def fill_empty_space(match_length, x, y): from Main import make_element random_order = list(range(0, len(Globals.sprite_paths))) random.shuffle(random_order) for r in random_order: if (check_adjacent_count(r, x, y, match_length) < match_length): Gameboard[x][y] = make_element(r) return True return False
def plant_seed(pos, index): global Gameboard from Main import make_element if not Seeds.can_plant(index): return x = pos[0] y = pos[1] obj = make_element(index) obj.growth_turn = Globals.current_turn + Globals.growth_time obj.grown = False Gameboard[x][y] = obj