def doReclaim(self, gid): if not self.exists(gid): return False gift_type = Gift(gid).type uid = self.key_ user = User(uid) lv = user.level ret = {'type':gift_type} if gift_type == Gift.TYPE_COIN: sb = CfgTable(CfgTable.CFG_LEVEL_INFO, lv).special_bonus coin = sb / 2 * 100 user.coin += coin ret['gift_coin'] = coin ret['coin'] = user.coin elif gift_type == Gift.TYPE_FREESPIN: machine_id = ConfMgr.getRandomMachineId(lv) free_spin = FreeSpin(uid, machine_id) spin_num = 5 lines = ConfMgr.getMediumLineNum(machine_id) bet = ConfMgr.getMediumBet(lv) free_spin.add(spin_num, lines, bet) ret['spin_num'] = 5 ret['machine_id'] = machine_id self.removeOne(gid) return ret
def doSpin(self, game_id, lv, lines, bet, is_free, fake_flag): weight = PayTable.getSymbolWeight(self.game_id, lv, is_free, bet, fake_flag) slots = self.genLayout(game_id, weight) #final result checking bonus_num = 0 spin_num = 0 response = {} pay_out, ret = self.recheck(game_id, lines, slots) if pay_out != 0: response['win_lines'] = ret combo = self.check5Combo(ret, slots) if combo: response["5combo"] = combo response['symbols'] = slots response['win'] = pay_out * bet bonus = self.check_bonus(slots, lines) if bonus: (bonus_num, line, pos) = bonus response['win_bonus'] = {'line': line, 'pos': pos} scatter = self.check_scatter(slots) if scatter: (pos, n) = scatter spin_num = FreeSpin.getNum(game_id, n) response['win_free_spin'] = {'pos': pos, 'num': spin_num} return (response, pay_out * bet, bonus_num, spin_num)
def spin(cls, para): if not checkPara(para, ['uid', 'machine_id', 'lines', 'bet', 'is_free']): return Error.INVALID_PARAM uid = para['uid'] game_id = para['machine_id'] lines = para['lines'] bet = para['bet'] is_free = para['is_free'] fake_flag = 0 if 'fakeflag' in para: fake_flag = int(para['fakeflag']) lv = User(uid).level #check if not ConfMgr.isMachineLocked(game_id, lv): return Error.MACHINE_LOCKED if not ConfMgr.isLineValid(game_id, lines): return Error.LINE_EXCEEDED if not ConfMgr.isBetValid(lv, bet): return Error.BET_EXCEEDED pay_in = 0 user = User(uid) cur_coin = user.coin # may change wild_tune for this user user.addSpin() if not is_free: user.clearWinRec() if not is_free: pay_in = lines * bet if cur_coin < pay_in: Log.error('no enough coin to spin') return Error.NO_COIN else: # pick saved bet and lines for free spin free_spin = FreeSpin(uid, game_id) ret = free_spin.consume() if ret is False: return Error.NO_FREE_SPIN # override (lines, bet) = ret machine = cls(game_id) # ignore bonus if skip playing it game_type = BonusGameType.getBonusGameType(game_id) bonus_game = game_type(uid, game_id) bonus_game.remove() (response, win, bonus_num, spin_num) = machine.doSpin(game_id, lv, lines, bet, is_free, fake_flag) if bonus_num > 0: game_type.create(uid, game_id, bonus_num, bet) Log.debug('created bonus games: bonus_num=%s'%bonus_num) if spin_num > 0: free_spin = FreeSpin(uid, game_id) free_spin.add(spin_num, lines, bet) response['is_new_freespin'] = True Log.debug('added free spin=%s'%spin_num) # save for big/mega win user.addWinRec(win / bet) # Tournament update Tournament.compete(uid, game_id, win) # compose reponse now_coin = cur_coin - pay_in + win user.coin = now_coin response['coin'] = now_coin (now_exp, lv_up) = user.addExp(lines*bet) response['exp'] = now_exp response['level'] = user.level free_spin = FreeSpin(uid, game_id).getAll() if free_spin: response['free_spin'] = free_spin win_info = user.checkWinRec() if win_info: response.update(win_info) rank_info = Tournament.getRank({'uid': uid, 'machine_id': game_id}) if rank_info != Error.TOUR_NOT_OPEN: response['rank_info'] = rank_info # share gift flag share = UserShareGift(uid) if '5combo' in response: share.setFlag(UserShareGift.TYPE_COMBO) # bonus may also trigger it if 'is_mega' in response: share.setFlag(UserShareGift.TYPE_MEGA) if lv_up: share.setFlag(UserShareGift.TYPE_LEVELUP) #only for stat data = {'bet': pay_in, 'win': win, 'spin': 1, 'trigger_freespin': 1 if spin_num > 0 else 0, 'trigger_bonus': 1 if bonus_num > 0 else 0, 'free_spin': 1 if is_free else 0, } Stat().incr(data) return response