def __init__(self):
        GameSceneBase.__init__(self)
        self._font = Resources.TTF_Font('Kallamar/KALLAMAR.TTF', 36)
        self._page = 0  # which BG page we're on
        self._bg = Resources.ImageLibrary.Get(
            'MapOptions/sc2.png')  # Background to draw
        self._args = {}

        self._map_size = 1
        self._map_sz1 = None
        self._font_r = None

        self._mode = 2
        self._mode_cont = None
        self._mode_cont_r = None
        self._mode_zoom_r = None

        self._time = -1
        self._time_right_r = None
        self._time_left_r = None

        self._zoom_level = 2
        self._zoom_size = 0
        self._zoom_right_r = None
        self._zoom_left_r = None

        #animation related
        self._transitioning = False  #should we be animating to the next option screen?
        self._animStart = None
        self._nextbg = None  #next background
        self._curScreenCache = None  # previous bg
        self._hover = None

        # set stuff up
        self._SetDefaults()
	def __init__(self):
		GameSceneBase.__init__(self)
		self._font = Resources.TTF_Font('Kallamar/KALLAMAR.TTF', 36)
		self._page = 0 # which BG page we're on
		self._bg = Resources.ImageLibrary.Get('MapOptions/sc2.png') # Background to draw
		self._args = {}
		
		self._map_size = 1
		self._map_sz1 = None
		self._font_r = None
		
		self._mode = 2
		self._mode_cont = None
		self._mode_cont_r = None
		self._mode_zoom_r = None
		
		self._time = -1
		self._time_right_r = None
		self._time_left_r = None

		self._zoom_level = 2
		self._zoom_size = 0
		self._zoom_right_r = None
		self._zoom_left_r = None

		
		#animation related
		self._transitioning = False #should we be animating to the next option screen?
		self._animStart = None
		self._nextbg = None #next background
		self._curScreenCache = None # previous bg
		self._hover = None

		# set stuff up
		self._SetDefaults()
Esempio n. 3
0
    def __init__(self):
        GameSceneBase.__init__(self)

        self._header_font = Resources.GetFont(255, 0, 0)
        self._font = Resources.GetFont(255, 255, 255)
        self._start_time = time.time()
        self._tick = -1
        self._lineup = _lineup()
        self._blacks = pygame.Surface((220, 310))
	def __init__(self, color, messages, playScene):
		GameSceneBase.__init__(self)
		self.playScene = playScene
		self.font = Resources.GetFont(color[0], color[1], color[2])
		self.messages = messages
		self.border = Resources.CreateBorder(400, len(messages) * 20 + 60)
		self.x = (640 - self.border.get_width()) // 2
		self.y = 50
		self.close_x = self.x + self.border.get_width() - 24
		self.close_y = self.y + 24
 def __init__(self, color, messages, playScene):
     GameSceneBase.__init__(self)
     self.playScene = playScene
     self.font = Resources.GetFont(color[0], color[1], color[2])
     self.messages = messages
     self.border = Resources.CreateBorder(400, len(messages) * 20 + 60)
     self.x = (640 - self.border.get_width()) // 2
     self.y = 50
     self.close_x = self.x + self.border.get_width() - 24
     self.close_y = self.y + 24
	def __init__(self):
		GameSceneBase.__init__(self)
		pygame.mixer.music.stop()
		self.whitefont = Resources.GetFont(255, 255, 255)
		self.yellowfont = Resources.GetFont(255, 255, 0)
		self._font = Resources.TTF_Font('Kallamar/KALLAMAR.TTF', 28)
	
		self.counter = 0
		pygame.mixer.music.stop()
		self._story_r = None
		self._custom_r = None
		self._intro_r = None
		self._credits_r = None
		self._quit_r = None
		self._hover = NONE
    def __init__(self):
        GameSceneBase.__init__(self)
        pygame.mixer.music.stop()
        self.whitefont = Resources.GetFont(255, 255, 255)
        self.yellowfont = Resources.GetFont(255, 255, 0)
        self._font = Resources.TTF_Font('Kallamar/KALLAMAR.TTF', 28)

        self.counter = 0
        pygame.mixer.music.stop()
        self._story_r = None
        self._custom_r = None
        self._intro_r = None
        self._credits_r = None
        self._quit_r = None
        self._hover = NONE
    def __init__(self, levelSeed):
        GameSceneBase.__init__(self)
        self.tileWidth = levelSeed.width
        self.tileHeight = levelSeed.height
        self.level = GamePlay.Level(levelSeed)
        self.levelSeed = levelSeed
        self.selection_indicator = Resources.ImageLibrary.Get(
            'selection_indicator.png')
        self.cameraX = 0
        self.cameraY = 0
        self.dragStart = None
        self.selection = []
        self.topmenu = pygame.Surface((640, 20))
        self.topmenu.fill((40, 40, 40))
        pygame.draw.rect(self.topmenu, (128, 128, 128),
                         pygame.Rect(0, 18, 640, 2))
        self.topmenu.set_alpha(200)
        self.cursorLogicalPosition = (0, 0)
        self.cursorScreenPosition = (0, 0)
        self.suppressDragDraw = True
        self.counter = 0
        self.progress = 0.0
        self.specializer = GamePlay.GetSpecializer(self.levelSeed.specialName)
        self.auxillaryCounter = 0

        self.seconds = -1
        try:
            self.seconds = self.levelSeed.minutes
            if self.seconds != -1:
                self.seconds = self.seconds * 60
        except:
            pass

        self.font_white = Resources.GetFont(255, 255, 255)
        self.font_red = Resources.GetFont(255, 0, 0)
        self.font_orange = Resources.GetFont(255, 128, 0)
        self.font_yellow = Resources.GetFont(255, 255, 0)
        self.font_green = Resources.GetFont(0, 255, 0)
        self.font_blue = Resources.GetFont(0, 170, 255)

        self.specializer.DoSetup(self, self.level)
        self.CenterCameraOnColorSprites()
	def __init__(self, levelSeed):
		GameSceneBase.__init__(self)
		self.tileWidth = levelSeed.width
		self.tileHeight = levelSeed.height
		self.level = GamePlay.Level(levelSeed)
		self.levelSeed = levelSeed
		self.selection_indicator = Resources.ImageLibrary.Get('selection_indicator.png')
		self.cameraX = 0
		self.cameraY = 0
		self.dragStart = None
		self.selection = []
		self.topmenu = pygame.Surface((640, 20))
		self.topmenu.fill((40, 40, 40))
		pygame.draw.rect(self.topmenu, (128, 128, 128), pygame.Rect(0, 18, 640, 2))
		self.topmenu.set_alpha(200)
		self.cursorLogicalPosition = (0, 0)
		self.cursorScreenPosition = (0, 0)
		self.suppressDragDraw = True
		self.counter = 0
		self.progress = 0.0
		self.specializer = GamePlay.GetSpecializer(self.levelSeed.specialName)
		self.auxillaryCounter = 0

		self.seconds = -1
		try:
			self.seconds = self.levelSeed.minutes
			if self.seconds != -1:
				self.seconds = self.seconds * 60
		except:
			pass
		
		self.font_white = Resources.GetFont(255, 255, 255)
		self.font_red = Resources.GetFont(255, 0, 0)
		self.font_orange = Resources.GetFont(255, 128, 0)
		self.font_yellow = Resources.GetFont(255, 255, 0)
		self.font_green = Resources.GetFont(0, 255, 0)
		self.font_blue = Resources.GetFont(0, 170, 255)
		
		self.specializer.DoSetup(self, self.level)
		self.CenterCameraOnColorSprites()
Esempio n. 10
0
 def __init__(self):
     GameSceneBase.__init__(self)
     self.counter = 0
     self.text_blits = []
Esempio n. 11
0
 def __init__(self):
     GameSceneBase.__init__(self)
     pygame.mixer.music.load(
         os.path.join('Media', 'Music', 'BigBrother.mp3'))
     pygame.mixer.music.set_volume(0.5)
     pygame.mixer.music.play(-1)
Esempio n. 12
0
 def __init__(self):
     GameSceneBase.__init__(self)
     global LINEUP
     LINEUP = None
     _lineup()
Esempio n. 13
0
	def __init__(self):
		GameSceneBase.__init__(self)
		self.counter = 0
		self.text_blits = []
Esempio n. 14
0
	def __init__(self):
		GameSceneBase.__init__(self)
		pygame.mixer.music.load(os.path.join('Media', 'Music', 'BigBrother.mp3'))
		pygame.mixer.music.set_volume(0.5)
		pygame.mixer.music.play(-1)
Esempio n. 15
0
	def __init__(self):
		GameSceneBase.__init__(self)
		self.counter = 0
		self.duration = 60
		self.fadeRatio = 6.0 # 1/4th of the total length of the logo display is fade in
		self.intermediateScreen = pygame.Surface((640, 480))