Esempio n. 1
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 def __init__(self, game):
     self.game = game
     self.insertBtn = toggleBtn(self.game)
     self.undoBtn = toggleBtn(self.game)
     self.redoBtn = toggleBtn(self.game)
     self.FLAG = 0
     self.undo = []
     self.redo = []
Esempio n. 2
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    def __init__(self, game):
        self.game = game
        self.drumButton = toggleBtn(self.game)
        self.synthButton = toggleBtn(self.game)
        self.allButton = toggleBtn(self.game)
        self.drummain = DrumsMain(self.game)
        self.synthMain = SynthMain(self.game)
        self.goBackToMenu = toggleBtn(self.game)
        self.playboth = PlayDrumsAndSynth(self.game)
        self.mainMenuFlag = 1

        self.Status = "None"
Esempio n. 3
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    def __init__(self, game):
        self.game = game

        self.width = self.game.displayW * .65
        self.height = self.game.displayH * .575
        self.x = (self.game.displayW - self.width) / 2. + self.game.displayW * .05
        self.y = self.game.displayH * .1

        # divides the grid by height and width into 16 and takes the smallest then rounds to the lowest 10th.
        self.buttonSize = int(min(self.width / 16., self.height / 16.)) / 10 * 10

        # this would only happen if user can modify screen size and there is no minimum
        if self.buttonSize == 0:
            self.buttonSize = 5

        self.xbuffer = (self.width - self.buttonSize * 16) / 4.
        self.ybuffer = (self.height - self.buttonSize * 4) / 8.

        self.testImg = pygame.image.load('SynthPage/Sprits/5RN.png')

        self.smallImg = pygame.transform.scale(self.testImg, (self.game.buttonSize, self.game.buttonSize))
        self.BigImg = pygame.transform.scale(self.testImg, (self.game.buttonSize * 2, self.game.buttonSize * 2))

        self.notes = startState()

        self.btns = [0] * 16 * 4

        for i in range(len(self.btns)):
            self.btns[i] = toggleBtn(self.game)

        self.imgDict =self.parseFileNames(getFileNames('SynthPage/Sprits'),"SynthPage/Sprits/")
        self.activeToggle = -1
Esempio n. 4
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    def __init__(self, game):
        self.game = game

        self.rootButton = toggleBtn(self.game)
        self.rootNote = "C"

        self.rootDict = None
Esempio n. 5
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    def __init__(self, game):
        self.game = game
        self.playandpause = PlayAll(self.game, "Play",
                                    self.game.displayW * .05,
                                    self.game.displayH * .05, 10, 10,
                                    self.game.white, self.game.green)

        self.stopbtn = Stop(self.game, "Stop",
                            self.game.displayW * .05 * 2 + 10,
                            self.game.displayH * .05, 10, 10, self.game.white,
                            self.game.green)

        self.question = toggleBtn(self.game)

        self.EpilepsyQuestion = 0

        self.EpilepticFlag = 0

        self.yesBtn = toggleBtn(self.game)
        self.noBtn = toggleBtn(self.game)
Esempio n. 6
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    def __init__(self, game):
        self.game = game
        self.restList, self.restDList, self.noteList, self.noteDList = parseFileNames(
            getFileNames('SynthPage/Sprits'), "SynthPage/Sprits/")

        self.dottedBtn = toggleBtn(self.game)
        self.noteBtn = toggleBtn(self.game)

        self.width = self.game.displayW * .6
        self.height = self.game.displayH * .3
        self.x = int((self.game.displayW - self.width) / 2 + self.width * .1)
        self.y = self.game.displayH - self.height

        self.buttonSize = 80
        self.restSprits = self.getSprits(self.restList)
        self.restDSprits = self.getSprits(self.restDList)
        self.noteSprits = self.getSprits(self.noteList)
        self.noteDSprits = self.getSprits(self.noteDList)

        self.restgrid = [0] * len(self.restList)
        self.restDgrid = [0] * len(self.restList)
        self.notegrid = [0] * len(self.restList)
        self.noteDgrid = [0] * len(self.restList)

        for i in range(len(self.restList)):
            self.restgrid[i] = toggleBtn(self.game)
            self.restDgrid[i] = toggleBtn(self.game)
            self.notegrid[i] = toggleBtn(self.game)
            self.noteDgrid[i] = toggleBtn(self.game)

        self.printstr = ""
Esempio n. 7
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    def __init__(self, game):
        self.game = game
        self.notes = [
            'C', 'C#', 'D', 'D#', 'E', 'F', 'F#', 'G', 'G#', 'A', 'A#', 'B'
        ]

        self.notesButtons = [0] * len(self.notes)
        for i in range(len(self.notes)):
            self.notesButtons[i] = toggleBtn(self.game, 1)

        self.notesButtons[0].toggleState = 1

        self.activeNote = "C"
Esempio n. 8
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 def __init__(self, game):
     self.game = game
     self.play = toggleBtn(game)