def new_game(): settings.init_new_game() profession = choose_job() if profession is None: return None profession_component = Profession(profession=profession) combatant_component = Combatant(xp=0, level=1, death_function=player_death, profession=profession_component) settings.player = Object(0, 0, '@', 'player', tcod.white, blocks=True, combatant=combatant_component) settings.player.combatant.profession.get_abilities_for_level() settings.dungeon_level = 1 settings.mouse_x = settings.player.x settings.mouse_y = settings.player.y make_map() settings.save_level_state() initialize_fov() settings.game_state = 'playing' equipment = 'dagger' equipment_component = Equipment(equipment=equipment) obj = Object(0, 0, '-', 'dagger', tcod.light_blue, equipment=equipment_component) settings.player.combatant.inventory.append(obj) settings.player.combatant.equip_item_to_slot(equipment_component) obj.always_visible = True equipment = 'clothes' equipment_component = Equipment(equipment=equipment) obj = Object(0, 0, '#', 'clothes', tcod.light_gray, equipment=equipment_component) settings.player.combatant.inventory.append(obj) settings.player.combatant.toggle_equipment_state(equipment_component) obj.always_visible = True return "go"
def load(self): file = open(self.name, 'r') for string in file: x = string.split() self.weapon_list[x[0]] = Equipment(str(x[0]), str(x[1]), int(x[2]), int(x[3])) return self.weapon_list
def load(self): FILE = open(self.name, 'r') for string in FILE: x = string.split() self.arr[x[0]] = Equipment(str(x[0]), str(x[1]), int(x[2]), int(x[3])) return self.arr
def main(): player = Character(input('What is your name, slave?\n'), 15) orc = Character('Foul orc') troll = Character('Fetid troll') knight = Character( 'Knight', 10, 5, 1, None, Equipment(Weapon('Sword', '1hsw', 2), Armor('Shiny armor', 1))) arena = Arena() fight = FightManager(arena, [player, orc, troll, knight], player) print('You enter the arena.') print(knight.equipment.weapon) wageFight(fight) corpses = fight.arena.corpses if fight.hasPlayer(): print('You survived another fight.') #Loot and continue lootCorpses(player, corpses) elif len(fight.arena.fighters) > 0: winner = fight.arena.fighters.pop(0) print('%s won the fight !' % winner.name) else: print( 'Draw ! All fighters lost their lives, the crowd cheers to revive the most brutal.' ) #Continue if fought best print(player) print(player.inventory.items) print('End.')
def forge(self,name,type,level_bonus,level): weapon=Equipment(name,type,level_bonus,level) if(weapon not in self.arr): self.arr[weapon.name]=weapon self.save_data() print("Successfuly added to weapons!") return weapon
def Load(self, fileName): with open(fileName) as fileData: jsonData = json.load(fileData) equipments = [] for quipSon in jsonData["Equipments"]: equipment = Equipment(quipSon["ID"], quipSon["Type"], quipSon["ATK %"], quipSon["ATK +"], quipSon["DEF %"], quipSon["DEF +"], quipSon["Pincer ATK %"], quipSon["Pincer ATK +"], quipSon["HP %"], quipSon["HP +"], quipSon["CRT Rate"], quipSon["CRT DMG"], quipSon["ACC"], quipSon["RES"], quipSon["Set"], quipSon["Stars"], quipSon["+"]) equipments.append(equipment) return equipments
def forge(self, *args): try: name, eq_type, level_bonus, level = args[0], args[1], args[2], args[3] except LookupError: return 'Некорректное кол-во аргументов!' weapon = Equipment(name, eq_type, level_bonus, level) if weapon not in self.weapon_list: self.weapon_list[weapon.name] = weapon self.save_data() return "Новое оружие создано!" return "Успешно!", weapon
def forge(self, user_data, *args): # Функция позволяет создать новое # оружие и добавить его в словарь try: name, eq_type, level_bonus, level = args[0], args[1], args[ 2], args[3] except LookupError: return 'Invalid number of arguments!' weapon = Equipment(name, eq_type, level_bonus, level) if weapon not in self.weapon_list: self.weapon_list[weapon.name] = weapon self.save_data() return "New weapon created!" return "Success!", weapon
def __init__(self, name, hp=10, strength=5, toughness=1, inventory=None, equipment=None): self.name = name self.maxHp = hp self.hp = hp self.strength = strength self.toughness = toughness self.equipment = Equipment() if equipment is None else equipment self.inventory = Inventory([HealingPotion() ]) if inventory is None else inventory
def __init__(self): self.name = 'Richard' self.max_hp = 50 self.hp = self.max_hp self.lvl = 1 self.exp = 0 self._expForLvlUp = 30 self.damage = 10 self.defence = 0 self.atk = '' self.defend = '' self.inventory = Inventory() self.equipment = Equipment() self.gold = 0 self.rewards = Rewards()
def __init__(self): self.attack_power = 0 self.defense_rating = 0 self.equipmentest = Equipment() self.equipment_armor_body = 3500 self.equipment_weapon_primary = 5 self.attributes = Attributes() self.stats = Stats(self.attributes) self.current_stats = Stats(self.attributes) self.level = 1 self.name = "" self.gear_up()
def Shopping(self): if self.screen.screenType == ScreenType.GAME_HOME: self.Log("Press Shop button") self.device.TouchAtPosition(ButtonPositions.GetPosition(Button.Home_Shop)) elif self.screen.screenType == ScreenType.SHOP: screenPiece = self.screen.Find("Shop_MagicShopAvailable.png") if screenPiece is not None: self.Log("Magic shop is available. Open magic shop...") self.device.TouchAtPosition(ButtonPositions.GetPosition(Button.Shop_MagicShop)) else: screenPiece = self.screen.Find("Shop_MagicShopOpening.png") if screenPiece is not None: self.Log("Magic shop is opening. Find good items...") self.BuyGoodItemInMagicShop() else: self.Log("Magic Shop isn't available. Go home...") self.gameState = GameState.PROMOTION_BATTLE self.PlayDefault() elif self.screen.screenType == ScreenType.SHOP_DIALOG_IS_OPENNING: screenPiece = self.screen.Find("Shop_DialogIsOpening_MysticalBook.png") if screenPiece is not None: self.Log("Buy mystical book") self.purchaseConfirmed = True self.device.TouchAtPosition(ButtonPositions.GetPosition(Button.Dialog_BuyEquipment_Purchase)) else: equipment = Equipment(self.screen) if equipment.isGood: self.Log("Good equipment. Buy!") self.purchaseConfirmed = True self.device.TouchAtPosition(ButtonPositions.GetPosition(Button.Dialog_BuyEquipment_Purchase)) else: self.Log("Not good equipment. Close") self.purchaseConfirmed = False self.device.TouchAtPosition(ButtonPositions.GetPosition(Button.Dialog_BuyEquipment_Cancel)) elif self.screen.screenType == ScreenType.SHOP_DIALOG_PURCHASE_CONFIRMATION: if self.purchaseConfirmed: self.Log("Confirm") self.purchaseConfirmed = False self.device.TouchAtPosition(ButtonPositions.GetPosition(Button.Dialog_BuyEquipment_PurchaseConfirmation_OK)) else: self.Log("Cancel") self.device.TouchAtPosition(ButtonPositions.GetPosition(Button.Dialog_BuyEquipment_PurchaseConfirmation_Cancel)) else: self.PlayDefault()
def topologyGenerator(rootXML, rootSSH, baseVoltageList, substationList, voltageLevelList, generatingUnitList, regulatingControlList, powerTransformerList, energyConsumerList, powerTransformerEndList, breakerList, ratioTapChangerList, synchronousMachineList, ACLinesList): # Initialize variables to use nodeNumber = 1 powerGrid = [Node] busbarSectionList = [] #Find all Coonectivity Nodes for n in rootXML.findall('ConnectivityNode'): IDCN = n.get('ID') nameCN = n.find('IdentifiedObject.name').text containerCN = n.find( 'ConnectivityNode.ConnectivityNodeContainer').attrib['resource'] powerGrid.append(Node(nodeNumber, IDCN, nameCN, containerCN)) TNum = 0 # Find terminals and add them to the CN for nn in rootXML.findall('Terminal'): CNTerminal = nn.find( 'Terminal.ConnectivityNode').attrib['resource'] if CNTerminal[1:] == IDCN: IDTerminal = nn.get('ID') nameTerminal = nn.find('IdentifiedObject.name').text CETerminal = nn.find( 'Terminal.ConductingEquipment').attrib['resource'] powerGrid[nodeNumber].addTerminal( Terminal(IDTerminal, nameTerminal, CETerminal, CNTerminal)) TNum += 1 # Find the Conducting Equipment and add them to the Terminal # First, let's look for bus bars for nnn in rootXML.findall('BusbarSection'): IDBB = nnn.get('ID') if IDBB == CETerminal[1:]: nameBB = nnn.find('IdentifiedObject.name').text equipmentContBB = nnn.find( 'Equipment.EquipmentContainer').attrib['resource'] busbarSectionList.append( Equipment(IDBB, nameBB, equipmentContBB)) powerGrid[nodeNumber].terminalList[TNum].addCE( Equipment(IDBB, nameBB, equipmentContBB)) # Now, let's find the Power Transformers pos = 0 for _ in powerTransformerList: IDPowTrans = powerTransformerList[pos].IDPowTrans if IDPowTrans == CETerminal[1:]: powerGrid[nodeNumber].terminalList[TNum].addCE( powerTransformerList[pos]) pos += 1 # Now, let's find the Breakers pos = 0 for _ in breakerList: IDBreaker = breakerList[pos].IDBreaker if IDBreaker == CETerminal[1:]: powerGrid[nodeNumber].terminalList[TNum].addCE( breakerList[pos]) pos += 1 # Now, let's find the Generation Units pos = 0 for _ in generatingUnitList: IDGenUnit = generatingUnitList[pos].IDGenUnit if IDGenUnit == CETerminal[1:]: powerGrid[nodeNumber].terminalList[TNum].addCE( generatingUnitList[pos]) pos += 1 # Now, let's find the Regulating Units pos = 0 for _ in regulatingControlList: IDRegCtrl = regulatingControlList[pos].IDRegCtrl if IDRegCtrl == CETerminal[1:]: powerGrid[nodeNumber].terminalList[TNum].addCE( regulatingControlList[pos]) pos += 1 # Are you not getting bored? We find the loads pos = 0 for _ in energyConsumerList: IDEnergyConsumer = energyConsumerList[pos].IDEnergyConsumer if IDEnergyConsumer == CETerminal[1:]: powerGrid[nodeNumber].terminalList[TNum].addCE( IDEnergyConsumer[pos]) pos += 1 # Now, we find the Synchronous Machine pos = 0 for _ in synchronousMachineList: IDSynchMach = synchronousMachineList[pos].IDSynchMach if IDSynchMach == CETerminal[1:]: powerGrid[nodeNumber].terminalList[TNum].addCE( synchronousMachineList[pos]) pos += 1 # Almost finally... the Power Transformers End pos = 0 for _ in powerTransformerEndList: IDPTEnd = powerTransformerEndList[pos].IDPTEnd if IDPTEnd == CETerminal[1:]: powerGrid[nodeNumber].terminalList[TNum].addCE( powerTransformerEndList[pos]) pos += 1 # Finally, the AC Lines pos = 0 for _ in ACLinesList: IDLine = ACLinesList[pos].IDLine if IDLine == CETerminal[1:]: powerGrid[nodeNumber].terminalList[TNum].addCE( ACLinesList[pos]) pos += 1 nodeNumber += 1 # GraphMyPowerGrid yBusMtx = CalculateYBusMatrix(voltageLevelList, busbarSectionList, powerTransformerEndList, powerTransformerList, baseVoltageList, ACLinesList, energyConsumerList) for element in yBusMtx: if element != 0: print(element) print() print("All other elements are cero")
from controls import Controller from char import Charapter from Equipment import Equipment w=Equipment('testarmor','Inhand',0,0) print(w.call_brief()) controls=Controller() controls.start()
def loadMeals(self): # read file with open('demo-data.json', 'r') as demoDataFile: demoData = demoDataFile.read() # parse file demoDataJsonObject = json.loads(demoData) print("length: " + str(len(demoDataJsonObject))) meals = [] for mealData in demoDataJsonObject: ingredientsObject = mealData['ingredients'] ingredients = [] for ingredientData in ingredientsObject: newIngredient = Ingredient(ingredientData['name'], ingredientData['quantity'], ingredientData['units'], ingredientData['size']) ingredients.append(newIngredient) methodStepsObject = mealData['method'] methodSteps = [] for methodStepData in methodStepsObject: newMethodStep = MethodStep(methodStepData['stepNumber'], methodStepData['stepDescription']) methodSteps.append(newMethodStep) equipmentObject = mealData['equipment'] equipment = [] for equipmentData in equipmentObject: newEquipment = Equipment(equipmentData['name'], equipmentData['quantityRequired']) equipment.append(newEquipment) dietaryNotesObject = mealData['dietaryNotes'] dietaryNotes = [] for dietaryNotesData in dietaryNotesObject: newdietaryNote = DietaryNote(dietaryNotesData['note']) dietaryNotes.append(newdietaryNote) prepTimeObject = mealData['prepTime'] prepTime = timedelta(hours=prepTimeObject['hours'], minutes=prepTimeObject['minutes'], seconds=prepTimeObject['seconds']) print("prepTime: " + str(prepTime)) cookingTimeObject = mealData['cookingTime'] cookingTime = timedelta(hours=cookingTimeObject['hours'], minutes=cookingTimeObject['minutes'], seconds=cookingTimeObject['seconds']) print("cookingTime: " + str(cookingTime)) newMeal = Meal(mealData['name'], mealData['description'], ingredients, methodSteps, mealData['difficultyRating'], equipment, mealData['priceRating'], dietaryNotes, prepTime, cookingTime) meals.append(newMeal) return meals