Esempio n. 1
0
 def prepareWorld(self, EventManager, PhysicsModel, Viewer, 
 MouseController, CPUSpinner, KeyboardController):
     self.event_handler=EventManager()
     self.world=PhysicsModel(self.event_handler)
     self.screen=Viewer(self.world)
     self.mouse=MouseController(self.event_handler)
     self.spinner=CPUSpinner(FPS, self.event_handler)	
     self.keyboard=KeyboardController(self.event_handler)
Esempio n. 2
0
    def run(self):
        self.spinner.run(1)

    def on_mouse_left_up(self, event):
        self.spinner.stop()    	

if __name__ == '__main__':
    from View.misc import TextOutputView
    from Model.Model import PhysicsModel
    from Controller.MouseController import PygameMouseController
    from Mediator.EventManager import EventManager
    from Controller.MiscControllers import PygCPUSpinner
    from Controller.KeyboardController import PygameKeyboardController
    
    event_handler=EventManager()
    world=PhysicsModel(event_handler)
    
    log=TextOutputView(world, 'flock_debug.csv')
    log.set_log_fields(('position','velocity','total_force','ang'), (2,2,2,1))
    #screen=PygameViewer(world)
    mouse=PygameMouseController(event_handler)
    spinner=PygCPUSpinner(FPS, event_handler)	
    keyboard=PygameKeyboardController(event_handler)
    python_app=FlockTestApp(event_handler, world, log, mouse, spinner, keyboard)	
    python_app.run()
       
    log.save()