def split_by_net_role(obj):
    # Actor Mixer和Virtual Folder无法被放在SwitchContainer下面
    if obj['type'] == 'ActorMixer' or obj['type'] == 'Folder':
        return
    original_name = obj['name']
    # 拆分结构并重组到SwitchContainer下面
    old_parent = WaapiTools.get_parent_objects(obj, False)
    new_parent = WaapiTools.create_object(original_name + '_Temp',
                                          'SwitchContainer', old_parent,
                                          'rename')
    WaapiTools.move_object(obj, new_parent)
    obj_2p = WaapiTools.copy_object(obj, new_parent)
    obj_3p = WaapiTools.copy_object(obj, new_parent)
    WaapiTools.rename_object(obj, original_name + '_1P')
    WaapiTools.rename_object(obj_2p, original_name + '_2P')
    WaapiTools.rename_object(obj_3p, original_name + '_3P')
    WaapiTools.rename_object(new_parent, original_name)
    # 分配bus
    original_bus = WaapiTools.get_object_property(obj, '@OutputBus')
    original_bus_name = original_bus['name']
    bus_1p = WaapiTools.find_object_by_name(original_bus_name + '_1P', 'Bus')
    if bus_1p is None:
        bus_1p = WaapiTools.create_object(original_bus_name + '_1P', 'Bus',
                                          original_bus, 'replace')
    bus_2p = WaapiTools.find_object_by_name(original_bus_name + '_2P', 'Bus')
    if bus_2p is None:
        bus_2p = WaapiTools.create_object(original_bus_name + '_2P', 'Bus',
                                          original_bus, 'replace')
    bus_3p = WaapiTools.find_object_by_name(original_bus_name + '_3P', 'Bus')
    if bus_3p is None:
        bus_3p = WaapiTools.create_object(original_bus_name + '_3P', 'Bus',
                                          original_bus, 'replace')
    WaapiTools.set_object_property(obj, 'OverrideOutput', True)
    WaapiTools.set_object_reference(obj, 'OutputBus', bus_1p)
    WaapiTools.set_object_property(obj_2p, 'OverrideOutput', True)
    WaapiTools.set_object_reference(obj_2p, 'OutputBus', bus_2p)
    WaapiTools.set_object_property(obj_3p, 'OverrideOutput', True)
    WaapiTools.set_object_reference(obj_3p, 'OutputBus', bus_3p)
    net_role_switch_group = WaapiTools.find_object_by_name(
        'Net_Role', 'SwitchGroup')
    if net_role_switch_group is None:
        return
    WaapiTools.set_object_reference(new_parent, 'SwitchGroupOrStateGroup',
                                    net_role_switch_group)
    for switch_obj in WaapiTools.get_children_objects(net_role_switch_group,
                                                      False):
        if '1P' in switch_obj['name']:
            assign_switch_mapping(obj, switch_obj)
            WaapiTools.set_object_reference(new_parent, 'DefaultSwitchOrState',
                                            switch_obj)
        if '2P' in switch_obj['name']:
            assign_switch_mapping(obj_2p, switch_obj)
        if '3P' in switch_obj['name']:
            assign_switch_mapping(obj_3p, switch_obj)
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def temp_tool(objects: list):
    for obj in objects:
        parent = WaapiTools.get_parent_objects(obj, False)
        new_obj = WaapiTools.create_object('Tail', 'SwitchContainer', parent,
                                           'rename')
        WaapiTools.move_object(obj, new_obj)
        indoor_switch_group = WaapiTools.find_object_by_name(
            'Indoor_Outdoor', 'SwitchGroup')
        WaapiTools.set_object_reference(new_obj, 'SwitchGroupOrStateGroup',
                                        indoor_switch_group)
        outdoor_switch = WaapiTools.get_children_objects(
            indoor_switch_group, False)[1]
        LogicContainerTools.assign_switch_mapping(obj, outdoor_switch)
        WaapiTools.set_object_reference(new_obj, 'DefaultSwitchOrState',
                                        outdoor_switch)

        if parent['type'] == 'SwitchContainer':
            loop_switch_group = WaapiTools.find_object_by_name(
                'Gun_Shot_Loop_Mode', 'SwitchGroup')
            end_switch = WaapiTools.get_children_objects(
                loop_switch_group, False)[0]
            LogicContainerTools.assign_switch_mapping(new_obj, end_switch)
def create_sound_bank_by_name(bank_name: str):
    work_unit = WaapiTools.get_object_from_path(
        '\\SoundBanks\\Default Work Unit')
    new_bank = WaapiTools.create_object(bank_name, 'SoundBank', work_unit,
                                        'fail')
    return new_bank
Esempio n. 4
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def create_play_event(obj):
    work_unit = WaapiTools.get_object_from_path('\\Events\\Default Work Unit')
    new_event = WaapiTools.create_object(obj['name'], 'Event', work_unit, 'rename')
    create_event_action(new_event, obj, 1)