Esempio n. 1
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def arbitrage(obj):
    obj.current_strategy = 'Arbitrage'
    temp_settings = obj.strategy_settings['arbitrage']
    min_price = temp_settings['min_price']
    max_price = temp_settings['max_price']
    min_profit = temp_settings['min_profit']
    min_percentage_of_price = temp_settings['min_percentage_of_price']
    players = temp_settings['players']
    remove_keys = [
        'min_price', 'max_price', 'min_profit', 'min_percentage_of_price',
        'players'
    ]
    settings = {k: v for k, v in temp_settings.items() if k not in remove_keys}
    multi_log(obj, 'Conducting Arbitrage...', level='title')
    players_to_arbitrage = []
    # Go through player lists
    for player in players:
        futbin = info.get_price(player, obj, False, False, 'futbin')
        futhead = info.get_price(player, obj, False, False, 'futhead')
        if futbin != 0 and futhead != 0:
            potential = int(round((futbin * 0.95) - futhead))
            percent = abs(int(round((potential / futbin) * 100)))
            if potential > min_profit and percent > min_percentage_of_price:
                players_to_arbitrage.append(
                    (player, futhead, futbin, potential))
        sleep(0.25)
    if len(players_to_arbitrage) == 0:
        multi_log(obj, 'No players to arbitrage')
        return None
    for player in players_to_arbitrage:
        search_price = player[2]
        tier = info.get_tier(search_price)
        search_price = info.round_down(search_price,
                                       Global.rounding_tiers[tier])
        sell_price = info.round_down(player[2] - (0.2 * player[3]),
                                     Global.rounding_tiers[tier])
        if search_price > 0:
            if obj.get_credits(
            ) > search_price and min_price <= search_price <= max_price:
                snipe_criteria = {
                    'search_type': 'Players',
                    'player': player[0],
                    'quality': None,
                    'position': None,
                    'chem_style': None,
                    'nation': None,
                    'league': None,
                    'club': None,
                    'min_bin': None,
                    'include': None,
                    'exclude': None,
                }
                common_snipe(obj,
                             name=info.get_player_info(
                                 snipe_criteria['player'], False)['name'],
                             snipe_criteria=snipe_criteria,
                             price=search_price,
                             sell_price=sell_price,
                             strategy='arbitrage',
                             **settings)
Esempio n. 2
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def common_fight(obj, strategy, use_buy_percent=None, min_profit=100):
    def get_bids(price_to_get):
        bids = obj.__get_items__(
            p_element='../..',
            p_type='xpath',
            gp_element="//*[contains(text(), 'Active Bids')]",
            gp_type='xpath',
            get_price=price_to_get)
        to_fight = []
        for b in bids:
            if not b['expired'] and b['time_left'] > 5:
                to_fight.append(b)
        return to_fight

    multi_log(obj, 'Fighting for bids...', level='header')
    obj.go_to('transfer_targets')
    fight_bids = get_bids(True)
    prices = {}
    for bid in fight_bids:
        prices[bid['resource_id']] = info.get_price(bid['resource_id'], obj,
                                                    False)
    min_expire = 9999999
    while len(fight_bids) > 0:
        fight_bids = get_bids(False)
        for bid in fight_bids[:]:
            if bid['time_left'] < min_expire:
                min_expire = bid['time_left']
            if not bid['expired'] and bid[
                    'bid_status'] == 'outbid' and 3 < bid['time_left'] <= 60:
                tier = info.get_tier(bid['current_bid'])
                profit_buy_percent = obj.bin_settings[tier]['buy_percent']
                max_bin = prices[bid['resource_id']]
                if strategy != 'acquire':
                    if not use_buy_percent:
                        max_buy = info.round_down(
                            (max_bin * 0.95 * dynamic_profit(obj) -
                             min_profit *
                             obj.bin_settings[tier]['sell_percent']),
                            Global.rounding_tiers[tier])
                    else:
                        max_buy = info.round_down(
                            (max_bin * profit_buy_percent *
                             dynamic_profit(obj)), Global.rounding_tiers[tier])
                else:
                    max_buy = max_bin
                my_bid = bid['current_bid'] + Global.rounding_tiers[tier]
                if my_bid <= max_buy:
                    obj.bid(item=bid, amount=my_bid)
        common_process_transfer_targets(obj, strategy)
        obj.keep_alive(5)
    multi_log(obj, 'There are 0 remaining bids to fight for. Processing...')
    common_process_transfer_targets(obj, strategy)
Esempio n. 3
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 def process_items(items):
     for item in items:
         if item['item_type'] == 'player':
             price = item['futbin_price']
             tier = info.get_tier(price)
             bin_price = max(250, info.round_down(price * obj.bin_settings[tier]['sell_percent'], Global.rounding_tiers[tier]))
             if bin_price > 350:
                 start_price = bin_price - obj.bin_settings[tier]['spread']
                 actions.sell(obj, item, start_price, bin_price)
             else:
                 actions.send_to_club(obj, item, strategy='bpm')
         elif item['item_type'] == 'fitness' and 'squad' in item['item_name'].lower():
             if settings['keep_squad_fitness']:
                 actions.send_to_club(obj, item, strategy='bpm')
             else:
                 actions.sell(obj, item, 500, 800)
         elif item['item_type'] == 'healing':
             if any(s in item['item_name'].lower() for s in ['all', 'upper', 'foot', 'leg', 'knee', 'arm']):
                 if 'all' in item['item_name'].lower():
                     actions.sell(obj, item, 250, 500)
                 else:
                     actions.sell(obj, item, 150, 200)
             else:
                 actions.send_to_club(obj, item, strategy='bpm')
         elif min_sell_types and item['item_type'] in min_sell_types:
             actions.sell(obj, item, 150, 200)
         elif club_types and item['item_type'] in club_types:
             if item['item_type'] == 'fitness' and 'squad' in item['item_name'].lower():
                 actions.sell(obj, item, 300, 500)
             elif item['quality'] != 'bronze' and item['item_type'] != 'staff':
                 actions.sell(obj, item, 150, 200)
             else:
                 actions.send_to_club(obj, item, strategy='bpm')
         elif quick_sell_types and item['item_type'] in quick_sell_types:
             if item['item_type'] == 'training' and 'all' in item['item_name'].lower():
                 actions.sell(obj, item, 200, 400)
             else:
                 multi_log(obj, 'Will quick sell {} at the end'.format(item['item_name']))
         elif item['item_type'].lower != 'coins' :
             item['element'].click()
             obj.driver.find_element_by_xpath(".//*[contains(text(), 'Redeem')]").click()
         else:
             multi_log(obj, 'NEW ITEM IN BPM: {}'.format(item), level='warn', notify=True, icon_url=item['image'])
         obj.keep_alive(Global.micro_max)
     try:
         obj.keep_alive(Global.small_max)
         obj.driver.find_element_by_xpath(".//*[contains(text(), 'Quick Sell') and (contains(text(), 'Item'))]").click()
         multi_log(obj, 'Quick selling remaining items')
         obj.keep_alive(Global.small_max)
         modal = obj.__get_class__('ui-dialog-type-message', as_list=False)
         modal.find_element_by_xpath(".//*[contains(text(), 'Ok')]").click()
         obj.location = 'store'
     except Exception as e:
         multi_log(obj, e, level='error')
     obj.keep_alive(Global.small_max)
Esempio n. 4
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def coin_transfer_list(obj, lose_coins, players):
    # List player for 80-90% of max with a bid random few steps below and for 1 day
    run_transfer_finish = False
    for i, player in enumerate(players):
        name = info.get_player_info(player)['name']
        tier = info.get_tier(38000)
        step = Global.rounding_tiers[tier]
        start_price = info.round_down(int(38000 + (rand(-10, 10) * step)), Global.rounding_tiers[tier])
        bin_price = info.round_down(start_price + (rand(6, 10) * step), Global.rounding_tiers[tier])
        result = find_player(obj, player)
        if len(result) == 1:
            run_transfer_finish = True
            obj.sell(result[0], start_price, bin_price, duration='1 Day')
            # Record min bid and bin and time to expire
            expires = datetime.now() + timedelta(days=1)
            with open(obj.config_file) as config:
                new_config = yaml.load(config)
                new_player = {
                    'asset_id': player,
                    'start_price': start_price,
                    'bin_price': bin_price,
                    'expires': expires,
                    'lose_coins': lose_coins
                    }
                try:
                    new_config['coin_transfer']['players'].append(new_player)
                except AttributeError:
                    new_config['coin_transfer']['players'] = []
                    new_config['coin_transfer']['players'].append(new_player)
            with open(obj.config_file, 'w') as update:
                yaml.dump(new_config, update)
        else:
            multi_log(obj, 'Error finding player {} for coin transfer'.format(name), level='error', notify=True, title='Coin Transfer Error')
    if run_transfer_finish:
        # Start buy script that runs in background
        coin_transfer_finish_prep.prep(obj.bot_number, lose_coins)
        multi_log(obj, 'Waiting for coin transfer to finish in the background.')
        obj.location = 'home'
    else:
        multi_log(obj, 'Something went wrong with coin transferring and there were no players to list.', level='error', notify=True, title='Coin Transfer Error')
Esempio n. 5
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 def check_transfer_targets(return_data):
     if obj.location != 'transfer_targets':
         obj.go_to('transfer_targets')
     multi_log(obj, 'Waiting on last bid to expire')
     while True:
         max_expire = 0
         watched_items = obj.__get_items__(
             p_element='../..',
             p_type='xpath',
             gp_element="//*[contains(text(), 'Watched Items')]",
             gp_type='xpath',
             get_price=False)
         if len(watched_items) == 0:
             break
         for item in watched_items:
             if item['time_left'] > max_expire:
                 max_expire = item['time_left']
         obj.keep_alive(max_expire + 5)
     expired_bids = obj.__get_items__(
         p_element='../..',
         p_type='xpath',
         gp_element="//*[contains(text(), 'Expired Items')]",
         gp_type='xpath',
         get_price=False)
     expired = {}
     for expired_bid in expired_bids:
         if expired_bid['asset_id'] in settings['players']:
             if expired_bid['asset_id'] not in list(expired.keys()):
                 expired[expired_bid['asset_id']] = {
                     'bid_amounts': 0,
                     'num_results': 0
                 }
             expired[expired_bid['asset_id']]['bid_amounts'] += expired_bid[
                 'current_bid']
             expired[expired_bid['asset_id']]['num_results'] += 1
     for asset, data in expired.items():
         return_data[asset]['average_bid'] = info.round_down(
             data['bid_amounts'] / data['num_results'], rounding)
     for return_asset, return_info in return_data.items():
         name = info.get_player_info(return_asset, False)['name']
         multi_log(
             obj,
             '{}\'s Average Bid: {}'.format(name,
                                            return_info['average_bid']))
         database.save_market_data(obj, name, return_info['asset_id'],
                                   return_info['average_bid'],
                                   return_info['minimum_bin'])
     obj.clear_expired()
     return {}, 0
Esempio n. 6
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def silver_flip(obj):
    def check_transfer_targets():
        if obj.location != 'transfer_targets':
            obj.go_to('transfer_targets')
        multi_log(obj, 'Waiting on last bid to expire')
        while True:
            max_expire = 0
            watched_items = obj.__get_items__(
                p_element='../..',
                p_type='xpath',
                gp_element="//*[contains(text(), 'Watched Items')]",
                gp_type='xpath',
                get_price=False)
            if len(watched_items) == 0:
                break
            for item in watched_items:
                if item['time_left'] > max_expire:
                    max_expire = item['time_left']
            obj.keep_alive(max_expire + 5)
        expired_bids = obj.__get_items__(
            p_element='../..',
            p_type='xpath',
            gp_element="//*[contains(text(), 'Expired Items')]",
            gp_type='xpath',
            get_price=False)
        expired = {}
        for expired_bid in expired_bids:
            if expired_bid['asset_id'] not in list(expired.keys()):
                expired[expired_bid['asset_id']] = {
                    'bid_amounts': 0,
                    'num_results': 0
                }
            expired[expired_bid['asset_id']]['bid_amounts'] += expired_bid[
                'current_bid']
            expired[expired_bid['asset_id']]['num_results'] += 1
        return_players = []
        for asset, data in expired.items():
            futbin_price = info.get_price(asset)
            tier = info.get_tier(futbin_price)
            rounding = Global.rounding_tiers[tier]
            average_bid = info.round_down(
                data['bid_amounts'] / data['num_results'], rounding)
            coins_from_sale = futbin_price * 0.95
            potential_profit = coins_from_sale - average_bid
            if settings[
                    'use_buy_percent'] and potential_profit >= coins_from_sale - (
                        futbin_price * obj.bin_settings['buy_percent']):
                return_players.append({
                    'asset_id':
                    asset,
                    'name':
                    info.get_player_info(asset, False)['name'],
                    'bid':
                    average_bid,
                    'futbin':
                    futbin_price
                })
            elif potential_profit >= settings['min_profit']:
                return_players.append({
                    'asset_id':
                    asset,
                    'name':
                    info.get_player_info(asset, False)['name'],
                    'bid':
                    average_bid,
                    'futbin':
                    futbin_price
                })
        for player_data in return_players:
            name = info.get_player_info(player_data['asset_id'], False)['name']
            multi_log(
                obj, '{}\'s Average Bid: {}  |  Futbin price: {}'.format(
                    name, player_data['bid'], player_data['futbin']))
        obj.clear_expired()
        return return_players

    obj.current_strategy = 'Silver Flip'
    temp_settings = obj.strategy_settings['silver_flip']
    min_price = temp_settings['min_price']
    max_price = temp_settings['max_price']
    max_results = temp_settings['max_results']
    market_monitor = temp_settings['market_monitor']
    players = temp_settings['players']
    remove_keys = [
        'max_iterations', 'min_price', 'max_price', 'market_monitor',
        'players', 'max_results'
    ]
    settings = {k: v for k, v in temp_settings.items() if k not in remove_keys}
    multi_log(obj, 'Silver Flipping...', level='title')
    # Get market information
    bid_players = []
    if len(players) == 0 or market_monitor['refresh']:
        obj.strategy_settings['silver_flip']['players'] = []
        for league in market_monitor['leagues']:
            iterations = 0
            multi_log(obj, 'Getting market data for {}.'.format(league))
            while iterations < market_monitor['iterations']:
                full = False
                bid_results = obj.search(search_type='Players',
                                         quality='Silver',
                                         league=league,
                                         min_buy=min_price,
                                         max_buy=max_price)
                iterations += 1
                for bid_result in bid_results:
                    if bid_result['time_left'] <= market_monitor[
                            'max_time_left'] and bid_result[
                                'current_bid'] != bid_result['start_price']:
                        bid_result['element'].click()
                        obj.keep_alive(Global.micro_min)
                        err = obj.__check_for_errors__()
                        if err == 'limit':
                            full = True
                            break
                        side_panel = obj.__get_class__('DetailView',
                                                       as_list=False)
                        try:
                            side_panel.find_element_by_class_name(
                                'watch').click()
                            err = obj.__check_for_errors__()
                            if err == 'limit':
                                full = True
                                break
                        except (ElementNotVisibleException, TimeoutException,
                                NoSuchElementException):
                            pass
                while not full:
                    try:
                        nav_bar = obj.__get_class__('pagingContainer',
                                                    as_list=False)
                    except (ElementNotVisibleException, NoSuchElementException,
                            TimeoutException):
                        nav_bar = obj.__get_class__('mainHeader',
                                                    as_list=False)
                    try:
                        next_btn = nav_bar.find_element_by_class_name('next')
                        obj.__click_element__(next_btn)
                        bid_results = obj.__get_items__()
                        least_time_left = 99999999
                        for bid_result in bid_results:
                            if bid_result['time_left'] <= market_monitor[
                                    'max_time_left'] and bid_result[
                                        'current_bid'] != bid_result[
                                            'start_price']:
                                bid_result['element'].click()
                                obj.keep_alive(Global.micro_max)
                                err = obj.__check_for_errors__()
                                if err == 'limit':
                                    full = True
                                    break
                                side_panel = obj.__get_class__('DetailView',
                                                               as_list=False)
                                try:
                                    side_panel.find_element_by_class_name(
                                        'watch').click()
                                    err = obj.__check_for_errors__()
                                    if err == 'limit':
                                        full = True
                                        break
                                except (ElementNotVisibleException,
                                        TimeoutException,
                                        NoSuchElementException):
                                    pass
                            if bid_result['time_left'] < least_time_left:
                                least_time_left = bid_result['time_left']
                    except (ElementNotVisibleException, NoSuchElementException,
                            TimeoutException):
                        break
                    if full or least_time_left > market_monitor[
                            'max_time_left']:
                        break
                temp_players = check_transfer_targets()
                for temp_player in temp_players:
                    if temp_players not in players:
                        bid_players.append(temp_player)
    else:
        with open(obj.config_file) as config:
            old_config = yaml.load(config)
            bid_players = old_config['strategy_settings']['silver_flip'][
                'players']
    # Get BIN info if futbin update is too late
    for bid_player in bid_players:
        max_bin, update = info.get_price(bid_player['asset_id'],
                                         obj,
                                         return_updated=True)
        tier = info.get_tier(max_bin)
        rounding = Global.rounding_tiers[tier]
        now = datetime.now()
        last_update = bid_player.get('last_update', None)
        if last_update:
            difference = (now - last_update).seconds
        else:
            difference = (now - now - timedelta(hours=99)).seconds
        if update > settings['max_futbin_update'] and update < difference:
            multi_log(
                obj, 'Price data for {} out of date. Getting current price...'.
                format(info.get_player_info(bid_player['asset_id'])['name']))
            num_results = 0
            total_bins = 0
            bin_with_results = []
            while num_results < 3:
                bin_results = obj.search(search_type='Players',
                                         player=bid_player['asset_id'],
                                         max_bin=max_bin)
                if len(bin_results) > max_results:
                    if total_bins == 0:
                        min_bin = 999999
                        for bin_result in bin_results:
                            if bin_result['buy_now_price'] < min_bin:
                                min_bin = bin_result[
                                    'buy_now_price'] - Global.rounding_tiers[
                                        tier]
                            max_bin = min_bin
                        continue
                    else:
                        for bin_result in bin_results:
                            if bin_result[
                                    'buy_now_price'] not in bin_with_results:
                                total_bins += bin_result['buy_now_price']
                                num_results += 1
                        if len(bin_results) > 0:
                            bin_with_results.append(max_bin)
                elif len(bin_results) == 0:
                    max_bin += rounding * 2
                else:
                    for bin_result in bin_results:
                        if bin_result['buy_now_price'] not in bin_with_results:
                            total_bins += bin_result['buy_now_price']
                            num_results += 1
                            max_bin += rounding
                    if len(bin_results) > 0:
                        bin_with_results.append(max_bin)
            minimum_bin = info.round_down(total_bins / num_results, rounding)
            bid_player['minimum_bin'] = minimum_bin
            bid_player['last_update'] = datetime.now()
        else:
            bid_player['minimum_bin'] = max_bin
        coins_from_sale = bid_player['minimum_bin'] * 0.95
        potential_profit = coins_from_sale - bid_player['bid']
        current_players = []
        if bid_player['asset_id'] not in current_players:
            current_players.append(bid_player['asset_id'])
            if settings['use_buy_percent']:
                if potential_profit >= coins_from_sale - (
                        bid_player['minimum_bin'] *
                        obj.bin_settings['buy_percent']):
                    players.append(bid_player)
            else:
                if potential_profit >= settings['min_profit']:
                    players.append(bid_player)
    with open(obj.config_file) as config:
        new_config = yaml.load(config)
        new_config['strategy_settings']['silver_flip']['players'] = players
    with open(obj.config_file, 'w') as update:
        yaml.dump(new_config, update)
    total_bids = 0
    # Search and bid
    for player in players:
        futbin_price = player['minimum_bin']
        if futbin_price > 0:
            if obj.get_credits(
            ) > futbin_price and min_price <= futbin_price <= max_price:
                hunt_criteria = {
                    'search_type': 'Players',
                    'player': player['asset_id'],
                    'quality': None,
                    'position': None,
                    'chem_style': None,
                    'nation': None,
                    'league': None,
                    'club': None,
                    'min_bin': None,
                    'include': None,
                    'exclude': None,
                }
                num_bids = common_hunt(obj=obj,
                                       name=info.get_player_info(
                                           hunt_criteria['player'],
                                           False)['name'],
                                       price=futbin_price,
                                       hunt_criteria=hunt_criteria,
                                       strategy='silver_flip',
                                       **settings)
                if num_bids == 'limit':
                    common_wait_to_expire(obj=obj, strategy='hunt')
                else:
                    total_bids += num_bids

    if total_bids > 0:
        if not settings['use_max_buy']:
            common_fight(obj=obj, strategy='silver_flip', settings=settings)
        else:
            common_wait_to_expire(obj=obj, strategy='silver_flip')
Esempio n. 7
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def price_fix(obj):
    obj.current_strategy = 'Price Fix'
    settings = obj.strategy_settings['price_fix']
    snipe_settings = settings['snipe']
    hunt_settings = settings['hunt']
    players = settings['players']
    multi_log(obj, 'Price-fixing Players...', level='title')
    bids = 0
    for num, player in players.items():
        name = info.get_player_info(player['asset_id'], False)['name']
        futbin_price = info.get_price(player['asset_id'], obj, False)
        if futbin_price > player['sell_price']:
            multi_log(
                obj,
                '{} price of {} is too low. Their Futbin price is {}'.format(
                    name, player['sell_price'], futbin_price),
                level='warn')
            continue
        max_bin = player['sell_price']
        tier = info.get_tier(max_bin)
        if settings['use_buy_percent']:
            max_bin = min(
                futbin_price,
                info.round_down(
                    max_bin * obj.bin_settings[tier]['buy_percent'],
                    Global.rounding_tiers[tier]))
        else:
            max_bin = info.round_down(
                (player['sell_price'] * 0.95) - settings['min_profit'],
                Global.rounding_tiers[tier])
        sell_price = player['sell_price']
        snipe_criteria = {
            'search_type': 'Players',
            'player': player['asset_id'],
            'quality': None,
            'position': None,
            'chem_style': None,
            'nation': None,
            'league': None,
            'club': None,
            'min_bin': None,
        }
        common_snipe(obj=obj,
                     snipe_criteria=snipe_criteria,
                     name=name,
                     strategy='price_fix',
                     price=max_bin,
                     sell_price=sell_price,
                     **snipe_settings)
        if obj.get_credits() > max_bin:
            num_bids = common_hunt(obj=obj,
                                   name=name,
                                   hunt_criteria=snipe_criteria,
                                   strategy='price_fix',
                                   price=max_bin,
                                   **hunt_settings)
            if num_bids == 'limit':
                common_wait_to_expire(obj=obj,
                                      strategy='price_fix',
                                      sell_price=sell_price)
            else:
                bids += num_bids
        if bids > 0:
            common_wait_to_expire(obj=obj,
                                  strategy='price_fix',
                                  sell_price=sell_price)
            bids = 0
Esempio n. 8
0
def market_monitor(obj):
    def check_transfer_targets(return_data):
        if obj.location != 'transfer_targets':
            obj.go_to('transfer_targets')
        multi_log(obj, 'Waiting on last bid to expire')
        while True:
            max_expire = 0
            watched_items = obj.__get_items__(
                p_element='../..',
                p_type='xpath',
                gp_element="//*[contains(text(), 'Watched Items')]",
                gp_type='xpath',
                get_price=False)
            if len(watched_items) == 0:
                break
            for item in watched_items:
                if item['time_left'] > max_expire:
                    max_expire = item['time_left']
            obj.keep_alive(max_expire + 5)
        expired_bids = obj.__get_items__(
            p_element='../..',
            p_type='xpath',
            gp_element="//*[contains(text(), 'Expired Items')]",
            gp_type='xpath',
            get_price=False)
        expired = {}
        for expired_bid in expired_bids:
            if expired_bid['asset_id'] in settings['players']:
                if expired_bid['asset_id'] not in list(expired.keys()):
                    expired[expired_bid['asset_id']] = {
                        'bid_amounts': 0,
                        'num_results': 0
                    }
                expired[expired_bid['asset_id']]['bid_amounts'] += expired_bid[
                    'current_bid']
                expired[expired_bid['asset_id']]['num_results'] += 1
        for asset, data in expired.items():
            return_data[asset]['average_bid'] = info.round_down(
                data['bid_amounts'] / data['num_results'], rounding)
        for return_asset, return_info in return_data.items():
            name = info.get_player_info(return_asset, False)['name']
            multi_log(
                obj,
                '{}\'s Average Bid: {}'.format(name,
                                               return_info['average_bid']))
            database.save_market_data(obj, name, return_info['asset_id'],
                                      return_info['average_bid'],
                                      return_info['minimum_bin'])
        obj.clear_expired()
        return {}, 0

    check_sleep(obj)
    obj.current_strategy = 'Market Monitor'
    settings = obj.strategy_settings['market_monitor']
    multi_log(obj, 'Monitoring Market...', level='title')
    obj.clear_expired()
    cumulative_bids = 0
    return_data = {}
    for player in settings['players']:
        return_data[player] = {
            'asset_id': player,
            'minimum_bin': 0,
            'average_bid': 0
        }
        num_results = 0
        total_bins = 0
        player_info = info.get_player_info(player, include_futbin_price=True)
        name = player_info['name']
        futbin_price = player_info['futbin_price']
        tier = info.get_tier(futbin_price)
        rounding = Global.rounding_tiers[tier]
        max_bin = futbin_price - (rounding * 2)
        search_criteria = {
            'search_type': 'Players',
            'player': player,
        }
        multi_log(
            obj, 'Getting market data for {}. Futbin price: {}'.format(
                name, futbin_price))
        # Get bin info
        bin_with_results = []
        while num_results < settings['min_results']:
            bin_results = actions.search(obj=obj,
                                         max_bin=max_bin,
                                         **search_criteria)
            if len(bin_results) > settings['max_results']:
                if total_bins == 0:
                    min_bin = 999999
                    for bin_result in bin_results:
                        if bin_result['buy_now_price'] < min_bin:
                            min_bin = bin_result[
                                'buy_now_price'] - Global.rounding_tiers[tier]
                        max_bin = min_bin
                    continue
                else:
                    for bin_result in bin_results:
                        if bin_result['buy_now_price'] not in bin_with_results:
                            total_bins += bin_result['buy_now_price']
                            num_results += 1
                    if len(bin_results) > 0:
                        bin_with_results.append(max_bin)
            else:
                for bin_result in bin_results:
                    if bin_result['buy_now_price'] not in bin_with_results:
                        total_bins += bin_result['buy_now_price']
                        num_results += 1
                if len(bin_results) > 0:
                    bin_with_results.append(max_bin)
            max_bin += rounding
        minimum_bin = info.round_down(total_bins / num_results, rounding)
        multi_log(obj,
                  '{}\'s Average Minimum BIN: {}'.format(name, minimum_bin))
        return_data[player]['minimum_bin'] = minimum_bin
        # Get bid info
        max_buy = max(minimum_bin + (5 * rounding),
                      futbin_price + (3 * rounding))
        num_results = 0
        bid_results = actions.search(obj=obj,
                                     max_buy=max_buy,
                                     **search_criteria)
        for bid_result in bid_results:
            if bid_result['time_left'] <= 300 and (
                    bid_result['current_bid'] != bid_result['start_price']
                    or bid_result['current_bid'] <=
                (futbin_price -
                 (5 * rounding))) and num_results < settings['min_results']:
                try:
                    bid_result['element'].click()
                except WebDriverException:
                    try:
                        obj.__click_xpath__(".//*[contains(text(), 'OK')]")
                    except TimeoutException:
                        pass
                    check_transfer_targets(return_data)
                obj.keep_alive(Global.micro_min)
                side_panel = obj.__get_class__('DetailView', as_list=False)
                try:
                    side_panel.find_element_by_class_name('watch').click()
                    num_results += 1
                    cumulative_bids += 1
                except (ElementNotVisibleException, TimeoutException,
                        NoSuchElementException):
                    pass
                except WebDriverException:
                    obj.__click_xpath__(".//*[contains(text(), 'OK')]")
                    check_transfer_targets(return_data)
            elif num_results >= settings['min_results']:
                break
    check_transfer_targets(return_data)
Esempio n. 9
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def relist_individually(obj, at_market=False, duration='1 Hour'):
    obj.current_strategy = 'Relist Individually'
    settings = obj.strategy_settings['relist_individually']
    if settings['above_bin'] and settings['below_bin']:
        multi_log(obj, 'Cannot relist players. Settings file has both below_bin and above_bin set to True.', level='error')
        return 1
    if obj.location != 'transfer_list':
        obj.go_to('transfer_list')
    while True:
        expired = obj.__get_items__(p_element='../..', p_type='xpath', gp_element="//*[contains(text(), 'Unsold Items')]", gp_type='xpath', get_price=True)
        if len(expired) == 0:
            break
        for item in expired:
            if item['item_type'] == 'player':
                if at_market:
                    futbin_price = item['futbin_price']
                    tier = info.get_tier(futbin_price)
                    level = 'green'
                    if settings['below_bin']:
                        futbin_price = info.round_down(futbin_price * obj.bin_settings[tier]['sell_percent'], Global.rounding_tiers[tier])
                        level = 'warn'
                    elif settings['above_bin']:
                        new_price = (item['buy_now_price'] + futbin_price) / 2
                        tier = info.get_tier(new_price)
                        futbin_price = max(futbin_price, info.round_down(new_price, Global.rounding_tiers[tier]))
                        level = 'warn'
                    tier = info.get_tier(futbin_price)
                    start_price = futbin_price - obj.bin_settings[tier]['spread']
                    multi_log(obj=obj, message='Relisting {} for {}. Was previously {}'.format(item['item_name'], futbin_price, item['buy_now_price']), level=level)
                else:
                    futbin_price = item['buy_now_price']
                    start_price = item['start_price']
                try:
                    obj.relist_item(item, start_price, futbin_price, duration)
                except TimeoutException:
                    pass
            else:
                obj.relist_item(item, item['start_price'], item['buy_now_price'], duration)
            obj.keep_alive(Global.micro_min)
            break
    try:
        obj.rate_limit()
        obj.__click_xpath__("//*[contains(text(), 'Re-list All')]", timeout=Global.small_min * 2)
        obj.__click_xpath__("//*[contains(text(), 'Yes')]", timeout=Global.small_min * 2)
        multi_log(obj, 'Items re-listed')
        obj.go_to('transfers')
    except TimeoutException:
        pass
    if duration == '1 Hour' and obj.settings['night_mode']['need_relist']:
        from ruamel.yaml import YAML
        yaml = YAML()
        yaml.explicit_start = True
        yaml.indent(mapping=4)
        yaml.preserve_quotes = True

        need_relisting = False
        active_transfers = obj.__get_items__(p_element='../..', p_type='xpath', gp_element="//*[contains(text(), 'Active Transfers')]", gp_type='xpath',
                                             get_price=False)
        for active in active_transfers:
            if active['time_left'] > 3601:
                need_relisting = True
                break
        if not need_relisting:
            with open(obj.config_file) as config:
                new_config = yaml.load(config)
                new_config['settings']['night_mode']['need_relist'] = False
            with open(obj.config_file, 'w') as update:
                yaml.dump(new_config, update)
Esempio n. 10
0
 def bid_on_results(results, num_bids, max_buy):
     if len(results) > 0:
         to_bid = []
         for r in results:
             if min_time_left <= r['time_left'] <= max_time_left and (r['current_bid'] + Global.rounding_tiers[tier] <= max_buy or
                                                                        (r['current_bid'] == r['start_price'] and r['start_price'] <= max_buy)) and \
                     (hunt_criteria['search_type'].lower() != 'players' or ((not include and hunt_criteria['player'] == r['resource_id'])
                                                                            or (r['resource_id'] in include))):
                 to_bid.append(r)
         if len(to_bid) == 0:
             multi_log(obj, 'Nothing worth bidding on', level='yellow')
         else:
             if use_max_buy:
                 sorted_bids = sorted(to_bid, key=itemgetter('time_left'))
             else:
                 sorted_bids = sorted(to_bid, key=itemgetter('current_bid'))
             for item in sorted_bids:
                 try:
                     futbin_price, updated = info.get_price(
                         item['resource_id'], return_updated=True)
                     if updated > max_futbin_update:
                         continue
                     result_tier = info.get_tier(futbin_price)
                     result_buy_percent = obj.bin_settings[result_tier][
                         'buy_percent']
                     if strategy != 'acquire' and strategy != 'price_fix':
                         if not use_buy_percent:
                             max_buy = info.round_down(
                                 (futbin_price * 0.95 * dynamic_profit(obj)
                                  * obj.bin_settings[result_tier]
                                  ['sell_percent']) - min_profit,
                                 Global.rounding_tiers[result_tier])
                         else:
                             max_buy = info.round_down(
                                 (futbin_price * result_buy_percent *
                                  dynamic_profit(obj)),
                                 Global.rounding_tiers[result_tier])
                 except (KeyError, TypeError):
                     continue
                 if num_bids < max_item_bids:
                     if use_max_buy:
                         my_bid = max_buy
                     elif strategy == 'acquire' and not use_max_buy:
                         my_bid = max_buy - (
                             2 * obj.bin_settings[result_tier]['spread'])
                     else:
                         my_bid = min(
                             max_buy, item['current_bid'] +
                             Global.rounding_tiers[result_tier])
                     if item['current_bid'] + Global.rounding_tiers[
                             result_tier] <= my_bid or (
                                 item['current_bid'] == item['start_price']
                                 and item['current_bid'] <= my_bid):
                         try:
                             bid_result = obj.bid(item, my_bid)
                             if bid_result == 'limit':
                                 return 'limit'
                             elif bid_result:
                                 num_bids += 1
                                 if num_bids >= max_item_bids:
                                     break
                         except StaleElementReferenceException:
                             pass
                         except Exception as e:
                             multi_log(obj,
                                       '[{}]: Hunt BID error: {}'.format(
                                           strategy, e),
                                       level='error')
                             continue
                     else:
                         multi_log(
                             obj,
                             'HUNT PRICING ERROR: STRATEGY: {} | r[bnp]: {} | max: {} | len(res): {} |\
                                        crit[type]: {} | player: {} | result: {}'
                             .format(strategy, item['buy_now_price'],
                                     my_bid, len(search_results),
                                     hunt_criteria['search_type'],
                                     hunt_criteria['player'],
                                     item['resource_id']),
                             level='debug')
     return num_bids
Esempio n. 11
0
def common_hunt(obj,
                name,
                hunt_criteria,
                strategy,
                price=0,
                max_item_bids=10,
                max_futbin_update=259200,
                min_time_left=30,
                max_time_left=420,
                use_buy_percent=True,
                min_profit=250,
                fight=False,
                use_max_buy=True,
                max_prp=None,
                sell_acquired_if_full=True,
                prices_dict=None):
    """
    hunt_criteria = {
        'search_type': 'Players',
        'player': player_id,
        'quality': None,
        'position': None,
        'chem_style': None,
        'nation': None,
        'league': None,
        'club': None,
        'min_bin': None,
        'include': None,
        'exclude': None,
    }
    """
    def bid_on_results(results, num_bids, max_buy):
        if len(results) > 0:
            to_bid = []
            for r in results:
                if min_time_left <= r['time_left'] <= max_time_left and (r['current_bid'] + Global.rounding_tiers[tier] <= max_buy or
                                                                           (r['current_bid'] == r['start_price'] and r['start_price'] <= max_buy)) and \
                        (hunt_criteria['search_type'].lower() != 'players' or ((not include and hunt_criteria['player'] == r['resource_id'])
                                                                               or (r['resource_id'] in include))):
                    to_bid.append(r)
            if len(to_bid) == 0:
                multi_log(obj, 'Nothing worth bidding on', level='yellow')
            else:
                if use_max_buy:
                    sorted_bids = sorted(to_bid, key=itemgetter('time_left'))
                else:
                    sorted_bids = sorted(to_bid, key=itemgetter('current_bid'))
                for item in sorted_bids:
                    try:
                        futbin_price, updated = info.get_price(
                            item['resource_id'], return_updated=True)
                        if updated > max_futbin_update:
                            continue
                        result_tier = info.get_tier(futbin_price)
                        result_buy_percent = obj.bin_settings[result_tier][
                            'buy_percent']
                        if strategy != 'acquire' and strategy != 'price_fix':
                            if not use_buy_percent:
                                max_buy = info.round_down(
                                    (futbin_price * 0.95 * dynamic_profit(obj)
                                     * obj.bin_settings[result_tier]
                                     ['sell_percent']) - min_profit,
                                    Global.rounding_tiers[result_tier])
                            else:
                                max_buy = info.round_down(
                                    (futbin_price * result_buy_percent *
                                     dynamic_profit(obj)),
                                    Global.rounding_tiers[result_tier])
                    except (KeyError, TypeError):
                        continue
                    if num_bids < max_item_bids:
                        if use_max_buy:
                            my_bid = max_buy
                        elif strategy == 'acquire' and not use_max_buy:
                            my_bid = max_buy - (
                                2 * obj.bin_settings[result_tier]['spread'])
                        else:
                            my_bid = min(
                                max_buy, item['current_bid'] +
                                Global.rounding_tiers[result_tier])
                        if item['current_bid'] + Global.rounding_tiers[
                                result_tier] <= my_bid or (
                                    item['current_bid'] == item['start_price']
                                    and item['current_bid'] <= my_bid):
                            try:
                                bid_result = obj.bid(item, my_bid)
                                if bid_result == 'limit':
                                    return 'limit'
                                elif bid_result:
                                    num_bids += 1
                                    if num_bids >= max_item_bids:
                                        break
                            except StaleElementReferenceException:
                                pass
                            except Exception as e:
                                multi_log(obj,
                                          '[{}]: Hunt BID error: {}'.format(
                                              strategy, e),
                                          level='error')
                                continue
                        else:
                            multi_log(
                                obj,
                                'HUNT PRICING ERROR: STRATEGY: {} | r[bnp]: {} | max: {} | len(res): {} |\
                                           crit[type]: {} | player: {} | result: {}'
                                .format(strategy, item['buy_now_price'],
                                        my_bid, len(search_results),
                                        hunt_criteria['search_type'],
                                        hunt_criteria['player'],
                                        item['resource_id']),
                                level='debug')
        return num_bids

    check_sleep(obj)
    include = hunt_criteria.get('include', [])
    if not include:
        include = []
    if (hunt_criteria.get('player', False) and int(hunt_criteria['player']) <=
            300000) and (hunt_criteria['quality']
                         and hunt_criteria['quality'].lower() == 'special'):
        special_ids = info.get_special_ids(hunt_criteria['player'])
        for s in list(special_ids.values()):
            if int(s) >= 300000:
                include.append(s)
        include.append(info.get_base_id(hunt_criteria['player']))
        include.append(hunt_criteria.get('player', None))
    else:
        bids = 0
    if hunt_criteria.get('player', False) and price == 0:
        price_data = info.get_price(hunt_criteria['player'],
                                    obj=obj,
                                    return_updated=True,
                                    return_prp=True)
        if price_data == 0:
            return 0
        price = price_data[0]
        updated = price_data[1]
        prp = price_data[2]
    else:
        updated = None
        prp = None
    if obj.get_credits() > price and (not updated
                                      or updated <= max_futbin_update) and (
                                          not max_prp or prp <= max_prp):
        tier = info.get_tier(price)
        profit_buy_percent = obj.bin_settings[tier]['buy_percent']
        if hunt_criteria.get('max_buy', None):
            price = hunt_criteria['max_buy']
            hunt_criteria = {
                k: v
                for k, v in hunt_criteria.items() if k != 'max_buy'
            }
        else:
            price = info.round_down(price, Global.rounding_tiers[tier])
        if strategy != 'acquire' and strategy != 'price_fix' and 'consumable' not in strategy:
            if not use_buy_percent:
                max_buy = info.round_down(
                    (price * 0.95 * dynamic_profit(obj) *
                     obj.bin_settings[tier]['sell_percent']) - min_profit,
                    Global.rounding_tiers[tier])
            else:
                max_buy = info.round_down(
                    (price * profit_buy_percent * dynamic_profit(obj)),
                    Global.rounding_tiers[tier])
        else:
            max_buy = price
        multi_log(
            obj, '[{}]: Hunting for {} at {}.'.format(strategy.title(), name,
                                                      max_buy))
        longest_time_left = 0
        hunt_criteria = {
            k: v
            for k, v in hunt_criteria.items() if k != 'max_buy'
        }
        search_results = obj.search(max_buy=max_buy, **hunt_criteria)
        while longest_time_left < min_time_left:
            if len(search_results) == 0:
                multi_log(obj, 'Nothing worth bidding on', level='yellow')
                break
            else:
                longest_time_left = search_results[-1]['time_left']
                if longest_time_left < min_time_left:
                    try:
                        nav_bar = obj.__get_class__('pagingContainer',
                                                    as_list=False)
                    except (ElementNotVisibleException, NoSuchElementException,
                            TimeoutException):
                        nav_bar = obj.__get_class__('mainHeader',
                                                    as_list=False)
                    try:
                        next_btn = nav_bar.find_element_by_class_name('next')
                        obj.__click_element__(next_btn)
                        obj.keep_alive(Global.micro_max)
                        search_results = obj.__get_items__(get_price=True)
                    except (ElementNotVisibleException, NoSuchElementException,
                            TimeoutException, StaleElementReferenceException):
                        break
                else:
                    break
        bids = bid_on_results(search_results, bids, max_buy)
        if bids == 'limit':
            return 'limit'
        elif type(bids) is str:
            return bids
        while bids < max_item_bids and longest_time_left <= max_time_left:
            try:
                nav_bar = obj.__get_class__('pagingContainer', as_list=False)
            except (ElementNotVisibleException, NoSuchElementException,
                    TimeoutException):
                nav_bar = obj.__get_class__('mainHeader', as_list=False)
            try:
                next_btn = nav_bar.find_element_by_class_name('next')
                errors = obj.__check_for_errors__()
                if errors == 'limit':
                    return 'limit'
                obj.__click_element__(next_btn)
                obj.keep_alive(Global.micro_max)
                search_results = obj.__get_items__(get_price=True)
                least_time_left = search_results[0]['time_left']
                longest_time_left = search_results[-1]['time_left']
                if least_time_left > max_time_left:
                    break
                amt_bids = bid_on_results(search_results, bids, max_buy)
                if amt_bids == 'limit':
                    return 'limit'
                else:
                    try:
                        bids += amt_bids
                    except TypeError:
                        pass
                if longest_time_left > max_time_left:
                    break
            except (ElementNotVisibleException, NoSuchElementException,
                    TimeoutException):
                break

    print(' ')
    if fight:
        common_fight(obj, strategy, use_buy_percent, min_profit)
    return bids
Esempio n. 12
0
 def buy_results(search_results, bought, let_items_refresh, price, max_bin):
     if 0 < len(search_results) <= max_results:
         if len(search_results) > 0 and strategy == 'acquire':
             sorted_results = sorted(search_results,
                                     key=itemgetter('buy_now_price'))
             search_results = sorted_results
         else:
             sorted_results = search_results[::-1]
             search_results = sorted_results
         for result in search_results:
             if prices_dict:
                 try:
                     price = prices_dict[result['resource_id']]
                 except KeyError:
                     break
                 if not use_buy_percent:
                     max_bin = info.round_down(
                         (price * 0.95 * dynamic_profit(obj) *
                          obj.bin_settings[tier]['sell_percent']) -
                         min_profit, Global.rounding_tiers[tier])
                 else:
                     max_bin = info.round_down(
                         (price * profit_buy_percent * dynamic_profit(obj)),
                         Global.rounding_tiers[tier])
             if bought < max_item_buys and result['buy_now_price'] <= max_bin and len(search_results) <= max_results \
                     and (snipe_criteria['search_type'].lower() != 'players' or
                          ((not include and snipe_criteria['player'] == result['resource_id']) or (include and result['resource_id'] in include)) or
                          (not include and not snipe_criteria['player'])):
                 # Buy
                 try:
                     if not sell_price:
                         result_bought = obj.buy_now(
                             result,
                             strategy=strategy,
                             expected_profit=(
                                 (price * 0.95 *
                                  obj.bin_settings[tier]['sell_percent']) -
                                 result['buy_now_price']))
                     else:
                         result_bought = obj.buy_now(
                             result,
                             strategy=strategy,
                             expected_profit=(
                                 (sell_price * 0.95 *
                                  obj.bin_settings[tier]['sell_percent']) -
                                 result['buy_now_price']))
                     if result_bought:
                         bought += 1
                         let_items_refresh = obj.settings[
                             'pause_after_successful_snipe']
                         if bought % 5 == 0:
                             sell_players(obj, bought)
                     else:
                         if let_items_refresh == 0:
                             let_items_refresh = obj.settings[
                                 'pause_after_unsuccessful_snipe']
                         multi_log(obj,
                                   '[{}]: Got out-sniped for: {}'.format(
                                       strategy, result['item_name']),
                                   level='warn')
                 except Exception as e:
                     multi_log(obj,
                               '[{}]: Snipe BUY error: {}'.format(
                                   strategy, e),
                               level='error')
                     continue
             else:
                 multi_log(
                     obj,
                     'SNIPE PRICING ERROR: STRATEGY: {} | bought: {} | max: {} | r[bnp]: {} | max: {} | len(res): {} |\
                                crit[type]: {} | player: {} | result: {}'.
                     format(strategy, bought, max_item_buys,
                            result['buy_now_price'], max_bin,
                            len(search_results),
                            snipe_criteria['search_type'],
                            snipe_criteria['player'],
                            result['resource_id']),
                     level='debug')
     return bought, let_items_refresh
Esempio n. 13
0
 def sell_players(o, b):
     if prices_dict:
         o.go_to('unassigned')
     finished_items = o.__get_items__(get_price=True)
     for item in finished_items:
         if sell_acquired_if_full:
             if strategy != 'acquire':
                 # Sell bought players
                 if b > 0:
                     if snipe_criteria['player']:
                         if item['resource_id'] == str(
                                 snipe_criteria['player']
                         ) and item['bid_status'] == 'won':
                             if not sell_price:
                                 sell_tier = info.get_tier(
                                     item['futbin_price'])
                                 bin_price = info.round_down(
                                     item['futbin_price'] *
                                     o.bin_settings[sell_tier]
                                     ['sell_percent'],
                                     Global.rounding_tiers[tier])
                             else:
                                 bin_price = sell_price
                             player_tier = info.get_tier(bin_price)
                             start_price = bin_price - o.bin_settings[
                                 player_tier]['spread']
                             sell_result = o.sell(item, start_price,
                                                  bin_price)
                             if sell_result == 'full':
                                 common_deal_with_full_transfer_list(
                                     o, strategy)
                     elif (not include or item['resource_id']
                           in include) and item['bid_status'] == 'won':
                         player_tier = info.get_tier(item['futbin_price'])
                         if not sell_price:
                             bin_price = info.round_down(
                                 item['futbin_price'] *
                                 o.bin_settings[player_tier]
                                 ['sell_percent'],
                                 Global.rounding_tiers[tier])
                         else:
                             bin_price = sell_price
                         start_price = bin_price - o.bin_settings[
                             player_tier]['spread']
                         sell_result = o.sell(item, start_price, bin_price)
                         if sell_result == 'full':
                             common_deal_with_full_transfer_list(
                                 o, strategy)
             else:
                 if item['bid_status'] == 'won':
                     send_result = o.send_to_club(item=item,
                                                  strategy='acquire')
                     if send_result == 'owned':
                         futbin_price = info.get_price(
                             item['resource_id'], o)
                         player_tier = info.get_tier(futbin_price)
                         bin_price = info.round_down(
                             item['futbin_price'] *
                             o.bin_settings[player_tier]['sell_percent'],
                             Global.rounding_tiers[tier])
                         spread = o.bin_settings[player_tier]['spread']
                         sell_result = o.sell(item=item,
                                              start_price=bin_price -
                                              spread,
                                              bin_price=bin_price)
                         if sell_result == 'full':
                             common_deal_with_full_transfer_list(
                                 o, strategy)
                     o.keep_alive(Global.micro_min)
                     return bought
         elif snipe_criteria['player'] and item['resource_id'] == str(
                 snipe_criteria['player']) and item['bid_status'] == 'won':
             obj.send_to_transfer_list(item)
             o.keep_alive(Global.micro_max)
Esempio n. 14
0
def common_snipe(obj,
                 name,
                 snipe_criteria,
                 strategy,
                 price=0,
                 max_item_buys=10,
                 max_tries=10,
                 max_futbin_update=60 * 60 * 24 * 3,
                 max_results=5,
                 use_buy_percent=False,
                 min_profit=300,
                 sell_price=None,
                 max_prp=None,
                 sell_acquired_if_full=True,
                 prices_dict=None):
    """
    snipe_criteria = {
        'search_type': 'Players',
        'player': player_id,
        'quality': None,
        'position': None,
        'chem_style': None,
        'nation': None,
        'league': None,
        'club': None,
        'min_bin': None,
        'include': None,
        'exclude': None,
    }
    """
    def sell_players(o, b):
        if prices_dict:
            o.go_to('unassigned')
        finished_items = o.__get_items__(get_price=True)
        for item in finished_items:
            if sell_acquired_if_full:
                if strategy != 'acquire':
                    # Sell bought players
                    if b > 0:
                        if snipe_criteria['player']:
                            if item['resource_id'] == str(
                                    snipe_criteria['player']
                            ) and item['bid_status'] == 'won':
                                if not sell_price:
                                    sell_tier = info.get_tier(
                                        item['futbin_price'])
                                    bin_price = info.round_down(
                                        item['futbin_price'] *
                                        o.bin_settings[sell_tier]
                                        ['sell_percent'],
                                        Global.rounding_tiers[tier])
                                else:
                                    bin_price = sell_price
                                player_tier = info.get_tier(bin_price)
                                start_price = bin_price - o.bin_settings[
                                    player_tier]['spread']
                                sell_result = o.sell(item, start_price,
                                                     bin_price)
                                if sell_result == 'full':
                                    common_deal_with_full_transfer_list(
                                        o, strategy)
                        elif (not include or item['resource_id']
                              in include) and item['bid_status'] == 'won':
                            player_tier = info.get_tier(item['futbin_price'])
                            if not sell_price:
                                bin_price = info.round_down(
                                    item['futbin_price'] *
                                    o.bin_settings[player_tier]
                                    ['sell_percent'],
                                    Global.rounding_tiers[tier])
                            else:
                                bin_price = sell_price
                            start_price = bin_price - o.bin_settings[
                                player_tier]['spread']
                            sell_result = o.sell(item, start_price, bin_price)
                            if sell_result == 'full':
                                common_deal_with_full_transfer_list(
                                    o, strategy)
                else:
                    if item['bid_status'] == 'won':
                        send_result = o.send_to_club(item=item,
                                                     strategy='acquire')
                        if send_result == 'owned':
                            futbin_price = info.get_price(
                                item['resource_id'], o)
                            player_tier = info.get_tier(futbin_price)
                            bin_price = info.round_down(
                                item['futbin_price'] *
                                o.bin_settings[player_tier]['sell_percent'],
                                Global.rounding_tiers[tier])
                            spread = o.bin_settings[player_tier]['spread']
                            sell_result = o.sell(item=item,
                                                 start_price=bin_price -
                                                 spread,
                                                 bin_price=bin_price)
                            if sell_result == 'full':
                                common_deal_with_full_transfer_list(
                                    o, strategy)
                        o.keep_alive(Global.micro_min)
                        return bought
            elif snipe_criteria['player'] and item['resource_id'] == str(
                    snipe_criteria['player']) and item['bid_status'] == 'won':
                obj.send_to_transfer_list(item)
                o.keep_alive(Global.micro_max)

    def buy_results(search_results, bought, let_items_refresh, price, max_bin):
        if 0 < len(search_results) <= max_results:
            if len(search_results) > 0 and strategy == 'acquire':
                sorted_results = sorted(search_results,
                                        key=itemgetter('buy_now_price'))
                search_results = sorted_results
            else:
                sorted_results = search_results[::-1]
                search_results = sorted_results
            for result in search_results:
                if prices_dict:
                    try:
                        price = prices_dict[result['resource_id']]
                    except KeyError:
                        break
                    if not use_buy_percent:
                        max_bin = info.round_down(
                            (price * 0.95 * dynamic_profit(obj) *
                             obj.bin_settings[tier]['sell_percent']) -
                            min_profit, Global.rounding_tiers[tier])
                    else:
                        max_bin = info.round_down(
                            (price * profit_buy_percent * dynamic_profit(obj)),
                            Global.rounding_tiers[tier])
                if bought < max_item_buys and result['buy_now_price'] <= max_bin and len(search_results) <= max_results \
                        and (snipe_criteria['search_type'].lower() != 'players' or
                             ((not include and snipe_criteria['player'] == result['resource_id']) or (include and result['resource_id'] in include)) or
                             (not include and not snipe_criteria['player'])):
                    # Buy
                    try:
                        if not sell_price:
                            result_bought = obj.buy_now(
                                result,
                                strategy=strategy,
                                expected_profit=(
                                    (price * 0.95 *
                                     obj.bin_settings[tier]['sell_percent']) -
                                    result['buy_now_price']))
                        else:
                            result_bought = obj.buy_now(
                                result,
                                strategy=strategy,
                                expected_profit=(
                                    (sell_price * 0.95 *
                                     obj.bin_settings[tier]['sell_percent']) -
                                    result['buy_now_price']))
                        if result_bought:
                            bought += 1
                            let_items_refresh = obj.settings[
                                'pause_after_successful_snipe']
                            if bought % 5 == 0:
                                sell_players(obj, bought)
                        else:
                            if let_items_refresh == 0:
                                let_items_refresh = obj.settings[
                                    'pause_after_unsuccessful_snipe']
                            multi_log(obj,
                                      '[{}]: Got out-sniped for: {}'.format(
                                          strategy, result['item_name']),
                                      level='warn')
                    except Exception as e:
                        multi_log(obj,
                                  '[{}]: Snipe BUY error: {}'.format(
                                      strategy, e),
                                  level='error')
                        continue
                else:
                    multi_log(
                        obj,
                        'SNIPE PRICING ERROR: STRATEGY: {} | bought: {} | max: {} | r[bnp]: {} | max: {} | len(res): {} |\
                                   crit[type]: {} | player: {} | result: {}'.
                        format(strategy, bought, max_item_buys,
                               result['buy_now_price'], max_bin,
                               len(search_results),
                               snipe_criteria['search_type'],
                               snipe_criteria['player'],
                               result['resource_id']),
                        level='debug')
        return bought, let_items_refresh

    check_sleep(obj)
    include = snipe_criteria.get('include', [])
    if not include:
        include = []
    if (snipe_criteria['player'] and int(snipe_criteria['player']) <= 300000
        ) or (snipe_criteria['quality']
              and snipe_criteria['quality'].lower() == 'special'):
        if include:
            special_ids = {}
            for i in include:
                add_ids = info.get_special_ids(i)
                for k, v in add_ids.items():
                    special_ids[k] = v
        elif snipe_criteria['player']:
            special_ids = info.get_special_ids(snipe_criteria['player'])
        for s in list(special_ids.values()):
            include.append(s)
    bought = 0
    if not prices_dict:
        if snipe_criteria['player'] and price == 0:
            price_data = info.get_price(snipe_criteria['player'],
                                        obj=obj,
                                        return_updated=True,
                                        return_prp=True)
            if price_data == 0:
                return 0
            price = price_data[0]
            updated = price_data[1]
            prp = price_data[2]
        else:
            # TODO: Update this when implementing non-player searches
            prp = None
            updated = None
    else:
        if not price:
            price = max(list(prices_dict.values()))
        updated = None
        prp = None
        max_results = 9999999
    if obj.get_credits() > price and (not updated
                                      or updated <= max_futbin_update) and (
                                          not max_prp or prp <= max_prp):
        tier = info.get_tier(price)
        profit_buy_percent = obj.bin_settings[tier]['buy_percent']
        if strategy != 'acquire' and strategy != 'price_fix':
            if not use_buy_percent:
                max_bin = info.round_down(
                    (price * 0.95 * dynamic_profit(obj) *
                     obj.bin_settings[tier]['sell_percent']) - min_profit,
                    Global.rounding_tiers[tier])
            else:
                max_bin = info.round_down(
                    (price * profit_buy_percent * dynamic_profit(obj)),
                    Global.rounding_tiers[tier])
        else:
            max_bin = price
        multi_log(
            obj, '[{}]: Sniping for {} at {}.'.format(strategy.title(), name,
                                                      max_bin))
        i = max_tries
        reset = True
        while i > 0:
            let_items_refresh = 0
            if i == max_tries:
                search_results = obj.search(max_bin=max_bin,
                                            reset=reset,
                                            **snipe_criteria)
                reset = False
            elif i == 1:
                search_results = obj.search(max_bin=max_bin, **snipe_criteria)
            else:
                search_results = obj.search(max_bin=max_bin,
                                            reset=reset,
                                            **snipe_criteria)
                reset = False
            if not prices_dict:
                bought, let_items_refresh = buy_results(
                    search_results, bought, let_items_refresh, price, max_bin)
            else:
                while True:
                    try:
                        nav_bar = obj.__get_class__('pagingContainer',
                                                    as_list=False)
                    except (ElementNotVisibleException, NoSuchElementException,
                            TimeoutException):
                        nav_bar = obj.__get_class__('mainHeader',
                                                    as_list=False)
                    try:
                        next_btn = nav_bar.find_element_by_class_name('next')
                        obj.__click_element__(next_btn)
                        obj.keep_alive(Global.micro_min)
                    except (ElementNotVisibleException, NoSuchElementException,
                            TimeoutException):
                        break
                search_results = obj.__get_items__(get_price=False)
                bought, let_items_refresh = buy_results(
                    search_results, bought, let_items_refresh, price, max_bin)
                while search_results[1]['time_left'] > 58 * 60:
                    try:
                        nav_bar = obj.__get_class__('pagingContainer',
                                                    as_list=False)
                    except (ElementNotVisibleException, NoSuchElementException,
                            TimeoutException):
                        nav_bar = obj.__get_class__('mainHeader',
                                                    as_list=False)
                    try:
                        prev_btn = nav_bar.find_element_by_class_name('prev')
                        obj.__click_element__(prev_btn)
                        obj.keep_alive(Global.micro_min)
                    except (ElementNotVisibleException, NoSuchElementException,
                            TimeoutException):
                        break
                    search_results = obj.__get_items__(get_price=False)
                    bought, let_items_refresh = buy_results(
                        search_results, bought, let_items_refresh, price,
                        max_bin)
            i -= 1
            if len(search_results) > max_results:
                multi_log(
                    obj,
                    'Too many results returned. Max BIN is probably set too high'
                )
                return 'too many'
            elif len(search_results) == 0 and i == 0:
                multi_log(obj, 'No good deals found', level='yellow')
            if bought > 0:
                sell_players(obj, bought)
            if bought >= max_item_buys:
                return bought
            if let_items_refresh > 0:
                multi_log(
                    obj,
                    'Pausing to ensure we don\'t try bidding on the same items',
                    level='debug')
                obj.keep_alive(
                    let_items_refresh
                )  # Making sure server refreshes results so we don't try buying it again. Can throw an error otherwise
                reset = True
    print(' ')
    return bought
Esempio n. 15
0
 def check_transfer_targets():
     if obj.location != 'transfer_targets':
         obj.go_to('transfer_targets')
     multi_log(obj, 'Waiting on last bid to expire')
     while True:
         max_expire = 0
         watched_items = obj.__get_items__(
             p_element='../..',
             p_type='xpath',
             gp_element="//*[contains(text(), 'Watched Items')]",
             gp_type='xpath',
             get_price=False)
         if len(watched_items) == 0:
             break
         for item in watched_items:
             if item['time_left'] > max_expire:
                 max_expire = item['time_left']
         obj.keep_alive(max_expire + 5)
     expired_bids = obj.__get_items__(
         p_element='../..',
         p_type='xpath',
         gp_element="//*[contains(text(), 'Expired Items')]",
         gp_type='xpath',
         get_price=False)
     expired = {}
     for expired_bid in expired_bids:
         if expired_bid['asset_id'] not in list(expired.keys()):
             expired[expired_bid['asset_id']] = {
                 'bid_amounts': 0,
                 'num_results': 0
             }
         expired[expired_bid['asset_id']]['bid_amounts'] += expired_bid[
             'current_bid']
         expired[expired_bid['asset_id']]['num_results'] += 1
     return_players = []
     for asset, data in expired.items():
         futbin_price = info.get_price(asset)
         tier = info.get_tier(futbin_price)
         rounding = Global.rounding_tiers[tier]
         average_bid = info.round_down(
             data['bid_amounts'] / data['num_results'], rounding)
         coins_from_sale = futbin_price * 0.95
         potential_profit = coins_from_sale - average_bid
         if settings[
                 'use_buy_percent'] and potential_profit >= coins_from_sale - (
                     futbin_price * obj.bin_settings['buy_percent']):
             return_players.append({
                 'asset_id':
                 asset,
                 'name':
                 info.get_player_info(asset, False)['name'],
                 'bid':
                 average_bid,
                 'futbin':
                 futbin_price
             })
         elif potential_profit >= settings['min_profit']:
             return_players.append({
                 'asset_id':
                 asset,
                 'name':
                 info.get_player_info(asset, False)['name'],
                 'bid':
                 average_bid,
                 'futbin':
                 futbin_price
             })
     for player_data in return_players:
         name = info.get_player_info(player_data['asset_id'], False)['name']
         multi_log(
             obj, '{}\'s Average Bid: {}  |  Futbin price: {}'.format(
                 name, player_data['bid'], player_data['futbin']))
     obj.clear_expired()
     return return_players
Esempio n. 16
0
def filter_snipe(obj):
    obj.current_strategy = 'Filter Snipe'
    temp_settings = obj.strategy_settings['filter_snipe']
    filters = temp_settings['filters']
    max_price = temp_settings['max_price']
    remove_keys = ['max_price', 'filters']
    settings = {k: v for k, v in temp_settings.items() if k not in remove_keys}
    multi_log(obj, 'Filter Sniping...', level='title')
    for f in filters:
        multi_log(obj, 'Getting filter data...')
        futbin_url = create_futbin_url(obj, f)
        obj.new_tab(futbin_url)
        obj.location = 'futbin'
        # Grab all data from tables, hit next page until it can't any more, turn data into list of player dicts
        all_results = parse_futbin_tables(obj, futbin_url, True, False)
        multi_log(obj, 'Done getting filter data')
        obj.close_tab()
        obj.driver.switch_to.window(obj.driver.window_handles[0])
        obj.location = 'home'
        include = []
        max_bin = 999999999999
        for result in all_results:
            if result['price'] != 0 and result['resource_id'] not in f.get(
                    'exclude', []):
                include.append(result['resource_id'])
                if result['price'] < max_bin:
                    max_bin = result['price']
        tier = info.get_tier(max_bin)
        if not settings['use_buy_percent']:
            search_price = info.round_down(
                (max_bin * 0.95 * dynamic_profit(obj) *
                 obj.bin_settings[tier]['sell_percent']) -
                settings['min_profit'], Global.rounding_tiers[tier])
        else:
            search_price = info.round_down(
                (max_bin * obj.bin_settings[tier]['buy_percent'] *
                 dynamic_profit(obj)), Global.rounding_tiers[tier])
        if obj.get_credits(
        ) > max_bin and search_price <= max_bin <= max_price:
            try:
                snipe_criteria = {
                    'search_type': 'Players',
                    'player': None,
                    'quality': f.get('quality', None),
                    'position': f.get('position', None),
                    'chem_style': f.get('chem_style', None),
                    'nation': f.get('nation', None),
                    'league': f.get('league', None),
                    'club': f.get('club', None),
                    'include': include,
                    'exclude': f.get('exclude', None),
                }
            except ValueError:
                continue
            name = list(f.values())
            common_snipe(obj,
                         name=name,
                         snipe_criteria=snipe_criteria,
                         strategy='filter_snipe',
                         price=max_bin,
                         **settings)
Esempio n. 17
0
def common_process_transfer_targets(obj,
                                    strategy,
                                    remaining_players=None,
                                    acquired=None,
                                    sell_price=None,
                                    sell_acquired_if_full=True):
    if obj.location != 'transfer_targets':
        obj.go_to('transfer_targets')
    winnings = obj.__get_items__(
        p_element='../..',
        p_type='xpath',
        gp_element="//*[contains(text(), 'Won Items')]",
        gp_type='xpath',
        get_price=True)
    for won in winnings:
        send_result = ''
        if strategy == 'acquire':
            acquired.append((won['item_name'], won['current_bid']))
            for i, player_id in enumerate(remaining_players):
                if str(player_id) == str(won['resource_id']):
                    remaining_players.pop(i)
                    break
            send_result = obj.send_to_club(item=won, strategy='acquire')
            multi_log(obj=obj,
                      message='Won {} for {}'.format(won['item_name'],
                                                     won['current_bid']),
                      level='green',
                      notify=True,
                      title='Item won',
                      icon_url=won['image'])
        if strategy != 'acquire' or send_result == 'owned' and sell_acquired_if_full:
            if not sell_price:
                futbin_price = won['futbin_price']
            elif type(sell_price) is dict:
                futbin_price = sell_price[won['item_name']]
            else:
                futbin_price = sell_price
            tier = info.get_tier(futbin_price)
            if strategy != 'price_fix':
                futbin_price = info.round_down(
                    futbin_price * obj.bin_settings[tier]['sell_percent'],
                    Global.rounding_tiers[tier])
            else:
                for num, pf_player in obj.strategy_settings['price_fix'][
                        'players'].items():
                    if str(pf_player['resource_id']) == str(
                            won['resource_id']):
                        futbin_price = pf_player['sell_price']
                        break
            start_price = futbin_price - obj.bin_settings[tier]['spread']
            multi_log(obj=obj,
                      message='Won {} for {}'.format(won['item_name'],
                                                     won['current_bid']),
                      level='green',
                      notify=True,
                      title='Item won',
                      icon_url=won['image'])
            database.bought_sold(
                obj,
                won,
                'bought',
                strategy,
                won['current_bid'],
                expected_profit=((futbin_price * 0.95 *
                                  obj.bin_settings[tier]['sell_percent']) -
                                 won['current_bid']))
            try:
                sell_result = obj.sell(won, start_price, futbin_price)
                if sell_result == 'full':
                    common_deal_with_full_transfer_list(obj, strategy)
            except TimeoutException:
                try:
                    obj.__get_xpath__(
                        "//*[contains(text(), 'Transfer list full')]")
                    common_deal_with_full_transfer_list(obj, strategy)
                except TimeoutException:
                    pass
        elif send_result == 'owned' and not sell_acquired_if_full:
            obj.send_to_transfer_list(won)
    obj.clear_expired()
    return remaining_players, acquired
Esempio n. 18
0
def acquire(obj, player_list, futbin_multiplier, increase_each_round=False, max_increases=5, sell_acquired_if_full=True, special_only=False):
    obj.current_strategy = 'Acquire'
    snipe_settings = obj.strategy_settings['acquire']['snipe']
    hunt_settings = obj.strategy_settings['acquire']['hunt']
    if type(player_list) is not list:
        new = [player_list]
        player_list = new
    if special_only:
        quality = 'Special'
    else:
        quality = None
    multi_log(obj, 'Acquiring Players...', level='title')
    # Go through player lists
    remaining_players = player_list
    acquired = []
    iteration = 1
    while len(remaining_players) > 0:
        bids = 0
        search_list = []
        if iteration > 1:
            snipe_settings['max_results'] = 9999999
        print('{:<30}  {:<20}  {:<20}'.format('Name', 'Futbin Price', 'Asset ID'))
        for player in remaining_players:
            player_info = info.get_player_info(player, include_futbin_price=True)
            print('{:<30}  {:<20}  {:<20}'.format(player_info['name'], player_info['futbin_price'], player))
            search_list.append(player_info)
        for player in search_list:
            name = player['name']
            futbin_price = player['futbin_price']
            tier = info.get_tier(futbin_price)
            max_bin = max(200, info.round_down(futbin_price * futbin_multiplier, Global.rounding_tiers[tier]))
            if increase_each_round:
                max_bin += Global.rounding_tiers[tier] * iteration
            include = []
            if quality and quality.lower() == 'special' and int(player['asset_id']) <= 300000:
                special_ids = info.get_special_ids(player['asset_id'])
                for s in list(special_ids.values()):
                    if int(s) >= 300000:
                        include.append(s)
                include.append(info.get_base_id(player['asset_id']))
                include.append(player.get('asset_id', None))
            elif int(player['asset_id']) > 300000:
                include.append(player['asset_id'])
                include.append(info.get_base_id(player['asset_id']))
            snipe_criteria = {
                'search_type': 'Players',
                'player': player['asset_id'],
                'quality': quality,
                'position': None,
                'chem_style': None,
                'nation': None,
                'league': None,
                'club': None,
                'min_bin': None,
                'include': include,
                'exclude': None,
            }
            snipe_result = common_snipe(obj=obj, snipe_criteria=snipe_criteria, name=name, strategy='acquire', price=max_bin,
                                        max_item_buys=1, sell_acquired_if_full=sell_acquired_if_full, **snipe_settings)
            if snipe_result == 'too many':
                multi_log(obj, 'Lots of results returned. Trying to get this cheaper by bidding...')
                max_bin -= Global.rounding_tiers[tier]
            elif snipe_result > 0:
                acquired.append((name, max_bin))
                for i, player_id in enumerate(remaining_players):
                    if str(player_id) == str(player['asset_id'] or str(player_id) in include):
                        remaining_players.pop(i)
                        break
                continue
            if obj.get_credits() > player['futbin_price']:
                num_bids = common_hunt(obj=obj, name=name, hunt_criteria=snipe_criteria, price=max_bin, strategy='acquire', max_item_bids=1, **hunt_settings)
                if num_bids == 'limit':
                    common_wait_to_expire(obj, 'acquire', remaining_players, acquired, sell_acquired_if_full=sell_acquired_if_full)
                    break
                elif num_bids == 'owned' or num_bids == 'sniped':
                    acquired.append((name, max_bin))
                    for i, player_id in enumerate(remaining_players):
                        if str(player_id) == str(player['asset_id']) or str(player_id) in include:
                            remaining_players.pop(i)
                            break
                else:
                    bids += num_bids
        if bids > 0:
            remaining_players, acquired = common_wait_to_expire(obj, 'acquire', remaining_players, acquired, sell_acquired_if_full=sell_acquired_if_full)
        if increase_each_round and iteration <= max_increases:
            iteration += 1
            if len(remaining_players) > 0:
                multi_log(obj, message='Increasing search price by {} step(s)'.format(min(iteration, max_increases)))
    multi_log(obj, message='Got all players!', level='green', notify=True, title='DONE')
    print('Acquired:')
    print('-' * 50)
    print('{:<30}  {:<6}'.format('Name', 'Price'))
    for player in acquired:
        print('{:<30}  {:<6}'.format(player[0], player[1]))
    return 'done'
def sell_club_players(obj, search='all', min_sell_bronze=300, min_sell_silver=400, min_sell_gold=800, rare_multiplier=1.35, exclude=None):
    obj.current_strategy = 'Sell Club Players'
    if not exclude:
        exclude = []
    if obj.location != 'players':
        obj.go_to('players')
    if search != 'all':
        search_button = obj.__get_class__('searchAction', as_list=False)
        obj.__click_element__(search_button)
        search = search.title()
        search_panel = obj.__get_class__('searchContainer', as_list=False)
        quality_dropdown = search_panel.find_element_by_xpath(".//*[contains(text(), 'Quality')]")
        obj.__click_element__(quality_dropdown)
        quality_parent = quality_dropdown.find_element_by_xpath('..')
        obj.__check_for_errors__()
        quality_parent.find_element_by_xpath(".//*[contains(text(), '{}')]".format(search)).click()
        button_bar = obj.__get_class__('layout-flex-bar', as_list=False)
        obj.__click_element__(button_bar.find_element_by_xpath(".//*[contains(text(), 'Search')]"))
        obj.location = 'club_search_results'
    multi_log(obj, 'Getting {} club players. This takes approx. 1 minute per 100 players'.format(search))
    while True:
        obj.keep_alive(Global.small_max)
        page_players = obj.__get_items__(get_price=False)
        for player in page_players:
            futbin_data = info.get_price(player['asset_id'], obj, True)
            if futbin_data != 0:
                updated = futbin_data[1]
                price = futbin_data[0]
                if updated > 8 * 60 * 60 or price == 0:
                    continue
                if player['quality'] == 'bronze' and price >= min_sell_bronze and player['asset_id'] not in exclude:
                    min_price = min_sell_bronze
                    if player['rare']:
                        min_price *= rare_multiplier
                elif player['quality'] == 'silver' and price >= min_sell_silver and player['asset_id'] not in exclude:
                    min_price = min_sell_silver
                    if player['rare']:
                        min_price *= rare_multiplier
                elif player['quality'] == 'gold' and price >= min_sell_gold and player['asset_id'] not in exclude:
                    min_price = min_sell_gold
                    if player['rare']:
                        min_price *= rare_multiplier
                else:
                    continue
                if price > min_price:
                    player_list = obj.driver.find_elements_by_class_name('listFUTItem')
                    for e in player_list:
                        if parse.remove_accents(e.find_element_by_class_name('name').text) == player['item_name'] and not player['loan']:
                            e.click()
                            break
                    panel = obj.__get_class__('DetailView', as_list=False, timeout=Global.micro_min)
                    try:
                        panel.find_element_by_xpath(".//*[contains(text(), 'This item cannot be traded')]")
                    except (NoSuchElementException, TimeoutException):
                        tier = info.get_tier(price)
                        bin_price = int(max(min_price, info.round_down(price * obj.bin_settings[tier]['sell_percent'], Global.rounding_tiers[tier])))
                        start_price = bin_price - obj.bin_settings[tier]['spread']
                        result = actions.sell(obj, player, start_price, bin_price)
                        if result == 'full':
                            return
                        obj.keep_alive(Global.micro_max)
        try:
            nav_bar = obj.__get_class__('pagingContainer', as_list=False)
        except (ElementNotVisibleException, NoSuchElementException, TimeoutException):
            nav_bar = obj.__get_class__('mainHeader', as_list=False)
        try:
            next_btn = nav_bar.find_element_by_class_name('next')
            obj.__click_element__(next_btn)
        except (ElementNotVisibleException, NoSuchElementException, TimeoutException):
            multi_log(obj, 'Done selling club players')
            break