Esempio n. 1
0
def admin(param):
    fct = param["fct"]
    arg2 = param["arg2"]
    arg3 = param["arg3"]
    arg4 = param["arg4"]
    msg = []
    if fct == "playerid":
        if arg2 == "None":
            platform = param["name_pl"]
        else:
            platform = arg2
    else:
        platform = param["name_pl"]
    if param["name_pl"] == "Admin" and fct != "playerid":
        PlayerID = int(param["ID"])
        lang = "EN"
    else:
        ID = sql.get_SuperID(int(param["ID"]), platform)
        lang = param["lang"]
        if ID == "Error 404":
            msg = [
                "WarningMsg",
                lang_P.forge_msg(lang, "WarningMsg", None, False, 0)
            ]
            return msg
        PlayerID = sql.get_PlayerID(ID, "gems")

    if fct == "init":
        sql.init()
    elif fct == "update":
        # arg2 = nameDB | arg3 = fieldName | arg4 = fieldValue
        desc = sql.updateField(PlayerID, arg3, arg4, arg2)
    elif fct == "add":
        # arg2 = nameDB | arg3 = nameElem | arg4 = nbElem
        desc = sql.add(PlayerID, arg3, arg4, arg2)
    elif fct == "value":
        # arg2 = nameDB | arg3 = nameElem
        desc = sql.valueAt(PlayerID, arg3, arg2)
    elif fct == "gems":
        # arg2 = nb gems
        desc = sql.addGems(PlayerID, arg2)
    elif fct == "spinelles":
        # arg2 = nb spinelles
        desc = sql.addSpinelles(PlayerID, arg2)
    elif fct == "balance total" or fct == 'balancetotal':
        desc = "Balance total"
        desc += "\n{}:gem:".format(sql.countTotalGems())
        spinelleidmoji = "{idmoji[spinelle]}"
        desc += "\n{0}<:spinelle:{1}>".format(sql.countTotalSpinelles(),
                                              spinelleidmoji)
    elif fct == "playerid":
        desc = "PlayerID: {}".format(PlayerID)
    else:
        desc = ":regional_indicator_s::regional_indicator_q::regional_indicator_l:"

    msg.append("Admin {}".format(fct))
    msg.append(lang)
    msg.append(str(desc))
    return msg
Esempio n. 2
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def end_season():
    """
    recupere le nombre de gems et le nombre de gems dans la banque,
    stock ces valeurs dans la base de donnée (table seasons) et met
    ces 2 valeurs a 0 + supprime tous les items a prix fixe dans l'inventaire
    """
    res = load_dates()
    nbs = res["total"]
    nb_invest = 0  # Nombre de joueur considéré comme ayant joué
    bank_tot = 0  # Total de la banque
    for i in range(1, sql.taille("gems") + 1):
        # Récupération des données par Joueur
        IDs = sql.userID(i, "gems")
        IDd = IDs[1]
        IDm = IDs[2]
        if IDd is not None:
            SuperID = sql.get_SuperID(IDd, "discord")
        elif IDm is not None:
            SuperID = sql.get_SuperID(IDd, "messenger")
        else:
            SuperID = 0
        PlayerID = sql.get_PlayerID(SuperID)
        solde = sql.valueAtNumber(PlayerID, "gems", "gems")
        bank = sql.valueAtNumber(PlayerID, "Solde", "bank")

        # Valeurs nécessaires au multiplicateur
        if solde != 100:
            nb_invest = nb_invest + 1
            bank_tot = bank_tot + bank

        # Sauvegarde des valeurs de la saison en  cours par Joueur
        save = sql.add(PlayerID, "idseasons", nbs, "seasons")
        print(save)
        if save != 404 and save != 102:
            sql.updateField(PlayerID, "gem", [solde, nbs], "seasons")
            sql.updateField(PlayerID, "bank", [bank, nbs], "seasons")
            # Reset solde de gems et solde de la banque
            sql.updateField(PlayerID, "gems", 100, "gems")
            sql.updateField(PlayerID, "Solde", 0, "bank")
            # Reset dans l'inventaire des objets à prix fixe du marché
            for x in GI.exception:
                if x != "bank_upgrade":
                    sql.updateField(PlayerID, x, 0, "inventory")
            # reset dans l'inventaire des objets événementiels
            for x in GF.ObjetEventEnd:
                if x != "bank_upgrade":
                    sql.updateField(PlayerID, x, 0, "inventory")
    with open('core/saisons.json', 'r') as fp:
        dict = json.load(fp)
    dict["total"] = nbs + 1
    with open('core/saisons.json', 'w') as fp:
        json.dump(dict, fp, indent=4)
    return True, nb_invest, bank_tot
Esempio n. 3
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def durability(PlayerID, outil):
    # gestion de la durabilité d'un outil
    nb = int(sql.valueAtNumber(PlayerID, outil, "inventory"))
    if nb > 0:
        sql.add(PlayerID, outil, -1, "durability")
        if sql.valueAtNumber(PlayerID, outil, "durability") <= 0:
            for c in objetOutil:
                if c.nom == outil:
                    sql.add(PlayerID, outil, c.durabilite, "durability")
            sql.add(PlayerID, outil, -1, "inventory")
            return True
    return False
Esempio n. 4
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def lootbox(PlayerID, lang, param=False):
    desc = ""

    D = r.randint(-40, 40)
    if D == 0:
        sql.add(PlayerID, "lootbox_legendarygems", 1, "inventory")
        sql.add(PlayerID, ["boxes", "lootbox | legendary gems | gain"], 1,
                "statgems")
        desc = lang_P.forge_msg(lang, "lootbox", ["{idmoji[gem_lootbox]}"],
                                False, 2)
    elif (D == 10) or (D == -10):
        sql.add(PlayerID, "lootbox_raregems", 1, "inventory")
        sql.add(PlayerID, ["boxes", "lootbox |  rare gems | gain"], 1,
                "statgems")
        desc = lang_P.forge_msg(lang, "lootbox", ["{idmoji[gem_lootbox]}"],
                                False, 1)
    elif (D >= 29 and D <= 31) or (D >= -31 and D <= -29):
        sql.add(PlayerID, "lootbox_commongems", 1, "inventory")
        sql.add(PlayerID, ["boxes", "lootbox | common gems | gain"], 1,
                "statgems")
        desc = lang_P.forge_msg(lang, "lootbox", ["{idmoji[gem_lootbox]}"],
                                False, 0)
    elif param:
        desc = gift(PlayerID, lang, True)

    return desc
Esempio n. 5
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def gift(PlayerID, lang, param=False):
    desc = ""
    jour = dt.date.today()
    nbgift = r.randint(-3, 3)

    if param:
        nbgift = r.randint(0, 2)
        if nbgift > 0:
            sql.add(PlayerID, "lootbox_gift", nbgift, "inventory")
            sql.add(PlayerID, ["boxes", "lootbox | gift | gain"], nbgift,
                    "statgems")
            desc = lang_P.forge_msg(lang, "lootbox", [nbgift], False, 6)

    elif (jour.month == 12 and jour.day >= 22) and (jour.month == 12
                                                    and jour.day <= 25):
        if nbgift > 0:
            sql.add(PlayerID, "lootbox_gift", nbgift, "inventory")
            sql.add(PlayerID, ["boxes", "lootbox | gift | gain"], nbgift,
                    "statgems")
            desc = lang_P.forge_msg(lang, "lootbox", [nbgift], False, 3)

    elif (jour.month == 12 and jour.day >= 30) or (jour.month == 1
                                                   and jour.day <= 2):
        if nbgift > 0:
            sql.add(PlayerID, "lootbox_gift", nbgift, "inventory")
            sql.add(PlayerID, ["boxes", "lootbox | gift | gain"], nbgift,
                    "statgems")
            desc = lang_P.forge_msg(lang, "lootbox", [nbgift], False, 4)

    return desc
Esempio n. 6
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def startKit(ID):
    gems = sql.valueAtNumber(ID, "gems", "gems")
    if gems == 0:
        sql.addGems(ID, 100)
        sql.add(ID, "pickaxe", 1, "inventory")
        sql.add(ID, "fishingrod", 1, "inventory")
        sql.add(ID, "shovel", 1, "inventory")
        sql.add(ID, "pickaxe", 20, "durability")
        sql.add(ID, "fishingrod", 20, "durability")
        sql.add(ID, "shovel", 20, "durability")
Esempio n. 7
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def checkSuccess(PlayerID, lang):
    result = []
    i = -1
    for x in objetSuccess:
        if x.id > i:
            i = x.id
    myStat = 0
    for i in range(0, i + 1):
        iS = sql.valueAtNumber(PlayerID, i, "success")
        for x in objetSuccess:
            if x.id == i and x.sid == iS + 1:
                type = x.type.split("|")
                nom = ""

                if type[0] == "gems" or type[0] == "daily":
                    myStat = sql.valueAtNumber(PlayerID, "{0}".format(type[1]),
                                               "{0}".format(type[0]))
                    if myStat >= x.objectif:
                        nom = lang_P.forge_msg(lang, "success titre",
                                               [GF.ChiffreRomain(x.sid)],
                                               False, x.titre)

                elif type[0] == "broken":
                    myStat = sql.valueAtNumber(
                        PlayerID,
                        "{0} | broken | {1}".format(type[1],
                                                    type[2]), "statgems")
                    if myStat >= x.objectif:
                        nom = lang_P.forge_msg(lang, "success titre",
                                               [GF.ChiffreRomain(x.sid)],
                                               False, x.titre)

                elif type[0] == "mine" or type[0] == "dig" or type[0] == "fish":
                    myStat = sql.valueAtNumber(
                        PlayerID, "{0} | item | {1}".format(type[0], type[1]),
                        "statgems")
                    if myStat >= x.objectif:
                        nom = lang_P.forge_msg(lang, "success titre",
                                               [GF.ChiffreRomain(x.sid)],
                                               False, x.titre)

                elif type[0] == "buy" or type[0] == "sell" or type[
                        0] == "gamble" or type[0] == "stealing":
                    if (type[0] == "buy"
                            or type[0] == "sell") and type[1] != "total":
                        myStat = sql.valueAtNumber(
                            PlayerID,
                            "{0} | item | {1}".format(type[0],
                                                      type[1]), "statgems")
                    else:
                        myStat = sql.valueAtNumber(
                            PlayerID, "{0} | {1}".format(type[0], type[1]),
                            "statgems")
                    if myStat >= x.objectif:
                        nom = lang_P.forge_msg(lang, "success titre",
                                               [GF.ChiffreRomain(x.sid)],
                                               False, x.titre)

                elif type[0] == "hothouse" or type[0] == "ferment" or type[
                        0] == "cooking":
                    myStat = sql.valueAtNumber(
                        PlayerID, "{0} | {1} | item | {2}".format(
                            type[0], type[1], type[2]), "statgems")
                    if myStat >= x.objectif:
                        nom = lang_P.forge_msg(lang, "success titre",
                                               [GF.ChiffreRomain(x.sid)],
                                               False, x.titre)

                elif type[0] == "forge":
                    myStat = sql.valueAtNumber(
                        PlayerID, "forge | item | {0}".format(type[1]),
                        "statgems")
                    if myStat >= x.objectif:
                        nom = lang_P.forge_msg(lang, "success titre",
                                               [GF.ChiffreRomain(x.sid)],
                                               False, x.titre)

                elif type[0] == "pay":
                    myStat = sql.valueAtNumber(PlayerID,
                                               "pay | {0}".format(type[1]),
                                               "statgems")
                    if myStat >= x.objectif:
                        nom = lang_P.forge_msg(lang, "success titre",
                                               [GF.ChiffreRomain(x.sid)],
                                               False, x.titre)

                elif type[0] == "inv":
                    myStat = sql.valueAtNumber(PlayerID, "{0}".format(type[1]),
                                               "inventory")
                    if myStat >= x.objectif:
                        nom = lang_P.forge_msg(lang, "success titre",
                                               [GF.ChiffreRomain(x.sid)],
                                               False, x.titre)

#                 elif type[0] == "":
#                     myStat = sql.valueAtNumber(PlayerID, "", "statgems")
#                     if myStat >= x.objectif:
#                         nom = lang_P.forge_msg(lang, "success titre", [GF.ChiffreRomain(x.sid)], False, x.titre)

                if nom != "":
                    sql.add(PlayerID, i, 1, "success")
                    result.append(nom)
                    desc = "{0}".format(
                        lang_P.forge_msg(lang, "success", [nom], False, 0))
                    result.append(desc)
                    if iS == 0:
                        iS = 1
                    gain = r.randint(1, 3) * (6 * (iS))
                    lvl.addxp(PlayerID, gain, "gems")
                    desc = "{0} XP".format(
                        lang_P.forge_msg(lang, "success", [gain], False, 1))
                    if iS > 2:
                        desc += GF.lootbox(PlayerID, lang, True)
                    result.append(desc)
                    return result
    return result