def __init__(self, account=None):
     self.__account = account
     self.__eManager = Event.EventManager()
     GlobalMapBase.__init__(self)
     self.__requestID = 0
 def _removeBattleUnit(self, battleID):
     LOG_DEBUG_DEV('_removeBattleUnit: battleID=%s' % (battleID, ))
     GlobalMapBase._removeBattleUnit(self, battleID)
 def _unpackBattleUnit(self, packedData):
     LOG_DEBUG_DEV('_unpackBattleUnit: packedData len=%s' %
                   (len(packedData), ))
     packedData = GlobalMapBase._unpackBattleUnit(self, packedData)
     return packedData
Esempio n. 4
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 def __init__(self, account = None):
     self.__account = account
     self.__eManager = Event.EventManager()
     GlobalMapBase.__init__(self)
     self.__requestID = 0
Esempio n. 5
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 def _removeBattleUnit(self, battleID):
     LOG_DEBUG_DEV('_removeBattleUnit: battleID=%s' % (battleID,))
     GlobalMapBase._removeBattleUnit(self, battleID)
Esempio n. 6
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 def _unpackBattleUnit(self, packedData):
     LOG_DEBUG_DEV('_unpackBattleUnit: packedData len=%s' % (len(packedData),))
     packedData = GlobalMapBase._unpackBattleUnit(self, packedData)
     return packedData