def __fillConfiguration(self, slotSettings, configurationsSettings,
                         configurationID):
     slotID = slotSettings.id
     if not self.__isConfigurationIDValid(configurationsSettings,
                                          configurationID):
         LOG_ERROR("ConfigurationID isn't valid. slotID, configurationID",
                   slotID, configurationID)
         return
     else:
         weapons = configurationsSettings[configurationID].weapons
         configuration = LobbyAirplaneWeapons.__Configuration()
         configuration.isDefault = (
             slotID, configurationID
         ) in _airplanesConfigurations_db.getDefaultAirplaneConfiguration(
             self.__aircraftID).weaponSlots
         configuration.weaponSlotID = slotID
         configuration.configurationID = configurationID
         if len(weapons) == 0:
             configuration.weaponNameID = EMPTY_WEAPON_NAME_ID
             configuration.weaponName = localizeLobby('WEAPON_NAME_EMPTY')
             self.__weaponSlotsMap[slotID].append(configuration)
         else:
             it = iter(weapons)
             weapon = it.next()
             configuration.weaponNameID = weapon.name
             configuration.weaponName = localizeComponents('WEAPON_NAME_' +
                                                           weapon.name)
             configuration.neededCount = len(weapons)
             configuration.weaponGroup = weapon.weaponGroup
             weaponUpgradeMap = self.__getUpgrade(weapon.name)
             if weaponUpgradeMap is not None:
                 configuration.haveCount = weaponUpgradeMap['boughtCount']
                 configuration.installedCount = weaponUpgradeMap[
                     'installedCount']
                 configuration.parentName = weaponUpgradeMap['parent']
             upgrade = db.DBLogic.g_instance.upgrades.get(weapon.name, None)
             if upgrade is not None:
                 configuration.level = upgrade.level
                 weaponType = upgrade.type
                 configuration.weaponType = weaponType
                 if weaponType == UPGRADE_TYPE.GUN:
                     gunData = db.DBLogic.g_instance.getGunData(weapon.name)
                     if gunData is None:
                         LOG_ERROR(
                             'Weapon has not weapon settings. Weapon name',
                             weapon.name)
                     else:
                         configuration.description = localizeLobby(
                             gunData.gunProfileName.upper() +
                             '_DESCRIPTION')
                 else:
                     configuration.description = localizeComponents(
                         UPGRADE_TYPE.DESCRIPTION_MAP[weaponType])
                 configuration.icoPath = get48ModuleIconPath(
                     getattr(upgrade, 'iconPath', ICON_MODULE_DEFAULT_PATH))
             self.__weaponSlotsMap[slotID].append(configuration)
         return
Esempio n. 2
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 def __call__(self, account, ob, **kw):
     adaptedOB = super(IBombDescriptionAdapter,
                       self).__call__(account,
                                      ob,
                                      weaponType=UPGRADE_TYPE.BOMB,
                                      **kw)
     adaptedOB['caliber'] = localizeComponents('WEAPON_NAME_' +
                                               adaptedOB['caliber'])
     return adaptedOB
 def __init__(self, slotID, data):
     self.slotID = slotID
     self.weaponType = data['weaponType']
     self.storeCount = data['storeCount']
     self.maxCount = data['maxCount']
     self.curCount = data['curCount']
     self.title = localizeComponents('WEAPON_NAME_' + data['weaponID'])
     shellDBGroupID, shellDescription = db.DBLogic.g_instance.getShellComponentsGroupIDAndDescription(
         data['weaponID'])
     self.price = data['price']
     self.icoPath = shellDescription.hudIcoPath
 def __buildPreset(self, name, modules, weapons, rolesList):
     preset = LobbyAirplanePresets.__PresetVO()
     preset.name = name
     preset.title = localizeComponents(
         'PRESET_NAME_%s' %
         name) if name == CUSTOM_PRESET_NAME else localizePresets(
             'PRESET_NAME_%s' % name)
     preset.modulesList = modules
     preset.weaponsList = weapons
     preset.isAvailable = name in self.__availablePresetList
     preset.rolesList = rolesList
     return preset
Esempio n. 5
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 def __call__(self, account, ob, **kw):
     adaptedOb = super(IPlanePresetAdapter,
                       self).__call__(account, ob, **kw)
     if ob is not None:
         globalID = ob['globalID']
         dbInstance = db.DBLogic.g_instance
         name = dbInstance.getPresetNameByGlobalID(globalID)
         weapons = dbInstance.getUpgradesNamesByGlobalID(globalID)
         weapons = [x for x in weapons if x not in ob['preset'].modules]
         adaptedOb['name'] = localizeComponents(
             'PRESET_NAME_%s' %
             name) if name == CUSTOM_PRESET_NAME else localizePresets(
                 'PRESET_NAME_%s' % name)
         adaptedOb['modulesList'] = [
             dbInstance.getUpgradeByName(module).id
             for module in ob['preset'].modules
         ]
         adaptedOb['weaponSlotsList'] = ob['preset'].weaponSlots
         adaptedOb['weaponsList'] = [
             dbInstance.getUpgradeByName(weapon).id for weapon in weapons
         ]
     return adaptedOb
Esempio n. 6
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    def __call__(self, account, ob, **kw):
        if ob is None:
            return
        else:
            cmpUpgrade = None
            cmpUpgradeID = None
            weaponConfig = None
            slotID = None
            upgrade = None
            upgradeID = None
            plane = None
            _, typeList = splitIDTypeList(kw['idTypeList'])
            if isinstance(ob, list):
                for idx in xrange(0, len(typeList)):
                    if typeList[idx] == 'plane':
                        plane = ob[idx]
                    elif typeList[idx] == 'upgrade':
                        if upgradeID is None:
                            upgrade = ob[idx]
                            upgradeID = kw['idTypeList'][idx][0]
                        else:
                            cmpUpgrade = ob[idx]
                            cmpUpgradeID = kw['idTypeList'][idx][0]
                    elif typeList[idx] == 'weaponConfig':
                        weaponConfig = ob[idx]
                    elif typeList[idx] == 'weaponslot':
                        slotID = ob[idx].id

            else:
                upgrade = ob
            adaptedOb = super(IModuleDescriptionAdapter,
                              self).__call__(account, ob, **kw)
            if upgrade is not None:
                outName, specs, planesSet, shortDescription = getUpgradeSpecs(
                    upgrade, plane.id if plane is not None else None,
                    cmpUpgrade, slotID, weaponConfig)
            elif weaponConfig is None or slotID is None or cmpUpgradeID is None or cmpUpgrade.type not in UPGRADE_TYPE.WEAPON:
                return adaptedOb
            adaptedOb['configComparison'] = []
            adaptedOb['requiredModules'] = []
            dbInstance = db.DBLogic.g_instance
            cmpGlobalID = 0
            if cmpUpgradeID is not None:
                import BWPersonality
                lch = BWPersonality.g_lobbyCarouselHelper
                lobbyAirplane = lch.getCarouselAirplane(
                    plane.id) or getLobbyAirplane(plane.id)
                upgradeName = upgrade.name if upgrade is not None else None
                cmpName = cmpUpgrade.name if cmpUpgrade is not None else None
                if lobbyAirplane is not None:
                    upgrades = [
                        x['name']
                        for x in lobbyAirplane.modules.getInstalled()
                    ]
                    weaponList = lobbyAirplane.weapons.getInstalledWeaponsList(
                    )
                    if not upgrades:
                        planeConfig = airplanesConfigurations[
                            airplanesDefaultConfigurations[plane.id]]
                        upgrades = planeConfig.modules
                        weaponList = planeConfig.weaponSlots
                    cmpGlobalID, newUpgrades, newWeaponList = adjustPlaneConfig(
                        lobbyAirplane.planeID, upgrades, weaponList,
                        upgradeName, cmpName, slotID, weaponConfig)
                    oldGlobalID = db.DBLogic.createGlobalID(
                        lobbyAirplane.planeID, upgrades, weaponList)
                    requiredModules = getDiffModules(oldGlobalID, cmpGlobalID,
                                                     upgradeName,
                                                     (slotID, weaponConfig))
                    for upgradeName in requiredModules:
                        reqUpgrade = dbInstance.getUpgradeByName(upgradeName)
                        name, _, _, _ = getUpgradeSpecs(
                            reqUpgrade,
                            plane.id if plane is not None else None, None,
                            slotID, weaponConfig)
                        adaptedOb['requiredModules'].append(name)

                    cmpLobbyAirplane = lobbyAirplane.previewPreset(
                        newUpgrades, [{
                            'slot': x[0],
                            'configuration': x[1]
                        } for x in newWeaponList])
                    comparisonSpecs = cmpLobbyAirplane.getGroupedDescriptionFields(
                        True, lobbyAirplane, cmpGlobalID, False)
                    for el in comparisonSpecs:
                        for i, j in el.__dict__.iteritems():
                            if i != 'main':
                                continue
                            specObj = None
                            if j is not None:
                                specObj = j.__dict__
                            if specObj and specObj['comparisonValue']:
                                adaptedOb['configComparison'].append(specObj)

            if not adaptedOb['configComparison']:
                adaptedOb['configComparison'] = None
            if upgrade is not None:
                gunData = dbInstance.getGunData(upgrade.name)
                if gunData is None:
                    moduleType = localizeComponents(
                        MODULE_GROUP_NAME.get(
                            getattr(upgrade, 'moduleGroup', None),
                            MODULE_GROUP_NAME[upgrade.type]))
                else:
                    profileName = gunData.gunProfileName.upper()
                    if profileName == 'MACHINEGUN_SMALL':
                        profileName = 'MACHINE_GUN_LOW'
                    else:
                        profileName = profileName.replace(
                            'MACHINEGUN_SMALL', 'MACHINE_GUN')
                    profileName = profileName.replace('CANNON_HIGH_VULCAN',
                                                      'CANNON_HIGH')
                    moduleType = localizeLobby(
                        '{0}_DESCRIPTION'.format(profileName))
                adaptedOb['name'] = '{0} {1}'.format(moduleType, outName)
                adaptedOb['type'] = upgrade.type
                adaptedOb['description'] = shortDescription
                if hasattr(upgrade, 'level'):
                    adaptedOb['level'] = upgrade.level
                else:
                    adaptedOb['level'] = 0
                adaptedOb['specsList'] = [spec.__dict__ for spec in specs]
                adaptedOb['airplanesList'] = map(
                    lambda x: localizeAirplane(dbInstance.getAircraftName(x)),
                    filter(lambda x: x in planesSet,
                           dbInstance.getShopPlaneList()))
                adaptedOb['suitablePlaneIDs'] = list(planesSet)
                adaptedOb['icoPath'] = get48ModuleIconPath(
                    getattr(upgrade, 'iconPath', ICON_MODULE_DEFAULT_PATH))
                isArmoredTargetEffective = EFFECTIVE_AGAINST_ARMORED_OBJECTS.NORMAL
                if upgrade.type in [UPGRADE_TYPE.BOMB, UPGRADE_TYPE.ROCKET]:
                    isArmoredTargetEffective = EFFECTIVE_AGAINST_ARMORED_OBJECTS.IS_EFFECTIVE
                if upgrade.type == UPGRADE_TYPE.GUN:
                    isArmoredTargetEffective = EFFECTIVE_AGAINST_ARMORED_OBJECTS.NOT_EFFECTIVE if gunData.caliber < MIN_CALIBER else EFFECTIVE_AGAINST_ARMORED_OBJECTS.LOW_EFFECTIVE
                adaptedOb['armoredTargetEffective'] = isArmoredTargetEffective
                adaptedOb['buyAvailable'] = getattr(upgrade, 'buyAvailable',
                                                    True)
                if upgrade.type == UPGRADE_TYPE.GUN:
                    compData = gunData
                elif upgrade.type in UPGRADE_TYPE.SHELL:
                    compData = dbInstance.getComponentByName(
                        UPGRADE_TYPE_TO_COMPONENT_TYPE[upgrade.type],
                        upgrade.name)
                elif upgrade.type == UPGRADE_TYPE.TURRET:
                    turret = dbInstance.getTurretData(upgrade.name)
                    compData = dbInstance.getGunData(turret.hangarSimilarGun)
                else:
                    compData = None
                if compData is not None and hasattr(compData, 'tag'):
                    adaptedOb['propsList'] = [[localizeLobby(x.name), x.type]
                                              for x in compData.tag]
                else:
                    adaptedOb['propsList'] = []
                adaptedOb['cmpGlobalID'] = cmpGlobalID
            else:
                adaptedOb['name'] = ''
                adaptedOb['type'] = -1
                adaptedOb['description'] = ''
                adaptedOb['level'] = 0
                adaptedOb['specsList'] = []
                adaptedOb['airplanesList'] = []
                adaptedOb['suitablePlaneIDs'] = []
                adaptedOb['icoPath'] = ''
                adaptedOb['armoredTargetEffective'] = False
                adaptedOb['buyAvailable'] = False
                adaptedOb['cmpGlobalID'] = 0
            return adaptedOb
Esempio n. 7
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 def __getUpgradeGroupName(self, aircraftID, upgrade):
     if upgrade.type in UPGRADE_TYPE.MODULES:
         return localizeComponents(UPGRADE_TYPE.DESCRIPTION_MAP[upgrade.type])
     if upgrade.type in UPGRADE_TYPE.WEAPON:
         return localizeLobby('AMMO_SLOT_' + self.__db.getSlotsWeaponUpgrade(aircraftID, upgrade)[0].name)
Esempio n. 8
0
    def __fillNodes(self, selectedAircraftID):
        inventory = self.__lobbyCarouselHelper.inventory
        self.__originPlane = self.__lobbyCarouselHelper.getCarouselAirplane(selectedAircraftID)
        if self.__originPlane is None:
            self.__originPlane = getLobbyAirplane(selectedAircraftID)
        if self.__originPlane is None:
            LOG_ERROR('Aircraft %d not found' % selectedAircraftID)
            return
        else:
            LOG_DEBUG('__onInitialized selectedAircraftID = {0}'.format(selectedAircraftID))
            self.__selectedAircraft = copy.deepcopy(self.__originPlane)
            self.__selectedAircraft.presets.fillPresets()
            self.__selectedAircraft.experience = self.__lobbyCarouselHelper.inventory.getAircraftExp(selectedAircraftID)
            if (self.__selectedAircraft.isPremium or self.__selectedAircraft.isBought) and not self.__selectedAircraft.isResearched:
                self.__lobbyCarouselHelper.inventory.openAircraft(self.__selectedAircraft.planeID)
                self.__selectedAircraft.isResearched = True
            self.__nodes.clear()
            aircraftData = self.__db.getAircraftData(selectedAircraftID)
            groupedModules = {}
            groupsVOs = {}
            selectedAircraftName = self.__db.getAircraftName(self.__selectedAircraft.planeID)
            nodesCounter = 0
            for component in self.__selectedAircraft.modules.getSortedModules():
                upgrade = self.__db.upgrades.get(component['name'])
                if upgrade.type == UPGRADE_TYPE.AIRCRAFT:
                    aircraftChildData = self.__db.getAircraftData(self.__db.getAircraftIDbyName(upgrade.name))
                    if aircraftChildData.airplane.options.hidePlaneResearch:
                        continue
                moduleNode = NodeData()
                moduleNode.isDefault = component['isDefault']
                moduleNode.upgrade = upgrade
                moduleNode.upgradeVariant = findIf(moduleNode.upgrade.variant, lambda item: item.aircraftName == selectedAircraftName)
                moduleNode.vo = NodeVO()
                moduleNode.vo.upgradeName = moduleNode.upgrade.name
                moduleNode.vo.dbID = moduleNode.upgrade.id
                moduleNode.vo.name = localizeUpgrade(moduleNode.upgrade)
                moduleNode.vo.isInstalled = component['isInstalled'] and self.__selectedAircraft.isBought
                moduleNode.vo.id = nodesCounter
                nodesCounter += 1
                moduleNode.vo.iconPath = get48ModuleIconPath(getattr(moduleNode.upgrade, 'iconPath', ICON_MODULE_DEFAULT_PATH))
                moduleNode.vo.isBought = inventory.isUpgradeBought(moduleNode.upgrade.name) or moduleNode.vo.isInstalled
                moduleNode.vo.requiredCount = 1
                moduleNode.vo.availableCount = max(0, inventory.getUpgradeCount(moduleNode.upgrade.name))
                groupType = getattr(moduleNode.upgrade, 'moduleGroup', moduleNode.upgrade.type)
                try:
                    moduleNode.groupIndex = aircraftData.airplane.options.moduleGroupsOrder.group.index(groupType)
                except:
                    moduleNode.groupIndex = DEFAULT_MODULE_GROUPS_ORDER_BY_TYPE[groupType]

                moduleNode.groupName = localizeComponents(MODULE_GROUP_NAME[groupType])
                moduleNode.vo.level = moduleNode.upgrade.level
                groupedModules.setdefault(moduleNode.groupIndex, []).append(moduleNode)
                self.__nodes[moduleNode.vo.id] = moduleNode

            for weapon in self.__selectedAircraft.weapons.getSortedWeaponsList():
                moduleNode = NodeData()
                moduleNode.isDefault = weapon.isDefault
                moduleNode.vo = NodeVO()
                moduleNode.vo.weaponConfig = weapon.configurationID
                moduleNode.vo.slotID = weapon.weaponSlotID
                moduleNode.vo.id = nodesCounter
                moduleNode.vo.isInstalled = weapon.isInstalled and self.__selectedAircraft.isBought
                nodesCounter += 1
                if weapon.weaponNameID == EMPTY_WEAPON_NAME_ID:
                    moduleNode.isEmptyWeapon = True
                    moduleNode.vo.dbID = -1
                    moduleNode.vo.iconPath = get48ModuleIconPath(EMPTY_WEAPON_SLOT_ICON_PATH)
                    moduleNode.vo.isResearched = self.__selectedAircraft.isResearched
                    moduleNode.vo.researchExp = 0
                    moduleNode.vo.buyCost = CostVO(0, 0)
                    moduleNode.vo.isEmpty = True
                    moduleNode.vo.incompatibleModules = []
                    moduleNode.vo.name = localizeLobby('WEAPON_NAME_EMPTY')
                else:
                    moduleNode.upgrade = self.__db.upgrades.get(weapon.weaponNameID, None)
                    if moduleNode.upgrade is None:
                        LOG_ERROR('WeaponNameID = "{0}" cannot be found in db'.format(weapon.weaponNameID))
                        continue
                    moduleNode.vo.dbID = moduleNode.upgrade.id
                    moduleNode.upgradeVariant = findIf(moduleNode.upgrade.variant, lambda item: item.aircraftName == selectedAircraftName)
                    if moduleNode.upgradeVariant is None:
                        LOG_ERROR('WeaponNameID = "{0}" does not contains variant for aircraft = {1}'.format(weapon.weaponNameID, selectedAircraftName))
                        continue
                    moduleNode.vo.upgradeName = moduleNode.upgrade.name
                    moduleNode.vo.name = localizeUpgrade(moduleNode.upgrade)
                    moduleNode.vo.iconPath = get48ModuleIconPath(getattr(moduleNode.upgrade, 'iconPath', ICON_MODULE_DEFAULT_PATH))
                    moduleNode.vo.requiredCount = weapon.neededCount
                    moduleNode.vo.level = moduleNode.upgrade.level
                    self.__updateWeaponAvailableCount(moduleNode)
                    moduleNode.vo.weaponType = moduleNode.upgrade.type
                    if moduleNode.upgrade.type == UPGRADE_TYPE.GUN:
                        gun = db.DBLogic.g_instance.getComponentByName(COMPONENT_TYPE.GUNS, moduleNode.upgrade.name)
                        moduleNode.vo.weaponGroup = gun.id
                moduleNode.vo.isWeapon = True
                groupType = 'slot_%s' % str(weapon.weaponSlotID)
                try:
                    moduleNode.groupIndex = aircraftData.airplane.options.moduleGroupsOrder.group.index(groupType)
                except:
                    moduleNode.groupIndex = DEFAULT_MODULE_GROUPS_ORDER_BY_TYPE[groupType]

                moduleNode.groupName = self.__selectedAircraft.weapons.getSlotsInfoMap()[weapon.weaponSlotID]['description']
                groupedModules.setdefault(moduleNode.groupIndex, []).append(moduleNode)
                self.__nodes[moduleNode.vo.id] = moduleNode

            aircraftConfigurations = [ _airplanesConfigurations_db.getAirplaneConfiguration(globalID) for globalID in _airplanesConfigurations_db.airplanesConfigurationsList[selectedAircraftID] ]
            for cSlotId, val in groupedModules.iteritems():
                for cIndex, cModule in enumerate(val):
                    if not groupsVOs.has_key(cModule.groupIndex):
                        groupsVOs[cModule.groupIndex] = GroupVO(cModule.groupIndex, cModule.groupName)
                    groupsVOs[cModule.groupIndex].nodes.append(cModule.vo.id)
                    incompatibleModules = self.__nodes.keys()
                    for aircraftConfig in aircraftConfigurations:
                        if not incompatibleModules:
                            break
                        if cModule.vo.isWeapon and (cModule.vo.slotID, cModule.vo.weaponConfig) in aircraftConfig.weaponSlots or not cModule.vo.isWeapon and cModule.upgrade.name in aircraftConfig.modules:
                            for node in self.__nodes.itervalues():
                                if node.vo.id in incompatibleModules:
                                    if node.vo.isWeapon and (node.vo.slotID, node.vo.weaponConfig) in aircraftConfig.weaponSlots or not node.vo.isWeapon and node.upgrade.name in aircraftConfig.modules:
                                        incompatibleModules.remove(node.vo.id)

                    cModule.vo.incompatibleModules = incompatibleModules
                    cModule.vo.isBought = self.__isBought(cModule)
                    parentNode = None
                    if not cModule.isEmptyWeapon:
                        cModule.vo.buyCost = CostVO(cModule.upgrade.credits, cModule.upgrade.gold)
                        if cModule.upgradeVariant.parentUpgrade:
                            parentUpgrade = cModule.upgradeVariant.parentUpgrade[0]
                            if hasattr(parentUpgrade, 'weaponConfig'):
                                parentNode = findIf(self.__nodes.itervalues(), lambda n: not n.isEmptyWeapon and n.vo.isWeapon and n.upgrade.name == parentUpgrade.name and parentUpgrade.weaponConfig.slotID == n.vo.slotID and parentUpgrade.weaponConfig.slotConfigID == n.vo.weaponConfig)
                            else:
                                parentNode = findIf(self.__nodes.itervalues(), lambda n: not n.isEmptyWeapon and n.upgrade.name == parentUpgrade.name)
                            if parentNode:
                                cModule.vo.parentID = parentNode.vo.id
                            cModule.vo.researchExp = cModule.upgradeVariant.parentUpgrade[0].experience
                            if not cModule.isDefault:
                                self.__updateNodeRequiredResearches(cModule)
                        self.__updateResearchStatus(cModule)
                    if cModule.vo.isWeapon:
                        if not cModule.isDefault:
                            requiredNodes = [ n for n in self.__nodes.itervalues() if not n.vo.isWeapon and any((s for s in n.upgradeVariant.slot if s.id == cModule.vo.slotID and cModule.vo.weaponConfig in s.typeId)) ]
                            if parentNode is None and len(requiredNodes) == 1 and len(groupedModules[requiredNodes[0].groupIndex]) != 1:
                                cModule.vo.parentID = requiredNodes[0].vo.id
                            elif cModule.vo.parentID == -1:
                                for node in groupedModules[cModule.groupIndex]:
                                    if node.vo.id != cModule.vo.id and cModule.vo.level > node.vo.level and (not parentNode or parentNode.vo.level < node.vo.level) or node.isDefault:
                                        parentNode = node

                                if parentNode:
                                    cModule.vo.parentID = parentNode.vo.id
                    else:
                        for slot in cModule.upgradeVariant.slot:
                            if len(slot.typeId) == 1 and self.__db.getWeaponInfo(selectedAircraftID, slot.id, slot.typeId[0]) is None:
                                node = findIf(self.__nodes.itervalues(), lambda n: n.isEmptyWeapon and not n.isDefault and n.vo.slotID == slot.id and n.vo.weaponConfig == slot.typeId[0])
                                if node is not None:
                                    node.vo.parentID = cModule.vo.id

            aircraftUpgrades, aircrafts = self.__db.getAircraftUpgrades(selectedAircraftID)
            if not aircraftData.airplane.options.hidePlaneResearch:
                for childUpgrade in aircrafts:
                    self.__addAircraftNode(childUpgrade.name, childUpgrade, nodesCounter, False, selectedAircraftID)
                    nodesCounter += 1

            selectedAircraftUpgrade = self.__db.upgrades.get(selectedAircraftName, None)
            if selectedAircraftUpgrade is not None and not aircraftData.airplane.options.hidePlaneResearch:
                parentAircraftUpgrades = [ self.__db.upgrades.get(variant.aircraftName, None) for variant in selectedAircraftUpgrade.variant ]
                for parentAircraftUpgrade in parentAircraftUpgrades:
                    if parentAircraftUpgrade:
                        self.__addAircraftNode(parentAircraftUpgrade.name, parentAircraftUpgrade, nodesCounter, True)
                    else:
                        self.__addAircraftNode(selectedAircraftUpgrade.variant[0].aircraftName, None, nodesCounter, True)
                    nodesCounter += 1

            self.__updateAircraftInfoVO()
            selectedPresetName = self.__selectedAircraft.presets.getInstalled().name if self.__selectedAircraft.isBought else self.__db.getAircraftDefaultPreset(selectedAircraftID).name
            self.__lobby.call_1('moduleTree.setData', DataVO([ n.vo for n in self.__nodes.itervalues() ], groupsVOs.values(), [ PresetVO(preset.name, preset.title) for preset in self.__selectedAircraft.presets.getAll() ], selectedPresetName, self.__selectedAircraft.vo))
            self.__previewSelectedModulesStats(-1)
            return
Esempio n. 9
0
    def __call__(self, account, o, **kw):
        ob = getObject(kw['idTypeList'])
        adaptedOB = super(IAmmoBeltDescriptionAdapter,
                          self).__call__(account, ob, **kw)
        from db.DBLogic import g_instance as db_instance
        guns = db_instance.getBeltSuitableGuns(ob.id)
        planes = []
        globalMaxDamage = maxFireChance = 0
        globalMinDamage = minFireChance = 100000000
        gunNames = []
        gunUpgradeIds = []
        for gun in guns:
            upgrade = db_instance.upgrades.get(gun.name, None)
            if upgrade is None:
                continue
            for upgradeVariant in upgrade.variant:
                planeID = db_instance.getAircraftIDbyName(
                    upgradeVariant.aircraftName)
                planeData = db_instance.getAircraftData(planeID)
                availableAmmoTypes = AVAILABLE_BELTS_BY_PLANE_TYPE[
                    planeData.airplane.planeType]
                if ob.ammo[0] in availableAmmoTypes and planeID not in planes:
                    planes.append(planeID)

            minDamage, maxDamage = db_instance.calculateBeltMinMaxDamage(
                gun, ob)
            globalMaxDamage = max(maxDamage, globalMaxDamage)
            globalMinDamage = min(minDamage, globalMinDamage)
            fireChance, _ = db_instance.calculateBeltSpec(
                gun, ob, AMMOBELT_SPECS.FIRE_CHANCE)
            maxFireChance = max(fireChance, maxFireChance)
            minFireChance = min(fireChance, minFireChance)
            gunNames.append(localizeComponents('WEAPON_NAME_' + gun.weapName))
            gunUpgradeIds.append(upgrade.id)

        globalMinDamage = wowpRound(globalMinDamage, 2)
        globalMaxDamage = wowpRound(globalMaxDamage, 2)
        minFireChance = wowpRound(minFireChance, 3)
        maxFireChance = wowpRound(maxFireChance, 3)
        strDamage = str(
            globalMinDamage
        ) if globalMinDamage == globalMaxDamage else '{0}-{1}'.format(
            globalMinDamage, globalMaxDamage)
        if maxFireChance > 0:
            strFireChance = '{0}%'.format(
                minFireChance *
                100) if minFireChance == maxFireChance else '{0}-{1}%'.format(
                    minFireChance, maxFireChance)
        else:
            strFireChance = ''
        if guns:
            adaptedOB['caliber'] = wowpRound(guns[0].caliber, 2)
        else:
            adaptedOB['caliber'] = 0.0
        LOG_DEBUG(' TEST LOBBY ', vars(ob))
        adaptedOB['suitableGunIDs'] = gunUpgradeIds
        adaptedOB['hudIcoPath'] = get48ModuleIconPath(ob.lobbyIconPath)
        adaptedOB['suitablePlaneIDs'] = planes
        adaptedOB['name'] = localizeComponents('WEAPON_NAME_' + ob.ui_name)
        adaptedOB['beltType'] = ob.beltType
        adaptedOB['icoPathSmall'] = get24ModuleIconPath(ob.lobbyIconPath)
        adaptedOB['globalMaxDamage'] = globalMaxDamage
        adaptedOB['globalMinDamage'] = globalMinDamage
        adaptedOB['globalMaxFireChance'] = maxFireChance
        adaptedOB['globalMinFireChance'] = minFireChance
        adaptedOB['gunNames'] = ', '.join(set(gunNames))
        adaptedOB['shortDescription'] = '{0} {1}'.format(
            localizeLobby('MODULES_CHARACTERISTICS_DPS'), strDamage)
        adaptedOB['description'] = ''
        if strFireChance:
            adaptedOB['description'] += '\n{0} {1}'.format(
                localizeLobby(
                    'LOBBY_MAINTENANCE_MODULE_PARAMETER_FIRE_CHANSE'),
                strFireChance)
        adaptedOB['tooltipDescription'] = localizeTooltips(
            _BELT_TYPE_DESCRIPTION[
                ob.beltType]) if ob.beltType in _BELT_TYPE_DESCRIPTION else ''
        adaptedOB['buyAvailable'] = getattr(ob, 'buyAvailable', True)
        return adaptedOB
def getUpgradeSpecs(upgrade, forPlaneID = None, cmpUpgrade = None, weaponSlot = None, weaponConfig = None):
    """
    :param upgrade: upgrade from upgrades_db
    :returns: a tuple of localized name and specs array of ModuleSpecsVO
    """
    nameID = upgrade.name
    localizedName = ''
    suitablePlanes = set([])
    specs = []
    dbInstance = db.DBLogic.g_instance
    ms = MeasurementSystem()
    shortDescription = ''
    for upgradeVariant in upgrade.variant:
        planeID = dbInstance.getAircraftIDbyName(upgradeVariant.aircraftName)
        suitablePlanes.add(planeID)
        if planeID is None:
            LOG_ERROR('getUpgradeSpecs() cannot find planeID by aircraft name (%s), module name is %s, please, correct DB' % (upgradeVariant.aircraftName, nameID))
            continue
        if forPlaneID is not None and planeID != forPlaneID:
            continue
        if upgrade.type == UPGRADE_TYPE.GUN:
            count = dbInstance.getGunsCount(planeID, nameID, weaponSlot, weaponConfig)
            localizedName = localizeComponents('WEAPON_NAME_' + nameID)
            gunData = dbInstance.getGunData(nameID)
            dps = _mkint(gunData.DPS)
            specs.append(ModuleSpecsVO(ModuleSpecsVO.TYPE_DPS, localizeLobby('MODULES_CHARACTERISTICS_DPS'), dps, '', planeID))
            specs.append(ModuleSpecsVO(ModuleSpecsVO.TYPE_ROUNDS_PER_SECOND, localizeLobby('MODULES_CHARACTERISTICS_TEMPO_OF_FIRE'), _mkint(gunData.RPM), localizeLobby('MODULES_CHARACTERISTICS_RATE_OF_FIRE_UNITS'), planeID))
            specs.append(ModuleSpecsVO(ModuleSpecsVO.TYPE_EFFECTIVE_DISTANCE, localizeLobby('MODULES_CHARACTERISTICS_EFFECTIVE_DIST'), _mkint(ms.getMeters(BULLET_FLY_DIST_CORRECTION * gunData.bulletFlyDist / consts.WORLD_SCALING)), ms.localizeMarket('MARKET_AIRPLANE_TURN_RADIUS'), planeID))
            shortDescription = '{0}: {1}'.format(localizeTooltips('TOOLTIP_FIXED_DPS'), dps)
        elif upgrade.type == UPGRADE_TYPE.ENGINE:
            localizedName = localizeComponents('NAME_MODULE_' + nameID)
            settings = dbInstance.getAircraftData(planeID)
            part = findIf(upgradeVariant.logicalPart, lambda p: p.type == 'engine')
            if part is None:
                LOG_ERROR("Part of type 'engine' not found", upgrade.__dict__, [ x.__dict__ for x in upgradeVariant.logicalPart ])
            partname = part.name
            engineParameters = filter(lambda m: m.name == partname, settings.airplane.flightModel.engine)
            if not engineParameters:
                LOG_ERROR("Can't find settings for engine", nameID, localizedName, partname)
            for eng in engineParameters:
                value, unit = (eng.power, localizeLobby('MARKET_AIRPLANE_ENGINE_CAPACITY_LS')) if hasattr(eng, 'power') else (eng.thrust / 10.0, ms.localizeMarket('MARKET_AIRPLANE_ENGINE_CAPACITY_KGS'))
                locID = 'MODULES_CHARACTERISTICS_ERROR_ENGINE'
                if hasattr(eng, 'power'):
                    locID = 'MODULES_CHARACTERISTICS_POWER'
                elif hasattr(eng, 'thrust'):
                    locID = 'MODULES_CHARACTERISTICS_THRIST'
                specs.append(ModuleSpecsVO(ModuleSpecsVO.TYPE_POWER, localizeLobby(locID), _mkint(ms.getKgs(value)), unit, planeID))
                specs.append(ModuleSpecsVO(ModuleSpecsVO.TYPE_MODULE_TYPE, localizeLobby('MODULES_CHARACTERISTICS_TYPE'), localizeLobby('MODULES_CHARACTERISTICS_%s' % upgrade.equipmentType), '', planeID))
                if forPlaneID is None or planeID == forPlaneID:
                    shortDescription = '{0}{2}: {1}'.format(localizeLobby(locID), _mkint(ms.getKgs(value)), unit)

        elif upgrade.type == UPGRADE_TYPE.PLANER:
            localizedName = localizeComponents('NAME_MODULE_' + nameID)
            settings = dbInstance.getAircraftData(planeID)
            part = findIf(upgradeVariant.logicalPart, lambda p: p.type == 'hull')
            if part is None:
                LOG_ERROR("Part of type 'hull' not found", upgrade.__dict__, [ x.__dict__ for x in upgradeVariant.logicalPart ])
            partname = part.name
            hullParameters = filter(lambda h: h.name == partname, settings.airplane.flightModel.hull)
            if not hullParameters:
                LOG_ERROR("Can't find settings for hull", nameID, localizedName, partname)
            for h in hullParameters:
                mass = h.mass if hasattr(h, 'mass') else 0.0
                hp = h.HP if hasattr(h, 'HP') else 0.0
                specs.append(ModuleSpecsVO(ModuleSpecsVO.TYPE_HEALTH, localizeLobby('MODULES_CHARACTERISTICS_DURABILITY'), hp, '', planeID))

            shortDescription = '{0}: {1}'.format(localizeLobby('MODULES_CHARACTERISTICS_DURABILITY'), hp, '', planeID)
        elif upgrade.type == UPGRADE_TYPE.ROCKET or upgrade.type == UPGRADE_TYPE.BOMB:
            localizedName = localizeComponents('WEAPON_NAME_' + nameID)
            shellDBGroupID, shellDescription = dbInstance.getShellComponentsGroupIDAndDescription(nameID)
            if shellDescription:
                for spec in getShellDescription(shellDescription):
                    spec.planeID = planeID
                    specs.append(spec)

            else:
                LOG_ERROR("Can't find settings for shell", nameID, localizedName)
            shortDescription = '{0}: {1}'.format(localizeLobby('MODULES_CHARACTERISTICS_DAMAGE'), shellDescription.explosionDamage)
        elif upgrade.type == UPGRADE_TYPE.TURRET:
            turret = dbInstance.getTurretData(nameID)
            localizedName = localizeUpgrade(upgrade)
            gunData = dbInstance.getGunData(turret.hangarSimilarGun)
            dps = _mkint(turret.DPS * TURRET_DPS_TO_FIREPOWER_CFC)
            specs.append(ModuleSpecsVO(ModuleSpecsVO.TYPE_DPS, localizeLobby('MODULES_CHARACTERISTICS_DPS'), dps, '', planeID))
            if gunData:
                specs.append(ModuleSpecsVO(ModuleSpecsVO.TYPE_EFFECTIVE_DISTANCE, localizeLobby('MODULES_CHARACTERISTICS_EFFECTIVE_DIST'), _mkint(ms.getMeters(turret.targetLockShootDistance / consts.WORLD_SCALING)), ms.localizeMarket('MARKET_AIRPLANE_TURN_RADIUS'), planeID))
                specs.append(ModuleSpecsVO(ModuleSpecsVO.TYPE_YAW_SECTOR, localizeLobby('MODULES_CHARACTERISTICS_TURRET_HORIZONTAL'), _mkint(math.degrees((turret.yawMax - turret.yawMin) / 2.0)), localizeLobby('MARKET_AIRPLANE_DEGREES'), planeID))
                specs.append(ModuleSpecsVO(ModuleSpecsVO.TYPE_UP_SECTOR, localizeLobby('MODULES_CHARACTERISTICS_TURRET_UP'), _mkint(math.degrees(turret.pitchMax)), localizeLobby('MARKET_AIRPLANE_DEGREES'), planeID))
                specs.append(ModuleSpecsVO(ModuleSpecsVO.TYPE_DOWN_SECTOR, localizeLobby('MODULES_CHARACTERISTICS_TURRET_DOWN'), _mkint(math.degrees(turret.pitchMin)), localizeLobby('MARKET_AIRPLANE_DEGREES'), planeID))
            if turret.weaponCount > 1:
                dps = '{0}x {1}'.format(turret.weaponCount, dps)
            shortDescription = '{0}: {1}'.format(localizeTooltips('TOOLTIP_FIXED_DPS'), dps)

    if cmpUpgrade is None or cmpUpgrade.name == nameID:
        return (localizedName,
         specs,
         suitablePlanes,
         shortDescription)
    else:
        _, cmpSpecs, _, _ = getUpgradeSpecs(cmpUpgrade, forPlaneID)
        for mainSpec in specs:
            if not mainSpec.canCompare:
                continue
            cmpSpec = findIf(cmpSpecs, lambda x: x.specType == mainSpec.specType, None)
            if cmpSpec is not None and mainSpec.value != cmpSpec.value:
                mainSpec.setCmpValue(mainSpec.value - cmpSpec.value)

        return (localizedName,
         specs,
         suitablePlanes,
         shortDescription)
Esempio n. 11
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 def getUpgradeGroupName(planeID, upgrade):
     if upgrade.type in UPGRADE_TYPE.MODULES:
         return localizeComponents(UPGRADE_TYPE.DESCRIPTION_MAP[upgrade.type])
     if upgrade.type in UPGRADE_TYPE.WEAPON:
         return localizeLobby('AMMO_SLOT_' + db.DBLogic.g_instance.getSlotsWeaponUpgrade(planeID, upgrade)[0].name)
Esempio n. 12
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    def __call__(self, account, ob, **kw):
        _, typeList = splitIDTypeList(kw['idTypeList'])
        weapon = None
        measurementSystem = None
        if isinstance(ob, list):
            for idx in xrange(0, len(typeList)):
                if typeList[idx] == 'measurementSystem':
                    measurementSystem = MeasurementSystem(ob[idx])
                else:
                    weapon = ob[idx]

        else:
            weapon = ob
        adaptedOB = super(IWeaponDescriptionAdapter,
                          self).__call__(account, weapon, **kw)
        if weapon is None:
            LOG_ERROR('IWeaponDescriptionAdapter: weapon not found', ob, kw)
            return adaptedOB
        else:
            adaptedOB['name'] = localizeComponents('WEAPON_NAME_%s' %
                                                   weapon.name)
            weaponType = kw['weaponType']
            if weaponType in UPGRADE_TYPE.SHELL:
                adaptedOB['iconPathSmall'] = weapon.iconPathSmall
            else:
                adaptedOB['iconPathSmall'] = ''
            dbInstance = db.DBLogic.g_instance
            adaptedOB['caliber'] = weapon.caliber
            upgrade = dbInstance.upgrades.get(weapon.name, None)
            if upgrade is not None:
                adaptedOB['iconPath'] = get48ModuleIconPath(
                    getattr(upgrade, 'iconPath', ICON_MODULE_DEFAULT_PATH))
                adaptedOB['iconPathSmall'] = get24ModuleIconPath(
                    getattr(upgrade, 'iconPath', ICON_MODULE_DEFAULT_PATH))
                adaptedOB['upgradeID'] = upgrade.id
                adaptedOB[
                    'suitablePlaneIDs'] = dbInstance.getSuitablePlanesForUpgrade(
                        upgrade)
                if adaptedOB['suitablePlaneIDs']:
                    if dbInstance.isPlanePremium(
                            adaptedOB['suitablePlaneIDs'][0]):
                        adaptedOB['name'] = '{0} {1}'.format(
                            adaptedOB['name'],
                            localizeComponents('WEAPON_NAME_GOLDBELT'))
                if upgrade.type == UPGRADE_TYPE.ROCKET or upgrade.type == UPGRADE_TYPE.BOMB:
                    adaptedOB['description'] = '\n'.join([
                        '{0} {1}{2} '.format(x.name, x.value, x.unit)
                        for x in getShellDescription(weapon, measurementSystem)
                    ])
                    adaptedOB['shortDescription'] = '{0} {1}'.format(
                        localizeLobby(
                            'LOBBY_MAINTENANCE_MODULE_PARAMETER_DAMAGE'),
                        weapon.explosionDamage)
                else:
                    adaptedOB['description'] = ''
                    adaptedOB['shortDescription'] = ''
                adaptedOB['buyAvailable'] = getattr(upgrade, 'buyAvailable',
                                                    True)
                if upgrade.type == UPGRADE_TYPE.GUN:
                    gunData = dbInstance.getGunData(upgrade.name)
                    adaptedOB['maxDistance'] = round(
                        measurementSystem.getMeters(gunData.bulletFlyDist /
                                                    consts.WORLD_SCALING))
                else:
                    adaptedOB['maxDistance'] = 0
            return adaptedOB