class GLViewWidget(QGLWidget): def __init__(self, parent): super(QGLWidget, self).__init__(parent) self.setMinimumSize(560, 480) self.mesh = Mesh('Test', "/home/romain/Bureau/3D PRINT/SanguinololuEnclosureBot_Doom.stl") self.mesh.scale(1/2) from utils.math import Vec3d self.mesh.rotate(90, Vec3d(-1, 0, 0)) def paintGL(self): glClear(GL_COLOR_BUFFER_BIT, GL_DEPTH_BUFFER_BIT) glMatrixMode(GL_MODELVIEW) glLoadIdentity() glRotate(20, 1, 1, 0) glTranslatef(-20, -80, -70.0) self.mesh.displayGL() def resizeGL(self, w, h): glViewport(0, 0, w, h) glMatrixMode(GL_PROJECTION) glLoadIdentity() gluPerspective(45.0, 560 / 480, 0.1, 100.0) def initializeGL(self): glClearColor(0.05, 0.2, 0.4, 1.0) glClearDepth(1.0) glEnable(GL_DEPTH_TEST) glDepthFunc(GL_LEQUAL) glShadeModel(GL_FLAT) glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST)