Esempio n. 1
0
try:
    refTime = time()
    lastFrameNo = 0
    while True:
        drawTime = time()
        frameTime = drawTime - refTime
        frameNo = int(frameTime * frameRate)
        if frameNo - lastFrameNo > 1:
            print "Skipped %d frame(s)" % (frameNo - lastFrameNo - 1)
        lastFrameNo = frameNo

        demoSel = int(frameTime / 20)
        demoSel %= 30
        if demoSel == 1:
            demo_text.draw(fb, frameTime)
        else:
            demo_rainbow.draw(fb, frameTime)

        lm.put(fb)

        # Limit update speed to frameRate
        nextTime = refTime + (int(frameRate * frameTime) + 1) / frameRate
        frameDelta = nextTime - time()
        if frameDelta > 1e-9:
            sleep(frameDelta)
finally:
    print "TEST ENDING"
    blank = ImageDraw.Draw(fb)
    blank.rectangle((0, 0, fb.size[0], fb.size[1]), fill=(0, 0, 0))
    lm.put(fb)
Esempio n. 2
0
    while True:
        drawTime = time()
        frameTime = drawTime - refTime
        frameNo = int(frameTime * frameRate + 0.5)
        if frameNo - lastFrameNo > 1:
            print "Skipped %d frames" % (frameNo - lastFrameNo)
        lastFrameNo = frameNo

        backdropPosition = int((backdropSpeed * frameTime) % backdrop.size[0])
        backdropCrop = backdrop.offset(backdropPosition, 0).crop(
            (0, 0, SIZE[0], SIZE[1]))
        fb.paste(backdropCrop)

        position = int(-(textSpeed * frameTime) % (textSize[0] + 2))
        textCrop = textimg.offset(position, 0).crop((0, 0, SIZE[0], SIZE[1]))
        comp = ImageChops.multiply(textCrop, gradient)
        comp = Image.composite(comp, fb, textCrop.convert('L'))

        lm.put(comp)

        # Limit update speed to frameRate
        nextTime = refTime + (int(frameRate * frameTime) + 1) / frameRate
        frameDelta = nextTime - time()
        if frameDelta > 1e-9:
            sleep(frameDelta)
finally:
    print "TEST ENDING"
    blank = ImageDraw.Draw(fb)
    blank.rectangle((0, 0, SIZE[0], SIZE[1]), fill=(0, 0, 0))
    lm.put(fb)
	lastFrameNo = 0
	while True:
		drawTime = time()
		frameTime = drawTime - refTime
		frameNo = int(frameTime * frameRate + 0.5)
		if frameNo - lastFrameNo > 1:
			print "Skipped %d frames" % (frameNo - lastFrameNo)
		lastFrameNo = frameNo

		backdropPosition = int((backdropSpeed * frameTime) % backdrop.size[0])
		backdropCrop = backdrop.offset(backdropPosition, 0).crop((0, 0, SIZE[0], SIZE[1]))
		fb.paste(backdropCrop)

		position = int(-(textSpeed * frameTime) % (textSize[0] + 2))
		textCrop = textimg.offset(position, 0).crop((0, 0, SIZE[0], SIZE[1]))
		comp = ImageChops.multiply(textCrop, gradient)
		comp = Image.composite(comp, fb, textCrop.convert('L'))

		lm.put(comp)

		# Limit update speed to frameRate
		nextTime = refTime + (int(frameRate * frameTime) + 1) / frameRate
		frameDelta = nextTime - time()
		if frameDelta > 1e-9:
			sleep(frameDelta)
finally:
	print "TEST ENDING"
	blank = ImageDraw.Draw(fb)
	blank.rectangle((0, 0, SIZE[0], SIZE[1]), fill=(0, 0, 0))
	lm.put(fb)
		frameTime = drawTime - refTime
		frameNo = int(frameTime * frameRate + 0.5)
		if frameNo - lastFrameNo > 1:
			print "Skipped %d frames" % (frameNo - lastFrameNo)
		lastFrameNo = frameNo

		# draw sine wave
		for row in range(0, SIZE[1]):
			for col in range(0, SIZE[0]):
				fb.putpixel(
					(col, row),
					sin_table[(col + x_offset) % x_steps][SIZE[1] - 1 - row]
				)

		x_offset = (x_offset + 1) % x_steps
					
		# push to frame buffer			
		lm.put(fb)
		
		# Limit update speed to frameRate
		nextTime = refTime + (int(frameRate * frameTime) + 1) / frameRate
		frameDelta = nextTime - time()
		if frameDelta > 1e-9:
			sleep(frameDelta)

finally:
	print "Done drawing sine waves for now :)"
	blank = ImageDraw.Draw(fb)
	blank.rectangle((0, 0, SIZE[0], SIZE[1]), fill=(0, 0, 0))
	lm.put(fb)

        """
        if (mover <= 28):
            mover+=1
        else:
            mover=0
        if (rowCount == 5) and (mover == 28):
            rowCount=0
        elif(mover == 28):
            rowCount+=1
        else:
            print "something went wrong"
        """

        lm.put(fb)  # draw to screen

        if (playerPos["x"] == stickPos["x"]) and (
            playerPos["y"] == stickPos["y"]):  # check for collision between player and stick
            placeStick()
            pLength += 1
        if (playerPos["x"] < stickPos["x"]):

            moveDirec = Direction.RIGHT
            moveDec()
        # pHist.insert(0, (playerPos["y"], playerPos["x"]))
        # pHist = pHist[0:pLength]
        # playerPos["x"] += 1

        elif (playerPos["y"] < stickPos["y"]):
            # pHist.insert(0, (playerPos["y"], playerPos["x"]))