def main(): #Do option parsing parser = OptionParser() initParser(parser) options, args = parser.parse_args() Helpers.debug = options.debug Helpers.logFile = options.logFile if len(args) != 0: lvl_name = args[0] else: lvl_name = "new_lvl.lvl" LevelMaker(get_path_for_level(lvl_name)).gameLoop() pygame.quit() sys.exit(0)
def load_level (level_name): # try: level_path = get_path_for_level(level_name) return Level(lvl_path=level_path)
def load_level(level_name): # try: level_path = get_path_for_level(level_name) return Level(lvl_path=level_path)