dealToTableUI(table.allCards) #on all 6 hands, deal 4 cards to each player for i in range(4): player1.hand.append(deck.draw()) player2.hand.append(deck.draw()) populateHandsUI(player1, player2) buildChoicesDict = updatedBuildChoicesDict(player1) #changing the state based on who is the dealer gameState.clear() if player1.dealer: gameState.waitCM = True else: gameState.waitGM = True #-- drawing stuff onto the screen --# w.fill(GREEN) buildScore(player1, player2) buildInstructions() if firstTime == False: buildComputerMove(tup, computerMoveType) if gameState.gettingMove: if moveType != None: