Esempio n. 1
0
    def __init__(self, dock=True):
        if dock:
            parent = getDock()
        else:
            deleteDock()

            try:
                cmds.deleteUI('LightingManager')
            except:
                logger.debug('No previous UI exists')

            parent = QtWidgets.QDialog(parent=getMayaMainWindow())
            parent.setObjectName('LightingManager')
            parent.setWindowTitle('Lighting Manager')

            dlgLayout = QtWidgets.QVBoxLayout(parent)

        super(toolBoxIII, self).__init__(parent=parent)

        self.setWindowTitle('Lighting Manager')

        self.buildUI()

        self.populate()

        self.parent().layout().addWidget(self)

        if not dock:
            parent.show()

        self.userAppDir = cmds.internalVar(userAppDir=True)
        self.userLibaryDir = self.userAppDir + 'userLibrary'
        if not os.path.exists(self.userLibaryDir):
            os.mkdir(self.userLibaryDir)
Esempio n. 2
0
    def __init__(self, dock=True):

        if dock:
            parent = getDock()
        else:
            deleteDock()
            try:
                cmds.deleteUI('Pipeline Tool')
            except:
                logger.debug('No previous UI exists')

            parent = QtWidgets.QDialog(parent=getMayaMainWindow())
            parent.setObjectName('Pipeline Tool')
            parent.setWindowTitle('Pipeline Tool')
            dialogLayout = QtWidgets.QVBoxLayout(parent)

        super ( MayaMainUI, self ).__init__( parent=parent )

        self.curMode = self.getMode()

        logger.info('get mode: %s' % self.curMode.upper())

        self.buildUI()

        if not dock:
            parent.show()
Esempio n. 3
0
 def getRenderManLight(self):
     if len(self.renderManLights) > 0:
         self.iconBtnLayout.addWidget(QtWidgets.QLabel("|"))
         self.iconBtnLayout.addWidget(QtWidgets.QLabel("RenderMan: "))
         for lightType in self.renderManLights:
             icon = QIcon(typeMgr.getIcon(lightType))
             cmd = partial(self.createNewLight, lightType)
             toolTip = 'Create a new ' + lightType
             # renderManLightAction = self.createAction( lightType,  icon, cmd, toolTip )
             # mayaLightTB.addAction( renderManLightAction )
             button = self.iconButton(cmd, icon, toolTip)
             self.iconBtnLayout.addWidget(button)
     else:
         pass
Esempio n. 4
0
    def buildUI(self):
        layout = QtWidgets.QGridLayout(self)
        layout.setContentsMargins(5,5,5,5)

        # Create a label to note for Maya light
        mayaLightLabel = QtWidgets.QLabel('Maya Lights')
        mayaLightLabel.setAlignment(QtCore.Qt.AlignCenter)
        layout.addWidget(mayaLightLabel, 0,0,1,6)

        # Create a label to note for Vray light
        vrayLightLabel = QtWidgets.QLabel('Vray Lights')
        vrayLightLabel.setAlignment(QtCore.Qt.AlignCenter)
        layout.addWidget(vrayLightLabel, 0,6,1,8)

        # Create a combo box that has the list of Maya light type
        self.mayaLightTypeCB = QtWidgets.QComboBox()
        # Put lightType into combo Box (Maya lights)
        for lightType in sorted(self.mayaLightTypes):
            self.mayaLightTypeCB.addItem(lightType)

        layout.addWidget(self.mayaLightTypeCB, 1,0,1,4)

        # Create a button to create the light base on the selection of the combo box
        createMayaLightBtn = QtWidgets.QPushButton('Create')
        createMayaLightBtn.clicked.connect(partial(self.createLight, 'Maya Light'))
        layout.addWidget(createMayaLightBtn, 1,4,1,2)

        # Create a combo box that has the list of Vray light type
        self.vrayLightTypeCB = QtWidgets.QComboBox()
        # Put lightType into combo Box (Maya lights)
        for lightType in sorted(self.vrayLightTypes):
            self.vrayLightTypeCB.addItem(lightType)

        layout.addWidget(self.vrayLightTypeCB, 1,6,1,6)

        # Create a button to create the light base on the selection of the combo box
        createVrayLightBtn = QtWidgets.QPushButton('Create')
        createVrayLightBtn.clicked.connect(partial(self.createLight, 'Vray Light'))
        layout.addWidget(createVrayLightBtn, 1,12,1,2)

        # Create Scroll layout to add the light created from buttons above into main layout via LightWidget class
        scrollWidget = QtWidgets.QWidget()
        scrollWidget.setSizePolicy(QtWidgets.QSizePolicy.Maximum, QtWidgets.QSizePolicy.Maximum)
        self.scrollLayout = QtWidgets.QVBoxLayout(scrollWidget)

        scrollArea = QtWidgets.QScrollArea()
        scrollArea.setWidgetResizable(True)
        scrollArea.setWidget(scrollWidget)
        layout.addWidget(scrollArea, 2,0,1,14)
Esempio n. 5
0
 def getArnoldLight(self):
     if len(self.arnoldLights) > 0:
         self.iconBtnLayout.addWidget(QtWidgets.QLabel("|"))
         self.iconBtnLayout.addWidget(QtWidgets.QLabel("Arnold: "))
         for lightType in self.arnoldLights:
             icon = QIcon(typeMgr.getIcon(lightType))
             cmd = partial(self.createNewLight, lightType)
             toolTip = 'Create a new ' + lightType
             # arnoldLightAction = self.createAction( lightType, icon, cmd, toolTip )
             # mayaLightTB.addAction( arnoldLightAction )
             button = self.iconButton(cmd, icon, toolTip)
             self.iconBtnLayout.addWidget(button)
     # self.iconBtnLayout.addStretch(1)
     else:
         pass
Esempio n. 6
0
 def getVrayLight(self):
     self.vrayLightTB = QtWidgets.QToolBar('Vray Light')
     if len(self.vrayLights) > 0:
         self.iconBtnLayout.addWidget(QtWidgets.QLabel("|"))
         self.iconBtnLayout.addWidget(QtWidgets.QLabel("Vray: "))
         for lightType in self.vrayLights:
             icon = QIcon(typeMgr.getIcon(lightType))
             cmd = partial(self.createNewLight, lightType)
             toolTip = 'Create a new ' + lightType
             # vrayLightAction = self.createAction( lightType,  icon, cmd, toolTip )
             # self.vrayLightTB.addAction( vrayLightAction )
             button = self.iconButton(cmd, icon, toolTip)
             self.iconBtnLayout.addWidget(button)
     else:
         pass
Esempio n. 7
0
    def populateLibrarySection(self):
        self.listLibWidget.clear()
        self.library.find()

        for name, info in self.library.items():
            item = QtWidgets.QListWidgetItem(name)
            self.listLibWidget.addItem(item)

            screenshot = info.get('screenshot')
            if screenshot:
                icon = QtGui.QIcon(screenshot)
                item.setIcon(icon)
Esempio n. 8
0
    def __init__(self, dock=True):
        if dock:
            parent = getDock(name='Channel Box', label='Channel Box')
        else:
            deleteDock()
            try:
                cmds.deleteUI('Channel Box')
            except:
                logger.debug('No previous UI exists')

            parent = QtWidgets.QDialog(parent=getMayaMainWindow())
            parent.setObjectName('Channel Box')
            parent.setWindowTItle('Channel Box')
            dialogLayout = QtWidgets.QVBoxLayout(parent)

        super(ChannelBox, self).__init__(parent=parent)

        self.buildUI()

        if not dock:
            parent.show()
Esempio n. 9
0
    def buildUI(self):
        layout = QtWidgets.QGridLayout(self)

        self.name = QtWidgets.QCheckBox()
        self.name.setChecked(self.light.visibility.get())
        self.name.toggled.connect(
            lambda val: self.light.getTransform().visibility.set(val))

        def setLightVisibility(val):
            self.light.visibility.set(val)

        layout.addWidget(self.name, 0, 0)
        self.setName = QtWidgets.QLabel(str(self.light.getTransform()))
        self.setName.setMinimumWidth(120)
        layout.addWidget(self.setName, 0, 1)

        soloBtn = QtWidgets.QPushButton('Solo')
        soloBtn.setCheckable(True)
        soloBtn.toggled.connect(lambda val: self.onSolo.emit(val))
        soloBtn.setMinimumWidth(80)
        layout.addWidget(soloBtn, 0, 2)

        deleteBtn = QtWidgets.QPushButton('Delete')
        deleteBtn.clicked.connect(self.deleteLight)
        deleteBtn.setMinimumWidth(80)
        layout.addWidget(deleteBtn, 0, 3)

        intensity = QtWidgets.QSlider(QtCore.Qt.Horizontal)
        intensity.setMinimum(0)
        intensity.setMaximum(1000)
        intensity.setMinimumWidth(160)
        intensity.setValue(self.light.intensity.get())
        intensity.valueChanged.connect(
            lambda val: self.light.intensity.set(val))
        layout.addWidget(intensity, 0, 4, 1, 1)

        self.colorBtn = QtWidgets.QPushButton()
        self.colorBtn.setMinimumWidth(80)
        self.colorBtn.clicked.connect(self.setColor)
        layout.addWidget(self.colorBtn, 0, 5)
Esempio n. 10
0
    def buildUI(self):
        self.layout = QtWidgets.QGridLayout(self)
        pluginLights = typeMgr.pluginLights()
        self.mayaLights = sorted(typeMgr.mayaLights())
        self.vrayLights = sorted(
            [f for f in pluginLights if f.startswith("VRay")])
        self.renderManLights = sorted(
            [f for f in pluginLights if f.startswith("Pxr")])
        self.arnoldLights = sorted(
            [f for f in pluginLights if f.startswith("ai")])

        iconBtnWidget = QtWidgets.QWidget()
        self.iconBtnLayout = QtWidgets.QHBoxLayout(iconBtnWidget)
        self.layout.addWidget(iconBtnWidget, 0, 0)
        self.iconBtnLayout.addWidget(QtWidgets.QLabel("Maya_tk: "))

        # self.mayaLightTB = QtWidgets.QToolBar('Maya_tk Light')
        self.getMayaLight()

        self.getVrayLight()

        self.getRenderManLight()

        #self.getArnoldLight()

        self.lightLibraryUI()

        scrollWidget = QtWidgets.QWidget()
        scrollWidget.setSizePolicy(QtWidgets.QSizePolicy.Maximum,
                                   QtWidgets.QSizePolicy.Maximum)
        self.scrollLayout = QtWidgets.QVBoxLayout(scrollWidget)

        scrollArea = QtWidgets.QScrollArea()
        scrollArea.setWidgetResizable(True)
        scrollArea.setWidget(scrollWidget)
        self.layout.addWidget(scrollArea, 1, 0, 1, 5)
Esempio n. 11
0
    def buildUI(self):

        # Create a layout
        layout = QtWidgets.QGridLayout(self)
        layout.setContentsMargins(2,2,2,2)

        # Create a check box of light for visibility
        self.name = QtWidgets.QCheckBox(str(self.light.getTransform()))
        self.name.setChecked(self.light.visibility.get())
        self.name.toggled.connect(lambda val: self.light.getTransform().visibility.set(val))
        layout.addWidget(self.name, 0,0)

        # Create a solo button, it will turn on only the light selected, and disable all others
        soloBtn = QtWidgets.QPushButton('Solo')
        soloBtn.setMaximumWidth(40)
        soloBtn.setCheckable(True)
        soloBtn.toggled.connect(lambda val: self.onSolo.emit(val))
        layout.addWidget(soloBtn, 0,1)

        # Create delete button, delete the light selected
        deleteBtn = QtWidgets.QPushButton('Delete')
        deleteBtn.setMaximumWidth(40)
        deleteBtn.clicked.connect(self.deleteLight)
        layout.addWidget(deleteBtn, 0, 2)

        # intensity of light
        intensityLight = QtWidgets.QLineEdit(str(self.light.intensity.get()))
        intensityLight.setMaximumWidth(80)
        intensityLight.textChanged.connect(lambda val: self.light.intensity.set(float(val)))
        layout.addWidget(intensityLight, 0,3)

        # Change mode of light
        self.colorBtn = QtWidgets.QPushButton()
        self.colorBtn.setMaximumSize(20,20)
        self.setButtonColor()
        self.colorBtn.clicked.connect(self.setColorLight)
        layout.addWidget(self.colorBtn, 0,4)
Esempio n. 12
0
 def createAction(self, lightType, icon, cmd, toolTip):
     action = QtWidgets.QAction(icon, lightType, self)
     action.setStatusTip(toolTip)
     action.triggered.connect(partial(cmd))
     return action
Esempio n. 13
0
    def lightLibraryUI(self):
        libraryLabel = QtWidgets.QLabel('')
        libraryLabel.setAlignment(QtCore.Qt.AlignCenter)
        self.layout.addWidget(libraryLabel, 0, 0, 1, 4)

        libHeaderWidget = QtWidgets.QWidget()
        libHeaderLayout = QtWidgets.QHBoxLayout(libHeaderWidget)

        libHeaderScrollArea = QtWidgets.QScrollArea()
        libHeaderScrollArea.setWidget(libHeaderWidget)
        libHeaderScrollArea.setWidgetResizable(True)
        libHeaderScrollArea.setMaximumHeight(45)

        self.layout.addWidget(libHeaderScrollArea, 2, 0, 1, 5)
        self.saveNameField = QtWidgets.QLineEdit()
        self.saveNameField.setMinimumWidth(60)
        libHeaderLayout.addWidget(self.saveNameField)

        saveBtn = QtWidgets.QPushButton('Save')
        saveBtn.setMinimumWidth(120)
        saveBtn.clicked.connect(self.saveItem)
        libHeaderLayout.addWidget(saveBtn)

        buf = 12
        self.listLibWidget = QtWidgets.QListWidget()
        self.listLibWidget.setViewMode(QtWidgets.QListWidget.IconMode)
        self.listLibWidget.setIconSize(QtCore.QSize(60, 60))
        self.listLibWidget.setResizeMode(QtWidgets.QListWidget.Adjust)
        self.listLibWidget.setGridSize(QtCore.QSize(60 + buf, 60 + buf))
        self.layout.addWidget(self.listLibWidget, 3, 0, 1, 5)

        libFooterWidget = QtWidgets.QWidget()
        # libFooterWidget.setSizePolicy( QtWidgets.QSizePolicy.Minimum, QtWidgets.QSizePolicy.Minimum )
        self.libFooterLayout = QtWidgets.QGridLayout(libFooterWidget)
        self.libFooterLayout.setContentsMargins(QtCore.QMargins(2, 2, 2, 2))

        # Create QScrollArea
        scrollLibArea = QtWidgets.QScrollArea()
        scrollLibArea.setWidget(libFooterWidget)
        scrollLibArea.setWidgetResizable(True)
        scrollLibArea.setMaximumHeight(45)
        self.layout.addWidget(scrollLibArea, 4, 0, 1, 5)

        # Create QPlushButton
        importLibBtn = QtWidgets.QPushButton('Import')
        importLibBtn.setMinimumWidth(120)
        importLibBtn.clicked.connect(self.loadItem)
        self.libFooterLayout.addWidget(importLibBtn, 0, 0)

        # # Create QPlushButton
        referenceBtn = QtWidgets.QPushButton('Reference')
        referenceBtn.setMinimumWidth(120)
        referenceBtn.clicked.connect(self.referenceItem)
        self.libFooterLayout.addWidget(referenceBtn, 0, 1)
        #
        # Create QPlushButton
        removeBtn = QtWidgets.QPushButton('Remove')
        removeBtn.setMinimumWidth(120)
        removeBtn.clicked.connect(self.removeItem)
        self.libFooterLayout.addWidget(removeBtn, 0, 2)
Esempio n. 14
0
    def buildUI(self):
        # ann1 = ['Open/Load scene','Take a snapshot','Publish file']
        # ic1 = ['openLoad.icon.png','snapshot.icon.png','publish.icon.png']
        # cm1 = [self.bts.loaderUI,self.bts.snapshotUI,self.bts.publishUI]
        # self.bts.setIconButton( ann1, cm1, ic1 )

        anns = ['Hypershader', 'Plugin Manager', 'Outliner','Script Editor', 'Graph Editor', 'UV Editor',
                'Spread Sheet', 'Channel Box', 'Node Editor', 'Vray VFB', 'Render Setting', ]

        commands = ['cmds.HypershadeWindow()', 'cmds.PluginManager()',
                    'mel.eval("OutlinerWindow;")', self.bts.openScriptEditor, 'mel.eval("GraphEditor;")',
                    'mel.eval("TextureViewWindow;")', self.bts.spreadSheetUI, self.bts.channelBoxUI,
                      'cmds.NodeEditorWindow()', self.bts.openVrayVFB, 'cmds.RenderGlobalsWindow()',]

        icons = ['hypershader.icon.png', 'pluinManager.icon.png', 'outliner.icon.png',
                 'scriptEditor.icon.png', 'graphEditor.icon.png', 'uvEditor.icon.png', 'spreadsheet.icon.png',
                 'channelBox.icon.png', 'nodeEditor.icon.png', 'vrayVFB.icon.png', 'renderSetting.icon.png', ]

        w = WIDTH
        w1 = ICONWIDTH
        w2 = w-w1
        #row colummn width for Main UI
        nc2 = 2
        cw2 = [(1,w1),(2,w2)]

        self.layout = QtWidgets.QGridLayout(self)

        cmds.scrollLayout('masterLayout', w=w+16)
        mlo = cmds.rowColumnLayout(nc=nc2, cw=cw2)

        cmds.columnLayout()
        self.bts.iconButton(ann='reloadUI', icon=geticon('Logo.icon.png'), command=self.bts.refreshMainUI)
        self.bts.makeSeparator( h=5, w=ICONWIDTH )
        self.bts.setIconButton(anns, commands, icons)
        self.bts.makeSeparator(h=5, w=ICONWIDTH)

        cmds.setParent(mlo)
        # Menu
        menuBar = cmds.menuBarLayout()
        self.menuSection(menuBar)
        # UI right side sections
        mlor = cmds.columnLayout(w=w2)
        self.tabControls = cmds.tabLayout('mlorTabControls')
        t1 = cmds.columnLayout(w=w2)
        nc=4
        wl1 = [100, 140, 140, 25]
        wl2 = [100, 280, 25]
        cmds.rowColumnLayout(nc=nc, cw=self.bts.cwCustomize(nc, wl1))
        cmds.text( l="Prod Name: ", align='center' )
        cmds.textField( 'Prod Name', tx=self.prodName )

        self.setCurModeMenu = cmds.optionMenu('setCurModeMenu', cc=self.bts.waitforupdate, )

        cmds.menuItem(l="Studio Mode", p=self.setCurModeMenu)
        cmds.menuItem(l="Group Mode", p=self.setCurModeMenu)

        self.refreshCheckMode()

        self.bts.refreshBtn(self.refreshCheckMode)
        cmds.setParent('..')

        nc=3
        cmds.rowColumnLayout( nc=nc, cw=self.bts.cwCustomize(nc,wl2))
        cmds.text( l="Production Path", align='center' )
        cmds.textField( 'prodPthTf', tx=self.prodPth )
        self.bts.refreshBtn(self.refreshProdPth)
        cmds.text( l="Project Path", align='center' )
        cmds.textField( 'projPthTf', tx=self.curPth )
        self.bts.refreshBtn(self.refreshProjPth)
        cmds.setParent('..')

        nc=4
        adj = 10
        cmds.rowColumnLayout( nc=4, cw=self.bts.cwE(nc, w2, adj))
        # anns, commands, labels,
        anns = ['Set Project directory', 'Open Project manager UI', 'Create A new production', 'Refresh info']
        commands = [self.setProject, self.bts.projManagerUI, self.bts.newProd, self.refreshInfo]
        labels = ['Set Project', 'Project Manager', 'New Production', 'Refresh Info']
        self.bts.setCoolButton(anns=anns, commands=commands, labels=labels)
        cmds.setParent(t1)

        self.projectContentUI()

        cmds.setParent( t1 )

        cmds.setParent( mlor )
        cmds.separator( style='in', w=w2 )

        mlor_lo1 = cmds.columnLayout( w=w2 )

        self.commonSectionUI()

        cmds.setParent( mlor_lo1 )

        t2 = cmds.columnLayout( parent=self.tabControls, w=w2 )
        self.modelingTab()
        cmds.setParent( self.tabControls )

        t3 = cmds.columnLayout(parent=self.tabControls )
        self.bts.makeAcoolButton("Demo buttons", 'Rigging', self.bts.waitforupdate )
        cmds.setParent( self.tabControls )

        t4 = cmds.columnLayout( parent=self.tabControls )
        self.surfacingTab()
        cmds.setParent( self.tabControls )

        t5 = cmds.columnLayout(parent=self.tabControls )
        self.bts.makeAcoolButton("Demo buttons",  'Dynamics', self.bts.waitforupdate )
        cmds.setParent( self.tabControls )

        t6 = cmds.columnLayout(parent=self.tabControls )
        self.bts.makeAcoolButton("Demo buttons",  'Animation', self.bts.waitforupdate )
        cmds.setParent( self.tabControls )

        t7 = cmds.columnLayout(parent=self.tabControls )
        self.bts.makeAcoolButton("Demo buttons",  'Light Manager', self.bts.lightManager )
        cmds.setParent( self.tabControls )
        # Create appropriate labels for the ts
        cmds.tabLayout( self.tabControls, edit=True, tabLabel=(
            (t1, "Project"), (t2, "Model"), (t3, "Rig"), (t4, "Surface"), (t5, "FX"), (t6, "Anim"), (t7, "Light")) )
Esempio n. 15
0
    def buildUI(self):
        self.layout = QtWidgets.QGridLayout(self)

        self.cb1 = cmds.channelBox('Channel Box')

        self.menuChannelBoxWhenRightClick()