Esempio n. 1
0
    def __init__(self, node=None, out_edges=None, *args, **kw):
        super(NodeWidget, self).__init__(*args, **kw)
        
        self.out_edges = get_default(out_edges, {})
        if node:
            self.set_node(node)


        from Shapes.Ellipse import Ellipse
        self.shape = Ellipse(pygame.Rect(self.get_current_rect()))
            
        self.params.add_allowed_name('show_group_name')
        self.params.show_group_name = True

        self.shape_image = load_image("images/circle_purple_gray.png")
        self.focused_shape_image = load_image("images/circle.png")
        self.hovered_shape_image = load_image("images/circle_purple.png")
Esempio n. 2
0
    def __init__(self, *args, **kw):
        super(GraphWidget, self).__init__(*args, **kw)
        #pygame.display.set_caption('Graphui | Enough')
        self.dot = Dot()
        self.init_control_map()
        
        self.dragging_enabled = False
        self.connecting = False
        self.disconnecting = False
        self.preserve_aspect_ratio = True
        self.bezier_points = 30
        self.popup_menu_widget = None
        
        self.dot_prog_num = 0
        
        self.status_font = pygame.font.SysFont('serif',min(self.size.final.y/30, 12))
        self.rendered_status_texts = []
        self.set_status_text(message,15)
        self.set_status_text('CTRL-H for help', 15)
        self.set_status_text('Right-Click for menu', 15)

        self.pan_start_pos = None
        self.reset_zoom_pan()

        # TODO get rid of shape in Widget (move it to some ShapeWidget or whatever)
        #self.shape = None
        #self.params.fore_color = None
        self.params.back_color = None
        self.params.focus_back_color = (20,20,50)
        self.params.hover_back_color = (10,10,25)
        self.params.focus_fore_color = (150,150,255)
        self.params.enabled = False 

        self._last_group = 0

        self.rect_image = load_image("images/square_purple_gray.png")
        self.focused_rect_image = load_image("images/square.png")
        self.hovered_rect_image = load_image("images/square_purple.png")