Esempio n. 1
0
    def drawWeatherInfo(self,surface):
        weather = WeatherModel()
        currentWeather = weather.getCurrentWeather()

        font = pygame.font.Font("fonts/Verdana.ttf", 30)
        font.set_bold(True)

        tempText = "%sºC" % currentWeather["temp"]
        temp = font.render(tempText, True, Config.WHITE_COLOR)

        font = pygame.font.Font("fonts/Verdana.ttf", 12)
        font.set_bold(True)
        windText = "%s Km/h" % currentWeather["wind"]
        wind = font.render(windText, True, Config.WHITE_COLOR)

        tempRect = temp.get_rect()
        tempRect.x = 375
        tempRect.y = 90
        surface.blit(temp,tempRect)

        windRect = wind.get_rect()
        windRect.x = self.moduleRect.centerx - (windRect.width / 2) - 10
        windRect.y = 160
        surface.blit(wind,windRect)

        imageCompass = pygame.image.load("images/minicompass.png").convert_alpha()
        surface.blit(imageCompass,(windRect.x + windRect.width + 5,windRect.y-8))

        imageWeatherName = "images/weather%i.png" % currentWeather["sky"]
        imageWeather = pygame.image.load(imageWeatherName).convert_alpha()
        surface.blit(imageWeather,(self.moduleRect.x + 15,self.moduleRect.y + 20))
Esempio n. 2
0
    def drawCurrentWeatherInfo(self):

        weather = WeatherModel()
        currentWeather = weather.getCurrentWeather()

        font = pygame.font.Font("fonts/Verdana.ttf", 42)
        font.set_bold(True)

        tempText = "%sºC" % currentWeather["temp"]
        temp = font.render(tempText, True, Config.WHITE_COLOR)

        font = pygame.font.Font("fonts/Verdana.ttf", 12)
        font.set_bold(True)
        windText = "%s Km/h" % currentWeather["wind"]
        wind = font.render(windText, True, Config.WHITE_COLOR)

        maxTempText = "MAX: %sºC" % currentWeather["maxTemp"]
        maxTemp = font.render(maxTempText, True, Config.WHITE_COLOR)
        minTempText = "MIN: %sºC" % currentWeather["minTemp"]
        minTemp = font.render(minTempText, True, Config.WHITE_COLOR)

        tempRect = temp.get_rect()
        tempRect.x = 140
        tempRect.y = 30
        self.window.blit(temp,tempRect)

        windRect = wind.get_rect()
        windRect.x = 310
        windRect.y = 25
        self.window.blit(wind,windRect)

        maxTempRect = maxTemp.get_rect()
        maxTempRect.x = 310
        maxTempRect.y = 45 + windRect.height
        self.window.blit(maxTemp,maxTempRect)

        minTempRect = minTemp.get_rect()
        minTempRect.x = 310
        minTempRect.y = maxTempRect.y + maxTempRect.height
        self.window.blit(minTemp,minTempRect)

        imageCompass = pygame.image.load("images/minicompass.png").convert_alpha()
        self.window.blit(imageCompass,(windRect.x + windRect.width + 35,windRect.y-8))

        imageWeatherName = "images/weather%i.png" % currentWeather["sky"]
        imageWeather = pygame.image.load(imageWeatherName).convert_alpha()
        self.window.blit(imageWeather,(40,20))