Esempio n. 1
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    def randomStarter(self):
        newCard = Card(random.randint(1, 13), random.randint(1, 4))

        while newCard in self.hand:
            newCard = Card(random.randint(1, 13), random.randint(1, 4))

        return newCard
Esempio n. 2
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 def __init__(self):
     self.displayed = {
         'red': Card('red', 0),
         'green': Card('green', 0),
         'blue': Card('blue', 0),
         'yellow': Card('yellow', 0),
         'white': Card('white', 0)
     }
     self.important_discards = []
     self.no_more = []
Esempio n. 3
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def test_tie():
  print('Testing two players tieing')
  pool = PP('pool')
  pool.add_card(Card(10,'S'))
  pool.add_card(Card(10,'C'))
  pool.add_card(Card(14,'D'))
  pool.add_card(Card(4,'H'))
  pool.add_card(Card(7,'C'))
  
  alice = Player.Player('Alice')
  alice.add_card(Card(9,'H'))
  alice.add_card(Card(9,'D'))
  poker_alice = PH(alice.hand, pool.hand)
  poker_alice.get_score()
  
  bob = Player.Player('Bob')
  bob.add_card(Card(9,'C'))
  bob.add_card(Card(9,'S'))
  poker_bob = PH(bob.hand, pool.hand)
  poker_bob.get_score()
  print('{}'.format(pool))
  print('{}:\n\t\t final hand:{}\n{}:\n\t\t final hand:{}'.format(alice, poker_alice.final_hand, bob, poker_bob.final_hand))
  
  if poker_alice.is_tie(poker_bob.score, poker_bob.rank_cards, poker_bob.kicker_cards):
    print('\nHands are equal, there is a tie!')
  else:
    print('\nHands are not equal, no tie :(')
Esempio n. 4
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    def selectCardToPlay(self, gameState):
        cardToPlay = None
        cardScores = np.zeros(len(self.playhand))

        # Select A according to w and x
        if len(self.playhand) != 0:
            for i in range(0, len(self.playhand)):
                # Check that the card can be played
                if (gameState['count'] + self.playhand[i].value() < 32):
                    newHand = []
                    for i in range(0, len(self.playhand)):
                        newHand.append(
                            Card(self.playhand[i].rank, self.playhand[i].suit))
                    newHand.pop(i)
                    newCount = gameState['count'] + self.playhand[i].value()
                    cardScores[i] = np.matmul(
                        self.peggingWeights,
                        self.getFeaturesPegging(
                            newHand, newCount,
                            gameState['numCards'][self.number % 2]))
                else:
                    cardScores[i] = -np.Inf

            if not (np.isinf(np.amax(cardScores))):
                cardToPlay = self.playhand[max(range(len(cardScores)),
                                               key=cardScores.__getitem__)]

        return cardToPlay
Esempio n. 5
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 def next_card(self):
     if len(self) == 0 and self.starting_num is None:
         return None
     if len(self) == 0 and self.starting_num is not None:
         return Card(self.suit, self.starting_num)
     if len(self) == 8:
         return None
     curr = self.curr_card()
     return HungarianDeck.next_card(curr)
Esempio n. 6
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    def throwCribCards(self, numCards, gameState):
        cribCards = []
        self.cribThrow = []
        cardIndices = list(range(0, len(self.hand)))
        maxValue = -np.inf
        if gameState['dealer'] == self.number - 1:
            dealerFlag = 1
        else:
            dealerFlag = 0

        for combination in combinations(cardIndices,
                                        len(self.hand) - numCards):
            handCards = []
            thrownCards = []
            for i in range(0, len(cardIndices)):
                if i in combination:
                    handCards.append(Card(self.hand[i].rank,
                                          self.hand[i].suit))
                else:
                    thrownCards.append(
                        Card(self.hand[i].rank, self.hand[i].suit))

            q = self.throwValue(
                self.getThrowingFeatures(handCards, thrownCards, dealerFlag))

            if q > maxValue:
                maxValue = q
                cribCards = [thrownCards.pop(), thrownCards.pop()]

        for i in range(len(cribCards)):
            for j in range(len(self.hand)):
                if cribCards[i].isIdentical(self.hand[j]):
                    self.cribThrow.append(
                        Card(self.hand[j].rank, self.hand[j].suit))
                    self.hand.pop(j)
                    break

        if self.verbose:
            print("{} threw {} cards into the crib".format(
                self.getName(), numCards))

        super().createPlayHand()

        return cribCards
Esempio n. 7
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    def throwCribCards(self, numCards, gameState):
        self.cardsThrown = []
        cribCards = []
        cardIndices = list(range(len(self.hand)))
        maxValue = -np.inf

        for combination in combinations(cardIndices,
                                        len(self.hand) - numCards):
            handCards = []
            thrownCards = []
            for i in range(0, len(cardIndices)):
                if i in combination:
                    handCards.append(Card(self.hand[i].rank,
                                          self.hand[i].suit))
                else:
                    thrownCards.append(
                        Card(self.hand[i].rank, self.hand[i].suit))

            q = np.matmul(
                np.transpose(self.throwingWeights),
                self.getFeaturesThrowing(handCards, thrownCards,
                                         gameState['dealer']))

            if q > maxValue:
                maxValue = q
                cribCards = []
                cribCards.append(thrownCards.pop())
                cribCards.append(thrownCards.pop())

        for i in range(0, len(cribCards)):
            for j in range(0, len(self.hand)):
                if cribCards[i].isIdentical(self.hand[j]):
                    self.cardsThrown.append(
                        Card(self.hand[j].rank, self.hand[j].suit))
                    self.hand.pop(j)
                    break

        if (self.verbose):
            print("{} threw {} into the crib".format(
                self.getName(), cardsString(self.cardsThrown)))

        super().createPlayHand()

        return cribCards
Esempio n. 8
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    def __init__(self):
        self.cards = []
        suits = ['spades', 'clubs', 'hearts', 'diamonds']
        values = ['2', '3', '4', '5', '6', '7', '8', '9', '10', 'jack', 'queen', 'king', 'ace']

        for rank in values:
            for suit in suits:
                self.cards.append(Card(suit, rank))

        random.shuffle(self.cards)
Esempio n. 9
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    def learnFromHandScores(self, scores, gameState):
        reward = scores[self.number - 1]
        if gameState['dealer'] == (self.number - 1):
            reward += scores[2]
            dealerFlag = 1
        else:
            reward -= scores[2]
            dealerFlag = 0

        possibleThrows = list(self.cribCardCombinations.keys())
        possibleThrows.remove("00")
        throwProbabilities = list(self.cribCardCombinations.values())
        throwProbabilities.remove(self.cribCardCombinations["00"])
        if not throwProbabilities:
            possibleThrows = [
                "AA", "22", "33", "44", "55", "66", "77", "88", "99", "TT",
                "JJ", "QQ", "KK"
            ]
            throwProbabilities = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]
        throwProbabilities = throwProbabilities / np.sum(throwProbabilities)
        oppThrow = np.random.choice(possibleThrows, p=throwProbabilities)
        oppCards = []
        for j in range(2):
            cardRank = oppThrow[j:j + 1]
            if cardRank == "A":
                cardRank = 1
            elif cardRank == "T":
                cardRank = 10
            elif cardRank == "J":
                cardRank = 11
            elif cardRank == "Q":
                cardRank = 12
            elif cardRank == "K":
                cardRank = 13
            oppCards.append(Card(int(cardRank), np.random.randint(1, 5)))

        state = self.getThrowingFeatures(self.hand, self.cribThrow, oppCards,
                                         dealerFlag)
        qValue = self.throwValue(state)

        update = self.alpha * (
            reward + np.max(self.SAValues(self.throwingState)) - qValue)

        self.throwingBrain.partial_fit([state], np.ravel([qValue + update]))

        if self.verbose:
            print(self.name + ": Learning from hand scores!")
            print('\tState: {}'.format(state))
            print('\tQ-value (pre): {}'.format(qValue))
            print('\tReward: {}'.format(reward))
            print('\tUpdate Value : {}'.format(update))

        if self.saveFlag:
            self.backup()
Esempio n. 10
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 def get_starting_card(self):
     '''chooses the starting card and returns it'''
     best_cards = self.best_starting_cards()
     # remove if we only have one card of the suit & it's not a big diff
     # for future: get statistics about this and have a better guess
     lonely_suits = []
     for suit, num_of_cards in self.cards_per_suit().items():
         if num_of_cards == 1:
             lonely_suits.append(suit)
     # ~the amount of less points if we start with lonely card:
     # LONELY = 3
     # since best_cards is an OrderedDict we can do this:
     examined_card = None
     while True:
         examined_card = best_cards.popitem(last=False)[0]
         suit = examined_card.split(' ')[0]
         if suit not in lonely_suits:
             break
     return Card.from_string(examined_card)
Esempio n. 11
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 def calculate_sum_dist(self, starting_card):
     '''calculates the number of holes with given starting card'''
     HDeck = HungarianDeck
     cards_p_suit = self.cards_per_suit()
     num_of_holes = 0
     for suit in HungarianDeck.suits:
         # Temporary starting card for calculation
         tmp_card = Card(suit, starting_card.number)
         # Every cards distance from the starting card
         # 0 if not same suit, distance if same
         dists = [HDeck.distance(tmp_card, card) for card in self.cards]
         # number of holes given a suit. max of the list created above
         # minus the number of cards in that suit
         num_of_holes += max(dists) - cards_p_suit[suit]
         # if the starting card is not in our hand we add that one to
         # the number aswell (because we created a temporary card)
         if cards_p_suit[suit] != 0:
             num_of_holes += 1
     return num_of_holes
Esempio n. 12
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    def learnFromPegging(self, gameState):
        if len(self.state) > 0:
            # Choose A' greedily from S' using w
            nextCard = self.selectCardToPlay(gameState)
            nextCount = gameState['count']
            newHand = []
            for card in self.playhand:
                newHand.append(Card(card.rank, card.suit))

            if not (nextCard is None):
                for i in range(0, len(newHand)):
                    if newHand[i].isIdentical(nextCard):
                        newHand.pop(i)
                        break
                nextCount += nextCard.value()

            # Get x and x'
            x = self.state
            xPrime = self.getFeaturesPegging(
                newHand, nextCount, gameState['numCards'][self.number % 2])

            # Calculate Q, Q', R and delta
            q = np.matmul(self.peggingWeights, x)
            qPrime = np.matmul(self.peggingWeights, xPrime)
            R = self.getRelativeScore(gameState) - self.score
            delta = R + qPrime - q

            # Update memory and weights
            self.peggingMemory = (self.traceDecay * self.peggingMemory) + (
                (1 - (self.stepSize * self.traceDecay *
                      np.matmul(np.transpose(self.peggingMemory), x))) * x)
            update = (self.stepSize * (delta + q - self.qOld) *
                      self.peggingMemory) - (self.stepSize *
                                             (q - self.qOld) * x)
            self.peggingWeights = self.peggingWeights + update

            # Bookkeeping to prepare for the next step
            self.qOld = qPrime

            np.save("./NLBpegWeights.npy", self.peggingWeights)
Esempio n. 13
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 def createPlayHand(self):
     for i in range(0, len(self.hand)):
         self.playhand.append(Card(self.hand[i].rank, self.hand[i].suit))
 def one_face_down(self):
     hidden = Card('Hidden', 'Hidden')
     return [hidden] + self.cards[1:]
Esempio n. 15
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    def explainThrow(self, numCards, gameState):
        hand = []
        for i in range(len(self.hand)):
            hand.append(self.hand[i])
        for i in range(numCards):
            hand.append(self.cribThrow[i])

        cardIndices = list(range(0, len(hand)))
        if gameState['dealer'] == self.number - 1:
            dealerFlag = 1
        else:
            dealerFlag = 0

        print("DeepPeg ({}) is considering a hand of: {}".format(
            self.number, cardsString(hand)),
              end="")
        if dealerFlag == 1:
            print(". Own crib.")
        else:
            print(". Opponent's crib.")

        maxValue = -np.inf

        for combination in combinations(cardIndices, len(hand) - numCards):
            handCards = []
            thrownCards = []
            for i in range(0, len(cardIndices)):
                if i in combination:
                    handCards.append(Card(hand[i].rank, hand[i].suit))
                else:
                    thrownCards.append(Card(hand[i].rank, hand[i].suit))

            q = 0
            possibleThrows = list(self.cribCardCombinations.keys())
            possibleThrows.remove("00")
            throwProbabilities = list(self.cribCardCombinations.values())
            throwProbabilities.remove(self.cribCardCombinations["00"])
            if not throwProbabilities:
                possibleThrows = [
                    "AA", "22", "33", "44", "55", "66", "77", "88", "99", "TT",
                    "JJ", "QQ", "KK"
                ]
                throwProbabilities = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]
            throwProbabilities = throwProbabilities / np.sum(
                throwProbabilities)
            for i in range(self.numSims):
                oppThrow = np.random.choice(possibleThrows,
                                            p=throwProbabilities)
                oppCards = []
                for j in range(2):
                    cardRank = oppThrow[j:j + 1]
                    if cardRank == "A":
                        cardRank = 1
                    elif cardRank == "T":
                        cardRank = 10
                    elif cardRank == "J":
                        cardRank = 11
                    elif cardRank == "Q":
                        cardRank = 12
                    elif cardRank == "K":
                        cardRank = 13
                    oppCards.append(
                        Card(int(cardRank), np.random.randint(1, 5)))

                q = q + self.throwValue(
                    self.getThrowingFeatures(handCards, thrownCards, oppCards,
                                             dealerFlag))

                if q > maxValue:
                    maxValue = q
                    cribCards = []
                    cribCards.append(thrownCards[0])
                    cribCards.append(thrownCards[1])

            print("\t{}: {}".format(cardsString(thrownCards), q))

        print("I chose to throw: {}".format(cardsString(cribCards)))
        print("")
Esempio n. 16
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    def throwCribCards(self, numCards, gameState, criticThrow):
        cribCards = []
        self.cribThrow = []
        cardIndices = list(range(0, len(self.hand)))
        maxValue = -np.inf
        if gameState['dealer'] == self.number - 1:
            dealerFlag = 1
        else:
            dealerFlag = 0

        self.opponentEstimate = np.ones(13)
        for i in range(len(self.hand)):
            idx = self.hand[i].getRank().value - 1
            self.opponentEstimate[idx] = self.opponentEstimate[idx] - 0.25

        for combination in combinations(cardIndices,
                                        len(self.hand) - numCards):
            handCards = []
            thrownCards = []
            for i in range(0, len(cardIndices)):
                if i in combination:
                    handCards.append(Card(self.hand[i].rank,
                                          self.hand[i].suit))
                else:
                    thrownCards.append(
                        Card(self.hand[i].rank, self.hand[i].suit))

            q = 0
            possibleThrows = list(self.cribCardCombinations.keys())
            possibleThrows.remove("00")
            throwProbabilities = list(self.cribCardCombinations.values())
            throwProbabilities.remove(self.cribCardCombinations["00"])
            if not throwProbabilities:
                possibleThrows = [
                    "AA", "22", "33", "44", "55", "66", "77", "88", "99", "TT",
                    "JJ", "QQ", "KK"
                ]
                throwProbabilities = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]
            throwProbabilities = throwProbabilities / np.sum(
                throwProbabilities)
            for i in range(self.numSims):
                oppThrow = np.random.choice(possibleThrows,
                                            p=throwProbabilities)
                oppCards = []
                for j in range(2):
                    cardRank = oppThrow[j:j + 1]
                    if cardRank == "A":
                        cardRank = 1
                    elif cardRank == "T":
                        cardRank = 10
                    elif cardRank == "J":
                        cardRank = 11
                    elif cardRank == "Q":
                        cardRank = 12
                    elif cardRank == "K":
                        cardRank = 13
                    oppCards.append(
                        Card(int(cardRank), np.random.randint(1, 5)))

                q = q + self.throwValue(
                    self.getThrowingFeatures(handCards, thrownCards, oppCards,
                                             dealerFlag))

            if q > maxValue:
                maxValue = q
                cribCards = []
                cribCards.append(thrownCards.pop())
                cribCards.append(thrownCards.pop())

        for i in range(0, len(cribCards)):
            for j in range(0, len(self.hand)):
                if cribCards[i].isIdentical(self.hand[j]):
                    self.cribThrow.append(
                        Card(self.hand[j].rank, self.hand[j].suit))
                    self.hand.pop(j)
                    break

        if (self.verbose):
            print("{} threw {} cards into the crib".format(
                self.getName(), numCards))

        super().createPlayHand()

        if not (criticThrow is None):
            if not (areCardsEqual(self.cribThrow, criticThrow)):
                self.explainThrow(numCards, gameState)
            else:
                print("The critic agreed with {}'s throw.".format(
                    self.getName()))

        # Note which cards have been thrown into the crib
        cardKeys = list()
        for i in range(2):
            cardKeys.append(str(cribCards[i].getRank().value))
            if cardKeys[i] == '1':
                cardKeys[i] = 'A'
            elif cardKeys[i] == '10':
                cardKeys[i] = 'T'
            elif cardKeys[i] == '11':
                cardKeys[i] = 'J'
            elif cardKeys[i] == '12':
                cardKeys[i] = 'Q'
            elif cardKeys[i] == '13':
                cardKeys[i] = 'K'

        if cribCards[0].getRank().value <= cribCards[1].getRank().value:
            cardKey = cardKeys[0] + cardKeys[1]
        else:
            cardKey = cardKeys[1] + cardKeys[0]

        if cardKey in self.cribCardCombinations:
            self.cribCardCombinations[
                cardKey] = self.cribCardCombinations[cardKey] + 1
        else:
            self.cribCardCombinations[cardKey] = 1
        self.cribCardCombinations["00"] = self.cribCardCombinations["00"] + 1

        return cribCards
Esempio n. 17
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    def runTrials(self, numTrials):
        cumulativeScore = 0
        for trial in range(0, numTrials):
            # Initialize the hand
            self.deck = Deck(1)
            self.deck.shuffle()
            hands = []
            scores = []

            # Deal two hands of four
            for i in range(0, self.numPlayers):
                hands.append([])
                scores.append(0)
                for j in range(0, 4):
                    hands[i].append(self.deck.cards.pop())

            #print("Hand 1 is "+cardsString(hands[0]))
            #print("Hand 2 is "+cardsString(hands[1]))

            # Assign these hands to the players
            for i in range(0, len(hands[0])):
                self.cribbageDojo.players[0].playhand.append(
                    Card(hands[0][i].rank, hands[0][i].suit))
                self.cribbageDojo.players[1].playhand.append(
                    Card(hands[1][i].rank, hands[1][i].suit))

            #print(self.cribbageDojo.players[0].getName()+" has the cards "+cardsString(self.cribbageDojo.players[0].playhand))
            #print(self.cribbageDojo.players[1].getName()+" has the cards "+cardsString(self.cribbageDojo.players[1].playhand))

            self.cribbageDojo.dealer = 0
            self.cribbageDojo.play()
            for i in range(0, self.numPlayers):
                scores[i] = scores[i] + self.cribbageDojo.players[i].pips
            print("Score for this hand was " + self.cribbageDojo.scoreString())
            self.cribbageDojo.resetGame()

            # Assign the opposite hands to the players
            for i in range(0, len(hands[0])):
                self.cribbageDojo.players[1].playhand.append(
                    Card(hands[0][i].rank, hands[0][i].suit))
                self.cribbageDojo.players[0].playhand.append(
                    Card(hands[1][i].rank, hands[1][i].suit))

            #print(self.cribbageDojo.players[0].getName()+" has the cards "+cardsString(self.cribbageDojo.players[0].playhand))
            #print(self.cribbageDojo.players[1].getName()+" has the cards "+cardsString(self.cribbageDojo.players[1].playhand))

            self.cribbageDojo.dealer = 1
            self.cribbageDojo.play()
            for i in range(0, self.numPlayers):
                scores[i] = scores[i] + self.cribbageDojo.players[i].pips
            print("Score for this hand was " + self.cribbageDojo.scoreString())
            self.cribbageDojo.resetGame()

            print("The point differential for " +
                  self.cribbageDojo.players[0].getName() +
                  " was {0}.\n".format(scores[0] - scores[1]))
            cumulativeScore = cumulativeScore + scores[0] - scores[1]
        print("The overall point differential for " +
              self.cribbageDojo.players[0].getName() +
              " was {0}, or {1} points-per-hand.\n".format(
                  cumulativeScore, cumulativeScore / (numTrials * 2)))
Esempio n. 18
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 def setUp(self):
     self.card = Card("Hearts", "A")
Esempio n. 19
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# Run 100 games
wonGames = 0
N = 100
qPlayer = QPlayer(None, loadFromFile=False)

for i in range(N):
    print("Game: " + str(i))

    table = Table(1)

    table.piles = []
    for stack in table.stacks:
        stack.faceDownCards = []
        stack.faceUpCards = []
    cards = [
        Card(1, 0),
        Card(2, 0),
        Card(3, 0),
        Card(4, 0),
        Card(5, 0),
        Card(6, 0),
        Card(7, 0),
        Card(8, 0),
        Card(9, 0),
        Card(10, 0),
        Card(11, 0),
        Card(12, 0),
        Card(13, 0)
    ]
    random.shuffle(cards)
    for i in range(13):
Esempio n. 20
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import Deck
from Deck import Card as Card
import Player
from Game import PokerPool as PP
from Game import PokerHand as PH

d = Deck.Deck()
a = Player.Player('a')
b = Player.Player('b')
c = Player.Player('c')

d.deal_card(a)
d.deal_card(a)
d.deal_card(b)
d.deal_card(b)
c.add_card(Card(2,'D'))
c.add_card(Card(3,'H'))

print('{0} < {1} ? {2}'.format(a,c,a.hand<c.hand))
print('{0} < {1} ? {2}'.format(a,b,a.hand<b.hand))
print('{0} < {1} ? {2}'.format(c,b,c.hand<b.hand))

print('{0} = {1} ? {2}'.format(a,c,a.hand==c.hand))
print('{0} = {1} ? {2}'.format(a,b,a.hand==b.hand))
print('{0} = {1} ? {2}'.format(c,b,c.hand==b.hand))



def aa():
  print('A')
Esempio n. 21
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from DeepPeg import DeepPeg
from Deck import Card, Rank, Suit

if __name__ == '__main__':
    player = DeepPeg(1, True, False, True)
    player.playhand = [
        Card(Rank.Ace, Suit.Hearts),
        Card(Rank.Two, Suit.Spades)
    ]
    state = dict()
    scores = [0, 0]
    state['scores'] = scores
    numCards = [2, 1]
    state['numCards'] = numCards
    inplay = [Card(Rank.Ten, Suit.Clubs), Card(Rank.Three, Suit.Hearts)]
    state['inplay'] = inplay
    state['playorder'] = inplay
    state['dealer'] = 0
    state['starter'] = Card(Rank.Ace, Suit.Spades)
    state['count'] = sum([card.value() for card in inplay])

    played = player.playCard(state, Card(Rank.Ace, Suit.Hearts))
    print(played)
Esempio n. 22
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 def one_face_down(self):
     '''
     prints dealer's hand with first card hidden
     '''
     hidden = Card('Hidden', 'Hidden')
     return [hidden] + self.cards[1:]
Esempio n. 23
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    def runTrials(self, numTrials):
        cumulativeScore = 0
        cumulativePegging = 0
        cumulativeHands = 0
        for trial in range(numTrials):
            # Initialize the hand
            self.deck = Deck(1)
            self.deck.shuffle()
            hands = []
            scores = []
            pegScores = []
            handScores = []

            # Deal two hands of four
            for i in range(0, self.numPlayers):
                hands.append([])
                scores.append(0)
                pegScores.append(0)
                handScores.append(0)
                for j in range(0, 6):
                    hands[i].append(self.deck.cards.pop())

            # print("Hand 1 is "+cardsString(hands[0]))
            # print("Hand 2 is "+cardsString(hands[1]))
            starterCard = self.deck.cards.pop()

            # Assign these hands to the players
            for i in range(len(hands[0])):
                self.cribbageDojo.players[0].hand.append(
                    Card(hands[0][i].rank, hands[0][i].suit))
                self.cribbageDojo.players[1].hand.append(
                    Card(hands[1][i].rank, hands[1][i].suit))

            # print(self.cribbageDojo.players[0].getName()+" has the cards "+cardsString(self.cribbageDojo.players[0].playhand))
            # print(self.cribbageDojo.players[1].getName()+" has the cards "+cardsString(self.cribbageDojo.players[1].playhand))

            self.cribbageDojo.dealer = 0
            self.cribbageDojo.createCrib()
            self.cribbageDojo.cut(starterCard)
            #print("The starter card is cut: "+str(self.cribbageDojo.starter))
            self.cribbageDojo.play()
            for i in range(self.numPlayers):
                pegScores[i] = self.cribbageDojo.players[i].pips
            print("Pegging for this hand was {0} - {1}".format(
                pegScores[0], pegScores[1]))
            self.cribbageDojo.scoreHands()
            for i in range(self.numPlayers):
                handScores[
                    i] = self.cribbageDojo.players[i].pips - pegScores[i]
                scores[i] = scores[i] + self.cribbageDojo.players[i].pips
            print("Hand and crib points for this hand were {0} - {1}".format(
                handScores[0], handScores[1]))
            print("Overall score for this hand was " +
                  self.cribbageDojo.scoreString())
            self.cribbageDojo.resetGame()

            cumulativePegging = cumulativePegging + pegScores[0] - pegScores[1]
            cumulativeHands = cumulativeHands + handScores[0] - handScores[1]
            # Assign the opposite hands to the players
            for i in range(len(hands[0])):
                self.cribbageDojo.players[1].hand.append(
                    Card(hands[0][i].rank, hands[0][i].suit))
                self.cribbageDojo.players[0].hand.append(
                    Card(hands[1][i].rank, hands[1][i].suit))

            for i in range(self.numPlayers):
                pegScores[i] = 0
                handScores[i] = 0

            # print(self.cribbageDojo.players[0].getName()+" has the cards "+cardsString(self.cribbageDojo.players[0].playhand))
            # print(self.cribbageDojo.players[1].getName()+" has the cards "+cardsString(self.cribbageDojo.players[1].playhand))

            self.cribbageDojo.dealer = 1
            self.cribbageDojo.createCrib()
            self.cribbageDojo.cut(starterCard)
            #print("The starter card is cut: "+str(self.cribbageDojo.starter))
            self.cribbageDojo.play()
            for i in range(self.numPlayers):
                pegScores[i] = self.cribbageDojo.players[i].pips
            print("Pegging for this hand was {0} - {1}".format(
                pegScores[0], pegScores[1]))
            self.cribbageDojo.scoreHands()
            for i in range(self.numPlayers):
                handScores[
                    i] = self.cribbageDojo.players[i].pips - pegScores[i]
                scores[i] = scores[i] + self.cribbageDojo.players[i].pips
            print("Hand and crib points for this hand were {0} - {1}".format(
                handScores[0], handScores[1]))
            print("Overall score for this hand was " +
                  self.cribbageDojo.scoreString())
            self.cribbageDojo.resetGame()

            cumulativePegging = cumulativePegging + pegScores[0] - pegScores[1]
            cumulativeHands = cumulativeHands + handScores[0] - handScores[1]

            print("The point differential for " +
                  self.cribbageDojo.players[0].getName() +
                  " was {0}.\n".format(scores[0] - scores[1]))
            cumulativeScore = cumulativeScore + scores[0] - scores[1]

        print("\nThe pegging differential for " +
              self.cribbageDojo.players[0].getName() +
              " was {0}, or {1} points-per-hand.\n".format(
                  cumulativePegging, cumulativePegging / (numTrials * 2)))
        print("The hand scores differential for " +
              self.cribbageDojo.players[0].getName() +
              " was {0}, or {1} points-per-hand.\n".format(
                  cumulativeHands, cumulativeHands / (numTrials * 2)))
        print("The overall point differential for " +
              self.cribbageDojo.players[0].getName() +
              " was {0}, or {1} points-per-hand.\n".format(
                  cumulativeScore, cumulativeScore / (numTrials * 2)))