Esempio n. 1
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def dibujarLadrillo(tipo, numero): 
	global xFila, yFila
	if tipo == "terminoLinea":
		yFila += 20
		xFila = 80

	elif tipo == "vacio":
		xFila += (numero)*80

	else:
		for i in range (numero):
			x = Rectangle ((xFila,yFila),(xFila+80, yFila+20))
			listaLadrillos.append(x)
			x.draw(v)
			
			if tipo == "tipoUno" :
				x.border = 0
				listaLadrillosVidas.append(1)
				color = pickOne(getColorNames())
				while color== "black":
					color = pickOne(getColorNames())
				x.fill = Color (color)

			elif tipo == "tipoDos":
				listaLadrillosVidas.append(2)
				color = pickOne(getColorNames())
				while color == "black":
					color = pickOne(getColorNames())
				x.fill = Color (color)

			elif tipo == "tipoTres":
				listaLadrillosVidas.append(3)
				x.fill = Color("black")

			xFila += 80
Esempio n. 2
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def dibujarLadrillo(tipo, numero):
    global xFila, yFila
    if tipo == "terminoLinea":
        yFila += 20
        xFila = 80

    elif tipo == "vacio":
        xFila += (numero) * 80

    else:
        for i in range(numero):
            x = Rectangle((xFila, yFila), (xFila + 80, yFila + 20))
            listaLadrillos.append(x)
            x.draw(v)

            if tipo == "tipoUno":
                x.border = 0
                listaLadrillosVidas.append(1)
                color = pickOne(getColorNames())
                while color == "black":
                    color = pickOne(getColorNames())
                x.fill = Color(color)

            elif tipo == "tipoDos":
                listaLadrillosVidas.append(2)
                color = pickOne(getColorNames())
                while color == "black":
                    color = pickOne(getColorNames())
                x.fill = Color(color)

            elif tipo == "tipoTres":
                listaLadrillosVidas.append(3)
                x.fill = Color("black")

            xFila += 80
Esempio n. 3
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def moveBugs(bugs):
    for bug in bugs:
        left = getColor(picture, bug.center.x - 2, bug.center.y).red
        right = getColor(picture, bug.center.x + 2, bug.center.y).red
        up = getColor(picture, bug.center.x, bug.center.y - 2).red
        down = getColor(picture, bug.center.x, bug.center.y + 2).red
        options = []
        if left == max(left, right, up, down):
            options.append("left")
        if right == max(left, right, up, down):
            options.append("right")
        if up == max(left, right, up, down):
            options.append("up")
        if down == max(left, right, up, down):
            options.append("down")
        move = pickOne(options)
        if move == "left":
            bug.move(-2, 0)
        elif move == "right":
            bug.move(2, 0)
        elif move == "up":
            bug.move(0, -2)
        elif move == "down":
            bug.move(0, 2)
Esempio n. 4
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from Graphics import *
from Myro import pickOne, randomNumber
import math

win = Window("Angry Blocks", 800, 300)
win.mode = "physics"

for x in range(5):
    for y in range(5 - x):
        #if y % 2 == 1:
        c = Rectangle((600 + y * 25 + x *10, 260 - x * 20),
                      (600 + y * 25 + 20 + x * 10, 280 - x * 20))
        #else:
        #    c = Pie((600 + y * 25 + x *10, 260 - x * 20), 10, 0, 360)
        c.fill = Color(pickOne(getColorNames()))
        c.draw(win)
        c.bounce = 0
radius = 10
ball = Circle((50, 270), radius)
ball.draw(win)
#ball.mass = .5
ball.bounce = 0.5
ball.friction = 0.05
#ball.wrap = True

ground = Rectangle((0, 281), (800, 310))
ground.bodyType = "static"
ground.color = Color("green")
ground.draw(win)
ground.friction = 10.0
#ground.bounce = .4
Esempio n. 5
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from Graphics import *
from Myro import random, getColorNames, pickOne

win = Window()
win.mode = "bitmap"

while win.isRealized():
    x1, y1, x2, y2 = [random() * 300 for i in range(4)]
    line = Line((x1, y1), (x2, y2))
    line.color = Color(pickOne(getColorNames()))
    line.draw(win)

Esempio n. 6
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def verificarChoqueLadrillos():
    global listaLadrillos, listaLadrillosVidas, direccion, puntos
    indice = 0
    for ladrillo in listaLadrillos:
        condicionChoqueLadrilloArriba = (pelota.y == ladrillo.y - 20) and (
            pelota.x >= ladrillo.x - ladrillo.width / 2) and (
                pelota.x <=
                ladrillo.x + ladrillo.width / 2) and direccion["y"] == 1
        condicionChoqueLadrilloLateral = (
            (pelota.y >= ladrillo.y - ladrillo.height / 2) and
            (pelota.y <= ladrillo.y + ladrillo.height / 2)) and (
                (pelota.x == ladrillo.x -
                 (ladrillo.width + pelota.width) / 2) or
                (pelota.x == ladrillo.x + (ladrillo.width + pelota.width) / 2))
        condicionChoqueLadrilloAbajo = (pelota.y == ladrillo.y + 20) and (
            pelota.x >= ladrillo.x - ladrillo.width / 2) and (
                pelota.x <=
                ladrillo.x + ladrillo.width / 2) and direccion["y"] == -1
        condicionChoqueEsquinaSI = (pelota.x == ladrillo.x - 50) and (
            pelota.y == ladrillo.y - 20) and (direccion["x"] > 0
                                              and direccion["y"] > 0)
        condicionChoqueEsquinaSD = (pelota.x == ladrillo.x + 50) and (
            pelota.y == ladrillo.y - 20) and (direccion["x"] < 0
                                              and direccion["y"] > 0)
        condicionChoqueEsquinaII = (pelota.x == ladrillo.x - 50) and (
            pelota.y == ladrillo.y + 20) and (direccion["x"] > 0
                                              and direccion["y"] < 0)
        condicionChoqueEsquinaID = (pelota.x == ladrillo.x + 50) and (
            pelota.y == ladrillo.y + 20) and (direccion["x"] < 0
                                              and direccion["y"] < 0)

        condicionChoqueEsquina = condicionChoqueEsquinaSI or condicionChoqueEsquinaSD or condicionChoqueEsquinaII or condicionChoqueEsquinaID
        #Checar choque ladrillo arriba
        if condicionChoqueLadrilloArriba:
            #Checar vidas de ladrillo
            listaLadrillosVidas[indice] -= 1

            if listaLadrillosVidas[indice] == 2:
                puntos += 50
                color = pickOne(getColorNames())
                while color == "black":
                    color = pickOne(getColorNames())
                listaLadrillos[indice].fill = Color(color)

            if listaLadrillosVidas[indice] == 1:
                puntos += 30
                listaLadrillos[indice].border = 0

            if listaLadrillosVidas[indice] == 0:
                puntos += 20
                listaLadrillos[indice].undraw()
                listaLadrillos.remove(listaLadrillos[indice])
                listaLadrillosVidas.remove(listaLadrillosVidas[indice])
            direccion["y"] *= -1
            break
        if condicionChoqueLadrilloAbajo:
            #Checar vidas de ladrillo
            listaLadrillosVidas[indice] -= 1

            if listaLadrillosVidas[indice] == 2:
                puntos += 50
                color = pickOne(getColorNames())
                while color == "black":
                    color = pickOne(getColorNames())
                listaLadrillos[indice].fill = Color(color)

            if listaLadrillosVidas[indice] == 1:
                puntos += 30
                listaLadrillos[indice].border = 0

            if listaLadrillosVidas[indice] == 0:
                puntos += 20
                listaLadrillos[indice].undraw()
                listaLadrillos.remove(listaLadrillos[indice])
                listaLadrillosVidas.remove(listaLadrillosVidas[indice])
            direccion["y"] *= -1

            break
        #Checar choque lateral
        if condicionChoqueLadrilloLateral or condicionChoqueEsquina:
            #Checar vidas de ladrillo
            direccion["x"] *= -1
            break

        indice += 1

    txtPuntos.text = "Puntos: " + str(puntos)
Esempio n. 7
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left = Rectangle((650, 650), (680, 680))
left.bodyType = "static"
left.color = Color("green")
left.draw(win)

#Crea el rectangulo de abajo
x = 820
click = 0

for x in range(4):
    for y in range(4 - x):

        R = Rectangle((600 + y * 100 + x * 40, 260 - x * 80),
                      (600 + y * 100 + 80 + x * 40, 280 - x * 80))
        R.bodyType = "static"
        R.fill = Color(pickOne(getColorNames()))
        R.draw(win)
        R.bounce = 0


#son los rectantangulos enemigos de arriba
def handleSpaceBar(win, event):
    points = 0
    global x
    global click
    click += 1
    y = 600
    X = left.getX()
    Y = left.getY()
    c = Circle((X, Y), 8)
    c.fill = Color("red")
Esempio n. 8
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    # Convert screen center from pixels to meters
    circlePosition = Vector2.Add(Vector2.Divide(screenCenter, MeterInPixels),
                                 Vector2(2 - .25 * i, -2.0 + i * .05))
    # Create the circle fixture
    circle = CreateCircle(world,                           # world
                          47.0 / MeterInPixels,            # ?
                          1.0,                             # mass
                          circlePosition)                  # center
    circle.BodyType = BodyType.Dynamic                     # or

    # Give it some bounce and friction
    circle.Restitution = 0.8
    circle.Friction = 0.5

    sprite = Circle((150, 10), 47)
    sprite.color = Color(pickOne(["red", "blue", "green"]))
    sprite.draw(win)
    sprite.outline = Color("black")

    circles.append( (circle, sprite) )

# Ground #
groundPosition = Vector2.Add(Vector2.Divide(screenCenter, MeterInPixels),
                             Vector2(0, 7.25))

# Create the ground fixture
groundBody = CreateRectangle(world,
                            512.0 / MeterInPixels,
                            64.0 / MeterInPixels,
                            1.0,                          # mass
                            groundPosition)
Esempio n. 9
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def search(items, match):
    while not items.is_empty():
        node = items.next()
        shape = g.getNode(str(node.item))
        shape.fill = Color("pink")
        if node.item == match:
            return True
        items.append(*node.expand())
    return False

def reset_color(tree):
    node = g.getNode(str(tree.item))
    node.fill = Color("white")
    if tree.left:
        reset_color(tree.left)
    if tree.right:
        reset_color(tree.right)

tree = makeRandomTree(5)
g = Graph()
g.layout(treeToList(tree))
win = Window(1000, 300)
g.draw(win, {"label": "Random Graph", "default_shape": "box", "line_type": "line"})
number = ask("What number do you want to search for?")
while number:
    r = int(number)
    print(search(Stack([tree]), r))
    r = pickOne(*rands)
    number = ask("What number do you want to search for?")
    reset_color(tree)
Esempio n. 10
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def verificarChoqueLadrillos():
	global listaLadrillos, listaLadrillosVidas, direccion, puntos
	indice = 0
	for ladrillo in listaLadrillos:
		condicionChoqueLadrilloArriba = (pelota.y == ladrillo.y - 20) and (pelota.x >= ladrillo.x - ladrillo.width/2) and (pelota.x <= ladrillo.x + ladrillo.width/2) and direccion["y"] == 1 
		condicionChoqueLadrilloLateral = ((pelota.y >= ladrillo.y - ladrillo.height/2) and (pelota.y <= ladrillo.y + ladrillo.height/2)) and ((pelota.x == ladrillo.x - (ladrillo.width + pelota.width)/2) or (pelota.x == ladrillo.x + (ladrillo.width + pelota.width)/2) )
		condicionChoqueLadrilloAbajo = (pelota.y == ladrillo.y + 20) and (pelota.x >= ladrillo.x - ladrillo.width/2) and (pelota.x <= ladrillo.x + ladrillo.width/2) and direccion["y"] == -1
		condicionChoqueEsquinaSI = (pelota.x == ladrillo.x - 50) and (pelota.y == ladrillo.y - 20) and (direccion["x"] > 0 and direccion["y"] > 0)
		condicionChoqueEsquinaSD = (pelota.x == ladrillo.x + 50) and (pelota.y == ladrillo.y - 20) and (direccion["x"] < 0 and direccion["y"] > 0)
		condicionChoqueEsquinaII = (pelota.x == ladrillo.x - 50) and (pelota.y == ladrillo.y + 20) and (direccion["x"] > 0 and direccion["y"] < 0)
		condicionChoqueEsquinaID = (pelota.x == ladrillo.x + 50) and (pelota.y == ladrillo.y + 20) and (direccion["x"] < 0 and direccion["y"] < 0)

		condicionChoqueEsquina = condicionChoqueEsquinaSI or condicionChoqueEsquinaSD or condicionChoqueEsquinaII or condicionChoqueEsquinaID
		#Checar choque ladrillo arriba
		if condicionChoqueLadrilloArriba:
			#Checar vidas de ladrillo
			listaLadrillosVidas [indice] -= 1

			if listaLadrillosVidas [indice] == 2:
				puntos += 50
				color = pickOne(getColorNames())
				while color== "black":
					color = pickOne(getColorNames())
				listaLadrillos[indice].fill = Color (color)

			if listaLadrillosVidas [indice] == 1:
				puntos += 30
				listaLadrillos[indice].border = 0

			if listaLadrillosVidas [indice] == 0 :
				puntos += 20
				listaLadrillos[indice].undraw()
				listaLadrillos.remove (listaLadrillos[indice])
				listaLadrillosVidas.remove (listaLadrillosVidas[indice])
			direccion["y"] *= -1
			break
		if condicionChoqueLadrilloAbajo:
			#Checar vidas de ladrillo
			listaLadrillosVidas [indice] -= 1

			if listaLadrillosVidas [indice] == 2:
				puntos += 50
				color = pickOne(getColorNames())
				while color== "black":
					color = pickOne(getColorNames())
				listaLadrillos[indice].fill = Color (color)

			if listaLadrillosVidas [indice] == 1:
				puntos += 30
				listaLadrillos[indice].border = 0

			if listaLadrillosVidas [indice] == 0 :
				puntos += 20
				listaLadrillos[indice].undraw()
				listaLadrillos.remove (listaLadrillos[indice])
				listaLadrillosVidas.remove (listaLadrillosVidas[indice])
			direccion["y"] *= -1

			break
		#Checar choque lateral
		if condicionChoqueLadrilloLateral or condicionChoqueEsquina:
			#Checar vidas de ladrillo
			direccion["x"] *= -1
			break

		indice +=1

	txtPuntos.text = "Puntos: " + str (puntos)