def __init__(self):
        GOAPAgent.__init__(self)
        self.data_provider = self
        self.tile_color = g_vars["Unit"]["Soldier"]["TileColor"]
        self.image = Surface((g_vars["Game"]["UnitSize"], g_vars["Game"]["UnitSize"]))
        GameActor.__init__(self)

        # overrides
        self.move_factor = 4

        # local variables
        self.position = Position(3, 1)
        self.home = Position(3, 1)
        self.backpack = []
        self.health = 100
        self.hunger = 0
        self.social = 10
        self.boredom = 25
        self.subjects = 2

        # flags
        self.waited_for_food = False

        # actions
        self.add_action(EatMeat())
        self.add_action(BurnSubject())
        self.add_action(SurveyTerritory())
        self.add_action(ReturnHome())
        self.add_action(WaitForMeat())
        self.add_action(HuntForMeat())
    def __init__(self):
        GOAPAgent.__init__(self)
        self.data_provider = self
        self.tile_color = g_vars["Unit"]["Explorer"]["TileColor"]
        self.image = Surface((g_vars["Game"]["UnitSize"], g_vars["Game"]["UnitSize"]))
        GameActor.__init__(self)
        
        # local variables

        # actions
        self.add_action(Explore())
Esempio n. 3
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    def __init__(self):
        GOAPAgent.__init__(self)
        self.data_provider = self
        self.tile_color = g_vars["Unit"]["Artisan"]["TileColor"]
        self.image = Surface(
            (g_vars["Game"]["UnitSize"], g_vars["Game"]["UnitSize"]))
        GameActor.__init__(self)

        # local variables
        self.profession = None

        # actions
        self.add_action(PickupBuilderJob())
        self.add_action(PickupRefinerJob())
        self.add_action(PickupMetallurgistJob())
        self.add_action(PickupSmithJob())
    def __init__(self, dragon):
        GOAPAgent.__init__(self)
        self.data_provider = self
        self.tile_color = g_vars["Unit"]["Worker"]["TileColor"]
        self.image = Surface(
            (g_vars["Game"]["UnitSize"], g_vars["Game"]["UnitSize"]))
        GameActor.__init__(self)

        # local variables
        self.dragon = dragon
        self.position = Position(3, 3)
        self.backpack = []

        # actions
        self.add_action(FishForDragon())
        self.add_action(HuntForDragon())
        self.add_action(FeedDragon())
    def __init__(self):
        GOAPAgent.__init__(self)
        self.data_provider = self
        self.tile_color = g_vars["Unit"]["Worker"]["TileColor"]
        self.image = Surface(
            (g_vars["Game"]["UnitSize"], g_vars["Game"]["UnitSize"]))
        GameActor.__init__(self)

        # local variables
        self.backpack = []

        # actions
        self.add_action(GatherLogs())
        self.add_action(GatherOre())
        self.add_action(PickupFetchJob())
        self.add_action(PickupCollectJob())
        self.add_action(PickupUpgradeJob())
Esempio n. 6
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    def __init__(self):
        GOAPAgent.__init__(self)
        self.data_provider = self
        self.tile_color = g_vars["Structure"]["Base"]["TileColor"]
        self.image = Surface(
            (g_vars["Game"]["StructureSize"], g_vars["Game"]["StructureSize"]))
        GameActor.__init__(self)
        self.position = Position(0, 0)

        # local variables
        self.structure_name = "Base"
        self.construction_time = 0
        self.construction_materials = {}
        self.is_built = False
        self.is_worked = False
        self.has_materials = False
        self.production_ready = False

        # production
        self.inventory = []
        self.produce = []
        self.production_target = ""
        self.production_table = {}
        self.required_artisan = None
Esempio n. 7
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 def update(self):
     GOAPAgent.update(self)
     GameActor.update(self)
 def update(self):
     GOAPAgent.update(self)
     GameActor.update(self)
     self.hunger += 2.0 * time.clock.delta
     self.social += 1.0 * time.clock.delta
     self.boredom += 3.0 * time.clock.delta