Esempio n. 1
0
def new_group(conn, hero, c_num):
    """
    玩家新建势力
    :param conn: 数据库连接对象
    :param hero: 玩家新建英雄信息
    :param c_num: 当前游戏难度下新建势力可招揽的最大英雄数
    :return: None
    """
    # 新建势力信息
    build_group = dict()
    # 新主公信息
    lord_hero = dict()
    # 势力所属英雄信息
    g_hero = dict()
    # 势力信息
    build_group['g_id'] = 10
    build_group['g_lord'] = hero.get('h_id')
    build_group['g_name'] = '{}军'.format(hero.get('h_name'))
    # 调用方法创建新势力(向数据库中写入势力数据)
    Conn.insert_data(conn, 'hero_group', build_group)
    # 主公信息
    lord_hero['h_group'] = 10
    lord_hero['h_lead'] = hero.get('h_lead') + 5
    lord_hero['h_force'] = hero.get('h_force') + 5
    lord_hero['h_brain'] = hero.get('h_brain') + 5
    lord_hero['h_politics'] = hero.get('h_politics') + 5
    lord_hero['h_charm'] = hero.get('h_charm') + 5
    lord_hero['h_status'] = 3
    # 数据库更新条件语句
    condition = 'h_id={}'.format(hero.get('h_id'))
    # 调用方法更新主公属性(修改数据库中指定英雄的属性)
    Conn.update_data(conn, 'heroes', lord_hero, condition)
    # 获取英雄信息
    heroes = Conn.get_heroes(conn)
    # 候选英雄ID列表
    h_candidate = list()
    # 循环匹配在野英雄,并将英雄ID存放到候选英雄ID列表
    for k, v in heroes.items():
        if v.get('h_status') == 1:
            h_candidate.append(k)
    # 接收玩家选择的英雄ID,且只接收最大限定人数,并分割为列表存储
    PM.print_choice_hero(h_candidate, c_num, heroes)
    choices = input().strip().split(' ')[:c_num]
    # 循环更新所选英雄属性
    for choice in choices:
        g_hero['h_group'] = 10
        g_hero['h_status'] = 2
        condition = 'h_id={}'.format(choice)
        Conn.update_data(conn, 'heroes', g_hero, condition)
    print('新建势力{}成功!'.format(build_group.get('g_name')))
Esempio n. 2
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def print_groups_info(groups, conn, heroes):
    print(
        '{0:<12}\t{1:<10}\t{2:<4}\t{3:<4}\t{4:<4}\t{5:<4}\t{6:<4}\t{7:<8}\t{8:<8}\t{9:<8}\t{10:<8}\t{11:<4}'
        .format('全势力', '主公', '经济', '农业', '军事', '科技', '民心', '黄金', '粮草', '人口',
                '兵力', '英雄数'))
    for g_id in groups.keys():
        print(
            '{0:<12}\t{1:<10}\t{2:<4}\t{3:<4}\t{4:<4}\t{5:<4}\t{6:<4}\t{7:<8}\t{8:<8}\t{9:<8}\t{10:<8}\t{11:<4}'
            .format(
                groups.get(g_id).get('g_name'),
                heroes.get(groups.get(g_id).get('g_lord')).get('h_name'),
                groups.get(g_id).get('g_economy'),
                groups.get(g_id).get('g_farming'),
                groups.get(g_id).get('g_military'),
                groups.get(g_id).get('g_science'),
                groups.get(g_id).get('g_morale'),
                groups.get(g_id).get('g_gold'),
                groups.get(g_id).get('g_rations'),
                groups.get(g_id).get('g_populace'),
                groups.get(g_id).get('g_ranker'),
                len(Conn.get_group_hero(conn, g_id))))
Esempio n. 3
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 def new_game(self, h_num, g_num, avg_num, r_num, c_num, game_hard):
     """
     新游戏执行操作
     :param game_hard: 游戏难度
     :param h_num: 新游戏生成英雄总数 
     :param g_num: 新游戏生成势力总数
     :param avg_num: 新游戏平均分配到各势力的英雄数
     :param r_num: 新游戏势力英雄数波动范围
     :param c_num: 新游戏玩家创建新势力最大可选择的最大英雄数
     :return: None
     """
     # 初始化数据库表
     Conn.create_hero_table(self.conn)
     Conn.create_group_table(self.conn, game_hard)
     Conn.create_den_table(self.conn)
     # 自动生成英雄和势力
     HB.auto_create_hero(self.conn, h_num)
     GB.auto_create_group(self.conn, g_num, avg_num, r_num)
     choice = int(input('1 新建英雄  2 选择势力\n'))
     if choice == 1:
         # 新建英雄
         new_hero = HB.new_hero(self.conn)
         choice_lord = int(input('是否使用新建英雄新建势力,选择是则新建英雄作为势力主公新建势力,否则新建英雄成为在野英雄:\n1 是  2 否\n'))
         if choice_lord == 1:
             # 新建势力
             GB.new_group(self.conn, new_hero, c_num)
     # 获取英雄和势力信息
     heroes = Conn.get_heroes(self.conn)
     groups = Conn.get_groups(self.conn)
     PM.print_choice_group(self.conn, groups, heroes)
     choice = input().strip()
     # 玩家扮演势力标记修改
     g_play = dict()
     g_play['g_status'] = 1
     condition = 'g_id = {}'.format(choice)
     Conn.update_data(self.conn, 'hero_group', g_play, condition)
     # 宝物数据初始化
     gems = dict()
     gems['t_group'] = 0
     gems['t_hero'] = 0
     Conn.clear_data(self.conn, 'gems', gems)
     # 纪年初始化
     years = dict()
     years['year'] = 184
     years['month'] = 1
     Conn.clear_data(self.conn, 'years', years)
     # 运行游戏主体
     Main.run(self.conn)
Esempio n. 4
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 def __init__(self):
     """
     初始化方法,初始化一个数据库连接对象
     """
     self.conn = Conn.get_conn('hero_era')
Esempio n. 5
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def run(conn, time):
    ranker = Conn.get_ranker(conn)
    groups = Conn.get_groups(conn)
    heroes = Conn.get_heroes(conn)
    gems = Conn.get_gems(conn)
    for k, v in groups.items():
        if v.get('g_status') == 0:
            group = groups.get(k)
            g_id = group.get('g_id')
            group_hero = Conn.get_group_hero(conn, g_id)
            while True:
                # main_order = [0, 10] 命令选择参数
                # [0, 5) 内政 40%
                # [5, 7) 军政 30%
                # [7, 9) 英雄 20%
                # [9] 退朝 10%
                main_order = random.randint(0, 9)
                hero_id = list()
                check = 1
                # 内政
                if 0 <= main_order < 4:  # 0,1,2,3
                    manage_order = random.randint(1, 5)
                    if manage_order == 1:  # 经济
                        h_id = choice_hero(group_hero, heroes, 4)
                        group_hero.remove(h_id)
                        hero_id.append(h_id)
                        group = MG.get_economy(conn, group, heroes, hero_id,
                                               check)
                    elif manage_order == 2:  # 农业
                        h_id = choice_hero(group_hero, heroes, 4)
                        group_hero.remove(h_id)
                        hero_id.append(h_id)
                        group = MG.get_farming(conn, group, heroes, hero_id,
                                               check)
                    elif manage_order == 3:  # 军事
                        h_id = choice_hero(group_hero, heroes, 2)
                        group_hero.remove(h_id)
                        hero_id.append(h_id)
                        group = MG.get_military(conn, group, heroes, hero_id,
                                                check)
                    elif manage_order == 4:  # 科技
                        h_id = choice_hero(group_hero, heroes, 3)
                        group_hero.remove(h_id)
                        hero_id.append(h_id)
                        group = MG.get_science(conn, group, heroes, hero_id,
                                               check)
                    elif manage_order == 5:  # 民心
                        h_id = choice_hero(group_hero, heroes, 5)
                        group_hero.remove(h_id)
                        hero_id.append(h_id)
                        group = MG.get_morale(conn, group, heroes, hero_id,
                                              check)
                    if len(group_hero) == 0:
                        break
                # 军政
                elif 4 <= main_order < 7:  # 4, 5, 6
                    manage_order = random.randint(1, 4)
                    if manage_order == 1:  # 募兵
                        h_id = choice_hero(group_hero, heroes, 1)
                        group_hero.remove(h_id)
                        hero_id.append(h_id)
                        max_ranker = round(group.get('g_populace') / 50)
                        new_ranker = random.randint(round(max_ranker / 10),
                                                    max_ranker)
                        group = MG.get_ranker(conn, group, heroes, hero_id,
                                              max_ranker, new_ranker, check)
                    elif manage_order == 2:  # 训练
                        h_id = choice_hero(group_hero, heroes, 1)
                        group_hero.remove(h_id)
                        hero_id.append(h_id)
                    elif manage_order == 3:  # 巡逻
                        h_id = choice_hero(group_hero, heroes, 1)
                        group_hero.remove(h_id)
                        hero_id.append(h_id)
                    elif manage_order == 4:  # 征讨
                        h_id = choice_hero(group_hero, heroes, 1)
                        group_hero.remove(h_id)
                        hero_id.append(h_id)
                    if len(group_hero) == 0:
                        break
                # 英雄
                elif 7 <= main_order < 9:  # 7, 8
                    manage_order = random.randint(1, 1)
                    if manage_order == 1:  # 寻访
                        h_id = choice_hero(group_hero, heroes, 1)
                        group_hero.remove(h_id)
                        hero_id.append(h_id)
                    elif manage_order == 2:  # 辞退
                        h_id = choice_hero(group_hero, heroes, 1)
                        group_hero.remove(h_id)
                        hero_id.append(h_id)
                    elif manage_order == 3:  # 官职
                        h_id = choice_hero(group_hero, heroes, 1)
                        group_hero.remove(h_id)
                        hero_id.append(h_id)
                    elif manage_order == 4:  # 赏罚
                        h_id = choice_hero(group_hero, heroes, 1)
                        group_hero.remove(h_id)
                        hero_id.append(h_id)
                    if len(group_hero) == 0:
                        break
                # 退朝
                elif main_order == 9:
                    break
            group = MG.get_populace(conn, group)
            group = MG.eat_rations(conn, group, heroes, ranker)
            MG.check_group(conn, group, heroes, gems)
            if time % 3 == 0:
                group = MG.pay_provisions(conn, group, heroes, ranker)
                group = MG.get_gold(conn, group)
                MG.get_rations(conn, group)
            print('{}完成本月任务部署!'.format(group.get('g_name')))
        else:
            continue
Esempio n. 6
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#! D:/Tools/Python35

from Hero_Era_Pro import GetConn

conn = GetConn.get_conn('hero_era')
group = GetConn.get_groups(conn).get(1)
ranker = GetConn.get_ranker(conn)
g_corps = group.get('g_corps')
gems = GetConn.get_gems(conn)

group_gem = GetConn.get_group_gem(conn, group.get('g_id'))
if len(group_gem) > 0:
    group_gem = [
        t_id for t_id in group_gem if gems.get(t_id).get('t_hero') != 0
    ]
    print(len(group_gem) == 0)
Esempio n. 7
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def run(conn):
    """
    游戏运行主体
    :param conn: 数据库连接对象
    :return: None
    """
    # 获取游戏纪年
    years = Conn.get_years(conn)
    # 年标记
    year = years[0]
    # 回合标记
    time = years[1]
    # 玩家势力信息字典
    group = dict()
    print('\n{0}恭迎主公!{1}\n'.format('-' * 70, '-' * 70))
    while True:
        print('*' * 150)
        # 月标记
        month = 12 if time % 12 == 0 else time % 12
        # 获取所有势力信息
        groups = Conn.get_groups(conn)
        # 获取所有英雄信息
        heroes = Conn.get_heroes(conn)
        # 获取所有宝物信息
        gems = Conn.get_gems(conn)
        # 获取所有兵种信息
        ranker = Conn.get_ranker(conn)
        # 取出标记为玩家的势力信息
        for k, v in groups.items():
            if v.get('g_status') == 1:
                group = groups.get(k)
        PM.print_group_info(group, ranker, year, month)
        g_id = group.get('g_id')
        # 获取玩家势力中英雄ID列表
        group_hero = Conn.get_group_hero(conn, g_id)
        # 游戏纪年更新
        now_years = dict()
        now_years['year'] = year
        now_years['month'] = month
        Conn.clear_data(conn, 'years', now_years)
        start = int(input('新的一月,请主公决策:\n1 势力朝会  2 退隐山林\n'))
        if start != 1:
            print('\n{0}恭送主公!{1}\n'.format('-' * 70, '-' * 70))
            exit()
        # 循环,直到势力所有英雄都有了任务或选择了退朝,执行任务
        while True:
            # 主命令
            # 内政:经济 农业 军事 科技 民心
            # 军政:募兵 训练 巡逻 征讨
            # 英雄:寻访
            #      官职:擢升 罢黜
            #      赏罚:赏赐 罚没
            # 市场:粮草交易:买进 卖出
            #      宝物交易:收购 贩卖
            # 情报:势力 英雄 宝物 兵种
            # 退朝
            main_order = int(
                input('请下达命令:1 内政  2 军政  3 英雄  4 市场  5 情报  0 退朝\n'))
            if main_order not in [1, 2, 3, 4, 5]:
                break
            # 内政命令
            if main_order == 1:
                # 次命令
                # 经济 农业 军事 科技 民心
                manage_order = int(
                    input('请选择内政策略:1 经济  2 农业  3 军事  4 科技  5 民心  0 取消\n'))
                if manage_order not in [1, 2, 3, 4, 5]:
                    continue
                # 执行听候差遣的英雄列表
                c_hero = choice_executor(group_hero, heroes)
                hero_id = c_hero[0]
                check = int(
                    input('任务需要经费黄金{}两,是否执行:\n1 是  2 否\n'.format(
                        50 * len(hero_id))))
                # 经济
                if manage_order == 1:
                    if check == 1:
                        # 执行经济开发操作
                        group = MG.get_economy(conn, group, heroes, hero_id,
                                               check)
                # 农业
                elif manage_order == 2:
                    if check == 1:
                        # 执行农业开发操作
                        group = MG.get_farming(conn, group, heroes, hero_id,
                                               check)
                # 军事
                elif manage_order == 3:
                    if check == 1:
                        # 执行军事提升操作
                        group = MG.get_military(conn, group, heroes, hero_id,
                                                check)
                # 科技
                elif manage_order == 4:
                    if check == 1:
                        # 执行科技提升操作
                        group = MG.get_science(conn, group, heroes, hero_id,
                                               check)
                # 民心
                else:
                    if check == 1:
                        # 执行民心提升操作
                        group = MG.get_morale(conn, group, heroes, hero_id,
                                              check)
                group_hero = c_hero[1]
                # 势力英雄都执行任务后自动结束本回合
                if len(group_hero) == 0:
                    print('谨遵圣谕,臣等告退!')
                    break
            # 军政命令
            elif main_order == 2:
                # 次命令
                # 募兵 训练 巡逻 征讨
                manage_order = int(
                    input('请选择军政策略:1 募兵  2 训练  3 巡逻  4 征讨  0 取消\n'))
                if manage_order not in [1, 2, 3, 4]:
                    continue
                # 执行听候差遣的英雄列表
                c_hero = choice_executor(group_hero, heroes)
                hero_id = c_hero[0]
                # 募兵
                if manage_order == 1:
                    # 计算最大招募兵力数
                    max_ranker = round(group.get('g_populace') / 50)
                    new_ranker = int(
                        input('当前最大可招募兵力为{},请输入本次招募兵力数:\n'.format(max_ranker)))
                    check = int(
                        input('是否确认招募新兵{}人:\n1 是  2 否\n'.format(new_ranker)))
                    if check == 1:
                        # 执行士兵招募操作
                        group = MG.get_ranker(conn, group, heroes, hero_id,
                                              max_ranker, new_ranker, check)
                    else:
                        continue
                # 训练
                elif manage_order == 2:
                    check = int(input('请指定训练内容:\n1 变更兵种  2 常规训练  3 强化训练\n'))
                    if check not in [1, 2, 3]:
                        check = 2
                    if check == 1:
                        exp = group.get('g_experience')
                        level = (1 if exp < 50 else 2 if exp < 200 else
                                 3 if exp < 450 else 4 if exp < 950 else 5)
                        level_ranker = Conn.get_level_ranker(conn, level)
                        PM.print_corps_info(level_ranker, ranker)
                        choice = int(input('请指定变更兵种ID:'))
                        if choice not in level_ranker:
                            continue
                        MG.change_corps(conn, group, ranker, choice)
                    elif check == 2:
                        t_type = 1  # 常规训练
                        group = MG.train_corps(conn, group, heroes, hero_id,
                                               t_type)
                    else:
                        t_type = 2  # 强化训练
                        group = MG.train_corps(conn, group, heroes, hero_id,
                                               t_type)

                # 巡逻
                elif manage_order == 3:
                    p_group = MG.patrol_group(conn, group, heroes, hero_id)
                    group = p_group[0]
                    r_type = p_group[1]
                    if r_type == 2:  # 讨贼巡逻,发现贼寇探子,完成讨贼
                        spy = MG.find_spy(group)
                        group = MG.fight_enemy(conn, group, heroes, hero_id,
                                               spy)
                    elif r_type == 3:  # 据点巡逻,发现贼寇据点
                        MG.find_den(conn, group, ranker)
                # 征讨
                else:
                    print('征讨胜利')
                group_hero = c_hero[1]
                # 势力英雄都执行任务后自动结束本回合
                if len(group_hero) == 0:
                    print('谨遵圣谕,臣等告退!')
                    break
            # 英雄命令
            elif main_order == 3:
                # 次命令
                # 寻访
                # 官职:擢升 罢黜
                # 赏罚:赏赐 罚没
                manage_order = int(input('请选择执行内容:1 寻访  2 官职  3 赏罚  0 取消\n'))
                if manage_order not in [1, 2, 3]:
                    continue
                # 寻访
                if manage_order == 1:
                    # 执行听候差遣的英雄列表
                    c_hero = choice_executor(group_hero, heroes)
                    hero_id = c_hero[0]
                    group_hero = c_hero[1]
                    group = MG.find_recluse_treasure(conn, group, heroes,
                                                     hero_id, gems)
                # 官职
                elif manage_order == 2:
                    group_heroes = Conn.get_group_hero(conn, group.get('g_id'))
                    PM.print_group_hero(group_heroes, heroes)
                    h_id = int(input().strip())
                    key_order = int(input('请选择任免:1 擢升  2 罢黜  0 取消\n'))
                    if key_order == 1:
                        print('擢升了官职')
                    elif key_order == 2:
                        print('罢黜了官职')
                    else:
                        continue
                # 赏罚
                else:
                    key_order = int(input('请选择赏罚:1 赏赐  2 罚没  0 取消\n'))
                    if key_order == 1:
                        # 获取玩家势力中宝物ID列表
                        group_gem = Conn.get_group_gem(conn, group.get('g_id'))
                        if len(group_gem) > 0:
                            group_heroes = Conn.get_group_hero(
                                conn, group.get('g_id'))
                            PM.print_group_hero(group_heroes, heroes)
                            h_id = int(input().strip())
                            group_gem = [
                                t_id for t_id in group_gem
                                if gems.get(t_id).get('t_hero') == 0
                            ]
                            PM.print_choice_gem(group_gem, gems, heroes)
                            t_id = int(input('请输入赏赐宝物ID:\n'))
                            heroes = MG.rewards_hero(conn, group, gems, t_id,
                                                     heroes, h_id, 1)
                    elif key_order == 2:
                        # 获取玩家势力中宝物ID列表
                        group_gem = Conn.get_group_gem(conn, group.get('g_id'))
                        if len(group_gem) > 0:
                            group_gem = [
                                t_id for t_id in group_gem
                                if gems.get(t_id).get('t_hero') != 0
                            ]
                            if len(group_gem) == 0:
                                print('无持有宝物的英雄!')
                                continue
                            PM.print_choice_gem(group_gem, gems, heroes)
                            t_id = int(input('请输入收回宝物ID:\n'))
                            heroes = MG.rewards_hero(
                                conn, group, gems, t_id, heroes,
                                gems.get(t_id).get('t_hero'), 2)
                    else:
                        continue
                # 势力英雄都执行任务后自动结束本回合
                if len(group_hero) == 0:
                    print('谨遵圣谕,臣等告退!')
                    break
            # 市场命令
            elif main_order == 4:
                # 次命令
                # 粮草交易:买进 卖出
                # 宝物交易:收购 贩卖
                manage_order = int(input('请选择交易内容:1 粮草交易  2 宝物交易  0 取消\n'))
                if manage_order not in [1, 2]:
                    continue
                # 执行听候差遣的英雄列表
                c_hero = choice_executor(group_hero, heroes)
                hero_id = c_hero[0]
                # 粮草交易
                if manage_order == 1:
                    key_order = int(input('请选择交易类型:1 买进  2 卖出  0 取消\n'))
                    if key_order == 1:
                        print('买进了粮草')
                    elif key_order == 2:
                        print('卖出了粮草')
                    else:
                        continue
                # 宝物交易
                else:
                    key_order = int(input('请选择交易类型:1 收购  2 贩卖  0 取消\n'))
                    if key_order == 1:
                        print('收购了宝物')
                    elif key_order == 2:
                        print('贩卖了宝物')
                    else:
                        continue
                group_hero = c_hero[1]
                # 势力英雄都执行任务后自动结束本回合
                if len(group_hero) == 0:
                    print('谨遵圣谕,臣等告退!')
                    break
            # 情报命令
            else:
                # 次命令
                # 势力 英雄 宝物 兵种
                query_order = int(
                    input('请选择情报内容:1 势力一览  2 英雄一览  3 宝物一览  4 兵种一览\n'))
                if query_order not in [1, 2, 3, 4]:
                    continue
                # 势力情报
                if query_order == 1:
                    PM.print_groups_info(groups, conn, heroes)
                # 英雄情报
                elif query_order == 2:
                    PM.print_heroes_info(groups, heroes)
                # 宝物情报
                elif query_order == 3:
                    PM.print_gems_info(groups, gems, heroes)
                # 兵种情报
                else:
                    level_ranker = ranker.keys()
                    PM.print_corps_info(level_ranker, ranker)
                # 势力英雄都执行任务后自动结束本回合
                if len(group_hero) == 0:
                    print('谨遵圣谕,臣等告退!')
                    break
        # 每月势力人口增加
        group = MG.get_populace(conn, group)
        # 每月势力粮草消耗
        group = MG.eat_rations(conn, group, heroes, ranker)
        # 对势力现状评定,有几率触发特殊事件
        MG.check_group(conn, group, heroes, gems)
        # 每三个回合即每个季度执行
        if time % 3 == 0:
            # 发放军饷
            group = MG.pay_provisions(conn, group, heroes, ranker)
            # 势力黄金收入
            group = MG.get_gold(conn, group)
            # 势力粮草收入
            group = MG.get_rations(conn, group)
        # 每12个回合及每年执行
        if time % 12 == 0:
            # 游戏纪年增加
            year += 1
            hero = dict()
            # 所有英雄年龄增加
            for h_id in heroes.keys():
                hero['h_age'] = heroes.get(h_id).get('h_age') + 1
                # 如果英雄年龄增加后超过70岁,则英雄状态变更为死亡
                if hero.get('h_age') > 70:
                    hero['h_status'] = 0
                    hero['h_group'] = 0
                    print('{0}{1}年岁已高,不幸病逝!'.format(
                        groups.get(
                            heroes.get(h_id).get('h_group')).get('g_name'),
                        heroes.get(h_id).get('h_name')))
                condition = 'h_id = {}'.format(h_id)
                Conn.update_data(conn, 'heroes', hero, condition)
        # 电脑势力执行任务
        MainAI.run(conn, time)
        time += 1
Esempio n. 8
0
def find_recluse_treasure(conn, group, heroes, hero_id, gems):
    """
    寻访,概率寻访到在野英雄、在野宝物、黄金、粮草
    :param hero_id: 
    :param conn: 
    :param group: 
    :param heroes: 
    :param gems: 
    :return: group
    """
    # 在野英雄ID列表
    recluse = Conn.find_recluse(conn)
    # 在野宝物ID列表
    treasure = Conn.find_treasure(conn)
    # 势力变更信息及开关
    new_group = dict()
    check_g = False
    # 英雄变更信息
    new_hero = dict()
    # 宝物变更信息
    new_gem = dict()
    # 获取势力钱粮信息
    g_rations = group.get('g_rations')
    g_gold = group.get('g_gold')
    for h_id in hero_id:
        # 概率参数
        # [0, 0.3) 30%概率寻访没有收获
        # [0.3, 0.5) 20%概率寻访发现粮草
        # [0.5, 0.7) 20%概率寻访发现黄金
        # [0.7, 0.9) 20%概率寻访发现英雄
        # [0.9, 1] 10%概率寻访发现宝物
        k = random.random() * (1 - random.random())
        if len(treasure) < 1 and len(recluse) > 0:
            k -= 0.11
        elif len(recluse) < 1 and len(treasure) > 0:
            k = 0.99
        elif len(recluse) + len(treasure) < 1:
            k -= 0.31
        hero = heroes.get(h_id)
        if 0.2 <= k < 0.45:
            rations = random.randint(
                hero.get('h_brain') + hero.get('h_charm'),
                (hero.get('h_brain') + hero.get('h_charm')) * 2)
            g_rations += rations
            group['g_rations'] = g_rations
            new_group['g_rations'] = g_rations
            if group.get('g_status') == 1:
                print('{0}发现粮草,{1}粮草增加{2}'.format(hero.get('h_name'),
                                                  group.get('g_name'),
                                                  rations))
            check_g = True
        elif 0.45 <= k < 0.7:
            gold = random.randint(
                hero.get('h_brain') + hero.get('h_charm'),
                (hero.get('h_brain') + hero.get('h_charm')) * 3)
            g_gold += gold
            group['g_gold'] = g_gold
            new_group['g_gold'] = g_gold
            if group.get('g_status') == 1:
                print('{0}发现黄金,{1}黄金增加{2}'.format(hero.get('h_name'),
                                                  group.get('g_name'), gold))
            check_g = True
        elif 0.7 <= k < 0.9:
            # 发现英雄ID
            try:
                re_id = random.choice(recluse)
            except Exception as e:
                print(e)
                print('{}本次寻访未发现任何事物'.format(hero.get('h_name')))
                continue
            # 英雄投奔概率
            # 受寻访英雄的智力和魅力值影响
            hero_1 = (hero.get('h_brain') + hero.get('h_charm')) / 2
            hero_2 = (heroes.get(re_id).get('h_brain') +
                      heroes.get(re_id).get('h_charm')) / 2
            if group.get('g_status') == 1:
                print('{0}发现在野英雄{1}!是否选择招揽!'.format(
                    hero.get('h_name'),
                    heroes.get(re_id).get('h_name')))
                print(
                    '姓名:{0}\n性别:{1}\n年龄:{2}\n身份:{3}\n统率:{4}\n武力:{5}\n智力:{6}\n政治:{7}\n魅力:{8}'
                    .format(
                        heroes.get(re_id).get('h_name'),
                        heroes.get(re_id).get('h_gender'),
                        heroes.get(re_id).get('h_age'),
                        heroes.get(re_id).get('h_identity'),
                        heroes.get(re_id).get('h_lead'),
                        heroes.get(re_id).get('h_force'),
                        heroes.get(re_id).get('h_brain'),
                        heroes.get(re_id).get('h_politics'),
                        heroes.get(re_id).get('h_charm')))
                is_get = int(input('1 招揽  2 放弃\n'))
                if is_get == 1:
                    choice = hero_1 / hero_2 - random.random()
                    print(
                        '{}:阁下慢走,方才见阁下举止不凡,一表人才,想来阁下绝非常人,何不投效我军,谋一个出路?'.format(
                            hero.get('h_name')))
                    if choice > 0.6:
                        print('{0}:久闻{1}大名,承蒙不弃,{0}愿效死力!'.format(
                            heroes.get(re_id).get('h_name'),
                            group.get('g_name')))
                        print('{0}:哈哈,我军得{1}相助,何愁天下不平?'.format(
                            hero.get('h_name'),
                            heroes.get(re_id).get('h_name')))
                    else:
                        print('{0}:多谢大人好意,然{0}并无意出仕,还望大人恕罪。'.format(
                            heroes.get(re_id).get('h_name')))
                        print('{0}:唉,既如此,{0}也不好再为难阁下,告辞。'.format(
                            hero.get('h_name')))
                    if choice > 0.6:
                        new_hero['h_group'] = group.get('g_id')
                        new_hero['h_status'] = 2
                        recluse.remove(re_id)
                        print('{0}成功招揽到英雄{1}!'.format(
                            group.get('g_name'),
                            heroes.get(re_id).get('h_name')))
                        condition_h = 'h_id = {}'.format(re_id)
                        Conn.update_data(conn, 'heroes', new_hero, condition_h)
        elif 0.9 <= k <= 1:
            # 发现宝物ID
            # 受势力民心影响
            treasure = [
                t_id for t_id in treasure if gems.get(t_id).get('t_level') < (
                    2 if group.get('g_morale') < 100 else
                    3 if group.get('g_morale') < 500 else 4)
            ]
            tr_id = random.choice(treasure)
            new_gem['t_group'] = group.get('g_id')
            condition_t = 't_id = {}'.format(tr_id)
            if group.get('g_status') == 1:
                print('{0}成功寻获到宝物{1}!'.format(hero.get('h_name'),
                                              gems.get(tr_id).get('t_name')))
            Conn.update_data(conn, 'gems', new_gem, condition_t)
        else:
            if group.get('g_status') == 1:
                print('{}本次寻访未发现任何事物'.format(hero.get('h_name')))
    if check_g:
        condition_g = 'g_id = {}'.format(group.get('g_id'))
        Conn.update_data(conn, 'hero_group', new_group, condition_g)
    return group
Esempio n. 9
0
def check_group(conn, group, heroes, gems):
    """
    势力现状评定,有几率触发特殊事件
    :param gems: 
    :param conn: 
    :param group: 
    :param heroes: 
    :return: group
    """
    g_morale = group.get('g_morale')
    g_gold = group.get('g_gold')
    g_rations = group.get('g_rations')
    g_ranker = group.get('g_ranker')
    g_populace = group.get('g_populace')
    group_hero = Conn.get_group_hero(conn, group.get('g_id'))
    # 下野英雄信息字典
    retire = dict()
    # 势力变更信息字典
    new_group = dict()
    # 势力变更开关
    check_g = False
    # 英雄变更开关
    check_h = False
    # 黄金小于0
    if g_gold < 0:
        k = random.random()
        if 0.2 < k < 0.7:
            # 兵力哗变叛逃
            deserter = random.randint(round(g_ranker * 0.05),
                                      round(g_ranker * 0.1))
            g_ranker -= deserter
            group['g_ranker'] = g_ranker
            new_group['g_ranker'] = g_ranker
            print('因{0}军饷不足,{1}名士兵哗变叛逃了!'.format(group.get('g_name'),
                                                 deserter))
            check_g = True
        if 0.5 < k < 0.55:
            # 英雄辞官下野
            h_id = random.choice(group_hero)
            group_hero.remove(h_id)
            retire[h_id] = {'h_group': 0, 'h_status': 1}
            print('因{0}军饷不足,{1}辞官下野了!'.format(group.get('g_name'),
                                              heroes.get(h_id).get('h_name')))
            check_h = True
    # 粮草小于0
    if g_rations < 0:
        k = random.random()
        if 0.2 < k < 0.8:
            # 兵力哗变叛逃
            deserter = random.randint(round(g_ranker * 0.08),
                                      round(g_ranker * 0.15))
            g_ranker -= deserter
            group['g_ranker'] = g_ranker
            new_group['g_ranker'] = g_ranker
            print('因{0}粮草不足,{1}名士兵哗变叛逃了!'.format(group.get('g_name'),
                                                 deserter))
        if 0.53 < k < 0.55:
            # 英雄辞官下野
            h_id = random.choice(group_hero)
            group_hero.remove(h_id)
            retire[h_id] = {'h_group': 0, 'h_status': 1}
            print('因{0}粮草不足,{1}辞官下野了!'.format(group.get('g_name'),
                                              heroes.get(h_id).get('h_name')))
            check_h = True
        g_ranker = round(g_ranker * 0.6)
        g_populace += round(g_ranker * 0.4)
        g_gold += round(g_ranker * 0.4 / 100)
        new_group['g_ranker'] = g_ranker
        new_group['g_gold'] = g_gold
        new_group['g_populace'] = g_populace
        group['g_ranker'] = g_ranker
        group['g_gold'] = g_gold
        group['g_populace'] = g_populace
        check_g = True
    # 民心大于600
    if g_morale > 600:
        k = random.random()
        if 0.3 < k < 0.7:
            # 人口迁入
            follower = random.randint(round(g_populace * 0.05),
                                      round(g_populace * 0.08))
            g_populace += follower
            group['g_populace'] = g_populace
            new_group['g_populace'] = g_populace
            print('因{0}民心所向,人口迁入了{1}人!'.format(group.get('g_name'), follower))
            check_g = True
        if 0.4 < k < 0.6:
            # 钱粮捐献
            gold = random.randint(round(g_populace / 500),
                                  round(g_populace / 200))
            rations = random.randint(round(g_populace / 80),
                                     round(g_populace / 30))
            g_gold += gold
            g_rations += rations
            group['g_gold'] = g_gold
            group['g_rations'] = g_rations
            new_group['g_gold'] = g_gold
            new_group['g_rations'] = g_rations
            print('因{0}民心所向,民众发起粮草捐赠,粮草增加{1}石,黄金增加{2}两!'.format(
                group.get('g_name'), rations, gold))
            check_g = True
        if 0.5 < k < 0.55:
            # 志愿参军
            volunteer = random.randint(round(g_populace * 0.003),
                                       round(g_populace * 0.08))
            g_ranker += volunteer
            g_populace -= volunteer
            group['g_ranker'] = g_ranker
            group['g_populace'] = g_populace
            new_group['g_ranker'] = g_ranker
            new_group['g_populace'] = g_populace
            print('因{0}民心所向,民众发起志愿参军,兵力增加{1}名!'.format(group.get('g_name'),
                                                       volunteer))
            check_g = True
        if 0.52 < k < 0.53:
            # 进贡宝物
            new_gems = dict()
            treasure = Conn.find_treasure(conn)
            t_id = random.choice(treasure)
            new_gems['t_group'] = group.get('g_id')
            condition_t = 't_id = {}'.format(t_id)
            print('因{0}民心所向,民众进贡传家宝物,{0}获得宝物{1}!'.format(
                group.get('g_name'),
                gems.get(t_id).get('t_name')))
            Conn.update_data(conn, 'gems', new_gems, condition_t)
    # 民心大于300
    elif g_morale > 300:
        k = random.random()
        if 0.5 < k < 0.6:
            # 人口迁入
            follower = random.randint(round(g_populace * 0.03),
                                      round(g_populace * 0.06))
            g_populace += follower
            group['g_populace'] = g_populace
            new_group['g_populace'] = g_populace
            print('因{0}民心所向,人口迁入了{1}人!'.format(group.get('g_name'), follower))
            check_g = True
        if 0.55 < k < 0.6:
            # 钱粮捐献
            gold = random.randint(round(g_populace / 500),
                                  round(g_populace / 200))
            rations = random.randint(round(g_populace / 80),
                                     round(g_populace / 30))
            g_gold += gold
            g_rations += rations
            group['g_gold'] = g_gold
            group['g_rations'] = g_rations
            new_group['g_gold'] = g_gold
            new_group['g_rations'] = g_rations
            print('因{0}民心所向,民众发起粮草捐赠,粮草增加{1}石,黄金增加{2}两!'.format(
                group.get('g_name'), rations, gold))
            check_g = True
    # 民心大于100
    elif g_morale > 100:
        k = random.random()
        if 0.5 < k < 0.6:
            # 人口迁入
            follower = random.randint(round(g_populace * 0.01),
                                      round(g_populace * 0.03))
            g_populace += follower
            group['g_populace'] = g_populace
            new_group['g_populace'] = g_populace
            print('因{0}民心所向,人口迁入了{1}人!'.format(group.get('g_name'), follower))
            check_g = True
    # 民心小于30
    if 10 < g_morale < 30:
        k = random.random()
        if 0.5 < k < 0.7:
            # 人口流失
            refugee = random.randint(round(g_populace * 0.03),
                                     round(g_populace * 0.05))
            g_populace -= refugee
            group['g_populace'] = g_populace
            new_group['g_populace'] = g_populace
            print('因{0}民心不足,人口流失了{1}人!'.format(group.get('g_name'), refugee))
            check_g = True
    # 民心小于10
    elif g_morale < 10:
        # 人口流失
        refugee = random.randint(round(g_populace * 0.05),
                                 round(g_populace * 0.08))
        g_populace -= refugee
        # 士兵哗变叛逃
        deserter = random.randint(round(g_ranker * 0.05),
                                  round(g_ranker * 0.08))
        g_ranker -= deserter
        group['g_ranker'] = g_ranker
        new_group['g_ranker'] = g_ranker
        group['g_populace'] = g_populace
        new_group['g_populace'] = g_populace
        print('因{0}民心不足,人口流失了{1}人,{2}名士兵哗变叛逃了!'.format(group.get('g_name'),
                                                       refugee, deserter))
        check_g = True
    if check_g:
        condition_g = 'g_id = {}'.format(group.get('g_id'))
        Conn.update_data(conn, 'hero_group', new_group, condition_g)
    if check_h:
        for hid in retire.keys():
            condition_h = 'h_id = {}'.format(hid)
            Conn.update_data(conn, 'heroes', retire.get(hid), condition_h)
    return group
Esempio n. 10
0
def get_ranker(conn, group, heroes, hero_id, max_ranker, new_ranker, check):
    """
    势力募兵操作
    :param conn: 
    :param group: 
    :param heroes: 
    :param hero_id: 
    :param max_ranker: 
    :param new_ranker: 
    :param check: 
    :return: group
    """
    if check == 1:
        g_populace = group.get('g_populace')
        g_ranker = group.get('g_ranker')
        g_rations = group.get('g_rations')
        g_gold = group.get('g_gold')
        g_morale = group.get('g_morale')
        new_group = dict()
        name = ''
        h_lead = 0
        if g_rations < 0:
            return group
        for h_id in hero_id:
            h_lead += heroes.get(h_id).get('h_lead')
            name += '{},'.format(heroes.get(h_id).get('h_name'))
        if new_ranker > max_ranker:
            new_ranker = max_ranker
        g_ranker += new_ranker
        if g_ranker > g_populace / 10:
            new_ranker = round(g_populace / 10) - (g_ranker - new_ranker)
            if group.get('g_status') == 1:
                print('因势力兵力不得超过总人口的十分之一,所以本次招募最大兵力为{}'.format(new_ranker))
            g_ranker = round(g_populace / 10)
        h_buff = round(h_lead * (1 + g_morale / 1000) / 20)
        # 募兵消耗粮草和黄金,并影响势力民心,消耗量受执行英雄统率影响
        new_rations = round(new_ranker / 50 -
                            h_buff) if new_ranker / 50 - h_buff > 0 else 0
        new_gold = round(new_ranker / 200 -
                         h_buff) if new_ranker / 200 - h_buff > 0 else 0
        new_morale = round(new_ranker / 1000) if new_ranker / 1000 > 0 else 0
        new_morale = 20 if new_morale > g_morale * 0.3 else new_morale
        g_populace -= new_ranker
        g_rations -= new_rations
        g_gold -= new_gold
        g_morale -= new_morale
        new_group['g_populace'] = g_populace
        new_group['g_rations'] = g_rations
        new_group['g_gold'] = g_gold
        new_group['g_morale'] = g_morale
        new_group['g_ranker'] = g_ranker
        group['g_populace'] = g_populace
        group['g_rations'] = g_rations
        group['g_gold'] = g_gold
        group['g_morale'] = g_morale
        group['g_ranker'] = g_ranker
        if group.get('g_status') == 1:
            print(
                '本次{0}成功招募士兵共{1}人,消耗粮草{2}石,消耗黄金{3}两,降低民心{4}点,减少人口{5}人'.format(
                    name[:-1], new_ranker, new_rations, new_gold, new_morale,
                    new_ranker))
        condition = 'g_id = {}'.format(group.get('g_id'))
        Conn.update_data(conn, 'hero_group', new_group, condition)
        return group
Esempio n. 11
0
def auto_create_hero(conn, num):
    """
    自动创建人物,包含人物姓名、人物性别和人物属性
    @ cp 读取配置文件内容
    @ last_names 接收配置文件中姓氏集
    @ first_names_female 接收配置文件中女性名集
    @ first_names_male 接收配置文件中男性名集
    @ hero_data 存储新建人物信息的字典,内容包含姓名,性别,统率,武力,智力,政治,魅力
    @ hero_types 存储着人物身份的list
    @ gen 随机生成性别参数
    @ types 随机生成身份参数
    @ last_name 随机从last_names姓氏集中选择一个作为新建人物姓氏
    @ first_name 依据gen参数的不同分别从first_names_female女性名集或first_names_male男性名集中随机选择一个作为新建人物名
    @ h_name 将随机选取的姓氏和名拼接为新建人物姓名
    @ h_gender 依据gen参数确定新建人物性别
    @ h_identity 随机生成新建人物身份
    @ h_lead 随机生成新建人物统率
    @ h_force 随机生成新建人物武力
    @ h_brain 随机生成新建人物智力
    @ h_politics 随机生成新建人物政治
    @ h_charm 随机生成新建人物魅力
    程序执行,调用MySQLConn来执行数据入库的操作
    @ n_gender 接收自动生成的num个英雄的姓名和性别list
    @ student 接收完整的学生信息字典
    :param conn: 数据库连接对象
    :param num: 需要生成的英雄信息条数
    :return: None
    """
    # 读取配置文件
    cp = configparser.ConfigParser()
    cp.read('./conf.cfg', encoding='utf-8')
    # 从配置文件中获取指定内容并进行格式化处理切分
    last_names = cp.get('NAME', 'LN').strip().replace('\n', ' ').split(' ')
    first_names_female = cp.get('NAME', 'FN1').strip().replace('\n',
                                                               ' ').split(' ')
    first_names_male = cp.get('NAME', 'FN2').strip().replace('\n',
                                                             ' ').split(' ')
    hero_data = dict()
    hero_type = ['统帅', '武将', '军师', '宰辅']
    for n in range(num):
        gen = random.randint(1, 2)
        types = random.randint(1, 4)
        last_name = random.choice(last_names)
        # a if k == v else b,这是三元运算写法,解读为当k=v为True时,返回a,为False时,返回b
        first_name = random.choice(first_names_female if gen ==
                                   1 else first_names_male)
        # '%s' % k,这是字符串占位符,使用%s占位,实际内容为k,中间使用%做格式化声明
        h_name = '{0}{1}'.format(last_name, first_name)
        h_gender = '{}'.format('女' if gen == 1 else '男')
        h_age = random.randint(15, 60)
        h_identity = hero_type[types - 1]
        hero_5 = type_hero(types)
        hero_data['h_name'] = h_name
        hero_data['h_gender'] = h_gender
        hero_data['h_age'] = h_age
        hero_data['h_identity'] = h_identity
        hero_data['h_lead'] = hero_5[0]
        hero_data['h_force'] = hero_5[1]
        hero_data['h_brain'] = hero_5[2]
        hero_data['h_politics'] = hero_5[3]
        hero_data['h_charm'] = hero_5[4]
        Conn.insert_data(conn, 'heroes', hero_data)
    print("当前游戏难度将诞生各类英雄共{}人!".format(num))