def test_GetAlt_Failed_2(self): path = self._RealPath print(path) holder = MapHolder(self._ConfigProvider) holder.loadMap(path) self.assertTrue( holder.getAlt(Point(-1, -1)) == self._Consts.InValidAlt, "error")
def test_mapLoaded__FullPath_True(self): path = self._RealPath print(path) holder = MapHolder(self._ConfigProvider) holder.loadMap(path) self.assertTrue(holder.mapLoaded, "error") self.assertTrue(holder.graphLoaded, "error")
def test_mapLoaded_GetDim_Loaded(self): path = self._RealPath holder = MapHolder(self._ConfigProvider) holder.loadMap(path) dim = holder.getMapDim() self.assertTrue(dim.width == 10, "error") self.assertTrue(dim.height == 10, "error")
def test_mapLoaded_MayMove_Failure_OutOfBounds_Y(self): path = self._SimpleRealPath holder = MapHolder(self._ConfigProvider) holder.loadMap(path) PointFrom = Point(0, 900) PointTo = Point(1, 1) may = holder.mayMove(PointFrom, PointTo) self.assertFalse(may, "error")
def __init__(self, mapname, maximumAllowedPath): ConfigProvider = UnitTestDummyConfigProvider() ConfigProvider.addValue('Game.Config', 'DrawMapHolderGraph', 'False') ConfigProvider.addValue('Game.MovementDefinations', 'maximumAllowedPath', str(maximumAllowedPath)) self._MapHolder = MapHolder(ConfigProvider) self._Valid = self._MapHolder.loadMap(mapname)
def test_mapLoaded_GetPath_Success_LongPath_Draw(self): path = self._SimpleRealPath holder = MapHolder(self._ConfigProvider) holder.loadMap(path) PointFrom = Point(0, 0) PointTo = Point(1, 2) path = holder.getPath(PointFrom, PointTo) self.assertTrue(path.valid, "error")
def test_mapLoaded_GetPath_Failure_OutOfBounds_Y(self): path = self._SimpleRealPath holder = MapHolder(self._ConfigProvider) holder.loadMap(path) PointFrom = Point(0, 900) PointTo = Point(1, 1) path = holder.getPath(PointFrom, PointTo) self.assertFalse(path.valid, "error")
def test_mapLoaded_MayMove_Success_LongPath(self): path = self._SimpleRealPath holder = MapHolder(self._ConfigProvider) holder.loadMap(path) PointFrom = Point(0, 0) PointTo = Point(1, 2) may = holder.mayMove(PointFrom, PointTo) self.assertTrue(may, "error")
def test_mapLoaded_MayMove_Fail_Too_LongDistance(self): path = self._SimpleRealPath holder = MapHolder(self._ConfigProvider) holder.loadMap(path) PointFrom = Point(0, 0) PointTo = Point(2, 2) self._ConfigProvider.addValue('Game.MovementDefinations', 'maximumAllowedPath', '1') may = holder.mayMove(PointFrom, PointTo) self.assertFalse(may, "error")
def test_mapLoaded_MayMove_Fail_UnReachable(self): path = self._SimpleRealPath holder = MapHolder(self._ConfigProvider) holder.loadMap(path) PointFrom = Point(0, 0) PointTo = Point(3, 3) self._ConfigProvider.addValue('Game.MovementDefinations', 'maximumAllowedPath', '1') path = holder.getPath(PointFrom, PointTo) self.assertFalse(path.valid, "error")
def test_Get_ControllingPoints_2(self): path = self._NoControllingPointsMap print(path) holder = MapHolder(self._ConfigProvider) holder.loadMap(path) cotrolledpoints = holder.pointscontrol controllingpointsLen = len(cotrolledpoints[0][0].controllingpoints) controlledpointsLen = len(cotrolledpoints[0][0].controlledpoints) self.assertTrue(controllingpointsLen == 0, "error") self.assertTrue(controlledpointsLen == 7, "error")
def test_GetPath_Fail(self): path = self._RealPath holder = MapHolder(self._ConfigProvider) holder.loadMap(path) player1 = PlayerState(1) player2 = PlayerState(2) gamestate = GameState(player1, player2, 10) gamestate.MyPlayer.position = Point(1, 7) gamestate.EnemyPlayer.position = Point(9, 9) engine = PlayerEngine.PlayerEngine(gamestate, self._ConfigProvider, holder) path = engine.GetPathForMe(gamestate.EnemyPlayer.position) self.assertFalse(path.valid)
def test_Creation(self): path = self._RealPath print(path) holder = MapHolder(self._ConfigProvider) holder.loadMap(path) player1 = PlayerState(1) player2 = PlayerState(2) gamestate = GameState(player1, player2, 10) engine = PlayerEngine.PlayerEngine(gamestate, self._ConfigProvider, holder) self.assertTrue(engine.GetGameState().MyPlayer.id == 1) self.assertTrue(engine.GetGameState().EnemyPlayer.id == 2)
def test_ThreatController_NotThreat(self): path = self._RealPath p1 = Point(6, 4) p2 = Point(6, 6) holder = MapHolder(self._ConfigProvider) holder.loadMap(path) threatController = ThreatController(holder, self._ConfigProvider) playerstate1 = PlayerState(1) playerstate1.position = p1 playerstate2 = PlayerState(2) playerstate2.position = p2 self.assertTrue( threatController.GetPlayerThreatState( playerstate1, playerstate2) == PlayerThreatState.NOT_THREATENED, "OK")
def test_Movement_Success(self): path = self._RealPath holder = MapHolder(self._ConfigProvider) holder.loadMap(path) player1 = PlayerState(1) player2 = PlayerState(2) gamestate = GameState(player1, player2, 10) engine = PlayerEngine.PlayerEngine(gamestate, self._ConfigProvider, holder) PointFrom = Point(0, 0) PointTo = Point(1, 2) self.assertTrue(engine.MayIMove(PointTo)) self.assertTrue(engine.MayMoveBetweenPoints(PointFrom, PointTo))
def test_GetPath_Success_and_Draw(self): path = self._RealPath self._ConfigProvider.addValue('Game.Config', 'DrawMapHolderGraph', 'True') holder = MapHolder(self._ConfigProvider) holder.loadMap(path) player1 = PlayerState(1) player2 = PlayerState(2) gamestate = GameState(player1, player2, 10) gamestate.MyPlayer.position = Point(1, 1) gamestate.EnemyPlayer.position = Point(1, 3) engine = PlayerEngine.PlayerEngine(gamestate, self._ConfigProvider, holder) path = engine.GetPathForMe(gamestate.EnemyPlayer.position) self.assertTrue(path.valid)
def test_ThreatController_Safe(self): path = self._RealPath p1 = Point(3, 4) p2 = Point(7, 1) holder = MapHolder(self._ConfigProvider) holder.loadMap(path) threatController = ThreatController(holder, self._ConfigProvider) playerstate1 = PlayerState(1) playerstate1.position = p1 playerstate2 = PlayerState(2) playerstate2.position = p2 self.assertTrue( threatController.GetPlayerThreatState( playerstate1, playerstate2) == PlayerThreatState.SAFEPOINT, "OK")
def test_ThreatController_Destroryed(self): path = self._RealPath p1 = Point(3, 4) p2 = Point(5, 6) holder = MapHolder(self._ConfigProvider) holder.loadMap(path) threatController = ThreatController(holder, self._ConfigProvider) playerstate1 = PlayerState(1) playerstate1.position = p1 playerstate1.threateningTime = 5 playerstate2 = PlayerState(2) playerstate2.position = p2 playerstate2.threatenedTime = 5 self.assertTrue( threatController.GetPlayerThreatState( playerstate1, playerstate2) == PlayerThreatState.DESTROYED, "OK")
def test_Movement_Fail(self): path = self._RealPath holder = MapHolder(self._ConfigProvider) holder.loadMap(path) player1 = PlayerState(1) player2 = PlayerState(2) gamestate = GameState(player1, player2, 10) self._ConfigProvider.addValue('Game.MovementDefinations', 'maximumAllowedPath', '1') engine = PlayerEngine.PlayerEngine(gamestate, self._ConfigProvider, holder) PointFrom = Point(0, 0) PointTo = Point(3, 3) self.assertFalse(engine.MayIMove(PointTo)) self.assertFalse(engine.MayMoveBetweenPoints(PointFrom, PointTo))
def test_Los_Fail(self): path = self._RealPath holder = MapHolder(self._ConfigProvider) holder.loadMap(path) player1 = PlayerState(1) player2 = PlayerState(2) gamestate = GameState(player1, player2, 10) gamestate.MyPlayer.position = Point(1, 1) gamestate.EnemyPlayer.position = Point(1, 3) engine = PlayerEngine.PlayerEngine(gamestate, self._ConfigProvider, holder) self.assertFalse(engine.IsLosToEnemy()) self.assertFalse(engine.IsLosFromMeToPoint(Point(1, 4))) p1 = Point(2, 1) p2 = Point(6, 5) self.assertFalse(engine.IsLosBetweenPoints(p1, p2))
def test_Update_GameState(self): path = self._RealPath holder = MapHolder(self._ConfigProvider) holder.loadMap(path) player1 = PlayerState(1) player2 = PlayerState(2) gamestate = GameState(player1, player2, 10) engine = PlayerEngine.PlayerEngine(gamestate, self._ConfigProvider, holder) self.assertTrue(engine.GetGameState().MyPlayer.position.x == 0) self.assertTrue(engine.GetGameState().EnemyPlayer.position.x == 0) self.assertTrue(engine.GetGameState().playingtime == 0) gamestate.playingtime = 100 gamestate.MyPlayer.position = Point(10, 10) gamestate.EnemyPlayer.position = Point(20, 20) self.assertTrue(engine.GetGameState().MyPlayer.position.x == 10) self.assertTrue(engine.GetGameState().EnemyPlayer.position.x == 20) self.assertTrue(engine.GetGameState().playingtime == 100)
class InfraDisplayMode(object): def __init__(self, mapname, maximumAllowedPath): ConfigProvider = UnitTestDummyConfigProvider() ConfigProvider.addValue('Game.Config', 'DrawMapHolderGraph', 'False') ConfigProvider.addValue('Game.MovementDefinations', 'maximumAllowedPath', str(maximumAllowedPath)) self._MapHolder = MapHolder(ConfigProvider) self._Valid = self._MapHolder.loadMap(mapname) def Draw(self): if (self._Valid): drawinfra = InfraDrawing(self._MapHolder) @property def valid(self) -> bool: return self._Valid
def test_GetAlt_Success_2(self): path = self._RealPath print(path) holder = MapHolder(self._ConfigProvider) holder.loadMap(path) self.assertTrue(holder.getAlt(Point(1, 2)) == 3, "error")
def test_mapLoaded_GraphLoaded_Loaded(self): path = self._RealPath holder = MapHolder(self._ConfigProvider) holder.loadMap(path) self.assertTrue(holder.graphLoaded, "error")
def test_mapLoaded_GetDim_Not_Loaded(self): path = self._NotRealPath holder = MapHolder(self._ConfigProvider) holder.loadMap(path) self.assertTrue(holder.getMapDim().width == 0, "error") self.assertTrue(holder.getMapDim().height == 0, "error")
def test_mapLoaded_GraphLoaded_WithDraw(self): path = self._SimpleRealPath holder = MapHolder(self._ConfigProvider) holder.loadMap(path) holder.drawGraph() self.assertTrue(holder.graphLoaded, "error")
def test_mapLoaded_False(self): path = self._NotRealPath holder = MapHolder(self._ConfigProvider) holder.loadMap(path) self.assertFalse(holder.mapLoaded, "error")