Esempio n. 1
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def test_input():
    with patch("LPi.GPIO.sysfs") as mock:
        mock.input.return_value = GPIO.HIGH
        GPIO.setmode(GPIO.BOARD)
        GPIO.setup(23, GPIO.IN)
        assert GPIO.input(23) == GPIO.HIGH
        mock.input.assert_called_with(14)
Esempio n. 2
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def test_input_and_output():
    with patch("LPi.GPIO.sysfs") as mock:
        mock.input.return_value = GPIO.HIGH
        GPIO.setmode(GPIO.BOARD)
        GPIO.setup(23, GPIO.OUT)
        GPIO.output(23, not GPIO.input(23))
        mock.input.assert_called_with(14)
        mock.output.assert_called_with(14, GPIO.LOW)
Esempio n. 3
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def test_input_not_configured():
    with pytest.raises(RuntimeError) as ex:
        GPIO.input(12)
    assert str(ex.value) == "Channel 12 is not configured"
Esempio n. 4
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    rf = font.render("Please toggle shutdown switch.", True, (255, 255, 255))
    (tx1, ty1) = rf.get_size()
    myDisp.screen.blit(rf, (800 / 2 - tx1 / 2, iy + 20))
    pygame.display.update()
    pygame.time.wait(1000)
    #while GPIO.input( 17 ): pygame.time.wait(100)

#+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
while running:

    # start data update and display scheduler
    schedule.run_pending()
    # Debounce the shutdown switch. The main loop rnus at 100ms. So, if the
    # button (well, a switch really) counter "btnShutdownCnt" counts above
    # 25 then the switch must have been on continuously for 2.5 seconds.
    if GPIO.input(6):
        btnNextCnt += 1
        if btnNextCnt >= 1:
            btnNextCnt = -5
            btnNext(6)
    else:
        btnNextCnt = 0

    if 0:  #GPIO.input( 17 ):
        btnShutdownCnt += 1
        if btnShutdownCnt > 25:
            print "Shutdown!"
            myDisp.screen.fill((0, 0, 0))
            icon = pygame.image.load(sd + 'shutdown.jpg')
            (ix, iy) = icon.get_size()
            myDisp.screen.blit(icon, (800 / 2 - ix / 2, 400 / 2 - iy / 2))