def __init__(self): from Driver import LoginListener import threading import CommandEngine Engine.__init__(self) attributes = { 'openConnectionsSemaphore' : threading.BoundedSemaphore(3), 'newConnectionSemaphore' : threading.BoundedSemaphore(1), 'closedConnectionSemaphore' : threading.BoundedSemaphore(1), 'connectionList' : [], 'newConnections' : [], 'closedConnections' : [] } for key in attributes.keys(): self.attributes[key] = attributes[key] self.addEventHandlerByNameWithAdjusters('Engine.EventHandlers.ConnectionEngine.PlayerLoginHandler', None) self.addEventHandlerByNameWithAdjusters('Engine.EventHandlers.ConnectionEngine.PlayerLogoutHandler', None) ConnectionEngine.instance = self LoginListener.addEventSubscriber(self) CommandEngine.addEventSubscriber(self)
def __init__(self): Engine.__init__(self) import CommandEngine import threading import Driver.ConnectionListUpdater attributes = { 'playerSetSemaphore' : threading.BoundedSemaphore(1), 'playerMap' : {}, 'playerList' : [], 'npcMap' : {} } for key in attributes.keys(): self.attributes[key] = attributes[key] ActorEngine.instance = self self.addEventHandlerByNameWithAdjusters('Engine.EventHandlers.ActorEngine.PlayerLoginEventHandler', None) self.addEventHandlerByNameWithAdjusters('Engine.EventHandlers.ActorEngine.PlayerLogoutEventHandler', None) self.addEventHandlerByNameWithAdjusters('Engine.EventHandlers.ActorEngine.BroadcastEventHandler', None) for subscriber in ActorEngine.subscribers: self.addEventSubscriber(subscriber) ActorEngine.subscribers = [] Driver.ConnectionListUpdater.addEventSubscriber(self) CommandEngine.addEventSubscriber(self)
def __init__(self): Engine.__init__(self) import CommandEngine import threading import Driver.ConnectionListUpdater attributes = { 'playerSetSemaphore': threading.BoundedSemaphore(1), 'playerMap': {}, 'playerList': [], 'npcMap': {} } for key in attributes.keys(): self.attributes[key] = attributes[key] ActorEngine.instance = self self.addEventHandlerByNameWithAdjusters( 'Engine.EventHandlers.ActorEngine.PlayerLoginEventHandler', None) self.addEventHandlerByNameWithAdjusters( 'Engine.EventHandlers.ActorEngine.PlayerLogoutEventHandler', None) self.addEventHandlerByNameWithAdjusters( 'Engine.EventHandlers.ActorEngine.BroadcastEventHandler', None) for subscriber in ActorEngine.subscribers: self.addEventSubscriber(subscriber) ActorEngine.subscribers = [] Driver.ConnectionListUpdater.addEventSubscriber(self) CommandEngine.addEventSubscriber(self)
def __init__(self): import Driver.ConnectionListUpdater import CommandEngine Engine.__init__(self) attributes = { 'roomMap' : {}, 'roomList' : [] } for key in attributes.keys(): self.attributes[key] = attributes[key] self.addEventHandlerByNameWithAdjusters('Engine.EventHandlers.RoomEngine.PlayerLoginEventHandler', None) self.addEventHandlerByNameWithAdjusters('Engine.EventHandlers.RoomEngine.PlayerLogoutEventHandler', None) RoomEngine.instance = self for subscriber in RoomEngine.subscribers: self.addEventSubscriber(subscriber) RoomEngine.subscribers = [] self.buildWorld() Driver.ConnectionListUpdater.addEventSubscriber(self) CommandEngine.addEventSubscriber(self)
def __init__(self): import Driver.UpdateDriver import ActorEngine Engine.__init__(self) attributes = { 'commandList' : {}, 'emoteList': [] } for key in attributes.keys(): self.attributes[key] = attributes[key] self.addEventHandlerByNameWithAdjusters('Engine.EventHandlers.CommandEngine.CommandExecutionEventHandler', None) CommandEngine.instance = self for subscriber in CommandEngine.subscribers: self.addEventSubscriber(subscriber) CommandEngine.subscribers = [] self.buildCommandList() Driver.UpdateDriver.addEventSubscriber(self) ActorEngine.addEventSubscriber(self)
def __init__(self): import Driver.ConnectionListUpdater import CommandEngine Engine.__init__(self) attributes = {'roomMap': {}, 'roomList': []} for key in attributes.keys(): self.attributes[key] = attributes[key] self.addEventHandlerByNameWithAdjusters( 'Engine.EventHandlers.RoomEngine.PlayerLoginEventHandler', None) self.addEventHandlerByNameWithAdjusters( 'Engine.EventHandlers.RoomEngine.PlayerLogoutEventHandler', None) RoomEngine.instance = self for subscriber in RoomEngine.subscribers: self.addEventSubscriber(subscriber) RoomEngine.subscribers = [] self.buildWorld() Driver.ConnectionListUpdater.addEventSubscriber(self) CommandEngine.addEventSubscriber(self)
def __init__(self): import Driver.UpdateDriver import ActorEngine Engine.__init__(self) attributes = {'commandList': {}, 'emoteList': []} for key in attributes.keys(): self.attributes[key] = attributes[key] self.addEventHandlerByNameWithAdjusters( 'Engine.EventHandlers.CommandEngine.CommandExecutionEventHandler', None) CommandEngine.instance = self for subscriber in CommandEngine.subscribers: self.addEventSubscriber(subscriber) CommandEngine.subscribers = [] self.buildCommandList() Driver.UpdateDriver.addEventSubscriber(self) ActorEngine.addEventSubscriber(self)
def __init__(self): from Driver import LoginListener import threading import CommandEngine Engine.__init__(self) attributes = { 'openConnectionsSemaphore': threading.BoundedSemaphore(3), 'newConnectionSemaphore': threading.BoundedSemaphore(1), 'closedConnectionSemaphore': threading.BoundedSemaphore(1), 'connectionList': [], 'newConnections': [], 'closedConnections': [] } for key in attributes.keys(): self.attributes[key] = attributes[key] self.addEventHandlerByNameWithAdjusters( 'Engine.EventHandlers.ConnectionEngine.PlayerLoginHandler', None) self.addEventHandlerByNameWithAdjusters( 'Engine.EventHandlers.ConnectionEngine.PlayerLogoutHandler', None) ConnectionEngine.instance = self LoginListener.addEventSubscriber(self) CommandEngine.addEventSubscriber(self)
def __init__(self, btcTrader, apiName, authId, authPass): Engine.__init__(self, apiName, btcTrader, 1) # refresh rate of 1 second. In the futur with the websockets we will probably put 0 and use some kind of select self.req = self.CreateRequester(authId, authPass) self.depth = {} self.clock = Clock() self.first = 1 self.account = Account()
def __init__(self, btcTrader): Engine.__init__(self, "Interface", btcTrader, 0.0333333) # 1/30 --> 30 frame per seconds self.currentConsole = 0 self.commandLine = "" self.cursorPosition = 0 self.printset = set(string.printable) self.PushMsg("Hola !") self.PushMsg("PageUp / PageDown to change of market.") self.PushMsg("Type help to see the list of available commands.")
def __init__(self, btcTrader): Engine.__init__(self, "Interface", btcTrader, 0.0333333) # 1/30 --> 30 frame per seconds self.currentConsole = 0 self.commandLine = "" self.cursorPosition = 0 self.printset = set(string.printable) self.PushMsg("Hola !") self.PushMsg("PageUp / PageDown to change of market.") self.PushMsg("Type help to see the list of available commands.")
def __init__(self): Engine.__init__(self) attributes = {'affects': {}, 'affectComponents': {}} for key in attributes.keys(): self.attributes[key] = attributes[key] AffectEngine.instance = self self.buildAffectList() self.buildAffectComponentList()
def __init__(self): Engine.__init__(self) attributes = { 'affects' : {}, 'affectComponents' : {} } for key in attributes.keys(): self.attributes[key] = attributes[key] AffectEngine.instance = self self.buildAffectList() self.buildAffectComponentList()
def __init__(self): Engine.__init__(self) attributes = { 'itemList': [], 'itemLoadFunctions': { 'wieldable': self.loadWeapon } } for key in attributes.keys(): self.attributes[key] = attributes[key] ItemEngine.instance = self for subscriber in ItemEngine.subscribers: self.addEventSubscriber(subscriber) ItemEngine.subscribers = []
def __init__(self): Engine.__init__(self) attributes = { 'itemList' : [], 'itemLoadFunctions' : { 'wieldable' : self.loadWeapon } } for key in attributes.keys(): self.attributes[key] = attributes[key] ItemEngine.instance = self for subscriber in ItemEngine.subscribers: self.addEventSubscriber(subscriber) ItemEngine.subscribers = []
def __init__(self, config=None): """ Constructor. @param config: L{Config} instance for settings """ if not config: config = Config.load() self.config = config fps = self.config.get("video", "fps") tickrate = self.config.get("engine", "tickrate") Engine.__init__(self, fps=fps, tickrate=tickrate) pygame.init() self.title = _("Frets on Fire") self.restartRequested = False self.handlingException = False self.video = Video(self.title) self.audio = Audio() Log.debug("Initializing audio.") frequency = self.config.get("audio", "frequency") bits = self.config.get("audio", "bits") stereo = self.config.get("audio", "stereo") bufferSize = self.config.get("audio", "buffersize") self.audio.pre_open(frequency=frequency, bits=bits, stereo=stereo, bufferSize=bufferSize) pygame.init() self.audio.open(frequency=frequency, bits=bits, stereo=stereo, bufferSize=bufferSize) Log.debug("Initializing video.") width, height = [ int(s) for s in self.config.get("video", "resolution").split("x") ] fullscreen = self.config.get("video", "fullscreen") multisamples = self.config.get("video", "multisamples") self.video.setMode((width, height), fullscreen=fullscreen, multisamples=multisamples) # Enable the high priority timer if configured if self.config.get("engine", "highpriority"): Log.debug("Enabling high priority timer.") self.timer.highPriority = True viewport = glGetIntegerv(GL_VIEWPORT) h = viewport[3] - viewport[1] w = viewport[2] - viewport[0] geometry = (0, 0, w, h) self.svg = SvgContext(geometry) self.svg.setRenderingQuality(self.config.get("opengl", "svgquality")) glViewport(int(viewport[0]), int(viewport[1]), int(viewport[2]), int(viewport[3])) self.input = Input() self.view = View(self, geometry) self.resizeScreen(w, h) self.resource = Resource(Version.dataPath()) self.server = None self.sessions = [] self.mainloop = self.loading # Load game modifications Mod.init(self) theme = Config.load(self.resource.fileName("theme.ini")) Theme.open(theme) # Make sure we are using the new upload URL if self.config.get("game", "uploadurl").startswith("http://kempele.fi"): self.config.set("game", "uploadurl", "http://fretsonfire.sourceforge.net/play") self.addTask(self.audio, synchronized=False) self.addTask(self.input, synchronized=False) self.addTask(self.view) self.addTask(self.resource, synchronized=False) self.data = Data(self.resource, self.svg) self.input.addKeyListener(FullScreenSwitcher(self), priority=True) self.input.addSystemEventListener(SystemEventHandler(self)) self.debugLayer = None self.startupLayer = None self.loadingScreenShown = False Log.debug("Ready.")
def __init__(self, config = None): """ Constructor. @param config: L{Config} instance for settings """ if not config: config = Config.load() self.config = config fps = self.config.get("video", "fps") tickrate = self.config.get("engine", "tickrate") Engine.__init__(self, fps = fps, tickrate = tickrate) pygame.init() self.title = _("Frets on Fire") self.restartRequested = False self.handlingException = False self.video = Video(self.title) self.audio = Audio() Log.debug("Initializing audio.") frequency = self.config.get("audio", "frequency") bits = self.config.get("audio", "bits") stereo = self.config.get("audio", "stereo") bufferSize = self.config.get("audio", "buffersize") self.audio.pre_open(frequency = frequency, bits = bits, stereo = stereo, bufferSize = bufferSize) pygame.init() self.audio.open(frequency = frequency, bits = bits, stereo = stereo, bufferSize = bufferSize) Log.debug("Initializing video.") width, height = [int(s) for s in self.config.get("video", "resolution").split("x")] fullscreen = self.config.get("video", "fullscreen") multisamples = self.config.get("video", "multisamples") self.video.setMode((width, height), fullscreen = fullscreen, multisamples = multisamples) # Enable the high priority timer if configured if self.config.get("engine", "highpriority"): Log.debug("Enabling high priority timer.") self.timer.highPriority = True viewport = glGetIntegerv(GL_VIEWPORT) h = viewport[3] - viewport[1] w = viewport[2] - viewport[0] geometry = (0, 0, w, h) self.img = ImgContext(geometry) glViewport(int(viewport[0]), int(viewport[1]), int(viewport[2]), int(viewport[3])) self.input = Input() self.view = View(self, geometry) self.resizeScreen(w, h) self.resource = Resource(Version.dataPath()) self.server = None self.sessions = [] self.mainloop = self.loading # Load game modifications Mod.init(self) theme = Config.load(self.resource.fileName("theme.ini")) Theme.open(theme) # Make sure we are using the new upload URL if self.config.get("game", "uploadurl").startswith("http://kempele.fi"): self.config.set("game", "uploadurl", "http://fretsonfire.sourceforge.net/play") self.addTask(self.audio, synchronized = False) self.addTask(self.input, synchronized = False) self.addTask(self.view) self.addTask(self.resource, synchronized = False) self.data = Data(self.resource, self.img) self.input.addKeyListener(FullScreenSwitcher(self), priority = True) self.input.addSystemEventListener(SystemEventHandler(self)) self.debugLayer = None self.startupLayer = None self.loadingScreenShown = False Log.debug("Ready.")
def __init__(self, dbname, host, user, password, thread_count=1): Engine.__init__(self, dbname, host, user, password, thread_count) self.pu_table = dict()