Esempio n. 1
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 def __init__(self):
     """
     Creates a fmod geometry and sets its position to default (0, 0, 0)
     """
     super()
     self._geometry = FMOD.createGeometry()
     self.setPosition(self.getPosition())
     pygame.mouse.set_cursor(
         *pygame.cursors.broken_x
     )  # changes cursor to mark geometry is being created
Esempio n. 2
0
    def addGeometry(self):
        """
        Creates a fmod geometry with the amount of vertex in numVertex 
        Sets its position to default (0, 0, 0)
        """
        if self._numVertex > 1:
            numPolygon = self._numVertex - 1
            self._geometry = FMOD.createGeometry(numPolygon + 1,
                                                 (numPolygon + 2) * 4)
            self.setPosition((0, 0))

            for v in range(
                    numPolygon
            ):  # Loop through the number of polygons, creating them
                vert = (VECTOR(self._vertexes[v][0], self._vertexes[v][1], 1),
                        VECTOR(self._vertexes[v + 1][0],
                               self._vertexes[v + 1][1], 1),
                        VECTOR(self._vertexes[v + 1][0],
                               self._vertexes[v + 1][1], -1),
                        VECTOR(self._vertexes[v][0], self._vertexes[v][1], -1))

                FMOD.addPolygonsToGeometry(self._geometry, vert)