Esempio n. 1
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async def onRun(bot: IrcBot):
    log("Loading ongoing games...")
    load_games()
    log("Done loading ongoing games!")
    if isinstance(bot.channels, list):
        for channel in bot.channels:
            await bot.send_message(
                Color("CHESS BOT INITIALIZED", Color.light_green,
                      Color.black).str,
                channel,
            )
    else:
        await bot.send_message(
            Color("CHESS BOT INITIALIZED", Color.light_green, Color.black).str)

    while True:
        for nick in botState.invites:
            for channel in botState.invites[nick]:
                for against_nick in deepcopy(botState.invites[nick][channel]):
                    now = datetime.now().timestamp()
                    if (now - botState.invites[nick][channel][against_nick] >
                            EXPIRE_INVITE_IN):
                        botState.invites[nick][channel].pop(against_nick)
                        await bot.send_message(
                            f"<{against_nick}> Your game request to {nick} has expired!",
                            channel,
                        )
        await bot.sleep(0.5)
Esempio n. 2
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    def download(self, filepath, progress_callback=None, buffsize=BUFFSIZE):
        """Performs the download of the offered file. This will be performed
        blocking, use bot.dcc_get() otherwise.

        :param filepath: String absolute file path
        :type str:
        :param progress_callback: Optinal function to call as each chunk of the file is received, the progress callback: pcb(total_received: int, progress: float) ---> total_received is the number of bytes received so far
        """
        if not self.is_passive:
            with socket.socket() as e:
                s.connect((self.ip, self.port))
                with open(filepath, "wb") as f:
                    s_list = get_chunk_sizes_list(self.size, buffsize)
                    for i, bsize in enumerate(s_list):
                        bytes_read = s.recv(bsize)
                        if not bytes_read:
                            break
                        f.write(bytes_read)
                        self.download_progress = i / len(s_list)

                        if callable(progress_callback):
                            progress_callback(i * buffsize,
                                              self.download_progress)

                self.download_progress = 1
                if callable(progress_callback):
                    progress_callback(i * buffsize, self.download_progress)
            return

        log("PASSIVE BLOCKING DCC SEND DOWNLOAD!!!")
        with socket.socket() as s:
            s.bind((self.ip, self.port))
            s.listen(1)
            debug(f"Listening on to: {self.ip} {self.port}")
            c, a = s.accept()
            with open(filepath, "wb") as f:
                s_list = get_chunk_sizes_list(self.size, buffsize)
                for i, bsize in enumerate(s_list):
                    bytes_read = c.recv(bsize)
                    if not bytes_read:
                        break
                    f.write(bytes_read)
                    self.download_progress = i / len(s_list)

                    if callable(progress_callback):
                        progress_callback(i * buffsize, self.download_progress)
            c.shutdown(2)
            c.close()
Esempio n. 3
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def load_ongoing_games():
    debug("Trying to read ongoing games json")
    data = {}
    try:
        with open(ONGOING_GAMES_STORE) as json_file:
            data = json.load(json_file)
    except FileNotFoundError:
        debug("Read failed. Creating new file json")
        save_ongoing_games({})
        return load_ongoing_games()
    except json.decoder.JSONDecodeError:
        log("!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!")
        log("Recreating json store. Reason: File is corrupt")
        data = {}
        with open(ONGOING_GAMES_STORE, 'w') as outfile:
            json.dump(data, outfile)
    return data
Esempio n. 4
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def increment_data(nick, column):
    data = get_data(nick)
    if data is None:
        data = {
            "nick": nick,
            "checkmates": 0,
            "stalemates": 0,
            "draws": 0,
            "games": 0,
            "losses": 0,
            "prefs": json.dumps(DEFAULT_PREF),
            "ongoing_games": "{}",  # {channel: against_nick: [b2b4,c3c6..]}
        }
        data.update({column: 1})
        log("Creating player data")
        db_handler.push(data)
        return data
    else:
        log("incrementing player data")
        data.update({column: data[column] + 1})
        db_handler.update(data["id"], data)
Esempio n. 5
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class Config:
    nick: str
    display_progress: bool = True
    quota: int = 100  # MB

    def asdict(self) -> dict:
        return asdict(self)

    @classmethod
    def _get_data_by_nick(cls, nick):
        return configs.db.getByKeyWithId(ConfigOptions.nick.name, nick)

    def save(self):
        if user := self._get_data_by_nick(self.nick):
            configs.update(user["id"], self.asdict())
            return
        log(f"Creating new config for user: {self.nick}")
        debug(f"{self.asdict()=}")
        configs.push(self.asdict())
Esempio n. 6
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async def on_run(bot: IrcBot):
    log("STARTED!")
Esempio n. 7
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def on_dcc_reject(**m):
    log(f"Rejected!!! {m=}")
Esempio n. 8
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async def not_found(bot: IrcBot, m, msg):
    log(f"{msg.text=}")
    return reply(
        msg,
        f'{red("Unknown command or invalid syntax")}. Try "/msg {NICK} help" for help',
    )