Esempio n. 1
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 def setup(self):
     self.screen_rect = get_screenrect()
     self.player_rect = pygame.Rect(20, self.screen_rect.height - 40, 50,
                                    15)
     self.player_rect.centerx = self.screen_rect.centerx
     self.setup_ball()
     self.setup_blocks()
Esempio n. 2
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 def __init__(self, x, y, game):
     self.game = game
     self.screenrect = get_screenrect()
     self.size = random.randint(3, 6)
     self.range = random.randint(35, 60)
     self.current_range = self.size + 1
     self.current_job = None
     self.target = None
     self.scan_speed = random.randint(100, 200)
     self.scan_timer = 0
     self.found_waiting_timer = 0
     self.found_waiting_time = 500
     self.position = pygame.Vector2(x, y)
     self.velocity = pygame.Vector2(random.random(), random.random())
     self.state = None
     self.change_state("scanning", "Ant Init")
     self.colors = {
         "searching": (50, 50, 50),
         "scanning": (100, 100, 100),
         "found": (150, 150, 150),
         "found_waiting": (175, 175, 150),
         "moving_to_exit": (200, 200, 200),
     }
     self.speeds = {
         "searching": 0.05,
         "found": 0.05,
         "moving_to_exit": 0.1,
     }
     self.speed = 0.05
Esempio n. 3
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    def __init__(self):
        self.screenrect = get_screenrect()
        self.sidebar_width = 200
        self.game_area = pygame.Rect(
            0, 0, self.screenrect.width - self.sidebar_width,
            self.screenrect.height)
        self.ant_count = 4
        self.ants = []
        self.create_ants(self.ant_count)
        self.sidebar = Sidebar(
            pygame.Rect(
                self.screenrect.width - self.sidebar_width,
                0,
                self.sidebar_width,
                self.screenrect.height,
            ),
            self,
        )

        # right now a job is just a position
        # we want the ant to pick up the thing
        # and move it to a spot to drop it off
        self.jobs = []
        self.working_jobs = []
        self.done_jobs = []
        self.drop_off = pygame.Rect(20, 20, 20, 20)
        self.create_jobs(self.ant_count)
Esempio n. 4
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    def __init__(self):
        self.screenrect = get_screenrect()
        self.world = World(Data.world_data)
        self.player = Player()
        self.camera = Camera()
        self.menu = GameMenu()
        self.dialog = Dialog()

        # figure out where this should go
        self.map_pad = 128
Esempio n. 5
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    def __init__(self, manager):
        self.manager = manager
        self.screenrect = get_screenrect()
        self.player = Player(64, 64)
        self.world = World(levels.data)
        self.world.load("World")
        self.camera = Camera()
        self.menu = GameMenu()

        # ?
        self.map_pad = 128
Esempio n. 6
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 def __init__(self):
     self.screenrect = get_screenrect()
     self.padding = 16
     self.dialog_rect = pygame.Rect(
         self.padding, self.padding,
         self.screenrect.width - (self.padding * 2),
         self.screenrect.height // 2)
     self.image = None
     self.active = False
     self.lines = None
     self.render_lines(["test", "test2"])
Esempio n. 7
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 def __init__(self):
     self.screenrect = get_screenrect()
     self.image = None
     self.active = False
     self.menu_items = ["Status", "Quests", "Magic", "Equipment"]
     self.menu_width = 200
     self.page_width = self.screenrect.width - self.menu_width
     self.padding = 16
     self.menu = MenuWidget(self.menu_items,
                            self.page_width,
                            20,
                            text_color=(255, 255, 255),
                            font_size=32)
     self.render()
Esempio n. 8
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File: main.py Progetto: giurix/P3
    def __init__(self):
        self.money= 500
        self.irand= randint(3, 10)
        self.screenrect = get_screenrect()
        self.surface = pygame.Surface((1280, 720))
        self.background_image = load_image("bg.png")
        self.surface.blit(self.background_image, (0, 0))
        self.game_timer = 0
        self.wave_times2 = [[100]]
        self.wave_times = [
            [100, 1000, 1500, 2500, 3000, 6000],
            [100, 500, 1000],
            [100, 500, 1300, 2400]
        ]
        self.wave_time_index = 0
        self.money_index = 500
        self.current_wave = self.wave_times[self.wave_time_index]
        self.current_wave_completed = False
        self.current_wave_index = 0
        self.tower_pos = [
            [150, 50, "down"],
            [150, 120, "down"],

        ]
        self.slots = []
        self.towers = []
        self.waypoint_list = [
            [100, 0],
            [100, 620],
            [400, 620],
            [400, 100],
            [700, 100],
            [700, 620],
            [1000, 620],
            [1000, 100],
            [1280, 100]
        ]
        self.enemies = []
        self.spawned = 0
        self.killed = 0
        self.wave_text = text_surface("Wave: 1", font_size=24)
        self.money_text = text_surface("Danish Dollars: 500", font_size=24)
        self.health_index = 100
        self.health_text = text_surface("Health: 100", font_size=24)
        self.post_init()
        self.lost = text_surface("YOU LOST!", font_size=50)
Esempio n. 9
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 def __init__(self):
     self.screenrect = get_screenrect()
     self.surface = pygame.Surface((480, 320))
     self.background_image = load_image("bg.png")
     self.surface.blit(self.background_image, (0, 0))
     self.game_timer = 0
     self.wave_times2= [[100]]
     self.wave_times = [
         [100, 1000, 1500, 2500, 3000, 6000],
         [100, 500, 1000],
         [100, 500, 1300, 2400]
     ]
     self.wave_time_index = 0
     self.current_wave = self.wave_times[self.wave_time_index]
     self.current_wave_completed = False
     self.current_wave_index = 0
     self.tower_pos = [
         [60, 32, "down"],
         [150, 32, "down"],
         [240, 32, "down"],
         [330, 32, "down"],
         [370, 124, "up"],
         [280, 124, "up"],
         [190, 124, "up"],
         [100, 124, "up"],
         [60, 218, "up"],
         [150, 218, "up"],
         [240, 218, "up"],
         [330, 218, "up"],
     ]
     self.slots = []
     self.towers = []
     self.waypoint_list = [
         [0, 100],
         [440, 100],
         [440, 194],
         [35, 194],
         [35, 286],
         [380, 286],
     ]
     self.enemies = []
     self.spawned = 0
     self.killed = 0
     self.wave_text = text_surface("Wave: 1", font_size=24)
     self.post_init()
Esempio n. 10
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 def __init__(self, x, y):
     self.screenrect = get_screenrect()
     self.size = 8
     self.rect = pygame.Rect(x, y, self.size, self.size)
     self.color = (0, 255, 0)
     self.speed = 0.125
Esempio n. 11
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 def __init__(self):
     self.screenrect = get_screenrect()
     self.image = None
     self.active = False
     self.render()