Esempio n. 1
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    def LookForObject(self, memoryPhantom):
        memObject = memoryPhantom.object
        map = Global.Map

        visibleObjects = map.GetVisibleObjects(self.agent)
        foundObj = None
        for obj in visibleObjects:
            if obj == memObject.object:
                foundObj = obj

        if foundObj == None:
            self.spaceMap.ObjectNotFound(memoryPhantom.object)
            self.memoryArea.RemovePhantom(memoryPhantom)
            memoryPhantom.MemoryObjectNotFound()
            return None
        #else: found:
        phantom = self.GetPhantomForObj(foundObj)
        if phantom != None:
            phantom.Update(foundObj)
            phantom.memoryPhantom = memoryPhantom
            self.spaceMap.ObjectNoticedAgain(foundObj)
            Global.Log("PF: RE-adding phantom(lookFor) for object " +
                       foundObj.ToString())
        else:
            phantom = Phantom(foundObj, memoryPhantom)
            self.environmentPhantoms.append(phantom)
            self.processArea.PhantomAddedForMemoryPhantom(
                phantom, memoryPhantom)
            self.spaceMap.ObjectFound(foundObj)
            Global.Log("PF: Adding phantom(lookFor) for object " +
                       foundObj.ToString())
        return foundObj
Esempio n. 2
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 def runOneSimulation(self, savePath, configName, randomSeed):
     savePath = savePath + str(randomSeed) + "-" + configName + "/"
     os.makedirs(savePath)
     Global.LogStart(savePath)   
     Global.Log("Starting new simulation and world for Config: " + configName)
     try:
         seed(randomSeed)
         config = Config.Get(configName)
         world = World(config)
         Global.World = world
 
         self.agent = Agent(config)
         world.SetAgent(self.agent)
         self.mapRenderer = MapRenderer(self.wxCanvas, Global.Map, self.agent, self, False)
         
         self.currentTestIndex = self.currentTestIndex + 1
         self.mapRenderer.RenderProgress(self, configName)
         self.mapRenderer.RenderProgressInTest(world.step, Global.MaxTestSteps)
         time.sleep(0.1)
         
         elayer = world.agent.intelligence.spaceMap.Layer
         while world.step < Global.MaxTestSteps:
             world.Step()
             self.mapRenderer.RenderToFile(world, savePath + "PIL" + str(world.step).zfill(6) + ".png")
             self.mapRenderer.RenderProgressInTest(world.step, Global.MaxTestSteps)
     
         world.SendAgentOut()
         while world.step < Global.MaxTestSteps + Global.MaxTestStepAfter:
             world.Step()
             self.mapRenderer.RenderToFile(world, savePath + "PIL" + str(world.step).zfill(6) + ".png")
             self.mapRenderer.RenderProgressInTest(world.step, Global.MaxTestSteps)
                 
         if Global.CalculateVisibilityHistory:
             self.mapRenderer.RenderToFile(world, savePath + "visibilityheatmap.png", ["vh"])
         self.mapRenderer.RenderToFile(world, savePath + "visibilityobjectheatmap.png", ["ovh"])
         map = Global.Map
         map.SaveHeatMap()
         self.agent.intelligence.spaceMap.Layer.SaveHeatMap()
     except:
         Global.Log("FATAL ERROR occured: ")
         ss = traceback.format_exc()
         Global.Log(ss)
         time.sleep(1)
         raise
     finally:        
         Global.Log("Stoping simulation...")
         Global.LogEnd()
         Global.Reset()
         self.agent = None
         self.mapRenderer.Clear()
         self.mapRenderer = None
Esempio n. 3
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    def NoticeObjects(self, visibleObjects, actProcess):
        self.perceptionFilter.ProcessObjects(visibleObjects, actProcess)
        phantomsToSpaceMap = {}
        for rObj in visibleObjects:
            if rObj.curAttractivity == 0: continue
            phantom = self.GetPhantomForObj(rObj)
            if phantom != None:
                phantom.Update(rObj)
                phantomsToSpaceMap[phantom] = "ObjectNoticedAgain"
            else:
                memPhantom = self.memoryArea.GetPhantomForObject(rObj)
                if memPhantom != None and self.processArea.LookingForPhantom(
                        memPhantom):
                    phantom = Phantom(rObj, memPhantom)
                    self.environmentPhantoms.append(phantom)
                    #self.processArea.PhantomAddedForMemoryPhantom(phantom, memPhantom) - later
                    phantomsToSpaceMap[phantom] = "ObjectFound"
                    Global.Log("PF: Adding phantom for object " +
                               rObj.ToString() + " instead of " +
                               memPhantom.ToString())
                else:
                    phantom = Phantom(rObj)
                    self.environmentPhantoms.append(phantom)
                    #self.processArea.PhantomAdded(phantom) - later
                    phantomsToSpaceMap[phantom] = "ObjectNoticed"
                    Global.Log("PF: Adding phantom for object " +
                               rObj.ToString())
        #phantoms updated, truncate to PF.Size
        phantoms = self.environmentPhantoms
        phantoms.sort(lambda b, a: cmp(a.habituation, b.habituation))
        phantomsToDelete = phantoms[Global.PFSize:]
        for phantomToDelete in phantomsToDelete:
            self.environmentPhantoms.remove(phantomToDelete)
            phantomToDelete.DeletedOrLost()
            Global.Log("PF: removing(over PF.size) phantom for object " +
                       phantomToDelete.object.ToString())

        for phantom in self.environmentPhantoms:
            if phantom not in phantomsToSpaceMap:
                #happens when agent changes viewCones and object is not in normal VCs (was added by explore VCs) - ignore
                continue
            if phantomsToSpaceMap[phantom] == "ObjectNoticedAgain":
                self.spaceMap.ObjectNoticedAgain(phantom.object)
            elif phantomsToSpaceMap[phantom] == "ObjectFound":
                self.processArea.PhantomAddedForMemoryPhantom(
                    phantom, phantom.memoryPhantom)
                self.spaceMap.ObjectFound(phantom.object)
            elif phantomsToSpaceMap[phantom] == "ObjectNoticed":
                self.processArea.PhantomAdded(phantom)
                self.spaceMap.ObjectNoticed(phantom.object)
Esempio n. 4
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 def SetOwnerProcess(self, process):
     if self.ownerProcess != None:
         Global.Log(
             "Programmer.Error: Phantom with owner process set again: " +
             self.object.ToString())
     self.ownerProcess = process
     process.resources.append(self)
Esempio n. 5
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    def updateMemoryObjectLocation(self, memObject):
        links = memObject.linkToNodes
        x = 0
        y = 0
        if 0 == len(links):
            return memObject
        sumIntensity = 0
        for link in links:
            x += (link.node.x * link.intensity)
            y += (link.node.y * link.intensity)
            sumIntensity += link.intensity
        x = x / sumIntensity
        y = y / sumIntensity
        p = Point(x, y)
        if not self.map.IsInside(
                p):  #this should not happen, quick hack - go closer to memObj
            hit = self.map.CanMoveEx(memObject, p.x, p.y)
            if hit.hit:
                p = hit
            else:
                Global.Log(
                    "Programmer.Error: SpaceMap: not inside but canMove-not-hit"
                )
        memObject.x = p.x
        memObject.y = p.y

        step = Global.GetStep()
        error = self.map.DistanceObjs(p, memObject.object)
        errorStr = '%.2f' % error
        trained = memObject.object.trainHistory
        line = str(step) + ";" + str(
            trained) + ";" + errorStr + ";" + memObject.object.IdStr()
        Global.LogData("rememberinfo", line)

        return memObject
Esempio n. 6
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 def RemovePhantom(self, memoryPhantom):
     if memoryPhantom == None: return
     if memoryPhantom not in self.memoryPhantoms:
         Global.Log(
             "Programmer.Error: MemoryArea.RemovePhantom not in MA: " +
             memoryPhantom.object.ToString())
         return
     self.memoryPhantoms.remove(memoryPhantom)
Esempio n. 7
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 def stopSimulation(self):
     Global.Log("Stoping simulation...")
     self.exitLocks()
     Global.Reset()
     self.agent = None
     self.mapRenderer.Clear()
     self.mapRenderer = None
     self.lock = None
Esempio n. 8
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 def PhantomAddedForMemoryPhantom(self, phantom, memoryPhantom):
     phantom.affordance = memoryPhantom.affordance
     realProcess = self.actualBasicProcess
     if realProcess != memoryPhantom.ownerProcess:
         Global.Log("Programmer.Error: PA.PhantomAddedForMemoryPhantom relinking memPhantom for in-active process")
     phantom.ownerProcess = realProcess
     realProcess.resources.append(phantom)
     realProcess.resources.remove(memoryPhantom)
Esempio n. 9
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 def UpdatePhantomsBecauseOfMove(self, agent):
     map = Global.Map
     lostPhantoms = []
     for phantom in self.environmentPhantoms:
         if not map.IsObjectVisible(agent, phantom.object):
             lostPhantoms.append(phantom)
     for phantom in lostPhantoms:
         self.environmentPhantoms.remove(phantom)
         phantom.DeletedOrLost()
         Global.Log("PF: removing(lost) phantom for object " +
                    phantom.object.ToString())
Esempio n. 10
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    def UseObjectPhantoms(self, excProcess):
        for phantom in excProcess.resources:
            if phantom.GetType() != "e":
                Global.Log(
                    "Programmer.Error: using memory phantom and memory object: "
                    + phantom.ToString())
                continue
            self.spaceMap.ObjectUsed(phantom.object)

        map = Global.Map
        usedSources = [
        ]  #excProcess.process.usedSources Future: object.amount TBD.
        for usedSource in usedSources:
            for phantom in excProcess.resources:
                if usedSource == phantom.affordance:
                    if map.UseObject(
                            excProcess,
                            phantom.object):  #true means object is used Up
                        self.spaceMap.ObjectUsedUp(phantom.object)
                        self.environmentPhantoms.remove(phantom)
                        Global.Log("PF: removing(used) phantom for object " +
                                   phantom.object.ToString())
Esempio n. 11
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 def Update(self, action):
     habituatedPhantoms = []
     for phantom in self.environmentPhantoms:
         #if self.processArea.IsPhantomUsedNow(phantom): continue  - not enough
         if phantom.ownerProcess == None or (
                 not phantom.ownerProcess.IsInProgress()):
             if phantom.Habituate(action.duration):
                 habituatedPhantoms.append(phantom)
     for habituatedPhantom in habituatedPhantoms:
         self.environmentPhantoms.remove(habituatedPhantom)
         habituatedPhantom.DeletedOrLost()
         Global.Log("PF: removing(habituated) phantom for object " +
                    habituatedPhantom.object.ToString())
Esempio n. 12
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 def ProcessObjects(self, rObjs, action):
     name = action.process.name
     if name == "Remember":
         self.SetAllTo(rObjs, 0)
     elif name == "LookForObject":
         self.SetAllTo(rObjs, 0)
     elif name == "MoveToPartial":
         self.SetAllTo(rObjs, 1)
     elif name == "Explore":
         self.SetAllToRegardingAffs(rObjs, action, 1)
     elif name == "ExecuteReal":
         self.SetAllToRegardingAffs(rObjs, action, 0.5)
     else:
         Global.Log(
             "Programmer.Error: PerceptionFilter process name unknown: " +
             name)
Esempio n. 13
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    def startSimulation(self, configName):
        if not os.path.exists("../../exs/"): os.makedirs("../../exs/")
        dirList = os.listdir("../../exs/")
        for fname in dirList:
            os.remove("../../exs/" + fname)
        Global.LogStart("../../exs/")
        Global.Log("Starting new simulation and world for Config: " + configName)
        
        seed(Global.RandomSeeds[0])
        config = Config.Get(configName)
        world = World( config )
        Global.World = world

        self.agent = Agent(config)
        world.SetAgent(self.agent)
        self.mapRenderer = MapRenderer(self.wxCanvas, Global.Map, self.agent, self)
         
        self.lock = Lock()
        self.lock.acquire()
        self.playbackLock = Lock()
        th = Thread(None, self.simulationThread, name="simulationThread")
        th.start()     
Esempio n. 14
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    def Step(self):
        action = self.intelligence.GetAction()
        map = Global.Map

        self.x = self.newX
        self.y = self.newY
        self.viewCones = self.viewConesNormal  #fake else-than-Explore/LookForObject-action branch
        self.viewConeMaxDist = self.viewConeNormalMaxDist

        #execute action - world/agent-impacting part of atomic process
        if action.process.name == "ExecuteReal":
            action.sources = action.parent.parent.process.sources
            Global.Log("AGENT is doing " + action.data['process'].name +
                       " for " + str(action.duration) + " seconds")
            self.intelligence.UseObjects(action.parent.parent)
            #map.UseObjects(self, action.parent) done in PF.UseObjects
        elif action.process.name == "Execute":
            pass  #never happen - done as ExecuteReal or MoveTo(Partial)

        elif action.process.name == "SearchRandom":
            pass  #never happens - done as MoveTo or Explore child process
        elif action.process.name == "LookUpInMemory":
            pass  #never happens - done as Remember, MoveTo or LookForObject child process

        elif action.process.name == "Remember":
            action.duration = Global.Randint(1, 10)
            action.data["phantom"] = self.intelligence.RememberObjectsFor(
                action.data["affordance"])
            if action.data["phantom"] != None:
                Global.Log("AGENT is remembering for " +
                           action.data["affordance"].name +
                           "(there should be " +
                           action.data["phantom"].object.type.name + " at " +
                           str(action.data["phantom"].object.x) + "," +
                           str(action.data["phantom"].object.y) + ")  for " +
                           str(action.duration) + " seconds")
            else:
                Global.Log("AGENT is remembering for " +
                           action.data["affordance"].name +
                           "(nothing in SM/MA) for " + str(action.duration) +
                           " seconds")

        elif action.process.name == "LookForObject":
            self.viewCones = self.viewConesForExplore
            self.viewConeMaxDist = self.viewConeForExploreMaxDist
            action.duration = Global.Randint(1, 5)
            action.data["object"] = self.intelligence.LookForObject(
                action.data["phantom"])
            if action.data["object"] != None:
                Global.Log("AGENT is looking for " +
                           action.data["phantom"].object.type.name +
                           "(Found) for " + str(action.duration) + " seconds")
            else:
                Global.Log("AGENT is looking for " +
                           action.data["phantom"].object.type.name +
                           "(NotFound) for " + str(action.duration) +
                           " seconds")

        elif action.process.name == "MoveTo":
            pass  #never happens - done as MoveToPartial
        elif action.process.name == "MoveToPartial":
            dx = action.data['newx'] - self.newX
            dy = action.data['newy'] - self.newY
            angle = atan2(dx, dy)
            self.dirAngle = angle

            action.duration = map.MoveAgent(self, action.data['newx'],
                                            action.data['newy'])
            self.intelligence.UpdatePhantomsBecauseOfMove()
            Global.Log("AGENT is moving to " + str(action.data['newx']) + "," +
                       str(action.data['newy']) + " for " +
                       str(action.duration) + " seconds")

        elif action.process.name == "Explore":
            self.viewCones = self.viewConesForExplore
            self.viewConeMaxDist = self.viewConeForExploreMaxDist
            action.duration = Global.Randint(5, 20)
            action.sources = [action.data['affordance']]
            Global.Log("AGENT is exploring for " +
                       action.data['affordance'].name + " for " +
                       str(action.duration) + " seconds")
        else:
            Global.Log("AGENT is a bit CONFUSED doing " + action.process.name)

        #sees object around
        visibleObjects = map.GetVisibleObjects(self)
        self.intelligence.NoticeObjects(visibleObjects, action)
        self.intelligence.perceptionField.Update(action)
        self.intelligence.memoryArea.Update(action)

        self.paText = self.intelligence.processArea.GetText()
        Global.Time.AddSeconds(action.duration)
        self.intelligence.ActionDone()

        self.intelligence.spaceMap.StepUpdate(action)
Esempio n. 15
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 def ObjectNotFound(self, rObject):
     Global.Log("SM.ObjectNotFound: object not found: " +
                rObject.ToString())
Esempio n. 16
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 def ChooseIntention(self):
     mostActiveIntention = self.scenario.GetActiveIntention()
     if mostActiveIntention == None:
         Global.Log("Programmer.Error: no HL intention form pre-generated fixed scenario")
         mostActiveIntention = self.intentions.GetRandomHighLevelIntention()
     self.processArea.ActivateIntention(mostActiveIntention, None)