Esempio n. 1
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def find_nodes(longitude, latitude, grid_of_nodes, node_info, n):
    if out_of_bounds(longitude, latitude, node_info):
        print "OUT OF BOUNDS: (Long, Lat) = (" + str(longitude) + ", " + (
            str(latitude) + ")")
        return None
    # Node closest to coords and its distance
    best_node = None
    best_distance = 1000000
    i = int(float(longitude - node_info[3]) *
            (n / float(node_info[2] - node_info[3])))
    j = int(float(latitude - node_info[1]) *
            (n / float(node_info[0] - node_info[1])))

    # You have to check the surrounding area (if a coordinate is really close
    # to the edge of the region[i][j] it could be in a different region
    # [i - 1][j] for example
    if i != 0:
        i -= 1
    if j != 0:
        j -= 1
    for n in range(3):
        if i + n >= len(grid_of_nodes):
            break
        for m in range(3):
            if j + m >= len(grid_of_nodes[0]):
                break
            grid_region = grid_of_nodes[i + n][j + m]
            for node in grid_region.nodes:
                currDistance = distance(latitude, longitude, node.lat,
                                        node.long)
                if currDistance < best_distance and (
                        len(node.forkward_links) > 0):
                    best_node = node
                    best_distance = currDistance
    return best_node
Esempio n. 2
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def find_nodes(longitude, latitude, grid_of_nodes, node_info, n):
    if out_of_bounds(longitude, latitude, node_info):
        print "OUT OF BOUNDS: (Long, Lat) = (" + (str(longitude) + ", " +
                                                  str(latitude) + ")")
        return None
    # node closest to coords and its distance
    best_node = None
    best_dist = 1000000
    i = int(
        float(longitude - node_info[3]) *
        (n / float(node_info[2] - node_info[3])))
    j = int(
        float(latitude - node_info[1]) *
        (n / float(node_info[0] - node_info[1])))

    # You have to check the surrounding area (if a coordinate is really close
    # to the edge of the region[i][j] it could be in a different region
    # [i - 1][j] for example
    if i != 0:
        i -= 1
    if j != 0:
        j -= 1
    for n in range(3):
        if i + n >= len(grid_of_nodes):
            break
        for m in range(3):
            if j + m >= len(grid_of_nodes[0]):
                break
            grid_region = grid_of_nodes[i + n][j + m]
            for node in grid_region.nodes:
                curr_dist = distance(latitude, longitude, node.lat, node.long)
                if curr_dist < best_dist and (len(node.forward_links) > 0):
                    best_node = node
                    best_dist = curr_dist
    return best_node
Esempio n. 3
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    def PickupRequest(self, TAXINOTNEEDED, arrayFromCSV, timeRequested):
        global searchAlgorithm, searchRadius
        #Occasionally a customer's data is bad, and we opt to throw those events out
        if  float(arrayFromCSV[10]) == 0 or float(arrayFromCSV[11]) == 0 or float(arrayFromCSV[12]) == 0 or float(arrayFromCSV[13]) == 0:
            print "BAD CUSTOMER longitude/latitude"
            return

        #If there are no taxis available, we assign the customers to the waiting array so when a taxi is freed up we can pick them up
        if len(self.taxisAvailable) == 0:
            self.customersWaiting.append((timeRequested, arrayFromCSV))
            self.taxiNeeded += 1
            return

        custLong = float(arrayFromCSV[10])
        custLat = float(arrayFromCSV[11])
        taxiList = []
        #We sort the taxis by their distance by making tuples (distance, taxi)
        for taxi in self.taxisAvailable:
            taxiList.append((distance(taxi.lat, taxi.long, custLat, custLong), taxi))
        taxiList.sort(key = lambda taxi: taxi[0])
        #Using either the A* algorithm ('A') or the winding factor ('W') finds the closest taxi.
        bestTaxi = None
        best_distance = 10000000
        if searchAlgorithm == 'A':
            for taxi in taxiList:
                #We sorted them all by Euclidean distance - if the current best distance is smaller than the current euclidean distance                 (the shortest distance) then we don't need to check anymore as none can be closer
                if taxi[0] > best_distance or taxi[0] > searchRadius:
                    break
                currDistance = AStar(taxi[1].long, taxi[1].lat, custLong, custLat, self.grid, self.node_info, self.gridSize)
                if currDistance < best_distance:
                    bestTaxi = taxi[1]
                    best_distance = currDistance

        if searchAlgorithm == 'W':
            for taxi in taxiList:
                #We sorted them all by Euclidean distance - if the current best distance is smaller than the current euclidean distance                 (the shortest distance) then we don't need to check anymore as none can be closer
                if taxi[0] > best_distance or taxi[0] > searchRadius:
                    break
                currDistance = estimateActual(taxi[1].lat, taxi[1].long, custLat, custLong)
                if currDistance < best_distance:
                    bestTaxi = taxi[1]
                    best_distance = currDistance

        #If all were outside the search radius, then no taxis will have picked them up and thus no customers would have been found
        if bestTaxi is None:
            self.customersWaiting.append((timeRequested, arrayFromCSV))
            self.taxiNeeded += 1
            return
        
        
        #This is what we are hoping to minimize, so we keep track of it all
        self.distanceTravelled += best_distance

        #For now, convert to time by assuming they are going twenty miles per hour
        bestTime = (best_distance / float(5280)) / 20  * 3600 #20 mph and 3600 seconds per hour
    
        #We must remove the taxi from available taxis but add them to the ones in use
        self.taxisInUse.add(bestTaxi)
        self.taxisAvailable.discard(bestTaxi)
        self.generatePickup(bestTaxi, arrayFromCSV, changeTime(timeRequested, bestTime))
Esempio n. 4
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    def PickupRequest(self, TAXINOTNEEDED, arrayFromCSV, timeRequested):
        global searchAlgorithm, searchRadius
        #Occasionally a customer's data is bad, and we opt to throw those events out
        if float(arrayFromCSV[10]) == 0 or float(
                arrayFromCSV[11]) == 0 or float(
                    arrayFromCSV[12]) == 0 or float(arrayFromCSV[13]) == 0:
            print "BAD CUSTOMER longitude/latitude"
            return

        #If there are no taxis available, we assign the customers to the waiting array so when a taxi is freed up we can pick them up
        if len(self.taxisAvailable) == 0:
            self.customersWaiting.append((timeRequested, arrayFromCSV))
            self.taxiNeeded += 1
            return

        custLong = float(arrayFromCSV[10])
        custLat = float(arrayFromCSV[11])
        taxiList = []
        #We sort the taxis by their distance by making tuples (distance, taxi)
        for taxi in self.taxisAvailable:
            taxiList.append((distance(taxi.lat, taxi.long, custLat,
                                      custLong), taxi))
        taxiList.sort(key=lambda taxi: taxi[0])
        #Using either the A* algorithm ('A') or the winding factor ('W') finds the closest taxi.
        bestTaxi = None
        best_distance = 10000000
        if searchAlgorithm == 'A':
            for taxi in taxiList:
                #We sorted them all by Euclidean distance - if the current best distance is smaller than the current euclidean distance                 (the shortest distance) then we don't need to check anymore as none can be closer
                if taxi[0] > best_distance or taxi[0] > searchRadius:
                    break
                currDistance = AStar(taxi[1].long, taxi[1].lat, custLong,
                                     custLat, self.grid, self.node_info,
                                     self.gridSize)
                if currDistance < best_distance:
                    bestTaxi = taxi[1]
                    best_distance = currDistance

        if searchAlgorithm == 'W':
            for taxi in taxiList:
                #We sorted them all by Euclidean distance - if the current best distance is smaller than the current euclidean distance                 (the shortest distance) then we don't need to check anymore as none can be closer
                if taxi[0] > best_distance or taxi[0] > searchRadius:
                    break
                currDistance = estimateActual(taxi[1].lat, taxi[1].long,
                                              custLat, custLong)
                if currDistance < best_distance:
                    bestTaxi = taxi[1]
                    best_distance = currDistance

        #If all were outside the search radius, then no taxis will have picked them up and thus no customers would have been found
        if bestTaxi is None:
            self.customersWaiting.append((timeRequested, arrayFromCSV))
            self.taxiNeeded += 1
            return

        #This is what we are hoping to minimize, so we keep track of it all
        self.distanceTravelled += best_distance

        #For now, convert to time by assuming they are going twenty miles per hour
        bestTime = (best_distance /
                    float(5280)) / 20 * 3600  #20 mph and 3600 seconds per hour

        #We must remove the taxi from available taxis but add them to the ones in use
        self.taxisInUse.add(bestTaxi)
        self.taxisAvailable.discard(bestTaxi)
        self.generatePickup(bestTaxi, arrayFromCSV,
                            changeTime(timeRequested, bestTime))
Esempio n. 5
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def heuristic(node, end_node, max_speed):
    return distance(node.lat, node.long, end_node.lat, end_node.long) / (
        max_speed)
Esempio n. 6
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def heuristic(node, end_node, max_speed):
    return distance(node.lat, node.long, end_node.lat,
                    end_node.long) / max_speed