Esempio n. 1
0
def room11(player):

    print1("\nYou entered a small room")
    print1("There are weird symbols along the wall")
    print1("Dust are floating in the air")

    if Enemy('skeleton').encounter():
        print2(f"A {Enemy('skeleton').name} notice you walks in")
        
        battle(player, 'skeleton')
        if Shield('shield2').item_drop():
            apparel_drop(player, Shield('shield2'))

    elif Enemy('slime3').encounter():
        print2(f"You encountered a {Enemy('slime3').name}")

        battle(player, 'slime3')
        if LesserHealingPotion().item_drop():
            player.add_potion('Potion.Potion', 'LesserHealingPotion')

    while True:
        action = prompt("You see 3 doors\n1. North Door   2. East Door   3. South Door")
        if action == 1:
            return 'room6'
        elif action == 2:
            return 'room7'
        elif action == 3:
            return 'room14'
        else:
            print("Error: Invalid input")
Esempio n. 2
0
def room14(player):

    print1("\nYou entered a room")
    print1("There are vines all over the walls")

    if Enemy('skeleton').encounter():
        print2(f"You encountered a {Enemy('skeleton').name}")

        battle(player, 'skeleton')
        if HealingPotion().item_drop():
            player.add_potion('Potion.Potion', 'HealingPotion')

    elif Enemy('slime3').encounter():
        print2(f"A {Enemy('slime3').name} fell from the roof")

        battle(player, 'slime3')
        if LesserHealingPotion().item_drop():
            player.add_potion('Potion.Potion', 'HealingPotion')

    while True:
        action = prompt("You see 3 doors you can use\n1. North Door #1   2. North Door #2   3. East Door")
        if action == 1:
            return 'room10'
        elif action == 2:
            return 'room11'
        elif action == 3:
            return 'room12'
        else:
            print("Error: Invalid input")
Esempio n. 3
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def room1(player):

    print1("\nThe room is gloomy")
    print1("Extinguished torches attached to the walls")

    if Enemy('slime1').encounter():
        print2(f"You see a {Enemy('slime1').name} in the middle of the room")
        print1("It's jumping in place")

        battle(player, 'slime1')
        print1("Maybe the slime is not that bad?")

    elif Enemy('rat1').encounter():
        print2(f"A {Enemy('rat1').name} is hissing at you")

        battle(player, 'rat1')
        if Sword('sword1').item_drop():
            weapon_drop(player, Sword('sword1'))
        elif LesserHealingPotion().item_drop():
            player.add_potion('Potion.Potion', 'LesserHealingPotion')

    while True:
        action = prompt("You see 2 doors\n1. East Door   2. South Door")
        if action == 1:
            return 'room2'
        elif action == 2:
            return 'room6'
        else:
            print("Error: Invalid input")
Esempio n. 4
0
def room7(player):

    print1("\nYou entered a massive room")
    print1("Slimy substances are scattered across the floor")

    if Enemy('slime2').encounter():
        print2(f"You encountered a {Enemy('slime2').name}")

        battle(player, 'slime2')
        if LesserHealingPotion().item_drop():
            player.add_potion('Potion.Potion', 'LesserHealingPotion')

    elif Enemy('skeleton').encounter():
        print2(f"A {Enemy('skeleton').name} rose up from the ground")
        
        battle(player, 'skeleton')
        if Sword('sword2').item_drop():
            weapon_drop(player, Sword('sword2'))
    
    while True:
        action = prompt("You see 5 doors you can use\n1. North door   2. East Door   3. South Door   4. West Door #1   5. West Door #2")
        if action == 1:
            return 'room4'
        elif action == 2:
            return 'room8'
        elif action == 3:
            return 'room12'
        elif action == 4:
            return 'room6'
        elif action == 5:
            return 'room11'
        else:
            print("Error: Invalid input")
Esempio n. 5
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def room5(player):

    print1("\nYou entered a small room")
    print1("There are carvings on the walls")

    if Enemy('goblin').encounter():
        print2(f"You encountered a {Enemy('goblin').name}")

        battle(player, 'goblin')
        if Axe('axe1').item_drop():
            weapon_drop(player, Axe('axe1'))
        elif Shield('shield1').item_drop():
            apparel_drop(player, Shield('shield1'))

    elif Enemy('rat1').encounter():
        print2(f"A {Enemy('rat1').name} is hissing at you")

        battle(player, 'rat1')
        if LesserHealingPotion().item_drop():
            player.add_potion('Potion.Potion', 'LesserHealingPotion')
    
    while True:
        action = prompt("You see 3 doors\n1. North Door   2. East Door   3. West Door")
        if action == 1:
            return 'room2'
        elif action == 2:
            return 'room3'
        elif action == 3:
            return 'room4'
        else:
            print("Error: Invalid input")
Esempio n. 6
0
def room17(player):

    print1("\nYou entered a long hallway")
    print1("There are lot of equipment attached on the walls")

    if Enemy('paladin').encounter():
        print2("Something walks up from the darkness")
        print1("It grabbed some of the equipments")

        battle(player, 'paladin')
        if Rapier('rapier3').item_drop():
            weapon_drop(player, Rapier('rapier3'))
        elif HealingPotion().item_drop():
            player.add_potion('Potion.Potion', 'HealingPotion')

    elif Enemy('zombie').encounter():
        print2(f"You encountered a {Enemy('zombie').name}")

        battle(player, 'zombie')
        if HealingPotion().item_drop():
            player.add_potion('Potion.Potion', 'HealingPotion')
    
    while True:
        action = prompt("There are 3 doors you can use\n1. North door   2. South Door   3. West Door")
        if action == 1:
            return 'room12'
        elif action == 2:
            return 'room19'
        elif action == 3:
            return 'room16'
        else:
            print("Error: Invalid input")
Esempio n. 7
0
def room4(player):

    print1("\nYou entered a small room")
    print1("There are cracks all over the wall")

    if Enemy('goblin').encounter():
        print2(f"You encountered a {Enemy('goblin').name} ready to attack")

        battle(player, 'goblin')
        if Armor('armor1').item_drop():
            apparel_drop(player, Armor('armor1'))
                
    elif Enemy('spider').encounter():
        print2(f"A {Enemy('spider').name} is blocking your path")
        print1("You prepared yourself to attack it")

        battle(player, 'spider')

    while True:
        action = prompt("You can go through 3 doors\n1. East Door   2. South Door   3. West Door")
        if action == 1:
            return 'room5'
        elif action == 2:
            return 'room7'
        elif action == 3:
            return 'room6'
        else:
            print("Error: Invalid input")
Esempio n. 8
0
def room18(player):

    print1("\nYou entered a long hallway")
    print1("There are Knight armor along the wall")

    if Enemy('knight').encounter():
        print2("One of them started to move")

        battle(player, 'knight')
        if Sword('sword3').item_drop():
            weapon_drop(player, Sword('sword3'))
        elif HealingPotion().item_drop():
            player.add_potion('Potion.Potion', 'HealingPotion')
        
    elif Enemy('zombie').encounter():
        print2(f"A {Enemy('zombie').name} appears between the armor")

        battle(player, 'zombie')
        if LesserHealingPotion().item_drop():
            player.add_potion('Potion.Potion', 'LesserHealingPotion')
    
    while True:
        action = prompt("You see 2 doors\n1. North Door   2. East Door")
        if action == 1:
            return 'room16'
        elif action == 2:
            return 'room19'
        else:
            print("Error: Invalid input")
Esempio n. 9
0
def room2(player):

    print1("\nYou entered a hallway")
    print1("Your surroundings are dimly lit by a few torches")

    if Enemy('spider').encounter():
        print2(f"You encountered a {Enemy('spider').name}")

        battle(player, 'spider')
        if Armor('armor1').item_drop():
            apparel_drop(player, Armor('armor1'))
        elif LesserHealingPotion().item_drop():
            player.add_potion('Potion.Potion', 'LesserHealingPotion')

    elif Enemy('slime1').encounter():
        print2(f"You encountered a {Enemy('rat1').name}")

        battle(player, 'rat1')
        if LesserHealingPotion().item_drop():
            player.add_potion('Potion.Potion', 'LesserHealingPotion')

    while True:
        action = prompt('There are 2 doors\n1. South Door   2. West Door')
        if action == 1:
            return 'room5'
        elif action == 2:
            return 'room1'
        else:
            print("Error: Invalid input")
Esempio n. 10
0
def room10(player):

    print1("\nYou entered a small hallway")
    print1("There are cobwebs on the ceiling")

    if Enemy('skeleton').encounter():
        print2(f"A {Enemy('skeleton').name} is blocking your path")
        
        battle(player, 'skeleton')
        if Rapier('rapier2').item_drop():
            weapon_drop(player, Rapier('rapier2'))

    elif Enemy('slime2').encounter():
        print2(f"You encountered a {Enemy('slime2').name}")
        
        battle(player, 'slime2')
        if HealingPotion().item_drop():
            player.add_potion('Potion.Potion', 'HealingPotion')
    
    while True:
        action = prompt("There are 2 doors you can use\n1. North Door   2. South Door")
        if action == 1:
            return 'room6'
        elif action == 2:
            return 'room14'
        else:
            print("Error: Invalid input")
Esempio n. 11
0
def room15(player):

    if trigger.mini2 == False:
        print1("\nYou notices there's a lot of statue")
        print1("Your instinct tells you to stay away from the statue")
        print1("There is a chest in the middle of the room")

        action = prompt("Do you want to continue?\n1. Yes (Warning: Mini Boss fight)   2. No")
        if action == 1:
            print2("\nYou continue to walk to the chest")
            print1("In the middle of your way, one of the statue starts to move")
            print1("You prepared yourself")

            battle(player, 'mini2')
            trigger.mini2 = True
            apparel_drop(player, Armor('armor3'))
            player.add_potion('Potion.Potion', 'HealingPotion')

            print1(f"You defeated the {Enemy('mini2').name}")
            print1("You proceed to walk to the chest and take the key inside")
        else:
            print1("You go back the way you came")
            return 'room16'

    else:
        if Enemy('slime1').encounter():
            print2(f"\nA {Enemy('slime1').name} is jumping in place")

            battle(player, 'slime1')

        elif Enemy('mini2').encounter():
            print2(f"\nOne of the statues starts to move again")

            action = prompt("Do you want to fight it\n1. Yes   2. No")
            if action == 1:
                print1(f"You decided to fight the {Enemy['mini2'].name} again")

                battle(player, 'mini2')                
                print1("You managed to kill it")
                apparel_drop(player, Armor('armor3'))
                player.add_potion('Potion.Potion', 'HealingPotion')
            else:
                print_s2("You decided that it's a hassle to fight it again")
                return 'room16'

    print1("There's nothing left to see")
    print_s2("You go back the way you came")
    return 'room16'
Esempio n. 12
0
def room13(player):

    if trigger.mini1 == False:
        print1("\nYou entered the room quietly")
        print1(f"You see a {Enemy('mini1').name} guarding a chest in the middle of the room")

        action = prompt("Do you want to fight it?\n1. Yes (Warning: Mini Boss fight)   2. No")
        if action == 1:
            print2("You convinced yourself that you are ready to face that creature")
            
            battle(player, 'mini1')
            trigger.mini1 = True
            apparel_drop(player, Shield('shield3'))
            player.add_potion('Potion.Potion', 'HealingPotion')

            print1(f"You killed the {Enemy('mini1').name}")
            print1("You opened the chest")
            print1("There is a key inside")
            print1("You decded to take it")
            print1("There's nothing left to see")
        else:
            print_s2("You go back the way you came")
            return 'room9'
    else:
        if Enemy('slime1').encounter():
            print2(f"\nA {Enemy('slime1').name} is jumping in place")

            battle(player, 'slime1')

        elif Enemy('mini1').encounter():
            print1(f"\nThe {Enemy('mini1').name} came back")

            action = prompt(f"The {Enemy('mini1').name} came back\nDo you want to fight it?\n1. Yes   2. No")
            if action == 1:
                print2("You decided to fight the minotaur again")
                
                battle(player, 'mini1')
                apparel_drop(player, Shield('shield3'))
                player.add_potion('Potion.Potion', 'HealingPotion')
            else:
                print_s2("You decided that it's a hassle to fight it again")
                return 'room9'

    print_s2("There's nothing left to see")
    return 'room9'
Esempio n. 13
0
 def start_game(self) -> None:
     for i in range(4):
         self.shields.append(Shield(i, self))
     for j in range(5):
         for i in range(11):
             self.enemies.append(Enemy(i, j, self))
     for i in range(self.players_count):
         for j in range(3):
             self.lives[i].append(Life(j, self, i + 1))
     self.level.print_level()
Esempio n. 14
0
def room3(player):

    print1("\nYou entered a huge room, it is barely lit")
    print1("There are bones scattered across the floor")

    if Enemy('skeleton').encounter():
        print2(f"A {Enemy('skeleton').name} rose up from the pile")

        battle(player, 'skeleton')
        if Armor('armor2').item_drop():
            apparel_drop(player, Armor('armor2'))

        if Enemy('skeleton').encounter():
            print2(f"A second {Enemy('skeleton').name} rose up from the pile")
            
            battle(player, 'skeleton')
            if LesserHealingPotion().item_drop():
                player.add_potion('Potion.Potion', 'LesserHealingPotion')
                    
            if Enemy('skeleton').encounter():
                print2(f"A third {Enemy('skeleton').name} rose up from the pile")
                
                battle(player, 'skeleton')
                if HealingPotion().item_drop():
                    player.add_potion('Potion.Potion', 'HealingPotion')

                if Enemy('skeleton').encounter():
                    print2(f"A fourth {Enemy('skeleton').name} rose up from the pile")

                    battle(player, 'skeleton')
                    if LesserHealingPotion().item_drop():
                        player.add_potion('Potion.Potion', 'LesserHealingPotion')

    while True:
        action = prompt("There are 2 doors\n1. South Door   2. West Door")
        if action == 1:
            return 'room9'
        elif action == 2:
            return 'room5'
        else:
            print("Error: Invalid input")
Esempio n. 15
0
def room12(player):

    print1("\nYou entered a massive room")
    print1("There are decaying corpses around the room")
    print1("The smell is horrible")

    if Enemy('zombie').encounter():
        print2("One of the corpses starts to move again")

        battle(player, 'zombie')
        if Armor('armor2').item_drop():
            apparel_drop(player, Shield('armor2'))
        if HealingPotion().item_drop():
            player.add_potion('Potion.Potion', 'HealingPotion')

        if Enemy('zombie').encounter():
            print2("A second one starts to move")
            
            battle(player, 'zombie')
            if Axe('axe3').item_drop():
                weapon_drop(player, Axe('axe3'))

            if Enemy('zombie').encounter():
                print2("A third one is coming")
                
                battle(player, 'zombie')
                if HealingPotion().item_drop():
                    player.add_potion('Potion.Potion', 'HealingPotion')

    while True:
        action = prompt("You see 4 doors you can use\n1. North Door #1   2. North Door #2   3. South Door   4. West Door")
        if action == 1:
            return 'room7'
        elif action == 2:
            return 'room8'
        elif action == 3:
            return 'room17'
        elif action == 4:
            return 'room14'
        else:
            print("Error: Invalid input")
Esempio n. 16
0
def room9(player):

    print1("\nThe room is massive")
    print1("A chandelier is hanging from the ceiling")
    print1("All the candles are lit")

    if Enemy('slime3').encounter():
        print2(f"You encountered a {Enemy('slime3').name}")

        battle(player, 'slime3')
        if Axe('axe2').item_drop():
            weapon_drop(player, Axe('axe2'))

    if Enemy('slime2').encounter():
        print2(f"A {Enemy('slime2').name} is charging at you from behind")

        battle(player, 'slime2')
        if HealingPotion().item_drop():
            player.add_potion('Potion.Potion', 'HealingPotion')

    elif Enemy('skeleton').encounter():
        print2(f"You encountered a {Enemy('skeleton').name}")

        battle(player, 'skeleton')
        if LesserHealingPotion().item_drop():
            player.add_potion('Potion.Potion', 'LesserHealingPotion')
    
    while True:
        action = prompt(f"You see 3 doors you can go through\n1. North Door   2. South Door (Mini Boss: {Enemy('mini1').name})   3. West Door")
        if action == 1:
            return 'room3'
        elif action == 2:
            return 'room13'
        elif action == 3:
            return 'room7'
        else:
            print("Error: Invalid input")
Esempio n. 17
0
def room6(player):

    print1("\nYou entered a well-lit room")
    print1("Torches are attached along the walls")
    print1("There are symbols everywhere")

    if Enemy('spider').encounter():
        print2(f"A {Enemy('spider').name} is wandering around the room")

        battle(player, 'spider')
        if Rapier('rapier1').item_drop():
            weapon_drop(player, Rapier('rapier1'))

    elif Enemy('spider').encounter():
        print2(f"A {Enemy('goblin').name} is cleaning it's weapon in the corner")

        battle(player, 'goblin')
        if Shield('shield1').item_drop():
            apparel_drop(player, Shield('shield1'))
        elif LesserHealingPotion().item_drop():
            player.add_potion('Potion.Potion', 'LesserHealingPotion')

    while True:
        action = prompt("After looking around, You see 5 doors\n1. North Door   2. East Door #1   3. East Door #2   4. South Door #1   5. South Door #2")
        if action == 1:
            return 'room1'
        elif action == 2:
            return 'room4'
        elif action == 3:
            return 'room7'
        elif action == 4:
            return 'room10'
        elif action == 5:
            return 'room11'
        else:
            print("Error: Invalid input")
Esempio n. 18
0
def room19(player):

    print1("\nYou entered a small room")
    print1("Old books are scattered on the floor")

    if Enemy('zombie').encounter():
        print2(f"You encountered a {Enemy['zombie'].name}")

        battle(player, 'zombie')
        if HealingPotion().item_drop():
            player.add_potion('Potion.Potion', 'HealingPotion')
        elif LesserHealingPotion().item_drop():
            player.add_potion('Potion.Potion', 'LesserHealingPotion')

    while True:
        action = prompt(f"You can use 3 doors\n1. North Door   2. East Door (BOSS: {Enemy('boss1').name})   3. West Door")
        if action == 1:
            return 'room17'
        elif action == 2:
            return 'room20'
        elif action == 3:
            return 'room18'
        else:
            print("Error: Invalid input")
Esempio n. 19
0
def room16(player):

    print1("\nYou entered a small room")
    print1("A single torch is enough to lit the room")

    if Enemy('zombie').encounter():
        print2(f"You encountered a {Enemy('zombie').name}")

        battle(player, 'zombie')
        if HealingPotion().item_drop:
            player.add_potion('Potion.Potion', "HealingPotion")
        elif LesserHealingPotion().item_drop:
            player.add_potion('Potion.Potion', "LesserHealingPotion")

    while True:
        action = prompt(f"There are 3 doors available\n1. East Door   2. South Door   3. West Door (Mini Boss: {Enemy('mini2').name})")
        if action == 1:
            return 'room17'
        elif action == 2:
            return 'room18'
        elif action == 3:
            return 'room15'
        else:
            print("Error: Invalid input")
Esempio n. 20
0
def room8(player):

    print1("\nDust is floating through the air")
    print1("Torches are attached along the walls")

    if Enemy('slime3').encounter():
        print2(f"A {Enemy('slime3').name} is lunging at you")

        battle(player, 'slime3')
        if Shield('shield2').item_drop():
            apparel_drop(player, Shield('shield2'))
        elif HealingPotion().item_drop():
            player.add_potion('Potion.Potion', 'HealingPotion')
    
    while True:
        action = prompt("There are 3 doors you can go through\n1. East Door   2. South Door   3. West Door")
        if action == 1:
            return 'room9'
        elif action == 2:
            return 'room12'
        elif action == 3:
            return 'room7'
        else:
            print("Error: Invalid input")