Esempio n. 1
0
def inputhook(context):
    global _appref
    app = QtCore.QCoreApplication.instance()
    if not app:
        _appref = app = QtGui.QApplication([" "])
    event_loop = QtCore.QEventLoop(app)

    if sys.platform == 'win32':
        # The QSocketNotifier method doesn't appear to work on Windows.
        # Use polling instead.
        timer = QtCore.QTimer()
        timer.timeout.connect(event_loop.quit)
        while not context.input_is_ready():
            timer.start(50)  # 50 ms
            event_loop.exec_()
            timer.stop()
    else:
        # On POSIX platforms, we can use a file descriptor to quit the event
        # loop when there is input ready to read.
        notifier = QtCore.QSocketNotifier(context.fileno(),
                                          QtCore.QSocketNotifier.Read)
        # connect the callback we care about before we turn it on
        notifier.activated.connect(event_loop.exit)
        notifier.setEnabled(True)
        # only start the event loop we are not already flipped
        if not context.input_is_ready():
            event_loop.exec_()
Esempio n. 2
0
def _notify_stream_qt(kernel, stream):

    from IPython.external.qt_for_kernel import QtCore

    def process_stream_events():
        """fall back to main loop when there's a socket event"""
        # call flush to ensure that the stream doesn't lose events
        # due to our consuming of the edge-triggered FD
        # flush returns the number of events consumed.
        # if there were any, wake it up
        if stream.flush(limit=1):
            notifier.setEnabled(False)
            kernel.app.quit()

    fd = stream.getsockopt(zmq.FD)
    notifier = QtCore.QSocketNotifier(fd, QtCore.QSocketNotifier.Read, kernel.app)
    notifier.activated.connect(process_stream_events)
    # there may already be unprocessed events waiting.
    # these events will not wake zmq's edge-triggered FD
    # since edge-triggered notification only occurs on new i/o activity.
    # process all the waiting events immediately
    # so we start in a clean state ensuring that any new i/o events will notify.
    # schedule first call on the eventloop as soon as it's running,
    # so we don't block here processing events
    timer = QtCore.QTimer(kernel.app)
    timer.setSingleShot(True)
    timer.timeout.connect(process_stream_events)
    timer.start(0)
Esempio n. 3
0
def _notify_stream_qt(kernel, stream):

    from IPython.external.qt_for_kernel import QtCore

    if _use_appnope() and kernel._darwin_app_nap:
        from appnope import nope_scope as context
    else:
        from contextlib import contextmanager

        @contextmanager
        def context():
            yield

    def process_stream_events():
        while stream.getsockopt(zmq.EVENTS) & zmq.POLLIN:
            with context():
                kernel.do_one_iteration()

    fd = stream.getsockopt(zmq.FD)
    notifier = QtCore.QSocketNotifier(fd, QtCore.QSocketNotifier.Read,
                                      kernel.app)
    notifier.activated.connect(process_stream_events)
    # there may already be unprocessed events waiting.
    # these events will not wake zmq's edge-triggered FD
    # since edge-triggered notification only occurs on new i/o activity.
    # process all the waiting events immediately
    # so we start in a clean state ensuring that any new i/o events will notify.
    # schedule first call on the eventloop as soon as it's running,
    # so we don't block here processing events
    timer = QtCore.QTimer(kernel.app)
    timer.setSingleShot(True)
    timer.timeout.connect(process_stream_events)
    timer.start(0)
Esempio n. 4
0
def inputhook(context):
    global _appref
    app = QtCore.QCoreApplication.instance()
    if not app:
        if sys.platform == 'linux':
            if not os.environ.get('DISPLAY') \
                    and not os.environ.get('WAYLAND_DISPLAY'):
                import warnings
                global _already_warned
                if not _already_warned:
                    _already_warned = True
                    warnings.warn(
                        'The DISPLAY or WAYLAND_DISPLAY environment variable is '
                        'not set or empty and Qt5 requires this environment '
                        'variable. Deactivate Qt5 code.')
                return
        try:
            QtCore.QApplication.setAttribute(QtCore.Qt.AA_EnableHighDpiScaling)
        except AttributeError:  # Only for Qt>=5.6, <6.
            pass
        try:
            QtCore.QApplication.setHighDpiScaleFactorRoundingPolicy(
                QtCore.Qt.HighDpiScaleFactorRoundingPolicy.PassThrough)
        except AttributeError:  # Only for Qt>=5.14.
            pass
        _appref = app = QtGui.QApplication([" "])

        # "reclaim" IPython sys.excepthook after event loop starts
        # without this, it defaults back to BaseIPythonApplication.excepthook
        # and exceptions in the Qt event loop are rendered without traceback
        # formatting and look like "bug in IPython".
        QtCore.QTimer.singleShot(0, _reclaim_excepthook)

    event_loop = QtCore.QEventLoop(app)

    if sys.platform == 'win32':
        # The QSocketNotifier method doesn't appear to work on Windows.
        # Use polling instead.
        timer = QtCore.QTimer()
        timer.timeout.connect(event_loop.quit)
        while not context.input_is_ready():
            timer.start(50)  # 50 ms
            _exec(event_loop)
            timer.stop()
    else:
        # On POSIX platforms, we can use a file descriptor to quit the event
        # loop when there is input ready to read.
        notifier = QtCore.QSocketNotifier(
            context.fileno(),
            enum_helper("QtCore.QSocketNotifier.Type").Read)
        try:
            # connect the callback we care about before we turn it on
            notifier.activated.connect(lambda: event_loop.exit())
            notifier.setEnabled(True)
            # only start the event loop we are not already flipped
            if not context.input_is_ready():
                _exec(event_loop)
        finally:
            notifier.setEnabled(False)
def inputhook(context):
    app = QtCore.QCoreApplication.instance()
    if not app:
        return
    event_loop = QtCore.QEventLoop(app)
    notifier = QtCore.QSocketNotifier(context.fileno(),
                                      QtCore.QSocketNotifier.Read)
    notifier.setEnabled(True)
    notifier.activated.connect(event_loop.exit)
    event_loop.exec_()
Esempio n. 6
0
    def enable_qt4(self, app=None):
        """Enable event loop integration with PyQt4.
        
        Parameters
        ----------
        app : Qt Application, optional.
            Running application to use.  If not given, we probe Qt for an
            existing application object, and create a new one if none is found.

        Notes
        -----
        This methods sets the PyOS_InputHook for PyQt4, which allows
        the PyQt4 to integrate with terminal based applications like
        IPython.

        If ``app`` is not given we probe for an existing one, and return it if
        found.  If no existing app is found, we create an :class:`QApplication`
        as follows::

            from PyQt4 import QtCore
            app = QtGui.QApplication(sys.argv)
        """
        from IPython.external.qt_for_kernel import QtCore, QtGui

        if "pyreadline" in sys.modules:
            # see IPython GitHub Issue #281 for more info on this issue
            # Similar intermittent behavior has been reported on OSX,
            # but not consistently reproducible
            warnings.warn(
                """PyReadline's inputhook can conflict with Qt, causing delays
            in interactive input. If you do see this issue, we recommend using another GUI
            toolkit if you can, or disable readline with the configuration option
            'TerminalInteractiveShell.readline_use=False', specified in a config file or
            at the command-line""",
                RuntimeWarning,
            )

        # PyQt4 has had this since 4.3.1.  In version 4.2, PyOS_InputHook
        # was set when QtCore was imported, but if it ever got removed,
        # you couldn't reset it.  For earlier versions we can
        # probably implement a ctypes version.
        try:
            QtCore.pyqtRestoreInputHook()
        except AttributeError:
            pass

        self._current_gui = GUI_QT4
        if app is None:
            app = QtCore.QCoreApplication.instance()
        if app is None:
            app = QtGui.QApplication([" "])
        app._in_event_loop = True
        self._apps[GUI_QT4] = app
        return app
Esempio n. 7
0
def inputhook(context):
    global _appref
    app = QtCore.QCoreApplication.instance()
    if not app:
        if sys.platform == 'linux':
            if not os.environ.get('DISPLAY') \
                    and not os.environ.get('WAYLAND_DISPLAY'):
                import warnings
                global _already_warned
                if not _already_warned:
                    _already_warned = True
                    warnings.warn(
                        'The DISPLAY or WAYLAND_DISPLAY environment variable is '
                        'not set or empty and Qt5 requires this environment '
                        'variable. Deactivate Qt5 code.')
                return
        QtCore.QCoreApplication.setAttribute(QtCore.Qt.AA_EnableHighDpiScaling)
        _appref = app = QtGui.QApplication([" "])

        # "reclaim" IPython sys.excepthook after event loop starts
        # without this, it defaults back to BaseIPythonApplication.excepthook
        # and exceptions in the Qt event loop are rendered without traceback
        # formatting and look like "bug in IPython".
        QtCore.QTimer.singleShot(0, _reclaim_excepthook)

    event_loop = QtCore.QEventLoop(app)

    if sys.platform == 'win32':
        # The QSocketNotifier method doesn't appear to work on Windows.
        # Use polling instead.
        timer = QtCore.QTimer()
        timer.timeout.connect(event_loop.quit)
        while not context.input_is_ready():
            timer.start(50)  # 50 ms
            event_loop.exec_()
            timer.stop()
    else:
        # On POSIX platforms, we can use a file descriptor to quit the event
        # loop when there is input ready to read.
        notifier = QtCore.QSocketNotifier(context.fileno(),
                                          QtCore.QSocketNotifier.Read)
        try:
            # connect the callback we care about before we turn it on
            # lambda is necessary as PyQT inspect the function signature to know
            # what arguments to pass to. See https://github.com/ipython/ipython/pull/12355
            notifier.activated.connect(lambda: event_loop.exit())
            notifier.setEnabled(True)
            # only start the event loop we are not already flipped
            if not context.input_is_ready():
                event_loop.exec_()
        finally:
            notifier.setEnabled(False)
Esempio n. 8
0
    def enable_qt4(self, app=None):
        """Enable event loop integration with PyQt4.
        
        Parameters
        ----------
        app : Qt Application, optional.
            Running application to use.  If not given, we probe Qt for an
            existing application object, and create a new one if none is found.

        Notes
        -----
        This methods sets the PyOS_InputHook for PyQt4, which allows
        the PyQt4 to integrate with terminal based applications like
        IPython.

        If ``app`` is not given we probe for an existing one, and return it if
        found.  If no existing app is found, we create an :class:`QApplication`
        as follows::

            from PyQt4 import QtCore
            app = QtGui.QApplication(sys.argv)
        """
        from IPython.external.qt_for_kernel import QtCore, QtGui

        if 'pyreadline' in sys.modules:
            # see IPython GitHub Issue #281 for more info on this issue
            # Similar intermittent behavior has been reported on OSX,
            # but not consistently reproducible
            warnings.warn(
                """PyReadline's inputhook can conflict with Qt, causing delays
            in interactive input. If you do see this issue, we recommend using another GUI
            toolkit if you can, or disable readline with the configuration option
            'TerminalInteractiveShell.readline_use=False', specified in a config file or
            at the command-line""", RuntimeWarning)

        # PyQt4 has had this since 4.3.1.  In version 4.2, PyOS_InputHook
        # was set when QtCore was imported, but if it ever got removed,
        # you couldn't reset it.  For earlier versions we can
        # probably implement a ctypes version.
        try:
            QtCore.pyqtRestoreInputHook()
        except AttributeError:
            pass

        self._current_gui = GUI_QT4
        if app is None:
            app = QtCore.QCoreApplication.instance()
        if app is None:
            app = QtGui.QApplication([" "])
        app._in_event_loop = True
        self._apps[GUI_QT4] = app
        return app
Esempio n. 9
0
def inputhook(context):
    global _appref
    app = QtCore.QCoreApplication.instance()
    if not app:
        if sys.platform == 'linux':
            if not os.environ.get('DISPLAY') \
                    and not os.environ.get('WAYLAND_DISPLAY'):
                import warnings
                global _already_warned
                if not _already_warned:
                    _already_warned = True
                    warnings.warn(
                        'The DISPLAY or WAYLAND_DISPLAY environment variable is '
                        'not set or empty and Qt5 requires this environment '
                        'variable. Deactivate Qt5 code.'
                    )
                return
        QtCore.QCoreApplication.setAttribute(QtCore.Qt.AA_EnableHighDpiScaling)
        _appref = app = QtGui.QApplication([" "])
    event_loop = QtCore.QEventLoop(app)

    if sys.platform == 'win32':
        # The QSocketNotifier method doesn't appear to work on Windows.
        # Use polling instead.
        timer = QtCore.QTimer()
        timer.timeout.connect(event_loop.quit)
        while not context.input_is_ready():
            timer.start(50)  # 50 ms
            event_loop.exec_()
            timer.stop()
    else:
        # On POSIX platforms, we can use a file descriptor to quit the event
        # loop when there is input ready to read.
        notifier = QtCore.QSocketNotifier(context.fileno(),
                                          QtCore.QSocketNotifier.Read)
        try:
            # connect the callback we care about before we turn it on
            notifier.activated.connect(event_loop.exit)
            notifier.setEnabled(True)
            # only start the event loop we are not already flipped
            if not context.input_is_ready():
                event_loop.exec_()
        finally:
            notifier.setEnabled(False)
Esempio n. 10
0
def on_figure_window_close(figure, function):
    """Connects a close figure signal to a given function.

    Parameters
    ----------

    figure : mpl figure instance
    function : function

    """
    backend = plt.get_backend()
    if backend not in ("GTKAgg", "WXAgg", "TkAgg", "Qt4Agg"):
        return

    window = figure.canvas.manager.window
    if not hasattr(figure, '_on_window_close'):
        figure._on_window_close = list()
    if function not in figure._on_window_close:
        figure._on_window_close.append(function)

    if backend == 'GTKAgg':

        def function_wrapper(*args):
            function()

        window.connect('destroy', function_wrapper)

    elif backend == 'WXAgg':
        # In linux the following code produces a segmentation fault
        # so it is enabled only for Windows
        import wx

        def function_wrapper(event):
            # When using WX window.connect does not supports multiple functions
            for f in figure._on_window_close:
                f()
            plt.close(figure)

        window.Bind(wx.EVT_CLOSE, function_wrapper)

    elif backend == 'TkAgg':

        def function_wrapper(*args):
            # When using TK window.connect does not supports multiple functions
            for f in figure._on_window_close:
                f()

        figure.canvas.manager.window.bind("<Destroy>", function_wrapper)

    elif backend == 'Qt4Agg':
        # PyQt
        # In PyQt window.connect supports multiple functions
        from IPython.external.qt_for_kernel import QtCore
        window.connect(window, QtCore.SIGNAL('closing()'), function)
    else:
        raise AttributeError("The %s backend is not supported. " % backend)
Esempio n. 11
0
def loop_qt4(kernel):
    """Start a kernel with PyQt4 event loop integration."""

    from IPython.external.qt_for_kernel import QtCore
    from IPython.lib.guisupport import get_app_qt4, start_event_loop_qt4

    kernel.app = get_app_qt4([" "])
    kernel.app.setQuitOnLastWindowClosed(False)
    kernel.timer = QtCore.QTimer()
    kernel.timer.timeout.connect(kernel.do_one_iteration)
    # Units for the timer are in milliseconds
    kernel.timer.start(1000 * kernel._poll_interval)
    start_event_loop_qt4(kernel.app)
Esempio n. 12
0
def inputhook(context):
    app = QtCore.QCoreApplication.instance()
    if not app:
        return
    event_loop = QtCore.QEventLoop(app)

    if sys.platform == 'win32':
        # The QSocketNotifier method doesn't appear to work on Windows.
        # Use polling instead.
        timer = QtCore.QTimer()
        timer.timeout.connect(event_loop.quit)
        while not context.input_is_ready():
            timer.start(50)  # 50 ms
            event_loop.exec_()
            timer.stop()
    else:
        # On POSIX platforms, we can use a file descriptor to quit the event
        # loop when there is input ready to read.
        notifier = QtCore.QSocketNotifier(context.fileno(), QtCore.QSocketNotifier.Read)
        notifier.setEnabled(True)
        notifier.activated.connect(event_loop.exit)
        event_loop.exec_()
Esempio n. 13
0
def _notify_stream_qt(kernel, stream):
    
    from IPython.external.qt_for_kernel import QtCore
    
    if _on_os_x_10_9() and kernel._darwin_app_nap:
        from IPython.external.appnope import nope_scope as context
    else:
        from IPython.core.interactiveshell import NoOpContext as context

    def process_stream_events():
        while stream.getsockopt(zmq.EVENTS) & zmq.POLLIN:
            with context():
                kernel.do_one_iteration()
    
    fd = stream.getsockopt(zmq.FD)
    notifier = QtCore.QSocketNotifier(fd, QtCore.QSocketNotifier.Read, kernel.app)
    notifier.activated.connect(process_stream_events)
def _notify_stream_qt(kernel, stream):

    from IPython.external.qt_for_kernel import QtCore

    if _use_appnope() and kernel._darwin_app_nap:
        from appnope import nope_scope as context
    else:
        from contextlib import contextmanager
        @contextmanager
        def context():
            yield

    def process_stream_events():
        while stream.getsockopt(zmq.EVENTS) & zmq.POLLIN:
            with context():
                kernel.do_one_iteration()

    fd = stream.getsockopt(zmq.FD)
    notifier = QtCore.QSocketNotifier(fd, QtCore.QSocketNotifier.Read, kernel.app)
    notifier.activated.connect(process_stream_events)
Esempio n. 15
0
    def inputhook_qt4():
        """PyOS_InputHook python hook for Qt4.

        Process pending Qt events and if there's no pending keyboard
        input, spend a short slice of time (50ms) running the Qt event
        loop.

        As a Python ctypes callback can't raise an exception, we catch
        the KeyboardInterrupt and temporarily deactivate the hook,
        which will let a *second* CTRL+C be processed normally and go
        back to a clean prompt line.
        """
        try:
            allow_CTRL_C()
            app = QtCore.QCoreApplication.instance()
            if not app:  # shouldn't happen, but safer if it happens anyway...
                return 0
            app.processEvents(QtCore.QEventLoop.AllEvents, 300)
            if not stdin_ready():
                timer = QtCore.QTimer()
                timer.timeout.connect(app.quit)
                while not stdin_ready():
                    timer.start(50)
                    app.exec_()
                    timer.stop()
            ignore_CTRL_C()
        except KeyboardInterrupt:
            ignore_CTRL_C()
            got_kbdint[0] = True
            print("\nKeyboardInterrupt - qt4 event loop interrupted!"
                  "\n  * hit CTRL+C again to clear the prompt"
                  "\n  * use '%gui none' to disable the event loop"
                  " permanently"
                  "\n    and '%gui qt4' to re-enable it later")
            mgr.clear_inputhook()
        except:  # NO exceptions are allowed to escape from a ctypes callback
            mgr.clear_inputhook()
            from traceback import print_exc
            print_exc()
            print("Got exception from inputhook_qt4, unregistering.")
        return 0
Esempio n. 16
0
    def inputhook_qt4():
        """PyOS_InputHook python hook for Qt4.

        Process pending Qt events and if there's no pending keyboard
        input, spend a short slice of time (50ms) running the Qt event
        loop.

        As a Python ctypes callback can't raise an exception, we catch
        the KeyboardInterrupt and temporarily deactivate the hook,
        which will let a *second* CTRL+C be processed normally and go
        back to a clean prompt line.
        """
        try:
            allow_CTRL_C()
            app = QtCore.QCoreApplication.instance()
            if not app:  # shouldn't happen, but safer if it happens anyway...
                return 0
            app.processEvents(QtCore.QEventLoop.AllEvents, 300)
            if not stdin_ready():
                # Generally a program would run QCoreApplication::exec()
                # from main() to enter and process the Qt event loop until
                # quit() or exit() is called and the program terminates.
                #
                # For our input hook integration, we need to repeatedly
                # enter and process the Qt event loop for only a short
                # amount of time (say 50ms) to ensure that Python stays
                # responsive to other user inputs.
                #
                # A naive approach would be to repeatedly call
                # QCoreApplication::exec(), using a timer to quit after a
                # short amount of time. Unfortunately, QCoreApplication
                # emits an aboutToQuit signal before stopping, which has
                # the undesirable effect of closing all modal windows.
                #
                # To work around this problem, we instead create a
                # QEventLoop and call QEventLoop::exec(). Other than
                # setting some state variables which do not seem to be
                # used anywhere, the only thing QCoreApplication adds is
                # the aboutToQuit signal which is precisely what we are
                # trying to avoid.
                timer = QtCore.QTimer()
                event_loop = QtCore.QEventLoop()
                timer.timeout.connect(event_loop.quit)
                while not stdin_ready():
                    timer.start(50)
                    event_loop.exec_()
                    timer.stop()
        except KeyboardInterrupt:
            global got_kbdint, sigint_timer

            ignore_CTRL_C()
            got_kbdint = True
            mgr.clear_inputhook()

            # This generates a second SIGINT so the user doesn't have to
            # press CTRL+C twice to get a clean prompt.
            #
            # Since we can't catch the resulting KeyboardInterrupt here
            # (because this is a ctypes callback), we use a timer to
            # generate the SIGINT after we leave this callback.
            #
            # Unfortunately this doesn't work on Windows (SIGINT kills
            # Python and CTRL_C_EVENT doesn't work).
            if os.name == "posix":
                pid = os.getpid()
                if not sigint_timer:
                    sigint_timer = threading.Timer(
                        0.01, os.kill, args=[pid, signal.SIGINT]
                    )
                    sigint_timer.start()
            else:
                print("\nKeyboardInterrupt - Ctrl-C again for new prompt")

        except:  # NO exceptions are allowed to escape from a ctypes callback
            ignore_CTRL_C()
            from traceback import print_exc

            print_exc()
            print("Got exception from inputhook_qt4, unregistering.")
            mgr.clear_inputhook()
        finally:
            allow_CTRL_C()
        return 0
Esempio n. 17
0
    def paintEvent(self, e):

        painter = QPainter(self)
        # painter.setPen(QPen(Qt.black, 5, Qt.SolidLine))

        boardSize = int(self.h * 0.6)

        sizeSquare = boardSize // 4
        centerW = self.w // 2
        centerH = self.h // 2

        # draw tabuleiro
        for i in range(4):
            for u in range(4):
                tab = State.tabuleiro
                positionW = (i - 2) * sizeSquare + centerW
                positionH = (u - 2) * sizeSquare + centerH
                painter.setBrush(
                    QBrush(QColor(115, 65, 29) if (u + i) % 2 == 0 else QColor(232, 193, 119), Qt.SolidPattern))
                painter.drawRect(positionW, positionH, sizeSquare, sizeSquare)
                # draw piece
                posicaoTabuleiro = tab[i][3 - u]
                peca = posicaoTabuleiro.peca
                if peca:
                    label = QLabel(self)
                    label.setAlignment(Qt.AlignCenter)
                    label.setGeometry(QtCore.QRect(positionW, positionH, sizeSquare, sizeSquare))
                    label.setText('')
                    cor = peca.cor
                    piece = peca.tipo
                    label.setPixmap(QtGui.QPixmap("images_tic-tac-chec/{}-{}.png".format(cor, piece)))
                    label.setObjectName(cor + piece)
                    self.widgets.append(label)
                    label.show()

        letterW = 2 * sizeSquare + centerW
        letterH = 2 * sizeSquare + centerH

        painter.setPen(Qt.white)

        # draw coordenas
        letters = ['A', 'B', 'C', 'D']
        numbers = range(4)
        for index in range(4):
            positionW = (index - 2) * sizeSquare + centerW
            positionH = (index - 2) * sizeSquare + centerH

            # do lado
            painter.drawText(letterW + 5, positionH + sizeSquare // 2, str(numbers[-index - 1] + 1))
            # em baixo
            painter.drawText(positionW + sizeSquare // 2, letterH + 17, letters[index])

        for index, player in enumerate(State.jogadores):
            # draw player names
            maxSize = (self.w - boardSize) // 2
            title = QLabel(player.name.title(), self)
            title.setStyleSheet("color: white;")
            font = QtGui.QFont("Helvetica", 18)
            title.setFont(font)
            w = title.size().width()
            # h = title.size().height()
            if index == 0:
                x = maxSize // 2 - w // 2
            else:
                x = self.w - (maxSize // 2) - w // 4
            title.move(x, self.h // 20)
            title.show()

            # draw pecas
            for indexPiece, peca in enumerate(player.inventarioPecas):
                size = int(maxSize * 0.6)
                pieceSize = int(maxSize * 0.4)
                border = (size - pieceSize) // 2
                label = QLabel(self)
                label.setAlignment(Qt.AlignCenter)
                if index == 0:
                    label.setGeometry(QtCore.QRect(border, (indexPiece) * size + border + 50, pieceSize, pieceSize))
                else:
                    label.setGeometry(
                        QtCore.QRect(self.w - border - pieceSize, (indexPiece) * size + border + 50, pieceSize,
                                     pieceSize))
                label.setText('')
                cor = peca.cor
                piece = peca.tipo
                label.setPixmap(QtGui.QPixmap("../src/images_tic-tac-chec/{}-{}.png".format(cor, piece)))
                label.setObjectName(cor + piece)
                self.widgets.append(label)
                label.show()

        # label jogador que tem que jogar

        currentPlayer = State.jogadores[State.jogadorAtual]
        title = QLabel('Jogador atual: ' + currentPlayer.name.title(), self)
        title.setStyleSheet("color: white;")
        font = QtGui.QFont("Helvetica", 18, QtGui.QFont.Bold)
        title.setFont(font)
        w = title.size().width()
        title.move(self.w // 2 - w, self.h // 20)
        self.widgets.append(title)
        title.show()

        # button jogar

        inicioBtn = QPushButton(self)
        inicioBtn.setGeometry(QtCore.QRect(self.w // 2 - 55, int(self.h * 0.9), 110, 30))
        inicioBtn.setStyleSheet("background-color: rgb(204, 204, 204);")
        inicioBtn.setObjectName("jogar")
        _translate = QtCore.QCoreApplication.translate
        inicioBtn.setText('Jogar')
        inicioBtn.clicked.connect(self.choosePiece)
        inicioBtn.show()