Esempio n. 1
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def drawLine_MidPoint_with_DDA(grid, start, end):
    a, b = start.y - end.y, end.x - start.x

    d = a + (b << 1)  # 用2d代替d, 摆脱小数

    xp, yp = start.x, start.y
    if abs(end.y - start.y) <= abs(end.x - start.x):

        d1, d2 = a << 1, (a + b) << 1

        for xp in range(start.x, end.x):
            drawPixel(xp, yp, 1, grid)

            if d < 0:
                yp += 1
                d += d2
            else:
                d += d1
    else:

        d1, d2 = b << 1, (a + b) << 1

        for yp in range(start.y, end.y):
            drawPixel(xp, yp, 1, grid)

            if d > 0:
                xp += 1
                d += d2
            else:
                d += d1
Esempio n. 2
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def drawLine_Basic(grid, start, end):
    k = (end.y - start.y) / (end.x - start.x)
    b = start.y - k * start.x

    for xi in range(start.x, end.x):  # 栅格的性质
        yi = k * xi + b
        drawPixel(xi, int(yi + 0.5), 1, grid)  # y坐标要进行近似
Esempio n. 3
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def drwaLine_MidPoint(grid, start, end):
    a, b, c = start.y - end.y, end.x - start.x, start.x * end.y - end.x * start.y

    xp, yp = start.x, start.y
    if abs(end.y - start.y) <= abs(end.x - start.x):
        for xp in range(start.x, end.x):
            drawPixel(xp, yp, 1, grid)

            delta = a * (xp + 1) + b * (yp + 0.5) + c  # 考核点(xp+1, yp+0.5)
            if delta < 0:
                yp += 1
            else:
                # yp += 0
                pass
    else:
        for yp in range(start.y, end.y):
            drawPixel(xp, yp, 1, grid)

            delta = a * (xp + 0.5) + b * (yp + 1) + c  # 考核点(xp+0.5, yp+1)

            if delta > 0:
                xp += 1
            else:
                # xp += 0
                pass
Esempio n. 4
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def drawLine_Bresenham_nonreal(grid, start, end):
    dx, dy = (end.x - start.x), (end.y - start.y)
    x, y = start.x, start.y

    if abs(dy) <= abs(dx):

        e = -dx

        for x in range(start.x, end.x):
            drawPixel(x, y, 1, grid)

            if e > 0:
                e += (dy - dx) << 1
                y += 1
            else:
                e += (dy) << 1
                # y += 0
    else:

        e = -dy

        for y in range(start.y, end.y):
            drawPixel(x, y, 1, grid)

            if e > 0:
                e += (dx - dy) << 1
                x += 1
            else:
                e += (dx) << 1
Esempio n. 5
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def drawLine_DDA(grid, start, end):
    k = (end.y - start.y) / (end.x - start.x)
    xi, yi = start.x, start.y

    if abs(k) <= 1:
        for xi in range(start.x, end.x):
            drawPixel(xi, int(yi + 0.5), 1, grid)
            yi += k
    else:
        for yi in range(start.y, end.y):
            drawPixel(int(xi + 0.5), yi, 1, grid)
            xi += 1 / k
def drawLine_with_type(grid, start, end, linetype):
    dx, dy = (end.x - start.x), (end.y - start.y)
    x, y = start.x, start.y

    counter = 0

    if abs(dy) <= abs(dx):

        e = -dx

        for x in range(start.x, end.x):

            if linetype[counter % len(linetype)]:
                drawPixel(x, y, 1, grid)


            if e > 0:
                e += (dy - dx) << 1
                y += 1
            else:
                e += (dy) << 1
                # y += 0

            counter += 1
    else:

        e = -dy

        for y in range(start.y, end.y):

            if linetype[counter % len(linetype)]:
                drawPixel(x, y, 1, grid)

            if e > 0:
                e += (dx - dy) << 1
                x += 1
            else:
                e += (dx) << 1
                # x += 0

            counter += 1
Esempio n. 7
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def drawLine_Bresenham(grid, start, end):
    k = (end.y - start.y) / (end.x - start.x)
    x, y = start.x, start.y
    e = -0.5

    if abs(k) <= 1:
        for x in range(start.x, end.x):
            drawPixel(x, y, 1, grid)

            if e > 0:
                e += k - 1
                y += 1
            else:
                e += k
                # y += 0
    else:
        for y in range(start.y, end.y):
            drawPixel(x, y, 1, grid)

            if e > 0:
                e += 1 / k - 1
                x += 1
            else:
                e += 1 / k