Esempio n. 1
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    def SetDefaultOptions(self) -> None:
        self.Options = []
        self.OptionsDict = {}

        for boolOption in self.BOOL_OPTIONS:
            name = boolOption[0]
            boolValue = boolOption[2]
            descrip = boolOption[1]

            self.Options.append(
                OptionsWrapper.Boolean(Caption=name,
                                       Description=descrip,
                                       StartingValue=boolValue))
            self.OptionsDict[boolOption[0]] = boolOption[2]

        for optionCategory in self.ALL_OPTIONS:
            relics = optionCategory[0] == "Relic Parts"
            ozKits = optionCategory[0] == "Oz Kit Parts"
            hidden = (relics and not self.IS_BL2) or (ozKits and self.IS_BL2)

            self.Options.append(
                OptionsWrapper.Slider(Caption=optionCategory[0],
                                      Description="Category Header",
                                      StartingValue=0,
                                      MinValue=0,
                                      MaxValue=0,
                                      Increment=1,
                                      IsHidden=hidden))

            for option in optionCategory[1]:
                name = option[0]
                value = int(option[2])

                if ozKits:
                    name = self.translateTPS(name, True)

                # Check if we have a description override
                descrip = "Should the part be shown in the description or not."
                if len(option) == 4:
                    descrip = cast(Tuple[str, str, int, str], option)[3]

                self.Options.append(
                    OptionsWrapper.Spinner(Caption=name,
                                           Description=descrip,
                                           StartingChoice=["Hidden",
                                                           "Shown"][value],
                                           Choices=["Hidden", "Shown"],
                                           IsHidden=hidden))
                self.OptionsDict[name] = value
Esempio n. 2
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    def __init__(self) -> None:
        self.Options = []
        self.ArtifactOptionMap = {}
        self.FlashNameOptionMap = {}
        for manu in ALL_MANUFACTURERS:
            canBeShown = (IS_BL2 and manu.InBL2) or (not IS_BL2 and manu.InTPS)
            option = OptionsWrapper.Boolean(
                Caption=manu.Name,
                Description=f"Should you be able to equip {manu.Name} items.",
                StartingValue=True,
                IsHidden=not canBeShown,
                Choices=self.AllowChoices)
            self.Options.append(option)

            # Just to prevent bandit and scav from overwriting each other
            if canBeShown:
                if manu.Artifact is not None:
                    self.ArtifactOptionMap[manu.Artifact] = option
                self.FlashNameOptionMap[manu.FlashLabelName] = option

        self.AllegianceRelicsOption = OptionsWrapper.Boolean(
            Caption="Allegiance Relics",
            Description=
            ("Should you be able to equip allegiance relics. You will only be able to equip ones"
             " that boost manufacturers you're already allowed to equip."),
            StartingValue=False,
            IsHidden=not IS_BL2,
            Choices=self.AllowChoices)

        self.ItemsOption = OptionsWrapper.Boolean(
            Caption="Always Allow Items",
            Description="Let items be equipped regardless of manufacturer.",
            StartingValue=False)

        self.Options.append(self.AllegianceRelicsOption)
        self.Options.append(self.ItemsOption)
Esempio n. 3
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    def __init__(self) -> None:
        self.Options = []
        self.RarityOptionMap = {}
        for rarity in ALL_RARITIES:
            canBeShown = (IS_BL2 and rarity.InBL2) or (not IS_BL2
                                                       and rarity.InTPS)
            option = OptionsWrapper.Boolean(
                Caption=rarity.Name,
                Description=f"Should you be able to equip {rarity.Name} items.",
                StartingValue=True,
                IsHidden=not canBeShown,
                Choices=self.AllowChoices)
            self.Options.append(option)

            # Just to prevent seraph/glitch from overwriting each other
            if canBeShown:
                self.RarityOptionMap[rarity.Value] = option
Esempio n. 4
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    def __init__(self) -> None:
        self.Options = []
        self.WeaponOptionMap = {}
        self.ItemOptionMap = {}
        for type in ALL_WEAPON_TYPES + ALL_ITEM_TYPES:
            canBeShown = (IS_BL2 and type.InBL2) or (not IS_BL2 and type.InTPS)
            option = OptionsWrapper.Boolean(
                Caption=type.Name,
                Description=f"Should you be able to equip {type.Name}.",
                StartingValue=True,
                IsHidden=not canBeShown,
                Choices=self.AllowChoices)
            self.Options.append(option)

            # Just to prevent relics/oz kits from overwriting each other
            if canBeShown:
                if isinstance(type, WeaponType):
                    self.WeaponOptionMap[type.Value] = option
                else:
                    self.ItemOptionMap[type.Class] = option