Esempio n. 1
0
class MapEditorWidget(FloatLayout):
    def __init__(self, **kwargs):
        super(MapEditorWidget, self).__init__(**kwargs)

        # open up worlddb.sqlite, for now
        self.dbr = DatabaseReader(
            os.path.join(os.path.dirname(__file__), 'worlddb.sqlite'))

        pu = CBLPopup(self.menu_callback,
                      title='Tales of Isan: Level Editor',
                      buttons=['New Map', 'Load Map', 'Close'],
                      size_hint=(.4, .4))
        pu.open()

    def menu_callback(self, instance):
        print instance.text
        if instance.text == 'New Map':
            self.create_map('000')
        elif instance.text == 'Load Map':
            self.load_map()

    def create_map(self, maplabel):
        self.rows = 6
        self.cols = 9

        # this should be somewhere else
        self.dbr.add_tileset([
            Subtile('atlas://ArtAssets/TileSets/Tileset-SeaGrass_Forest_128/',
                    'Grass', None, 1),
            Subtile('atlas://ArtAssets/TileSets/Tileset-SeaGrass_Forest_128/',
                    'Sand', None, 1),
            Subtile('atlas://ArtAssets/TileSets/Tileset-SeaGrass_Forest_128/',
                    'Water', None, 4),
            Subtile('atlas://ArtAssets/TileSets/Tileset-SeaGrass_Forest_128/',
                    'Dirt', None, 1)
        ])

        # for debugging, ignore if map already exists
        self.dbr.add_map(maplabel, rows=self.rows, cols=self.cols)

        # get all tiles used in the database
        tileset = self.dbr.tile_dict

        # now make a screen filled with the second item in the tileset
        first_tile_id = tileset.keys()[1]
        tiles = [[first_tile_id] for i in xrange(int(self.rows))
                 for j in xrange(int(self.cols))]
        screenid = self.dbr.add_screen(tiles, None, maplabel, None, None)

        # screen_editor = ScreenEditor(self.dbr,maplabel,screenid)
        # self.add_widget(screen_editor)

    def load_map(self, maplabel):
        pass
Esempio n. 2
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    def __init__(self, **kwargs):
        super(MapEditorWidget, self).__init__(**kwargs)

        # open up worlddb.sqlite, for now
        self.dbr = DatabaseReader(
            os.path.join(os.path.dirname(__file__), 'worlddb.sqlite'))

        pu = CBLPopup(self.menu_callback,
                      title='Tales of Isan: Level Editor',
                      buttons=['New Map', 'Load Map', 'Close'],
                      size_hint=(.4, .4))
        pu.open()
Esempio n. 3
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 def __init__(self,**kwargs):
     super(MapEditorWidget,self).__init__(**kwargs)
     
     # open up worlddb.sqlite, for now
     self.dbr = DatabaseReader(os.path.join(os.path.dirname(__file__),'worlddb.sqlite'))
     
     pu = CBLPopup(self.menu_callback,title='Tales of Isan: Level Editor', buttons=['New Map','Load Map','Close'], size_hint=(.4,.4))
     pu.open()
Esempio n. 4
0
class MapEditorWidget(FloatLayout):

    def __init__(self,**kwargs):
        super(MapEditorWidget,self).__init__(**kwargs)
        
        # open up worlddb.sqlite, for now
        self.dbr = DatabaseReader(os.path.join(os.path.dirname(__file__),'worlddb.sqlite'))
        
        pu = CBLPopup(self.menu_callback,title='Tales of Isan: Level Editor', buttons=['New Map','Load Map','Close'], size_hint=(.4,.4))
        pu.open()

    def menu_callback(self,instance):
        print instance.text
        if instance.text == 'New Map':
            self.create_map('000')
        elif instance.text == 'Load Map':
            self.load_map()

    def create_map(self,maplabel):
        self.rows = 6
        self.cols = 9

        # this should be somewhere else
        self.dbr.add_tileset([Subtile('atlas://ArtAssets/TileSets/Tileset-SeaGrass_Forest_128/','Grass',None,1),
            Subtile('atlas://ArtAssets/TileSets/Tileset-SeaGrass_Forest_128/','Sand',None,1),
            Subtile('atlas://ArtAssets/TileSets/Tileset-SeaGrass_Forest_128/','Water',None,4),
            Subtile('atlas://ArtAssets/TileSets/Tileset-SeaGrass_Forest_128/','Dirt',None,1)])

        # for debugging, ignore if map already exists
        self.dbr.add_map(maplabel,rows=self.rows,cols=self.cols)

        # get all tiles used in the database
        tileset = self.dbr.tile_dict

        # now make a screen filled with the second item in the tileset
        first_tile_id = tileset.keys()[1]
        tiles = [[first_tile_id] for i in xrange(int(self.rows)) for j in xrange(int(self.cols))]
        screenid = self.dbr.add_screen(tiles,None,maplabel,None,None)
        
        # screen_editor = ScreenEditor(self.dbr,maplabel,screenid)
        # self.add_widget(screen_editor)

    def load_map(self,maplabel):
        pass
Esempio n. 5
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import kivy
from kivy.uix.boxlayout import BoxLayout
from kivy.uix.recycleview import RecycleView
from DatabaseReader import DatabaseReader

kivy.require('1.0.6')  # replace with your current kivy version !

from kivy.app import App


db = DatabaseReader()


class ListBox(RecycleView):
    def __init__(self, **kwargs):
        super(ListBox, self).__init__(**kwargs)
        self.data = [{'text': str(x.name)} for x in db.get_vendor_names()]


class BaseWidget(BoxLayout):
    pass


class SalesApp(App):

    def build(self):
        return BaseWidget()


if __name__ == '__main__':
    print([{'text': str(x)} for x in db.get_vendor_names()])