def main(args, seed=None): if args.outputpath: os.makedirs(args.outputpath, exist_ok=True) output_path.cached_path = args.outputpath start = time.perf_counter() # initialize the world world = World(args.multi, args.shuffle, args.logic, args.mode, args.swords, args.difficulty, args.item_functionality, args.timer, args.progressive.copy(), args.goal, args.algorithm, args.accessibility, args.shuffleganon, args.retro, args.custom, args.customitemarray, args.hints) logger = logging.getLogger('') world.seed = get_seed(seed) random.seed(world.seed) world.remote_items = args.remote_items.copy() world.mapshuffle = args.mapshuffle.copy() world.compassshuffle = args.compassshuffle.copy() world.keyshuffle = args.keyshuffle.copy() world.bigkeyshuffle = args.bigkeyshuffle.copy() world.crystals_needed_for_ganon = { player: random.randint(0, 7) if args.crystals_ganon[player] == 'random' else int(args.crystals_ganon[player]) for player in range(1, world.players + 1) } world.crystals_needed_for_gt = { player: random.randint(0, 7) if args.crystals_gt[player] == 'random' else int(args.crystals_gt[player]) for player in range(1, world.players + 1) } world.open_pyramid = args.openpyramid.copy() world.boss_shuffle = args.shufflebosses.copy() world.enemy_shuffle = args.shuffleenemies.copy() world.enemy_health = args.enemy_health.copy() world.enemy_damage = args.enemy_damage.copy() world.beemizer = args.beemizer.copy() world.timer = args.timer.copy() world.shufflepots = args.shufflepots.copy() world.progressive = args.progressive.copy() world.dungeon_counters = args.dungeon_counters.copy() world.glitch_boots = args.glitch_boots.copy() world.triforce_pieces_available = args.triforce_pieces_available.copy() world.triforce_pieces_required = args.triforce_pieces_required.copy() world.progression_balancing = { player: not balance for player, balance in args.skip_progression_balancing.items() } world.rom_seeds = { player: random.randint(0, 999999999) for player in range(1, world.players + 1) } logger.info('ALttP Berserker\'s Multiworld Version %s - Seed: %s\n', __version__, world.seed) parsed_names = parse_player_names(args.names, world.players, args.teams) world.teams = len(parsed_names) for i, team in enumerate(parsed_names, 1): if world.players > 1: logger.info('%s%s', 'Team%d: ' % i if world.teams > 1 else 'Players: ', ', '.join(team)) for player, name in enumerate(team, 1): world.player_names[player].append(name) logger.info('') for player in range(1, world.players + 1): world.difficulty_requirements[player] = difficulties[ world.difficulty[player]] if world.mode[player] == 'standard' and world.enemy_shuffle[ player] != 'none': world.escape_assist[player].append( 'bombs' ) # enemized escape assumes infinite bombs available and will likely be unbeatable without it for tok in filter(None, args.startinventory[player].split(',')): item = ItemFactory(tok.strip(), player) if item: world.push_precollected(item) world.local_items[player] = { item.strip() for item in args.local_items[player].split(',') } world.triforce_pieces_available[player] = max( world.triforce_pieces_available[player], world.triforce_pieces_required[player]) if world.mode[player] != 'inverted': create_regions(world, player) else: create_inverted_regions(world, player) create_shops(world, player) create_dungeons(world, player) logger.info('Shuffling the World about.') for player in range(1, world.players + 1): if world.mode[player] != 'inverted': link_entrances(world, player) mark_light_world_regions(world, player) else: link_inverted_entrances(world, player) mark_dark_world_regions(world, player) logger.info('Generating Item Pool.') for player in range(1, world.players + 1): generate_itempool(world, player) logger.info('Calculating Access Rules.') for player in range(1, world.players + 1): set_rules(world, player) logger.info('Placing Dungeon Prizes.') fill_prizes(world) logger.info('Placing Dungeon Items.') shuffled_locations = None if args.algorithm in ['balanced', 'vt26'] or any( list(args.mapshuffle.values()) + list(args.compassshuffle.values()) + list(args.keyshuffle.values()) + list(args.bigkeyshuffle.values())): shuffled_locations = world.get_unfilled_locations() random.shuffle(shuffled_locations) fill_dungeons_restrictive(world, shuffled_locations) else: fill_dungeons(world) logger.info('Fill the world.') if args.algorithm == 'flood': flood_items( world) # different algo, biased towards early game progress items elif args.algorithm == 'vt21': distribute_items_cutoff(world, 1) elif args.algorithm == 'vt22': distribute_items_cutoff(world, 0.66) elif args.algorithm == 'freshness': distribute_items_staleness(world) elif args.algorithm == 'vt25': distribute_items_restrictive(world, False) elif args.algorithm == 'vt26': distribute_items_restrictive(world, True, shuffled_locations) elif args.algorithm == 'balanced': distribute_items_restrictive(world, True) if world.players > 1: balance_multiworld_progression(world) logger.info('Patching ROM.') outfilebase = 'BM_%s' % (args.outputname if args.outputname else world.seed) rom_names = [] def _gen_rom(team: int, player: int): sprite_random_on_hit = type( args.sprite[player]) is str and args.sprite[player].lower( ) == 'randomonhit' use_enemizer = (world.boss_shuffle[player] != 'none' or world.enemy_shuffle[player] != 'none' or world.enemy_health[player] != 'default' or world.enemy_damage[player] != 'default' or args.shufflepots[player] or sprite_random_on_hit) rom = LocalRom(args.rom) patch_rom(world, rom, player, team, use_enemizer) if use_enemizer: patch_enemizer(world, player, rom, args.enemizercli, sprite_random_on_hit) if args.race: patch_race_rom(rom) world.spoiler.hashes[(player, team)] = get_hash_string(rom.hash) apply_rom_settings(rom, args.heartbeep[player], args.heartcolor[player], args.quickswap[player], args.fastmenu[player], args.disablemusic[player], args.sprite[player], args.ow_palettes[player], args.uw_palettes[player]) mcsb_name = '' if all([ world.mapshuffle[player], world.compassshuffle[player], world.keyshuffle[player], world.bigkeyshuffle[player] ]): mcsb_name = '-keysanity' elif [ world.mapshuffle[player], world.compassshuffle[player], world.keyshuffle[player], world.bigkeyshuffle[player] ].count(True) == 1: mcsb_name = '-mapshuffle' if world.mapshuffle[ player] else '-compassshuffle' if world.compassshuffle[ player] else '-keyshuffle' if world.keyshuffle[ player] else '-bigkeyshuffle' elif any([ world.mapshuffle[player], world.compassshuffle[player], world.keyshuffle[player], world.bigkeyshuffle[player] ]): mcsb_name = '-%s%s%s%sshuffle' % ( 'M' if world.mapshuffle[player] else '', 'C' if world.compassshuffle[player] else '', 'S' if world.keyshuffle[player] else '', 'B' if world.bigkeyshuffle[player] else '') outfilepname = f'_T{team + 1}' if world.teams > 1 else '' if world.players > 1: outfilepname += f'_P{player}' if world.players > 1 or world.teams > 1: outfilepname += f"_{world.player_names[player][team].replace(' ', '_')}" if world.player_names[ player][team] != 'Player%d' % player else '' outfilesuffix = ( '_%s_%s-%s-%s-%s%s_%s-%s%s%s%s%s' % (world.logic[player], world.difficulty[player], world.difficulty_adjustments[player], world.mode[player], world.goal[player], "" if world.timer[player] in [False, 'display'] else "-" + world.timer[player], world.shuffle[player], world.algorithm, mcsb_name, "-retro" if world.retro[player] else "", "-prog_" + world.progressive[player] if world.progressive[player] in ['off', 'random'] else "", "-nohints" if not world.hints[player] else "")) if not args.outputname else '' rompath = output_path( f'{outfilebase}{outfilepname}{outfilesuffix}.sfc') rom.write_to_file(rompath) if args.create_diff: import Patch Patch.create_patch_file(rompath) return (player, team, list(rom.name)) if not args.suppress_rom: import concurrent.futures futures = [] with concurrent.futures.ThreadPoolExecutor() as pool: for team in range(world.teams): for player in range(1, world.players + 1): futures.append(pool.submit(_gen_rom, team, player)) for future in futures: rom_name = future.result() rom_names.append(rom_name) def get_entrance_to_region(region: Region): for entrance in region.entrances: if entrance.parent_region.type in (RegionType.DarkWorld, RegionType.LightWorld): return entrance for entrance in region.entrances: # BFS might be better here, trying DFS for now. return get_entrance_to_region(entrance.parent_region) # collect ER hint info er_hint_data = { player: {} for player in range(1, world.players + 1) if world.shuffle[player] != "vanilla" } from Regions import RegionType for region in world.regions: if region.player in er_hint_data and region.locations: main_entrance = get_entrance_to_region(region) for location in region.locations: if type(location.address ) == int: # skips events and crystals if lookup_vanilla_location_to_entrance[ location.address] != main_entrance.name: er_hint_data[region.player][ location.address] = main_entrance.name precollected_items = [[] for player in range(world.players)] for item in world.precollected_items: precollected_items[item.player - 1].append(item.code) multidata = zlib.compress( json.dumps({ "names": parsed_names, "roms": rom_names, "remote_items": [ player for player in range(1, world.players + 1) if world.remote_items[player] ], "locations": [((location.address, location.player), (location.item.code, location.item.player)) for location in world.get_filled_locations() if type(location.address) is int], "server_options": get_options()["server_options"], "er_hint_data": er_hint_data, "precollected_items": precollected_items }).encode("utf-8"), 9) with open(output_path('%s.multidata' % outfilebase), 'wb') as f: f.write(multidata) if not args.skip_playthrough: logger.info('Calculating playthrough.') create_playthrough(world) if args.create_spoiler: world.spoiler.to_file(output_path('%s_Spoiler.txt' % outfilebase)) logger.info('Done. Enjoy.') logger.debug('Total Time: %s', time.perf_counter() - start) return world
def main(args, seed=None): if args.outputpath: os.makedirs(args.outputpath, exist_ok=True) output_path.cached_path = args.outputpath start = time.perf_counter() # initialize the world world = World(args.multi, args.shuffle, args.logic, args.mode, args.swords, args.difficulty, args.item_functionality, args.timer, args.progressive.copy(), args.goal, args.algorithm, args.accessibility, args.shuffleganon, args.retro, args.custom, args.customitemarray, args.hints) logger = logging.getLogger('') world.seed = get_seed(seed) if args.race: world.secure() else: world.random.seed(world.seed) world.remote_items = args.remote_items.copy() world.mapshuffle = args.mapshuffle.copy() world.compassshuffle = args.compassshuffle.copy() world.keyshuffle = args.keyshuffle.copy() world.bigkeyshuffle = args.bigkeyshuffle.copy() world.crystals_needed_for_ganon = { player: world.random.randint(0, 7) if args.crystals_ganon[player] == 'random' else int(args.crystals_ganon[player]) for player in range(1, world.players + 1) } world.crystals_needed_for_gt = { player: world.random.randint(0, 7) if args.crystals_gt[player] == 'random' else int(args.crystals_gt[player]) for player in range(1, world.players + 1) } world.open_pyramid = args.open_pyramid.copy() world.boss_shuffle = args.shufflebosses.copy() world.enemy_shuffle = args.enemy_shuffle.copy() world.enemy_health = args.enemy_health.copy() world.enemy_damage = args.enemy_damage.copy() world.killable_thieves = args.killable_thieves.copy() world.bush_shuffle = args.bush_shuffle.copy() world.tile_shuffle = args.tile_shuffle.copy() world.beemizer = args.beemizer.copy() world.timer = args.timer.copy() world.countdown_start_time = args.countdown_start_time.copy() world.red_clock_time = args.red_clock_time.copy() world.blue_clock_time = args.blue_clock_time.copy() world.green_clock_time = args.green_clock_time.copy() world.shufflepots = args.shufflepots.copy() world.progressive = args.progressive.copy() world.dungeon_counters = args.dungeon_counters.copy() world.glitch_boots = args.glitch_boots.copy() world.triforce_pieces_available = args.triforce_pieces_available.copy() world.triforce_pieces_required = args.triforce_pieces_required.copy() world.shop_shuffle = args.shop_shuffle.copy() world.shop_shuffle_slots = args.shop_shuffle_slots.copy() world.progression_balancing = { player: not balance for player, balance in args.skip_progression_balancing.items() } world.shuffle_prizes = args.shuffle_prizes.copy() world.sprite_pool = args.sprite_pool.copy() world.dark_room_logic = args.dark_room_logic.copy() world.plando_items = args.plando_items.copy() world.plando_texts = args.plando_texts.copy() world.plando_connections = args.plando_connections.copy() world.restrict_dungeon_item_on_boss = args.restrict_dungeon_item_on_boss.copy( ) world.required_medallions = args.required_medallions.copy() world.rom_seeds = { player: random.Random(world.random.randint(0, 999999999)) for player in range(1, world.players + 1) } logger.info('ALttP Berserker\'s Multiworld Version %s - Seed: %s\n', __version__, world.seed) parsed_names = parse_player_names(args.names, world.players, args.teams) world.teams = len(parsed_names) for i, team in enumerate(parsed_names, 1): if world.players > 1: logger.info('%s%s', 'Team%d: ' % i if world.teams > 1 else 'Players: ', ', '.join(team)) for player, name in enumerate(team, 1): world.player_names[player].append(name) logger.info('') for player in range(1, world.players + 1): world.difficulty_requirements[player] = difficulties[ world.difficulty[player]] if world.open_pyramid[player] == 'goal': world.open_pyramid[player] = world.goal[player] in { 'crystals', 'ganontriforcehunt', 'localganontriforcehunt', 'ganonpedestal' } elif world.open_pyramid[player] == 'auto': world.open_pyramid[player] = world.goal[player] in {'crystals', 'ganontriforcehunt', 'localganontriforcehunt', 'ganonpedestal'} and \ (world.shuffle[player] in {'vanilla', 'dungeonssimple', 'dungeonsfull'} or not world.shuffle_ganon) else: world.open_pyramid[player] = { 'on': True, 'off': False, 'yes': True, 'no': False }.get(world.open_pyramid[player], world.open_pyramid[player]) for tok in filter(None, args.startinventory[player].split(',')): item = ItemFactory(tok.strip(), player) if item: world.push_precollected(item) # item in item_table gets checked in mystery, but not CLI - so we double-check here world.local_items[player] = { item.strip() for item in args.local_items[player].split(',') if item.strip() in item_table } world.non_local_items[player] = { item.strip() for item in args.non_local_items[player].split(',') if item.strip() in item_table } # enforce pre-defined local items. if world.goal[player] in [ "localtriforcehunt", "localganontriforcehunt" ]: world.local_items[player].add('Triforce Piece') # items can't be both local and non-local, prefer local world.non_local_items[player] -= world.local_items[player] # dungeon items can't be in non-local if the appropriate dungeon item shuffle setting is not set. if not world.mapshuffle[player]: world.non_local_items[player] -= item_name_groups['Maps'] if not world.compassshuffle[player]: world.non_local_items[player] -= item_name_groups['Compasses'] if not world.keyshuffle[player]: world.non_local_items[player] -= item_name_groups['Small Keys'] if not world.bigkeyshuffle[player]: world.non_local_items[player] -= item_name_groups['Big Keys'] # Not possible to place pendants/crystals out side of boss prizes yet. world.non_local_items[player] -= item_name_groups['Pendants'] world.non_local_items[player] -= item_name_groups['Crystals'] world.triforce_pieces_available[player] = max( world.triforce_pieces_available[player], world.triforce_pieces_required[player]) if world.mode[player] != 'inverted': create_regions(world, player) else: create_inverted_regions(world, player) create_shops(world, player) create_dungeons(world, player) logger.info('Shuffling the World about.') for player in range(1, world.players + 1): if world.logic[player] not in ["noglitches", "minorglitches"] and world.shuffle[player] in \ {"vanilla", "dungeonssimple", "dungeonsfull", "simple", "restricted", "full"}: world.fix_fake_world[player] = False if world.mode[player] != 'inverted': link_entrances(world, player) mark_light_world_regions(world, player) else: link_inverted_entrances(world, player) mark_dark_world_regions(world, player) plando_connect(world, player) logger.info('Generating Item Pool.') for player in range(1, world.players + 1): generate_itempool(world, player) logger.info('Calculating Access Rules.') for player in range(1, world.players + 1): set_rules(world, player) logger.info("Running Item Plando") distribute_planned(world) logger.info('Placing Dungeon Prizes.') fill_prizes(world) logger.info('Placing Dungeon Items.') if args.algorithm in ['balanced', 'vt26'] or any( list(args.mapshuffle.values()) + list(args.compassshuffle.values()) + list(args.keyshuffle.values()) + list(args.bigkeyshuffle.values())): fill_dungeons_restrictive(world) else: fill_dungeons(world) logger.info('Fill the world.') if args.algorithm == 'flood': flood_items( world) # different algo, biased towards early game progress items elif args.algorithm == 'vt25': distribute_items_restrictive(world, False) elif args.algorithm == 'vt26': distribute_items_restrictive(world, True) elif args.algorithm == 'balanced': distribute_items_restrictive(world, True) logger.info("Filling Shop Slots") ShopSlotFill(world) if world.players > 1: balance_multiworld_progression(world) logger.info('Patching ROM.') outfilebase = 'BM_%s' % (args.outputname if args.outputname else world.seed) rom_names = [] def _gen_rom(team: int, player: int): use_enemizer = (world.boss_shuffle[player] != 'none' or world.enemy_shuffle[player] or world.enemy_health[player] != 'default' or world.enemy_damage[player] != 'default' or world.shufflepots[player] or world.bush_shuffle[player] or world.killable_thieves[player]) rom = LocalRom(args.rom) patch_rom(world, rom, player, team, use_enemizer) if use_enemizer: patch_enemizer(world, team, player, rom, args.enemizercli) if args.race: patch_race_rom(rom, world, player) world.spoiler.hashes[(player, team)] = get_hash_string(rom.hash) palettes_options = {} palettes_options['dungeon'] = args.uw_palettes[player] palettes_options['overworld'] = args.ow_palettes[player] palettes_options['hud'] = args.hud_palettes[player] palettes_options['sword'] = args.sword_palettes[player] palettes_options['shield'] = args.shield_palettes[player] palettes_options['link'] = args.link_palettes[player] apply_rom_settings(rom, args.heartbeep[player], args.heartcolor[player], args.quickswap[player], args.fastmenu[player], args.disablemusic[player], args.sprite[player], palettes_options, world, player, True) mcsb_name = '' if all([ world.mapshuffle[player], world.compassshuffle[player], world.keyshuffle[player], world.bigkeyshuffle[player] ]): mcsb_name = '-keysanity' elif [ world.mapshuffle[player], world.compassshuffle[player], world.keyshuffle[player], world.bigkeyshuffle[player] ].count(True) == 1: mcsb_name = '-mapshuffle' if world.mapshuffle[player] else \ '-compassshuffle' if world.compassshuffle[player] else \ '-universal_keys' if world.keyshuffle[player] == "universal" else \ '-keyshuffle' if world.keyshuffle[player] else '-bigkeyshuffle' elif any([ world.mapshuffle[player], world.compassshuffle[player], world.keyshuffle[player], world.bigkeyshuffle[player] ]): mcsb_name = '-%s%s%s%sshuffle' % ( 'M' if world.mapshuffle[player] else '', 'C' if world.compassshuffle[player] else '', 'U' if world.keyshuffle[player] == "universal" else 'S' if world.keyshuffle[player] else '', 'B' if world.bigkeyshuffle[player] else '') outfilepname = f'_T{team + 1}' if world.teams > 1 else '' outfilepname += f'_P{player}' outfilepname += f"_{world.player_names[player][team].replace(' ', '_')}" \ if world.player_names[player][team] != 'Player%d' % player else '' outfilestuffs = { "logic": world.logic[player], # 0 "difficulty": world.difficulty[player], # 1 "item_functionality": world.item_functionality[player], # 2 "mode": world.mode[player], # 3 "goal": world.goal[player], # 4 "timer": str(world.timer[player]), # 5 "shuffle": world.shuffle[player], # 6 "algorithm": world.algorithm, # 7 "mscb": mcsb_name, # 8 "retro": world.retro[player], # 9 "progressive": world.progressive, # A "hints": 'True' if world.hints[player] else 'False' # B } # 0 1 2 3 4 5 6 7 8 9 A B outfilesuffix = ( '_%s_%s-%s-%s-%s%s_%s-%s%s%s%s%s' % ( # 0 1 2 3 4 5 6 7 8 9 A B C # _noglitches_normal-normal-open-ganon-ohko_simple-balanced-keysanity-retro-prog_random-nohints # _noglitches_normal-normal-open-ganon _simple-balanced-keysanity-retro # _noglitches_normal-normal-open-ganon _simple-balanced-keysanity -prog_random # _noglitches_normal-normal-open-ganon _simple-balanced-keysanity -nohints outfilestuffs["logic"], # 0 outfilestuffs["difficulty"], # 1 outfilestuffs["item_functionality"], # 2 outfilestuffs["mode"], # 3 outfilestuffs["goal"], # 4 "" if outfilestuffs["timer"] in ['False', 'none', 'display'] else "-" + outfilestuffs["timer"], # 5 outfilestuffs["shuffle"], # 6 outfilestuffs["algorithm"], # 7 outfilestuffs["mscb"], # 8 "-retro" if outfilestuffs["retro"] == "True" else "", # 9 "-prog_" + outfilestuffs["progressive"] if outfilestuffs["progressive"] in ['off', 'random'] else "", # A "-nohints" if not outfilestuffs["hints"] == "True" else "" ) # B ) if not args.outputname else '' rompath = output_path( f'{outfilebase}{outfilepname}{outfilesuffix}.sfc') rom.write_to_file(rompath, hide_enemizer=True) if args.create_diff: Patch.create_patch_file(rompath) return player, team, bytes(rom.name).decode() pool = concurrent.futures.ThreadPoolExecutor() multidata_task = None check_accessibility_task = pool.submit(world.fulfills_accessibility) if not args.suppress_rom: rom_futures = [] for team in range(world.teams): for player in range(1, world.players + 1): rom_futures.append(pool.submit(_gen_rom, team, player)) def get_entrance_to_region(region: Region): for entrance in region.entrances: if entrance.parent_region.type in (RegionType.DarkWorld, RegionType.LightWorld): return entrance for entrance in region.entrances: # BFS might be better here, trying DFS for now. return get_entrance_to_region(entrance.parent_region) # collect ER hint info er_hint_data = { player: {} for player in range(1, world.players + 1) if world.shuffle[player] != "vanilla" or world.retro[player] } from Regions import RegionType for region in world.regions: if region.player in er_hint_data and region.locations: main_entrance = get_entrance_to_region(region) for location in region.locations: if type(location.address ) == int: # skips events and crystals if location.address >= SHOP_ID_START + 33: continue if lookup_vanilla_location_to_entrance[ location.address] != main_entrance.name: er_hint_data[region.player][ location.address] = main_entrance.name ordered_areas = ('Light World', 'Dark World', 'Hyrule Castle', 'Agahnims Tower', 'Eastern Palace', 'Desert Palace', 'Tower of Hera', 'Palace of Darkness', 'Swamp Palace', 'Skull Woods', 'Thieves Town', 'Ice Palace', 'Misery Mire', 'Turtle Rock', 'Ganons Tower', "Total") checks_in_area = { player: {area: list() for area in ordered_areas} for player in range(1, world.players + 1) } for player in range(1, world.players + 1): checks_in_area[player]["Total"] = 0 for location in [ loc for loc in world.get_filled_locations() if type(loc.address) is int ]: main_entrance = get_entrance_to_region(location.parent_region) if location.parent_region.dungeon: dungeonname = {'Inverted Agahnims Tower': 'Agahnims Tower', 'Inverted Ganons Tower': 'Ganons Tower'}\ .get(location.parent_region.dungeon.name, location.parent_region.dungeon.name) checks_in_area[location.player][dungeonname].append( location.address) elif main_entrance.parent_region.type == RegionType.LightWorld: checks_in_area[location.player]["Light World"].append( location.address) elif main_entrance.parent_region.type == RegionType.DarkWorld: checks_in_area[location.player]["Dark World"].append( location.address) checks_in_area[location.player]["Total"] += 1 oldmancaves = [] takeanyregions = [ "Old Man Sword Cave", "Take-Any #1", "Take-Any #2", "Take-Any #3", "Take-Any #4" ] for index, take_any in enumerate(takeanyregions): for region in [ world.get_region(take_any, player) for player in range(1, world.players + 1) if world.retro[player] ]: item = ItemFactory( region.shop.inventory[( 0 if take_any == "Old Man Sword Cave" else 1)]['item'], region.player) player = region.player location_id = SHOP_ID_START + total_shop_slots + index main_entrance = get_entrance_to_region(region) if main_entrance.parent_region.type == RegionType.LightWorld: checks_in_area[player]["Light World"].append(location_id) else: checks_in_area[player]["Dark World"].append(location_id) checks_in_area[player]["Total"] += 1 er_hint_data[player][location_id] = main_entrance.name oldmancaves.append( ((location_id, player), (item.code, player))) precollected_items = [[] for player in range(world.players)] for item in world.precollected_items: precollected_items[item.player - 1].append(item.code) FillDisabledShopSlots(world) def write_multidata(roms): for future in roms: rom_name = future.result() rom_names.append(rom_name) multidatatags = ["ER"] if args.race: multidatatags.append("Race") if args.create_spoiler: multidatatags.append("Spoiler") if not args.skip_playthrough: multidatatags.append("Play through") minimum_versions = {"server": (1, 0, 0)} minimum_versions["clients"] = client_versions = [] for (slot, team, name) in rom_names: if world.shop_shuffle_slots[slot]: client_versions.append([team, slot, [3, 6, 1]]) multidata = zlib.compress( json.dumps({ "names": parsed_names, # backwards compat for < 2.4.1 "roms": [(slot, team, list(name.encode())) for (slot, team, name) in rom_names], "rom_strings": rom_names, "remote_items": [ player for player in range(1, world.players + 1) if world.remote_items[player] ], "locations": [((location.address, location.player), (location.item.code, location.item.player)) for location in world.get_filled_locations() if type(location.address) is int] + oldmancaves, "checks_in_area": checks_in_area, "server_options": get_options()["server_options"], "er_hint_data": er_hint_data, "precollected_items": precollected_items, "version": _version_tuple, "tags": multidatatags, "minimum_versions": minimum_versions }).encode("utf-8"), 9) with open(output_path('%s.multidata' % outfilebase), 'wb') as f: f.write(multidata) multidata_task = pool.submit(write_multidata, rom_futures) if not check_accessibility_task.result(): if not world.can_beat_game(): raise Exception("Game appears is unbeatable. Aborting.") else: logger.warning( "Location Accessibility requirements not fulfilled.") if not args.skip_playthrough: logger.info('Calculating playthrough.') create_playthrough(world) if multidata_task: multidata_task.result() # retrieve exception if one exists pool.shutdown() # wait for all queued tasks to complete if args.create_spoiler: # needs spoiler.hashes to be filled, that depend on rom_futures being done world.spoiler.to_file(output_path('%s_Spoiler.txt' % outfilebase)) logger.info('Done. Enjoy. Total Time: %s', time.perf_counter() - start) return world