPresent,
         isVehicleDisabled,
         g_currentVehicle.isCrewFull(),
         isInHangar,
         g_currentVehicle.isBroken() if isPresent else False,
         g_currentVehicle.isDisabledInRoaming(),
     )
     return
    def applyCustomization(self, sections):
        if g_currentVehicle.isLocked():
            SystemMessages.pushI18nMessage(SYSTEM_MESSAGES.CUSTOMIZATION_VEHICLE_LOCKED, type=SystemMessages.SM_TYPE.Error)
            yield lambda callback = None: callback
        if g_currentVehicle.isBroken():
            SystemMessages.pushI18nMessage(SYSTEM_MESSAGES.customization_vehicle(g_currentVehicle.item.getState()), type=SystemMessages.SM_TYPE.Error)
            yield lambda callback = None: callback
        notSelected = []
        selected = []
        remove = []
        selectedNames = []
        totalGold = 0
        totalCredits = 0
        newItemsByType = defaultdict(list)
        for section in sections:
            interface = self.__interfaces.get(section.sectionName)
            if interface is not None:
                newItems = interface.getNewItems()
                if newItems is not None:
                    self.__updateNewItemsByType(newItemsByType, newItems, interface._type)

        for section in sections:
            interface = self.__interfaces.get(section.sectionName)
            if interface is not None:
                newItems = interface.getNewItems()
                if newItems is not None:
                    removeStr = None
                    hasMatches = self.__hasNewItemsDuplicates(newItemsByType, newItems, interface._type)
                    if not hasMatches:
                        costValue = interface.getSelectedItemCost()
                        if isinstance(costValue, list):
                            for price in costValue:
                                cost = price.get('cost')
                                isGold = price.get('isGold')
                                if cost > 0:
                                    if isGold and section.isGold:
                                        totalGold += cost
                                    elif not isGold and not section.isGold:
                                        totalCredits += cost

                        else:
                            cost, isGold = costValue
                            if cost > 0:
                                if isGold:
                                    totalGold += cost
                                else:
                                    totalCredits += cost
                    if section.sectionName not in selectedNames:
                        selected.append(i18n.makeString('#menu:customization/change/{0:>s}'.format(section.sectionName)))
                        selectedNames.append(section.sectionName)
                        removeStr = interface.getCurrentItemRemoveStr()
                    if removeStr is not None:
                        remove.extend(removeStr)
                else:
                    notSelected.append(i18n.makeString('#menu:customization/items/{0:>s}'.format(section.sectionName)))
            else:
                LOG_ERROR('Section not found', section.sectionName)

        if len(notSelected) > 0:
            DialogsInterface.showI18nInfoDialog('customization/selectNewItems', lambda success: None, I18nInfoDialogMeta('customization/selectNewItems', messageCtx={'items': ', '.join(notSelected)}))
            yield lambda callback = None: callback
        if totalGold or totalCredits:
            titleKey = DIALOGS.CUSTOMIZATION_CHANGECONFIRMATION_BUY
        else:
            titleKey = DIALOGS.CUSTOMIZATION_CHANGECONFIRMATION_CHANGE
        isConfirmed = yield DialogsInterface.showDialog(I18nConfirmDialogMeta('customization/changeConfirmation', titleCtx={'action': i18n.makeString(titleKey)}, messageCtx={'selected': ', '.join(selected),
         'remove': '\n'.join(remove)}))
        if isConfirmed:
            creditsNotEnough = totalCredits > self.__credits
            goldNotEnough = totalGold > self.__gold
            if creditsNotEnough or goldNotEnough:
                if creditsNotEnough and goldNotEnough:
                    key = SYSTEM_MESSAGES.CUSTOMIZATION_CREDITS_AND_GOLD_NOT_ENOUGH
                elif goldNotEnough:
                    key = SYSTEM_MESSAGES.CUSTOMIZATION_GOLD_NOT_ENOUGH
                else:
                    key = SYSTEM_MESSAGES.CUSTOMIZATION_CREDITS_NOT_ENOUGH
                SystemMessages.pushI18nMessage(key, type=SystemMessages.SM_TYPE.Error)
                yield lambda callback = None: callback
            self.__returnHangar = True
            vehInvID = g_currentVehicle.invID
            self.__steps = 0
            self.__messages = []
            self.flashObject.applyButton.disabled = True
            if len(sections) > 0:
                Waiting.show('customizationApply')
                self.__lockUpdate = True
            selectedNames = []
            for section in sections:
                interface = self.__interfaces.get(section.sectionName)
                if interface is not None:
                    newItems = interface.getNewItems()
                    if newItems is not None:
                        hasMatches = self.__hasNewItemsDuplicates(newItemsByType, newItems, interface._type)
                        self.__steps += interface.getSelectedItemsCount(section.isGold)
                        if section.sectionName not in selectedNames:
                            interface.change(vehInvID, section, hasMatches)
                            selectedNames.append(section.sectionName)
                else:
                    LOG_ERROR('Change operation, section not found', section)
                    self.__steps -= 1

            if not self.__steps:
                self.__onServerResponsesReceived()
        return
Esempio n. 20
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 def __updateState(self):
     maintenanceEnabledInRent = True
     customizationEnabledInRent = False
     if g_currentVehicle.isPresent():
         customizationEnabledInRent = not g_currentVehicle.isDisabledInRent()
         if g_currentVehicle.isPremiumIGR():
             vehDoss = g_itemsCache.items.getVehicleDossier(g_currentVehicle.item.intCD)
             battlesCount = 0 if vehDoss is None else vehDoss.getTotalStats().getBattlesCount()
             if battlesCount == 0:
                 customizationEnabledInRent = maintenanceEnabledInRent = not g_currentVehicle.isDisabledInPremIGR() and not g_currentVehicle.isDisabledInRent()
     isVehicleDisabled = False
     if self.prbDispatcher is not None:
         permission = self.prbDispatcher.getGUIPermissions()
         if permission is not None:
             isVehicleDisabled = not permission.canChangeVehicle()
     crewEnabled = not isVehicleDisabled and g_currentVehicle.isInHangar()
     carouselEnabled = not isVehicleDisabled
     maintenanceEnabled = not isVehicleDisabled and g_currentVehicle.isInHangar() and maintenanceEnabledInRent
     customizationEnabled = g_currentVehicle.isInHangar() and not isVehicleDisabled and not g_currentVehicle.isBroken() and customizationEnabledInRent
     self.as_setCrewEnabledS(crewEnabled)
     self.as_setCarouselEnabledS(carouselEnabled)
     customizationTooltip = TOOLTIPS.HANGAR_TUNING
     if g_currentVehicle.isPresent() and g_currentVehicle.item.isOnlyForEventBattles:
         customizationEnabled = False
         customizationTooltip = TOOLTIPS.HANGAR_TUNING_DISABLEDFOREVENTVEHICLE
     self.as_setupAmmunitionPanelS(maintenanceEnabled, customizationEnabled, customizationTooltip)
     self.as_setControlsVisibleS(g_currentVehicle.isPresent())
     return
Esempio n. 21
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    def __updateAmmo(self):
        Waiting.show('updateAmmo')
        credits = g_itemsCache.items.stats.credits
        shopRqs = yield ShopRequester().request()
        ammo = {'gunName': '',
         'maxAmmo': 0,
         'reserved1': False,
         'reserved2': False,
         'defaultAmmoCount': 0,
         'reserved3': 0,
         'vehicleLocked': True,
         'stateMsg': '',
         'stateLevel': 'info',
         'shells': [],
         'stateWarning': 0}
        if g_currentVehicle.isPresent():
            vehicle = g_currentVehicle.item
            default_ammo_count = 0
            default_ammo = dict(((s.intCD, s.defaultCount) for s in vehicle.shells))
            stateWarning = vehicle.isBroken or not vehicle.isCrewFull or not vehicle.isAmmoFull or not g_currentVehicle.isAutoLoadFull() or not g_currentVehicle.isAutoEquipFull()
            for compactDescr, count in default_ammo.iteritems():
                default_ammo_count += count

            msg, msgLvl = g_currentVehicle.getHangarMessage()
            ammo.update({'gunName': vehicle.gun.longUserName,
             'maxAmmo': vehicle.ammoMaxSize,
             'reserved1': not g_currentVehicle.isLocked(),
             'reserved2': not g_currentVehicle.isBroken(),
             'defaultAmmoCount': default_ammo_count,
             'reserved3': 0,
             'vehicleLocked': g_currentVehicle.isLocked(),
             'stateMsg': msg,
             'stateLevel': msgLvl,
             'stateWarning': int(stateWarning)})
            iAmmo = yield Requester('shell').getFromInventory()
            sAmmo = yield Requester('shell').getFromShop()
            iVehicles = yield Requester('vehicle').getFromInventory()
            oldStyleVehicle = None
            for v in iVehicles:
                if v.inventoryId == vehicle.invID:
                    oldStyleVehicle = v
                    break

            shells = ammo.get('shells')
            for shell in oldStyleVehicle.shells:
                shopShell = sAmmo[sAmmo.index(shell)] if shell in sAmmo else None
                goldAmmoForCredits = shopRqs.isEnabledBuyingGoldShellsForCredits
                if shopShell:
                    iCount = iAmmo[iAmmo.index(shell)].count if shell in iAmmo else 0
                    sPrice = (yield shopShell.getPrice()) if shell is not shopShell else (0, 0)
                    if goldAmmoForCredits:
                        shopShell.priceOrder = (sPrice[0] + sPrice[1] * shopRqs.exchangeRateForShellsAndEqs, sPrice[1])
                    shells.append({'id': gui_items.compactItem(shopShell),
                     'type': shell.type,
                     'label': ITEM_TYPES.shell_kindsabbreviation(shell.type),
                     'icon': '../maps/icons/ammopanel/ammo/%s' % shell.descriptor['icon'][0],
                     'count': shell.count,
                     'defaultCount': shell.default,
                     'inventoryCount': iCount,
                     'price': sPrice[0 if not sPrice[1] else 1],
                     'currentcy': 'credits' if not sPrice[1] else 'gold',
                     'ammoName': shell.longName,
                     'tableName': shell.tableName})

        self.as_setAmmoS(ammo)
        Waiting.hide('updateAmmo')
        return
Esempio n. 22
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 def _getIsDisabled():
     return not g_currentVehicle.isInHangar() or g_currentVehicle.isLocked(
     ) or g_currentVehicle.isBroken()
Esempio n. 23
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 def __updateState(self):
     enabledInRent = True
     if g_currentVehicle.isPresent() and g_currentVehicle.isPremiumIGR():
         vehDoss = g_itemsCache.items.getVehicleDossier(g_currentVehicle.item.intCD)
         battlesCount = 0 if vehDoss is None else vehDoss.getTotalStats().getBattlesCount()
         if battlesCount == 0:
             enabledInRent = not g_currentVehicle.isDisabledInPremIGR() and not g_currentVehicle.isDisabledInRent()
     isVehicleDisabled = False
     if self.prbDispatcher is not None:
         permission = self.prbDispatcher.getGUIPermissions()
         if permission is not None:
             isVehicleDisabled = not permission.canChangeVehicle()
     crewEnabled = not isVehicleDisabled and g_currentVehicle.isInHangar() and enabledInRent
     carouselEnabled = not isVehicleDisabled
     maintenanceEnabled = not isVehicleDisabled and g_currentVehicle.isInHangar() and enabledInRent
     customizationEnabled = g_currentVehicle.isInHangar() and not isVehicleDisabled and not g_currentVehicle.isBroken() and enabledInRent
     self.as_setCrewEnabledS(crewEnabled)
     self.as_setCarouselEnabledS(carouselEnabled)
     self.as_setupAmmunitionPanelS(maintenanceEnabled, customizationEnabled)
     self.as_setControlsVisibleS(g_currentVehicle.isPresent())
Esempio n. 24
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    def applyCustomization(self, sections):
        if g_currentVehicle.isLocked():
            SystemMessages.pushI18nMessage(
                SYSTEM_MESSAGES.CUSTOMIZATION_VEHICLE_LOCKED,
                type=SystemMessages.SM_TYPE.Error)
            yield lambda callback=None: callback
        if g_currentVehicle.isBroken():
            SystemMessages.pushI18nMessage(
                SYSTEM_MESSAGES.customization_vehicle(
                    g_currentVehicle.item.getState()),
                type=SystemMessages.SM_TYPE.Error)
            yield lambda callback=None: callback
        notSelected = []
        selected = []
        remove = []
        selectedNames = []
        totalGold = 0
        totalCredits = 0
        for section in sections:
            interface = self.__interfaces.get(section.sectionName)
            if interface is not None:
                if interface.isNewItemSelected():
                    costValue = interface.getSelectedItemCost()
                    if type(costValue) is list:
                        for price in costValue:
                            cost = price.get('cost')
                            isGold = price.get('isGold')
                            if cost > 0:
                                if isGold and section.isGold:
                                    totalGold += cost
                                elif not isGold and not section.isGold:
                                    totalCredits += cost

                    else:
                        cost, isGold = costValue
                        if cost > 0:
                            if isGold:
                                totalGold += cost
                            else:
                                totalCredits += cost
                    if section.sectionName not in selectedNames:
                        selected.append(
                            i18n.makeString(
                                '#menu:customization/change/{0:>s}'.format(
                                    section.sectionName)))
                        selectedNames.append(section.sectionName)
                    if interface.isCurrentItemRemove():
                        remove.append(
                            gui.makeHtmlString(
                                'html_templates:lobby/customization',
                                'remove-{0:>s}'.format(section.sectionName)))
                else:
                    notSelected.append(
                        i18n.makeString(
                            '#menu:customization/items/{0:>s}'.format(
                                section.sectionName)))
            else:
                LOG_ERROR('Section not found', section.sectionName)

        if len(notSelected) > 0:
            DialogsInterface.showI18nInfoDialog(
                'customization/selectNewItems', lambda success: None,
                I18nInfoDialogMeta(
                    'customization/selectNewItems',
                    messageCtx={'items': ', '.join(notSelected)}))
            yield lambda callback=None: callback
        isConfirmed = yield DialogsInterface.showDialog(
            I18nConfirmDialogMeta('customization/changeConfirmation',
                                  messageCtx={
                                      'selected': ', '.join(selected),
                                      'remove': '\n'.join(remove)
                                  }))
        if isConfirmed:
            creditsNotEnough = totalCredits > self.__credits
            goldNotEnough = totalGold > self.__gold
            if creditsNotEnough or goldNotEnough:
                if creditsNotEnough and goldNotEnough:
                    key = SYSTEM_MESSAGES.CUSTOMIZATION_CREDITS_AND_GOLD_NOT_ENOUGH
                elif goldNotEnough:
                    key = SYSTEM_MESSAGES.CUSTOMIZATION_GOLD_NOT_ENOUGH
                else:
                    key = SYSTEM_MESSAGES.CUSTOMIZATION_CREDITS_NOT_ENOUGH
                SystemMessages.pushI18nMessage(
                    key, type=SystemMessages.SM_TYPE.Error)
                yield lambda callback=None: callback
            self.__returnHangar = True
            vehInvID = g_currentVehicle.invID
            self.__steps = 0
            self.__messages = []
            self.flashObject.applyButton.disabled = True
            if len(sections) > 0:
                Waiting.show('customizationApply')
                self.__lockUpdate = True
            selectedNames = []
            for section in sections:
                interface = self.__interfaces.get(section.sectionName)
                if interface is not None:
                    self.__steps += interface.getSelectedItemsCount(
                        section.isGold)
                    if section.sectionName not in selectedNames:
                        interface.change(vehInvID, section)
                        selectedNames.append(section.sectionName)
                else:
                    LOG_ERROR('Change operation, section not found', section)
                    self.__steps -= 1

            if not self.__steps:
                self.__onServerResponsesReceived()
        return
    def applyCustomization(self, sections):
        if g_currentVehicle.isLocked():
            SystemMessages.pushI18nMessage(SYSTEM_MESSAGES.CUSTOMIZATION_VEHICLE_LOCKED, type=SystemMessages.SM_TYPE.Error)
            yield lambda callback = None: callback
        if g_currentVehicle.isBroken():
            SystemMessages.pushI18nMessage(SYSTEM_MESSAGES.customization_vehicle(g_currentVehicle.item.getState()), type=SystemMessages.SM_TYPE.Error)
            yield lambda callback = None: callback
        notSelected = []
        selected = []
        remove = []
        selectedNames = []
        totalGold = 0
        totalCredits = 0
        for section in sections:
            interface = self.__interfaces.get(section.sectionName)
            if interface is not None:
                if interface.isNewItemSelected():
                    costValue = interface.getSelectedItemCost()
                    if type(costValue) is list:
                        for price in costValue:
                            cost = price.get('cost')
                            isGold = price.get('isGold')
                            if cost > 0:
                                if isGold and section.isGold:
                                    totalGold += cost
                                elif not isGold and not section.isGold:
                                    totalCredits += cost

                    else:
                        cost, isGold = costValue
                        if cost > 0:
                            if isGold:
                                totalGold += cost
                            else:
                                totalCredits += cost
                    if section.sectionName not in selectedNames:
                        selected.append(i18n.makeString('#menu:customization/change/{0:>s}'.format(section.sectionName)))
                        selectedNames.append(section.sectionName)
                    if interface.isCurrentItemRemove():
                        remove.append(gui.makeHtmlString('html_templates:lobby/customization', 'remove-{0:>s}'.format(section.sectionName)))
                else:
                    notSelected.append(i18n.makeString('#menu:customization/items/{0:>s}'.format(section.sectionName)))
            else:
                LOG_ERROR('Section not found', section.sectionName)

        if len(notSelected) > 0:
            DialogsInterface.showI18nInfoDialog('customization/selectNewItems', lambda success: None, I18nInfoDialogMeta('customization/selectNewItems', messageCtx={'items': ', '.join(notSelected)}))
            yield lambda callback = None: callback
        isConfirmed = yield DialogsInterface.showDialog(I18nConfirmDialogMeta('customization/changeConfirmation', messageCtx={'selected': ', '.join(selected),
         'remove': '\n'.join(remove)}))
        if isConfirmed:
            creditsNotEnough = totalCredits > self.__credits
            goldNotEnough = totalGold > self.__gold
            if creditsNotEnough or goldNotEnough:
                if creditsNotEnough and goldNotEnough:
                    key = SYSTEM_MESSAGES.CUSTOMIZATION_CREDITS_AND_GOLD_NOT_ENOUGH
                elif goldNotEnough:
                    key = SYSTEM_MESSAGES.CUSTOMIZATION_GOLD_NOT_ENOUGH
                else:
                    key = SYSTEM_MESSAGES.CUSTOMIZATION_CREDITS_NOT_ENOUGH
                SystemMessages.pushI18nMessage(key, type=SystemMessages.SM_TYPE.Error)
                yield lambda callback = None: callback
            self.__returnHangar = True
            vehInvID = g_currentVehicle.invID
            self.__steps = 0
            self.__messages = []
            self.flashObject.applyButton.disabled = True
            if len(sections) > 0:
                Waiting.show('customizationApply')
                self.__lockUpdate = True
            selectedNames = []
            for section in sections:
                interface = self.__interfaces.get(section.sectionName)
                if interface is not None:
                    self.__steps += interface.getSelectedItemsCount(section.isGold)
                    if section.sectionName not in selectedNames:
                        interface.change(vehInvID, section)
                        selectedNames.append(section.sectionName)
                else:
                    LOG_ERROR('Change operation, section not found', section)
                    self.__steps -= 1

            if not self.__steps:
                self.__onServerResponsesReceived()
        return
Esempio n. 26
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    def applyCustomization(self, sections):
        if g_currentVehicle.isLocked():
            SystemMessages.pushI18nMessage(
                SYSTEM_MESSAGES.CUSTOMIZATION_VEHICLE_LOCKED,
                type=SystemMessages.SM_TYPE.Error)
            yield lambda callback=None: callback
        if g_currentVehicle.isBroken():
            SystemMessages.pushI18nMessage(
                SYSTEM_MESSAGES.customization_vehicle(
                    g_currentVehicle.item.getState()),
                type=SystemMessages.SM_TYPE.Error)
            yield lambda callback=None: callback
        notSelected = []
        selected = []
        remove = []
        selectedNames = []
        totalGold = 0
        totalCredits = 0
        newItemsByType = defaultdict(list)
        for section in sections:
            interface = self.__interfaces.get(section.sectionName)
            if interface is not None:
                newItems = interface.getNewItems()
                if newItems is not None:
                    self.__updateNewItemsByType(newItemsByType, newItems,
                                                interface._type)

        for section in sections:
            interface = self.__interfaces.get(section.sectionName)
            if interface is not None:
                newItems = interface.getNewItems()
                if newItems is not None:
                    removeStr = None
                    hasMatches = self.__hasNewItemsDuplicates(
                        newItemsByType, newItems, interface._type)
                    if not hasMatches:
                        costValue = interface.getSelectedItemCost()
                        if isinstance(costValue, list):
                            for price in costValue:
                                cost = price.get('cost')
                                isGold = price.get('isGold')
                                if cost > 0:
                                    if isGold and section.isGold:
                                        totalGold += cost
                                    elif not isGold and not section.isGold:
                                        totalCredits += cost

                        else:
                            cost, isGold = costValue
                            if cost > 0:
                                if isGold:
                                    totalGold += cost
                                else:
                                    totalCredits += cost
                    if section.sectionName not in selectedNames:
                        selected.append(
                            i18n.makeString(
                                '#menu:customization/change/{0:>s}'.format(
                                    section.sectionName)))
                        selectedNames.append(section.sectionName)
                        removeStr = interface.getCurrentItemRemoveStr()
                    if removeStr is not None:
                        remove.extend(removeStr)
                else:
                    notSelected.append(
                        i18n.makeString(
                            '#menu:customization/items/{0:>s}'.format(
                                section.sectionName)))
            else:
                LOG_ERROR('Section not found', section.sectionName)

        if len(notSelected) > 0:
            DialogsInterface.showI18nInfoDialog(
                'customization/selectNewItems', lambda success: None,
                I18nInfoDialogMeta(
                    'customization/selectNewItems',
                    messageCtx={'items': ', '.join(notSelected)}))
            yield lambda callback=None: callback
        if totalGold or totalCredits:
            titleKey = DIALOGS.CUSTOMIZATION_CHANGECONFIRMATION_BUY
        else:
            titleKey = DIALOGS.CUSTOMIZATION_CHANGECONFIRMATION_CHANGE
        isConfirmed = yield DialogsInterface.showDialog(
            I18nConfirmDialogMeta(
                'customization/changeConfirmation',
                titleCtx={'action': i18n.makeString(titleKey)},
                messageCtx={
                    'selected': ', '.join(selected),
                    'remove': '\n'.join(remove)
                }))
        if isConfirmed:
            creditsNotEnough = totalCredits > self.__credits
            goldNotEnough = totalGold > self.__gold
            if creditsNotEnough or goldNotEnough:
                if creditsNotEnough and goldNotEnough:
                    key = SYSTEM_MESSAGES.CUSTOMIZATION_CREDITS_AND_GOLD_NOT_ENOUGH
                elif goldNotEnough:
                    key = SYSTEM_MESSAGES.CUSTOMIZATION_GOLD_NOT_ENOUGH
                else:
                    key = SYSTEM_MESSAGES.CUSTOMIZATION_CREDITS_NOT_ENOUGH
                SystemMessages.pushI18nMessage(
                    key, type=SystemMessages.SM_TYPE.Error)
                yield lambda callback=None: callback
            self.__returnHangar = True
            vehInvID = g_currentVehicle.invID
            self.__steps = 0
            self.__messages = []
            self.flashObject.applyButton.disabled = True
            if len(sections) > 0:
                Waiting.show('customizationApply')
                self.__lockUpdate = True
            selectedNames = []
            for section in sections:
                interface = self.__interfaces.get(section.sectionName)
                if interface is not None:
                    newItems = interface.getNewItems()
                    if newItems is not None:
                        hasMatches = self.__hasNewItemsDuplicates(
                            newItemsByType, newItems, interface._type)
                        self.__steps += interface.getSelectedItemsCount(
                            section.isGold)
                        if section.sectionName not in selectedNames:
                            interface.change(vehInvID, section, hasMatches)
                            selectedNames.append(section.sectionName)
                else:
                    LOG_ERROR('Change operation, section not found', section)
                    self.__steps -= 1

            if not self.__steps:
                self.__onServerResponsesReceived()
        return
 def __cv_onChanged(self):
     if not g_currentVehicle.isReadyToFight():
         if g_currentVehicle.isCrewFull() and not g_currentVehicle.isBroken():
             self.closeWindow()
     else:
         self.as_setActionsLockedS(g_currentVehicle.isLocked() or g_currentVehicle.isBroken())
Esempio n. 28
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 def __updateState(self):
     isVehicleDisabled = False
     if self.prbDispatcher is not None:
         permission = self.prbDispatcher.getGUIPermissions()
         if permission is not None:
             isVehicleDisabled = not permission.canChangeVehicle()
     isInHangar = g_currentVehicle.isInHangar() and not g_currentVehicle.item.isInUnit
     msg, msgLvl = g_currentVehicle.getHangarMessage()
     isPresent = g_currentVehicle.isPresent()
     self.as_readyToFightS(g_currentVehicle.isReadyToFight(), msg, msgLvl, isPresent, isVehicleDisabled, g_currentVehicle.isCrewFull(), isInHangar, g_currentVehicle.isBroken() if isPresent else False, g_currentVehicle.isDisabledInRoaming())
     return