Esempio n. 1
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    def __init__(self, owner, consumables, equipment, crewSkills):
        AvatarControllerBase.__init__(self, owner)
        self.__skillConditions = SkillConditions(owner, SKILL_EVENT)
        self.__objects = {
            OBJ_GROUPS.CREW: [
                CrewSkills(owner, obj, self.__skillConditions, index)
                for index, obj in enumerate(crewSkills)
            ],
            OBJ_GROUPS.CONSUMABLES:
            [ConsumableEquipmentFeaturedObject(obj) for obj in consumables],
            OBJ_GROUPS.EQUIPMENT: [
                EquipmentFeaturedObject(obj, getCrewSkillsID(crewSkills))
                for obj in equipment
            ],
            OBJ_GROUPS.CAMOUFLAGE: [
                CamouflageFeatureObject(owner.camouflageBonusSchemeName,
                                        owner.isCamouflageSpecializedForCurMap)
            ]
        }
        self.__specializationIdToObj = {}
        for crewMember in self.__objects[OBJ_GROUPS.CREW]:
            self.__specializationIdToObj[
                crewMember.specializationID] = crewMember

        self.eModifiersChanged = Event.Event()
        self.modifiers = Modifiers()
        readyToUseSubscriptions = (
            EventSubscription(c.eReadyToUse, self._onConsumableReadyToUse)
            for c in self.__objects[OBJ_GROUPS.CONSUMABLES])
        self._subscription = CompositeSubscription(*readyToUseSubscriptions)
        if IS_CELLAPP:
            self._subscription.extend(
                EventSubscription(self._owner.eDestruction, self.onOwnerDeath))
        self._subscription.subscribe()
Esempio n. 2
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 def __init__(self, clientArena):
     super(ACGameModeClient, self).__init__(clientArena)
     self._scoreGlobal = (0, 0)
     self._globalCounters = {}
     self._sectors = {}
     self._currentTick = 0
     self._currentTickStartedAt = self.player.arenaStartTime
     self._globalTime = 0
     self._dynamicTime = 0
     self._isReady = False
     self._eManager = EventManager()
     self.eGameModeReady = Event(self._eManager)
     self._rocketV2Manager = RocketV2Manager.RocketV2Manager(self)
     self._signalFlaresManager = SignalFlaresManager.SignalFlaresManager(
         self)
     self._waveInfoManager = WaveInfoManager(self)
     self._lastPlayerManager = LastPlayerManager(self)
     self._pendingEvents = []
     self.createSectorsData()
     self.registerArenaUpdateEvents(self.updateEventsMap)
     gameActionsManager = self.clientArena.gameActionsManager
     self._subscription = CompositeSubscription(
         EventSubscription(gameActionsManager.eWaveAdded,
                           self._onASWaveAdded),
         EventSubscription(gameActionsManager.eWaveRemoved,
                           self._onASWaveRemoved),
         EventSubscription(gameActionsManager.eWaveStateChanged,
                           self._onASWaveStateChanged),
         EventSubscription(gameActionsManager.eBomberStateChanged,
                           self._onASBomberStateChanged))
     self._subscription.subscribe()
Esempio n. 3
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 def _update(self, gameResult, winState):
     playerTeamIndex = self._player.teamIndex
     enemyTeamIndex = 1 - self._player.teamIndex
     logger.debug('RESULT::::: {0}'.format(gameResult))
     if gameResult in GAME_RESULT_LOC_IDS:
         resIndex = 2 if winState == 2 else int(playerTeamIndex != winState)
         reason = GAME_RESULT_LOC_IDS[gameResult][resIndex]
         self._model.reason = reason
         logger.debug('Update: {0}, {1}, {2}, {3}'.format(
             gameResult, winState, playerTeamIndex, reason))
     self._model.winnerTeamIndex = winState
     self._updateBattleTime()
     scoreGlobal = self._clientArena.gameMode.scoreGlobal
     self._model.allyPoints = scoreGlobal[playerTeamIndex]
     self._model.enemyPoints = scoreGlobal[enemyTeamIndex]
     self._updatePlayerTeamRate()
     self._updatePlayerEconomics()
     if not self._updateRateSubscription:
         self._updateRateSubscription = CompositeSubscription(
             EventSubscription(self._clientArena.onEconomicEvents,
                               self._updatePlayerTeamRate),
             EventSubscription(self._clientArena.onEconomicPlayersPoints,
                               self._updatePlayerTeamRate))
         self._updateRateSubscription.subscribe()
     self._updateBestRankData()
Esempio n. 4
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 def __init__(self, features):
     self._player = features.require(Feature.PLAYER_AVATAR)
     self._model = features.require(Feature.GAME_MODEL).achievements
     self._subscription = EventSubscription(
         self._player.eAchievementUnlocked, self._onAchievementUnlocked)
     self._subscription.subscribe()
     for achievementID in self._player.unlockedAchievements:
         self._appendAchievement(achievementID)
Esempio n. 5
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 def __subscribe(self):
     self._subscription = CompositeSubscription(
         EventSubscription(self._playerAvatar.eUpdateHealth,
                           self._onUpdateHealth),
         EventSubscription(self._playerAvatar.onStateChanged,
                           self._onStateChanged),
         EventSubscription(self._playerAvatar.eTacticalRespawnEnd,
                           self._fillPlaneData),
         EventSubscription(self._gameEnv.ePlayerGunnerChangedTurret,
                           self._updateModelShootingDistance))
     self._subscription.subscribe()
Esempio n. 6
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 def __init__(self, features):
     self._model = features.require(Feature.GAME_MODEL).battlePoints
     self._economics = features.require(Feature.CLIENT_ECONOMICS)
     self._player = features.require(Feature.PLAYER_AVATAR)
     self._clientArena = features.require(Feature.CLIENT_ARENA)
     self._subscription = CompositeSubscription(
         EventSubscription(self._player.eAchievementUnlocked,
                           self._onAchievementUnlocked),
         EventSubscription(self._player.eQuestCompleted,
                           self._onQuestCompleted),
         EventSubscription(self._clientArena.onAvatarPlaneTypeRankChanged,
                           self._onPlayerPlaneTypeRankUpdated))
     self._subscription.subscribe()
     self._economics.assignModelView(self)
Esempio n. 7
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 def _subscribe(self):
     self._subscription = CompositeSubscription(
         EventSubscription(self._clientArena.onAvatarPlaneTypeRankChanged,
                           self._updateAvatarPlaneTypeRank),
         EventSubscription(self._clientArena.onAvatarPlaneTypeRankChanged,
                           self._updatePlaneScoresData),
         EventSubscription(
             self._clientArena.onPlayerEconomicExtDataReceived,
             self._updatePlaneScoresData),
         EventSubscription(self._clientArena.onAvatarChangedPlane,
                           self._updateAvatarPlaneTypeRank),
         EventSubscription(self._clientArena.onAvatarEnterWorld,
                           self._onAvatarEnterWorld),
         EventSubscription(self._clientArena.onAvatarLeaveWorld,
                           self._onAvatarLeaveWorld),
         EventSubscription(self._clientArena.onEconomicPlayersPoints,
                           self._onPlayersPoints),
         EventSubscription(self._clientArena.onUpdatePlayerStats,
                           self._onUpdatePlayerStats))
     self._subscription.subscribe()
     if self._clientArena.isAllServerDataReceived():
         self._onNewAvatarsInfo(None)
     else:
         self._clientArena.onNewAvatarsInfo += self._onNewAvatarsInfo
     return
 def __init__(self, features):
     self._logger = BWLogging.getLogger(self.__class__.__name__)
     self._model = features.require(
         Feature.GAME_MODEL).domination.sectorsGameEffects
     self._clientArena = features.require(Feature.CLIENT_ARENA)
     self._db = features.require(Feature.DB_LOGIC)
     self._playerAvatar = features.require(Feature.PLAYER_AVATAR)
     self._gameMode = self._clientArena.gameMode
     self._disableBomberCallbacks = {}
     self._subscription = CompositeSubscription(
         EDSubscription(self.gameMode, AC_EVENTS.BOMBERS_LAUNCHED,
                        self._onBombersLaunched),
         EDSubscription(self.gameMode, AC_EVENTS.BOMBER_ATTACK_NOTIFIED,
                        self._onBomberAttackNotified),
         EDSubscription(self.gameMode, AC_EVENTS.BOMBER_BOMBS_DROPPED,
                        self._onBomberBombsDropped),
         EDSubscription(self.gameMode, AC_EVENTS.BOMBERS_DIED,
                        self._onBombersDied),
         EDSubscription(self.gameMode, AC_EVENTS.BOMBER_IN_WAVE_DIED,
                        self._onBomberInWaveDied),
         EDSubscription(self.gameMode.rocketV2Manager,
                        AC_EVENTS.ROCKET_V2_EFFECT_STARTED,
                        self._onRocketEffectStarted),
         EDSubscription(self.gameMode.rocketV2Manager,
                        AC_EVENTS.ROCKET_V2_EFFECT_ENDED,
                        self._onRocketEffectEnded),
         EventSubscription(self._clientArena.onReceiveMarkerMessage,
                           self._onReceiveMarkerMessage))
     self.gameMode.addEventHandler(
         AC_EVENTS.ROCKET_V2_TARGET_SECTOR_CHANGED,
         self._onRocketEffectSectorChanged)
     if self.gameMode.isReady:
         self._setupModel()
     else:
         self.gameMode.eGameModeReady += self._setupModel
Esempio n. 9
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class AchievementsDataSource(DataSource):
    """Data source for achievements model
    """
    DIRECTION_LEFT = 'left'
    DIRECTION_RIGHT = 'right'

    def __init__(self, features):
        self._player = features.require(Feature.PLAYER_AVATAR)
        self._model = features.require(Feature.GAME_MODEL).achievements
        self._subscription = EventSubscription(
            self._player.eAchievementUnlocked, self._onAchievementUnlocked)
        self._subscription.subscribe()
        for achievementID in self._player.unlockedAchievements:
            self._appendAchievement(achievementID)

    def _onAchievementUnlocked(self, achievementID, *args, **kwargs):
        self._appendAchievement(achievementID)

    def _appendAchievement(self, achievementID):
        model = AchievementModel.get(id=achievementID)
        direction = model.client.place
        if direction not in (self.DIRECTION_LEFT, self.DIRECTION_RIGHT):
            logger.error(
                "Wrong direction '{0}' got for achievement {1}".format(
                    direction, model))
            direction = self.DIRECTION_LEFT if achievementID < 0 else self.DIRECTION_RIGHT
        achievementsModel = self._model.achievements.first(
            lambda e: e.id.get() == achievementID)
        if achievementsModel is None:
            self._model.achievements.append(
                id=achievementID,
                iconPath=model.client.icon.big,
                title=model.localized.name,
                description=model.localized.descriptionWithProcessorData,
                direction=direction,
                priority=model.client.order)
        return

    def dispose(self):
        self._subscription.unsubscribe()
        self._subscription = None
        self._model = None
        self._player = None
        return
 def _subscribe(self):
     self._subscription = CompositeSubscription(
         EventSubscription(self._gameEnvironment.eAvatarHealthChange,
                           self._onAvatarHealthChanged),
         EDSubscription(self._gameMode, AC_EVENTS.BOMBERS_LAUNCHED,
                        self._onACBombersWaveLaunched),
         EDSubscription(self._gameMode, AC_EVENTS.BOMBERS_DIED,
                        self._onACBombersWaveDied),
         EDSubscription(self._gameMode, AC_EVENTS.BOMBERS_ATTACK_STARTED,
                        self._onACBombersAttackStarted))
     self._subscription.subscribe()
Esempio n. 11
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 def __init__(self, features):
     self._model = features.require(Feature.GAME_MODEL).classTasks
     self._player = features.require(Feature.PLAYER_AVATAR)
     self._clientArena = features.require(Feature.CLIENT_ARENA)
     coachMgr = self._player.coachManager
     self._subscription = CompositeSubscription(
         EventSubscription(coachMgr.eObjectivesChanged,
                           self._updateCurrentObjectives),
         EventSubscription(coachMgr.eObjectiveProgressChanged,
                           self._updateObjectiveProgress),
         EventSubscription(coachMgr.eObjectiveProgressRawValueChanged,
                           self._updateObjectiveRawProgressValue),
         EventSubscription(self._player.eTacticalRespawnEnd,
                           self._updateCurrentObjectives))
     self._subscription.subscribe()
     if self._clientArena.isAllServerDataReceived():
         self._setupModel(None)
     else:
         self._clientArena.onNewAvatarsInfo += self._setupModel
     logger.debug('Plane type objectives data source initialized')
     return
Esempio n. 12
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 def __init__(self, features):
     self._db = features.require(Feature.DB_LOGIC)
     self._bigWorld = features.require(Feature.BIG_WORLD)
     self._model = features.require(Feature.GAME_MODEL).currentPlayerInfo
     self._playerAvatar = features.require(Feature.PLAYER_AVATAR)
     self._clientArena = features.require(Feature.CLIENT_ARENA)
     self._planesConfigurationsDB = features.require(
         Feature.PLANES_CONFIGURATIONS_DB)
     self._subscription = CompositeSubscription(
         EventSubscription(self._playerAvatar.onStateChanged,
                           self._onStateChanged),
         EventSubscription(self._playerAvatar.eTacticalRespawnEnd,
                           self._fillPlaneData),
         EventSubscription(self._clientArena.onAvatarPlaneTypeRankChanged,
                           self._onAvatarPlaneTypeRankChanged),
         EventSubscription(self._clientArena.onAvatarPlaneTypeRankChanged,
                           self._updatePlaneScoresData),
         EventSubscription(
             self._clientArena.onPlayerEconomicExtDataReceived,
             self._updatePlaneScoresData))
     self._subscription.subscribe()
     self._fellModel()
Esempio n. 13
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 def _subscribeOn(self, entity):
     raise self._subscription is None or AssertionError('Attempt to override subscription')
     self._subscription = CompositeSubscription(EventSubscription(entity.eWaveAdded, self.eWaveAdded), EventSubscription(entity.eWaveRemoved, self.eWaveRemoved), EventSubscription(entity.eWaveStateChanged, self.eWaveStateChanged), EventSubscription(entity.eBomberStateChanged, self.eBomberStateChanged))
     self._subscription.subscribe()
     return