Esempio n. 1
0
 def PlayAgain(self,np):
     self.numPlayers = np
     deck = Deck()
     boards = BoardsBang(np)
     i = 0
     h = []
     while i < np:
         r = boards.getRole(i,True)
         h.append(deck.draw())
         h.append(deck.draw())
         h.append(deck.draw())
         h.append(deck.draw())
         if r == "Sheriff":
             h.append(deck.draw())
         p = PlayerBang(i,r,h)
         self.players.append(p)
         i = i+1
     self.played = False
     return
Esempio n. 2
0
    def __init__(self, np, playerType = None):
        self.played = False
        self.players = []
        self.alphaBetaPlayers = []
        self.guns = ["volcanic","schofield","remington","carabine","winchester"]
        self.meStatus = ["barrel","dynamite","mustang","scope"]
        self.ply = 10 #Stores depth for A-B search
        
        self.numPlayers = np
        self.deck = Deck()
        self.boards = BoardsBang(np)
        i = 0
        while i < np:
            h = []
            r = self.boards.showRole(i,True)
            h.append(self.deck.draw())
            h.append(self.deck.draw())
            h.append(self.deck.draw())
            h.append(self.deck.draw())
            if r == "Sheriff":
                h.append(self.deck.draw())
            
            if playerType == None:
                print("What type of player is player ", i)
                t = input("Your choices are human, dumbAI, or ai: ")
                while t != "human" and t != "ai" and t != "dumbAI":
                    print("invalid input")
                    t = input("Your choices are human, dumbAI, or ai: ")
            
            else:
                t = playerType

            p = PlayerBang(i,r,h,t)
            self.players.append(p)

            #Make the artificial players as needed
            if t == "ai":
                self.alphaBetaPlayers.append( AlphaBetaAI(np, i, r) )
            else:
                self.alphaBetaPlayers.append(0)
            
            i = i+1
Esempio n. 3
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 def create_deck(self, deck_name):
     user_id = self.user_id
     new_deck = Deck(deck_name, user_id)
     new_deck.create()
     self.selected_deck = new_deck
Esempio n. 4
0
suits = ('Hearts', 'Diamonds', 'Spades', 'Clubs')
ranks = ('Two', 'Three', 'Four', 'Five', 'Six', 'Seven', 'Eight', 'Nine', 'Ten',
         'Jack', 'Queen', 'King', 'Ace')
values = {'Two': 2, 'Three': 3, 'Four': 4, 'Five': 5, 'Six': 6, 'Seven': 7, 'Eight': 8, 'Nine': 9,
          'Ten': 10, 'Jack': 10, 'Queen': 10, 'King': 10, 'Ace': 11}

playing = True
first = True

while True:

    print('Welcome to BlackJack')

    # Set the hands and deck
    deck = Deck()
    deck.shuffle()

    player_hand = Hand()
    player_hand.add_card(deck.deal())
    player_hand.add_card(deck.deal())

    dealer_hand = Hand()
    dealer_hand.add_card(deck.deal())
    dealer_hand.add_card(deck.deal())

    # Set player chips
    from ChipsClass import Chips

    if first:
        player_chips = Chips()
Esempio n. 5
0
class BangGame:
    #takes in number of players and sets up deck, players, and boards 
    def __init__(self, np, playerType = None):
        self.played = False
        self.players = []
        self.alphaBetaPlayers = []
        self.guns = ["volcanic","schofield","remington","carabine","winchester"]
        self.meStatus = ["barrel","dynamite","mustang","scope"]
        self.ply = 10 #Stores depth for A-B search
        
        self.numPlayers = np
        self.deck = Deck()
        self.boards = BoardsBang(np)
        i = 0
        while i < np:
            h = []
            r = self.boards.showRole(i,True)
            h.append(self.deck.draw())
            h.append(self.deck.draw())
            h.append(self.deck.draw())
            h.append(self.deck.draw())
            if r == "Sheriff":
                h.append(self.deck.draw())
            
            if playerType == None:
                print("What type of player is player ", i)
                t = input("Your choices are human, dumbAI, or ai: ")
                while t != "human" and t != "ai" and t != "dumbAI":
                    print("invalid input")
                    t = input("Your choices are human, dumbAI, or ai: ")
            
            else:
                t = playerType

            p = PlayerBang(i,r,h,t)
            self.players.append(p)

            #Make the artificial players as needed
            if t == "ai":
                self.alphaBetaPlayers.append( AlphaBetaAI(np, i, r) )
            else:
                self.alphaBetaPlayers.append(0)
            
            i = i+1

    #plays a game of Bang
    def Play(self):
        while self.played == False:
            self.played = True
            for player in self.players:
                if self.boards.showRole(player.getPlayerNum(),True) == "Sheriff":
                   turn = player.getPlayerNum()
            w = self.boards.Winner()
            while w == None:
                if self.players[turn].getType() == "dumbAI": #AI player
                   self.DumbAITurn(turn)
                elif self.players[turn].getType() == "ai": #AI player
                   self.AlphaBetaAITurn(turn)
                elif self.players[turn].getType() == "human":#do nothing
                    self.HumanTurn(turn)
                turn = turn+1
                if turn == self.numPlayers: #circle back
                   turn = 0
                w = self.boards.Winner()
            print("\nWinner:",w)
            #self.askPlayAgain()
        return w


    #plays an AI turn for player pNum
    def DumbAITurn(self,pNum):
        #check can play
        if self.boards.canPlay(pNum) == False:
            print("/nPlayer",pNum,"is dead")
            return None
        print("\nPlayer ",pNum,"'s Turn")
        if self.boards.getHealth(pNum) > 0:
            print("Your health: ",self.boards.getHealth(pNum))
            self.boards.displayBoard(pNum)
            print("Your role: ",self.players[pNum].getRole())
        else:
            print("Player ",pNum," is dead!")
        #check dynamite
        if self.checkDynamite(pNum) == False:
            return None
        #check jail
        if self.checkJail(pNum) == False:
            return None
        #draw 2 cards
        self.startDraw(pNum)
        #play cards
        for i in range(self.numPlayers):
            print("Player",i,"health =",self.boards.getHealth(i))
        print("\n")
        toDiscard = []
        hand = self.players[pNum].retHand()
        volcanic = self.boards.gunIsVolcanic(pNum)
        hasShot = False
        cNum = 0
        while cNum in range(len(hand)):
            if hand[cNum].getCard() in self.guns:
                c = self.boards.removeGun(pNum)
                if c != False:
                    self.deck.discard(c)
                self.boards.playGun(pNum,hand[cNum])
                toDiscard.append(hand[cNum])
                print("Player",pNum,"played ",hand[cNum].getCard())
            elif hand[cNum].getCard() in self.meStatus:
                name = hand[cNum].getCard()
                #mustang
                if name == "mustang" and self.boards.hasMustang(pNum) == False:
                    print("Player",pNum,"played Mustang")
                    self.boards.playStatus(pNum,hand[cNum])
                    toDiscard.append(hand[cNum])
                #barrel
                elif name == "barrel" and self.boards.hasBarrel(pNum) == False:
                    print("Player",pNum,"played Barrel")
                    self.boards.playStatus(pNum,hand[cNum])
                    toDiscard.append(hand[cNum])
                #scope
                elif name == "scope" and self.boards.hasScope(pNum) == False:
                    print("Player",pNum,"played scope")
                    self.boards.playStatus(pNum,hand[cNum])
                    toDiscard.append(hand[cNum])
                #dynamite
                elif name == "dynamite" and self.boards.hasMustang(pNum) == False:
                    print("Player",pNum,"played dynamite")
                    self.boards.playStatus(pNum,hand[cNum])
                    toDiscard.append(hand[cNum])
            #Bang!
            elif hand[cNum].getCard() == "bang":
                if volcanic == True or hasShot == False:
                    self.shootOne(pNum,hand[cNum])
                hasShot = True
            #beer or saloon
            elif hand[cNum].getCard() == "beer" or hand[cNum].getCard() == "saloon":
                if self.boards.showRole(pNum,True) == "sheriff":
                    if self.boards.getHealth(pNum) < 5:
                        self.boards.increaseHealth(pNum)
                        toDiscard.append(hand[cNum])
                        if hand[cNum].getCard == "saloon":
                            for player in range(self.numPlayers-1):
                                if player != pNum:
                                    self.boards.increaseHealth(player)
                else:
                    if self.boards.getHealth(pNum) < 4:
                        self.boards.increaseHealth(pNum)
                        toDiscard.append(hand[cNum])
                        if hand[cNum].getCard == "saloon":
                            for player in range(self.numPlayers-1):
                                if player != pNum:
                                    self.boards.increaseHealth(player)
            #duel
            elif hand[cNum].getCard() == "duel":
                self.duel(pNum,hand[cNum])
            #gatling
            elif hand[cNum].getCard() == "gatling":
                self.shootAll(pNum,False,hand[cNum])
            #indians
            elif hand[cNum].getCard() == "indians":
                self.shootAll(pNum,True,hand[cNum])
            #panic
            elif hand[cNum].getCard() == "panic":
                if self.panicCatBalou(pNum,True,hand[cNum]) == True:
                    
                    toDiscard.append(hand[cNum])
            #cat balou
            elif hand[cNum].getCard() == "cat balou":
                if self.panicCatBalou(pNum,False,hand[cNum]) == True:
                    toDiscard.append(hand[cNum])
            #jail
            elif hand[cNum].getCard() == "jail":
                opp = pNum+1
                if opp == self.numPlayers:
                    opp = 0
                while self.boards.canJail(opp) == False or self.boards.canPlay(opp) == False:
                    opp += 1
                    if opp == self.numPlayers:
                        opp = 0
                if opp != pNum:
                    self.boards.playStatus(opp,hand[cNum])
                    toDiscard.append(hand[cNum])
            #general store
            elif hand[cNum].getCard() == "general store":
                self.generalStore(pNum,hand[cNum])
                toDiscard.append(hand[cNum])
            #stagecoach
            elif hand[cNum].getCard() == "stagecoach":
                print("Played Stagecoach")
                c = [self.deck.draw(),self.deck.draw()]
                self.players[pNum].addToHand(c)
                toDiscard.append(hand[cNum])
            #wells fargo
            elif hand[cNum].getCard() == "wells fargo":
                print("Played Wells Fargo")
                c = [self.deck.draw(),self.deck.draw(),self.deck.draw()]
                self.players[pNum].addToHand(c)
                toDiscard.append(hand[cNum])
            hand = self.players[pNum].retHand()
            volcanic = self.boards.gunIsVolcanic(pNum)
            cNum += 1
        for card in toDiscard:
            h = self.players[pNum].retHand()
            found = False
            i = 0
            while found == False and i != len(h):
                if h[i] == card:
                    found = True
                    c = self.players[pNum].getFromHand(i)
                    self.deck.discard(c)
                i += 1
        self.discardExtra(pNum)
        return None
    
    #plays an Alpha-Beta AI
    def AlphaBetaAITurn(self,pNum):
        #check can play
        if self.boards.canPlay(pNum) == False:
            print("\nPlayer",pNum,"is dead")
            return None
        print("\nPlayer ",pNum,"'s Turn")
        if self.boards.getHealth(pNum) > 0:
            print("Your health: ",self.boards.getHealth(pNum))
            self.boards.displayBoard(pNum)
            print("Your role: ",self.players[pNum].getRole())
        else:
            print("Player ",pNum," is dead!")
        #check dynamite
        if self.checkDynamite(pNum) == False:
            return None
        #check jail
        if self.checkJail(pNum) == False:
            return None
        #draw 2 cards
        self.startDraw(pNum)

        #play cards
        for i in range(self.numPlayers):
            print("Player ",i," health = ",self.boards.getHealth(i))
        print("\n")
        toDiscard = []
        hand = self.players[pNum].retHand()
        volcanic = self.boards.gunIsVolcanic(pNum)
        hasShot = False
        cNum = 0
        
        #Go through cards playing non-bangs as needed
        while cNum in range(len(hand)):
            #Play guns unless volcanic
            if hand[cNum].getCard() in self.guns and hand[cNum].getCard() != "volcanic":
                c = self.boards.removeGun(pNum)
                if c != False:
                    self.deck.discard(c)
                self.boards.playGun(pNum,hand[cNum])
                toDiscard.append(hand[cNum])
                print("Player",pNum,"played ",hand[cNum].getCard())
            
            #Play status cards
            elif hand[cNum].getCard() in self.meStatus:
                name = hand[cNum].getCard()
                #mustang
                if name == "mustang" and self.boards.hasMustang(pNum) == False:
                    print("Player",pNum,"played Mustang")
                    self.boards.playStatus(pNum,hand[cNum])
                    toDiscard.append(hand[cNum])
                #barrel
                elif name == "barrel" and self.boards.hasBarrel(pNum) == False:
                    print("Player",pNum,"played Barrel")
                    self.boards.playStatus(pNum,hand[cNum])
                    toDiscard.append(hand[cNum])
                #scope
                elif name == "scope" and self.boards.hasScope(pNum) == False:
                    print("Player",pNum,"played scope")
                    self.boards.playStatus(pNum,hand[cNum])
                    toDiscard.append(hand[cNum])
                #dynamite
                elif name == "dynamite" and self.boards.hasMustang(pNum) == False:
                    print("Player",pNum,"played dynamite")
                    self.boards.playStatus(pNum,hand[cNum])
                    toDiscard.append(hand[cNum])
                    
            #beer or saloon
            elif hand[cNum].getCard() == "beer" or hand[cNum].getCard() == "saloon":
                if self.boards.showRole(pNum,True) == "sheriff":
                    if self.boards.getHealth(pNum) < 5:
                        self.boards.increaseHealth(pNum)
                        toDiscard.append(hand[cNum])
                        if hand[cNum].getCard == "saloon":
                            for player in range(self.numPlayers-1):
                                if player != pNum:
                                    self.boards.increaseHealth(player)                    
                else:
                    if self.boards.getHealth(pNum) < 4:
                        self.boards.increaseHealth(pNum)
                        toDiscard.append(hand[cNum])
                        if hand[cNum].getCard == "saloon":
                            for player in range(self.numPlayers-1):
                                if player != pNum:
                                    self.boards.increaseHealth(player)
            #duel
            elif hand[cNum].getCard() == "duel":
                self.duel(pNum,hand[cNum])
            #gatling
            elif hand[cNum].getCard() == "gatling":
                self.shootAll(pNum,False,hand[cNum])
            #indians
            elif hand[cNum].getCard() == "indians":
                self.shootAll(pNum,True,hand[cNum])
            #panic
            elif hand[cNum].getCard() == "panic":
                if self.panicCatBalou(pNum,True,hand[cNum]) == True:
                    
                    toDiscard.append(hand[cNum])
            #cat balou
            elif hand[cNum].getCard() == "cat balou":
                if self.panicCatBalou(pNum,False,hand[cNum]) == True:
                    toDiscard.append(hand[cNum])
            #jail
            elif hand[cNum].getCard() == "jail":
                opp = pNum+1
                if opp == self.numPlayers:
                    opp = 0
                while self.boards.canJail(opp) == False or self.boards.canPlay(opp) == False:
                    opp += 1
                    if opp == self.numPlayers:
                        opp = 0
                if opp != pNum:
                    self.boards.playStatus(opp,hand[cNum])
                    toDiscard.append(hand[cNum])
            #general store
            elif hand[cNum].getCard() == "general store":
                self.generalStore(pNum,hand[cNum])
                toDiscard.append(hand[cNum])
            #stagecoach
            elif hand[cNum].getCard() == "stagecoach":
                print("Played Stagecoach")
                c = [self.deck.draw(),self.deck.draw()]
                self.players[pNum].addToHand(c)
                toDiscard.append(hand[cNum])
            #wells fargo
            elif hand[cNum].getCard() == "wells fargo":
                print("Played Wells Fargo")
                c = [self.deck.draw(),self.deck.draw(),self.deck.draw()]
                self.players[pNum].addToHand(c)
                toDiscard.append(hand[cNum])
            hand = self.players[pNum].retHand()
            volcanic = self.boards.gunIsVolcanic(pNum)
            cNum += 1
        #BANG!!
        #Determine who to shoot
        for cNum in range(len(hand)):
            if hand[cNum].getCard() == "bang":                    
                if volcanic == True or hasShot == False:
                    self.shootOne(pNum, hand[cNum])
                hasShot = True
                
        #Discard cards
        for card in toDiscard:
            h = self.players[pNum].retHand()
            found = False
            i = 0
            while found == False and i != len(h):
                if h[i] == card:
                    found = True
                    c = self.players[pNum].getFromHand(i)
                    self.deck.discard(c)
                i += 1
        self.discardExtra(pNum)
        return None

    #plays a human turn for player pNum
    def HumanTurn(self,pNum):
        #check can play
        if self.boards.canPlay(pNum) == False:
            return None
        print("\nPlayer ",pNum,"'s Turn")
        if self.boards.getHealth(pNum) > 0:
            print("Player ",pNum,"''s health:",self.boards.getHealth(pNum))
            self.boards.displayBoard(pNum)
            print("Your role: ",self.players[pNum].getRole())
            print("Who is alive:")            
            for playerNum in range(self.numPlayers):
                if self.boards.getHealth(playerNum) > 0:
                    print("Player ",playerNum)
        else:
            print("Player ",pNum," is dead!")
        #check dynamite
        if self.checkDynamite(pNum) == False:
            return None
        #check jail
        if self.checkJail(pNum) == False:
            return None
        #draw 2 cards
        self.startDraw(pNum)
        #play cards
        canPlayBang = True
        while self.players[pNum].handSize() > 0 and self.boards.canPlay(pNum):
            result = False
            while result == False:
                cnum = self.humanPickCard(pNum)
                if cnum < 0:
                    self.discardExtra(pNum)
                    return None
                else:
                    c = self.players[pNum].getFromHand(cnum)
                    result = self.humanPlayCard(pNum,c,canPlayBang)
                    if result == True and c.getCard() == "bang":
                        canPlayBang = False
                    if result == False:
                        self.players[pNum].addOneToHand(c)
        self.discardExtra(pNum)
        return None

    def humanPlayCard(self,pNum,c,canPlayBang):
        cname = c.getCard()
        if cname in self.guns:
            if self.boards.playGun(pNum,c) == False:
                print("error")
                return False
            else:

                c = self.boards.removeGun(pNum)
                self.boards.playGun(pNum,c)
                self.deck.discard(c)
                
        elif cname in self.meStatus:
            if self.boards.playStatus(pNum,c) == False:
                print("you already have one of those")
                return False
                
        elif cname == "bang":
            if canPlayBang == True or self.boards.gunIsVolcanic(pNum):
                print("attempting shot")                
                if self.shootOne(pNum,c) == False:
                    print("can't shoot that person!")
                    return False #Couldn't shoot that person
                return True
            print("You may use a Bang once per turn")
            return False
        elif cname == "duel":
            if self.duel(pNum,c) == False:
                return False
        elif cname == "panic":
            if self.panicCatBalou(pNum,True,c) == False:
                return False
        elif cname == "cat balou":
            if self.panicCatBalou(pNum,False,c) == False:
                return False
        elif cname == "jail":
            opp = int(input("which player would you like to put in jail: "))
            if self.boards.canJail(opp) == True:
                if self.boards.playStatus(opp,c) == False:
                   print("They are already in Jail")
        elif cname == "indians":
            self.shootAll(pNum,True,c)
        elif cname == "gatling":
            self.shootAll(pNum,False,c)
        elif cname == "general store":
            self.generalStore(pNum,c)
        elif cname == "wells fargo":
            draw = [self.deck.draw(),self.deck.draw(),self.deck.draw()]
            self.players[pNum].addToHand(draw)
        elif cname == "stagecoach":
            draw = [self.deck.draw(),self.deck.draw()]
            self.players[pNum].addToHand(draw)
        elif cname == "beer":
            if self.boards.increaseHealth(pNum) == False:
                print("your health is already full")
                return False
        elif cname == "saloon":
            for i in range(self.numPlayers):
                self.boards.increaseHealth(pNum)
        elif cname == "missed":
            print("you cant play a 'missed' now")
            return False
        else:
            return False
        return True

    def duel(self,pNum,c):
        if self.players[pNum].getType() == "human":
            opp = int(input("who would you like to duel: "))
            while opp == pNum or opp >= self.numPlayers or opp < 0:
                print("Invalid player Number (enter -1 to retract card")
                opp = int(input("Please pick another Player: "))
                if opp == -1:
                    return False
                self.deck.discard(c)
            again = False
            while again == False:
                if self.bangResponse(opp) == False:
                    return True
                if self.bangResponse(pNum) == False:
                    return True
        elif self.players[pNum].getType() == "dumbAI":
            opp = pNum+1
            if opp == self.numPlayers:
                opp = 0
            while self.boards.canPlay(opp) == False:
                opp += 1
                if opp == self.numPlayers:
                    opp = 0
            print("Player",pNum,"will duel",opp)
            again = False
            while again == False:
                if self.bangResponse(opp) == False:
                    return True
                if self.bangResponse(pNum) == False:
                    return True
        
    def panicCatBalou(self,pNum,panic,c):
        if panic:
            cp = False
            if self.players[pNum].getType() == "human":
                while cp == False:
                    opp = int(input("Who would you like to panic: "))
                    if opp == -1:
                            return False
                    while opp == pNum or opp >= self.numPlayers or opp < 0:
                        print("Invalid player Number (enter -1 to retract card)")
                        opp = int(input("Please pick another Player: "))
                        if opp == -1:
                            return False
                    cp = self.boards.canPanic(pNum,opp)
                    if cp == False:
                        print("That player is out of range (enter -1 to retract card) ")
                        print("Please pick another Player")
                self.boards.displayBoard(opp)
                steal = int(input("Which card would you like to steal: "))
                c2 = self.boards.removeStatus(opp,steal)
                if c2 == False:
                    c2 = self.boards.removeGun(opp)
                    if c2 == False:
                        stealable = False
                    else:
                        stealable = True
                while stealable == False:
                    print("Invalid card (enter -1 to retract card)")
                    steal = int(input("Please pick another card to steal: "))
                    if steal == -1:
                        return False
                    if steal != "colt.45":
                        stealable = True
                    c2 = self.boards.removeStatus(opp,steal)
                    if c2 == False:
                        c2 = self.boards.removeGun(opp)
                        if c2 == False:
                            stealable = False
                        else:
                            stealable = True
                self.players[pNum].addOneToHand(c2)
                self.deck.discard(c)
                return True 
            elif self.players[pNum].getType() == "dumbAI":
                opp = pNum+1
                if opp == self.numPlayers:
                    opp = 0
                while self.boards.canPlay(opp) == False:
                    opp += 1
                    if opp == self.numPlayers:
                        opp = 0
                if self.boards.hasMustang(opp) == True:
                    if self.boards.hasScope(pNum) == True:
                        #panic
                        c1 = self.boards.removeStatus(opp,"barrel")
                        if c1 == False:
                            c1 = self.boards.removeStatus(opp,"scope")
                            if c1 == False:
                                self.boards.removeStatus(opp,"dynamite")
                                if c1 == False:
                                    self.boards.removeStatus(opp,"jail")
                                    if c1 == False:
                                        self.boards.removeGun(opp)
                                        if c1 == False:
                                            return False;
                        print("Player ",pNum," stole ",c1.getCard()," from player ",opp)
                        self.players[pNum].addOneToHand(c1)
                        return True
                    else:
                        return False
                else:
                    #panic
                    c1 = self.boards.removeStatus(opp,"barrel")
                    if c1 == False:
                        c1 = self.boards.removeStatus(opp,"scope")
                        if c1 == False:
                            self.boards.removeStatus(opp,"dynamite")
                            if c1 == False:
                                self.boards.removeStatus(opp,"jail")
                                if c1 == False:
                                    c1 = self.boards.removeGun(opp)
                                    if c1 == False:
                                        return False;
                    print("Player ",pNum," stole ",c1.getCard()," from player ",opp)
                    self.players[pNum].addOneToHand(c1)
                    return True
        else:
            if self.players[pNum].getType == 'human':
                opp = int(input("Who would you like to cat balou: "))
                while opp == pNum or opp >= self.numPlayers or opp < 0:
                    print("Invalid player Number (enter -1 to retract card")
                    opp = int(input("Please pick another Player: "))
                    if opp == -1:
                        return False
                self.boards.displayBoard(opp)
                cb = int(input("Which card would you like to cat balou (-1 to retract card): "))
                while cb < 0:
                    print("boom")
                    return False
                c2 = self.boards.removeStatus(opp,cb)
                if c2 == False:
                    c2 = self.boards.removeGun(opp)
                    if c2 == False:
                        cbable = False
                    else:
                        cbable = True
                while cbable == False:
                    print("Invalid card (enter -1 to retract card) ")
                    cb = int(input("Please pick another card to cat balou: "))
                    if cb == -1:
                        return False
                    if cb != "colt.45":
                        cbable = True
                    c2 = self.boards.removeStatus(opp,cb)
                    if c2 == False:
                        c2 = self.boards.removeGun(opp)
                        if c2 == False:
                            cbable = False
                        else:
                            cbable = True 
                self.deck.discard(c)
                self.deck.discard(c2)
                return True
            elif self.players[pNum].getType() == "dumbAI":
                opp = pNum+1
                if opp == self.numPlayers:
                    opp = 0
                while self.boards.canPlay(opp) == False:
                    opp += 1
                    if opp == self.numPlayers:
                        opp = 0
                    #cat balou
                c1 = self.boards.removeStatus(opp,"barrel")
                if c1 == False:
                    c1 = self.boards.removeStatus(opp,"scope")
                    if c1 == False:
                        self.boards.removeStatus(opp,"dynamite")
                        if c1 == False:
                            self.boards.removeStatus(opp,"jail")
                            if c1 == False:
                                c1 = self.boards.removeGun(opp)
                                if c1 == False:
                                    return False;
                print("Player ",pNum," discarded ",c1.getCard()," from player ",opp)
                self.deck.discard(c1)
                return True
                      
    def generalStore(self,pNum,c):
        print("Player",pNum,"played General Store")
        self.deck.discard(c)
        avail = []
        numRemainingPlayers = self.numPlayers
        for i in range(self.numPlayers):
            if self.boards.getHealth(i) <= 0:
                i -= 1
        for i in range(numRemainingPlayers):
            avail.append(self.deck.draw())
        circle = False
        start = pNum
        loc = pNum
        end = pNum-1
        if end < 0:
            end = self.numPlayers-1
        while circle == False:
            if self.players[loc].getType() == "human":
                print("Player ",loc)
                i = 0
                for card in avail:
                    print(i,": ",card.getCard())
                    i = i+1
                c = int(input("which card would you like to take: "))
                while c not in range(len(avail)):
                    print("invalid card")
                    c = int(input("which card would you like to take: "))
                choice = []
                choice.append(avail[c])
                avail.remove(choice[0])
                self.players[loc].addToHand(choice)
                if loc != start:
                    self.discardExtra(loc)
                loc = loc+1
                if loc == self.numPlayers:
                    loc = 0
                if loc == start:
                    circle = True
            else:
                if self.boards.getHealth(loc) > 0:
                    choice = []
                    choice.append(avail[0])
                    avail.remove(choice[0])
                    self.players[loc].addToHand(choice)
                    if loc != start:
                        self.discardExtra(loc)
                    print("Player",loc,"took",choice[0].getCard())
                loc = loc+1
                if loc == self.numPlayers:
                    loc = 0
                if loc == start:
                    circle = True
        return True
                    
            
    def discardExtra(self,pNum):
        if self.players[pNum].getType() == "human":
            while self.players[pNum].handSize() > self.boards.checkHealth(pNum):
                self.players[pNum].displayHand()
                print("Your health is ",self.boards.getHealth(pNum)," so your hand size is too big!")
                c = int(input("Which card would you like to discard? "))
                card = self.players[pNum].getFromHand(c)
                self.deck.discard(card)
            return True
        elif self.players[pNum].getType() == "dumbAI":
            while self.players[pNum].handSize() > self.boards.checkHealth(pNum):
                card = self.players[pNum].getFromHand(0)
                self.deck.discard(card)
                print("Player",pNum,"discarded",card.getCard())
            return True
        else:
            #smart AI stuff
            return True
            
    def missedResponse(self,oppNum):
        h = self.players[oppNum].retHand()
        if self.players[oppNum].getType() == "human":
            for c in h:
                if c.getCard() == 'missed':
                    print("would player ",oppNum," like to play a missed?")                
                    use = input("(y/n): ")
                    if use == "y":
                        self.players[oppNum].removeFromHand(c)
                        self.deck.discard(c)
                        return True
                    else:
                        self.boards.decreaseHealth(oppNum)
                        print("Player ",oppNum," was shot!")
                        return False
        else:
            for c in h:
                if c.getCard() == 'missed':
                    self.players[oppNum].removeFromHand(c)
                    self.deck.discard(c)
                    print("Player",oppNum,"was missed")
                    return True
            self.boards.decreaseHealth(oppNum)
            print("Player ",oppNum," was shot!")
            return False
                         
    def bangResponse(self,oppNum):
        h = self.players[oppNum].retHand()
        if self.players[oppNum].getType() == "human":
            for c in h:
                if c.getCard() == 'bang':
                    print("Would player ",oppNum," like to play a Bang?")
                    use = input("(y/n): ")
                    if use == "y":
                        self.players[oppNum].removeFromHand(c)
                        self.deck.discard(c)
                        return True
                    else:
                        self.boards.decreaseHealth(oppNum)
                        print("Player ",oppNum," was shot!")
                        return False
            self.boards.decreaseHealth(oppNum)
            return False
        else:
            for c in h:
                if c.getCard() == 'bang':
                    self.players[oppNum].removeFromHand(c)
                    self.deck.discard(c)
                    print("Player",oppNum,"played a Bang")
                    return True
            self.boards.decreaseHealth(oppNum)
            print("Player ",oppNum," was shot!")
            return False

    def shootAll(self,pNum,indians,c):
        if indians:
            print("Player ",pNum," played Indians. Shoot or take damage!")
            for p in range(self.numPlayers):
                if p != pNum:
                    self.bangResponse(p)
        else:
            print("Player ",pNum," played Gatling. Miss or take damage!")
            for p in range(self.numPlayers):
                if p != pNum:
                    self.missedResponse(p)
        self.players[pNum].removeFromHand(c)
        self.deck.discard(c)
        return True
                         
    def shootOne(self,pNum,c):
        if self.players[pNum].getType() == "human":
            opp = int(input("Who would you like to shoot: "))
            cs = False
            while cs == False:
                while opp == pNum or opp >= self.numPlayers or opp < 0 or self.boards.checkHealth(opp) == 0:
                    print("Invalid player Number (enter -1 to retract card)")
                    opp = int(input("Please pick another Player: "))
                    if opp == -1:
                        return False
                cs = self.boards.canShoot(pNum,opp,self.numPlayers)
                if cs == False:
                    print("That player is out of range (enter -1 to retract card)")
                    opp = int(input("Please pick another Player: "))
                    if opp == -1:
                        return False
            self.missedResponse(opp)
            self.deck.discard(c)
        elif self.players[pNum].getType() == "dumbAI":
            opp = pNum+1
            if opp == self.numPlayers:
                opp = 0
            while(self.boards.checkHealth(opp) == 0):
                opp += 1
                if opp == self.numPlayers:
                    opp = 0
            if self.boards.canShoot(pNum,opp,self.numPlayers) == True:
                    print("Player ",pNum,"shot at player ",opp)
                    self.missedResponse(opp)
                    return True
            return False
        
        #IF you are a smarter AI, use the alpha-beta method to shoot someone
        elif self.players[pNum].getType() == "ai":
            #Get the person you should shoot using alpha-beta pruning            
            v, opp = self.alphaBetaPlayers[pNum].alphaBetaMove(self.boards, self.ply)
            if opp == self.numPlayers:
                opp = 0
            
            #If you can't actually shoot the person you want to shoot, move to the next person
            while(self.boards.checkHealth(opp) == 0):
                opp += 1
                if opp == self.numPlayers:
                    opp = 0
            #Shoot that person!
            if self.boards.canShoot(pNum,opp,self.numPlayers):
                print("Player ",pNum,"shot at player ",opp)
                print("The value of this move was: ",v)
                self.missedResponse(opp)
                return True                
            return False

        return True
                                    
    def humanPickCard(self,pNum):
        self.boards.displayBoard(pNum)
        self.players[pNum].displayHand()
        cnum = int(input("Which card would you like to play (-1 to end your turn): "))
        return cnum

    #takes in player number and draws two cards
    def startDraw(self,pNum):
        c = [self.deck.draw(), self.deck.draw()]
        self.players[pNum].addToHand(c)
        return None
        
    #takes in player number and checks if they are in jail
    #returns true if they get out and false if they are suck
    def checkJail(self,pNum):
        if self.boards.inJail(pNum):
            print("Player ",pNum," is in Jail and must draw a heart to play!")
            c = self.deck.draw()
            print("Player ",pNum," drew a ",c.getSuit())
            if c.getSuit() != "heart":
                print("Player ",pNum," must spend the night in Jail")
                self.deck.discard(c)
                jail = self.boards.removeStatus(pNum,"jail")
                self.deck.discard(jail)
                return False
            else:
                print("Player ",pNum," is released from Jail")
                self.deck.discard(c)
                jail = self.boards.removeStatus(pNum,"jail")
                self.deck.discard(jail)
                return True
        return True

    #takes in a player number and checks if they have dynamite
    # returns true if they survive, false if they die
    def checkDynamite(self,pNum):
        if self.boards.hasDynamite(pNum):
            print("Player ",pNum," is holding Dynamite! Do not draw a 2-9 of spades!")
            c = self.deck.draw()
            print("Player ",pNum," drew a ",c.getNum()," of ",c.getSuit(),"s")
            if c.getSuit() == "spade" and c.getNum() >= '2' and c.getNum() <= '9':
                self.deck.discard(c)
                print("The Dynamite exploded! Player ",pNum," lost 3 health points!")
                for i in range(3):
                    if self.boards.decreaseHealth(pNum) == False:
                        print("Player ",pNum," has died!")
                        return False
                return True
            else:
                self.deck.discard(c)
                print("Player ",pNum," safely passed the Dynamite to the next player")
                self.boards.passDynamite(pNum)
                return True
        return True
            
    #asks if the user wants to play again
    def askPlayAgain(self):
        again = input("Do you want to play again (yes/no): ")
        while again != "yes" or again != "no":
            print("invalid input")
            again = input("Do you want to play again (yes/no): ")
        if again == 'yes':
            n = int(input("How many players (4-7): "))
            while n > 7 or n < 4:
                print("invalid input")
                n = int(input("How many players (4-7): "))
            self.playAgain(n)
            return
        elif again == "no":
            return
        return
                
    #takes in number of players and resets deck, players, and boards
    def PlayAgain(self,np):
        self.numPlayers = np
        deck = Deck()
        boards = BoardsBang(np)
        i = 0
        h = []
        while i < np:
            r = boards.getRole(i,True)
            h.append(deck.draw())
            h.append(deck.draw())
            h.append(deck.draw())
            h.append(deck.draw())
            if r == "Sheriff":
                h.append(deck.draw())
            p = PlayerBang(i,r,h)
            self.players.append(p)
            i = i+1
        self.played = False
        return
Esempio n. 6
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def deck_create_test():
    new_deck = Deck('thoth', 33333)
    new_deck.create()
    second_card = new_deck.card_list[1]
    return new_deck